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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #ifndef RS_GAMETEXT_H |
2 | #define RS_GAMETEXT_H |
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3 | |||
4 | #include "rsgame.h" |
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5 | |||
6 | #define GAME_COLORS_COUNT 8 |
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7 | |||
8 | |||
9 | |||
10 | void game_font_init(); |
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11 | void game_font_term(); |
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12 | |||
13 | void game_textout(int x, int y, int font_index, char* s); |
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5242 | alpine | 14 | void game_textout_at_center(int x, int y, int font_index, char *s); |
5235 | alpine | 15 | void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s); |
16 | |||
17 | #endif |