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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #include "rsgamedraw.h" |
2 | #include "rsgametext.h" |
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3 | #include "rsgamemenu.h" |
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4 | |||
5237 | alpine | 5 | #include "rsgentex.h" |
6 | #include "rs/rsplatform.h" |
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7 | |||
5235 | alpine | 8 | #include "rskos.h" |
9 | |||
10 | #include "rsnoise.h" |
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11 | |||
12 | #include "strings.h" |
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13 | |||
14 | |||
15 | void game_draw() { |
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16 | |||
17 | int w = GAME_WIDTH; |
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18 | int h = GAME_HEIGHT; |
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19 | |||
5239 | alpine | 20 | int continue_need_redraw = 0; |
21 | |||
5237 | alpine | 22 | if (game.need_redraw) { |
5239 | alpine | 23 | // if (1) { |
5235 | alpine | 24 | |
5237 | alpine | 25 | |
5235 | alpine | 26 | |
5237 | alpine | 27 | if ( (game.status == STATUS_MENU) || (game.status == STATUS_LOADING) ) { |
28 | |||
29 | texture_draw(&game.framebuffer, &game.tex_bg, 0, 0, DRAW_MODE_REPLACE); |
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30 | |||
31 | if (game.menu_index == MENU_MAIN) { |
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32 | |||
33 | if (game.status == STATUS_LOADING) { |
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5242 | alpine | 34 | game_textout_at_center( 0, 240, 0, "L0ADING```" ); |
5237 | alpine | 35 | } |
36 | else { |
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5235 | alpine | 37 | |
5237 | alpine | 38 | texture_draw( &game.framebuffer, &game.tex_logo, 0, 50, DRAW_MODE_ALPHA ); |
5235 | alpine | 39 | |
5237 | alpine | 40 | if (game.time) { |
41 | |||
5242 | alpine | 42 | game_textout_at_center( 0, 230, 0, "LEVEL PA55ED" ); |
43 | game_textout_at_center( -3, 230-2, 3, "LEVEL PA55ED" ); |
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5237 | alpine | 44 | |
5242 | alpine | 45 | char s[] = "TIME: 000"; |
5237 | alpine | 46 | int time_sec = game.time / 25; |
5242 | alpine | 47 | s[6] = '0' + (( time_sec / 100 ) % 10); |
48 | s[7] = '0' + (( time_sec / 10 ) % 10); |
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49 | s[8] = '0' + (( time_sec / 1 ) % 10); |
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50 | game_textout_at_center( 0, 260, 0, s ); |
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51 | game_textout_at_center( -3, 260-2, 3, s ); |
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5237 | alpine | 52 | }; |
5235 | alpine | 53 | |
5242 | alpine | 54 | game_textout_at_center( 0, 300, 0, "CLICK T0 5TART" ); |
55 | game_textout_at_center( -3, 300-2, 3, "CLICK T0 5TART" ); |
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5235 | alpine | 56 | |
57 | |||
58 | }; |
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59 | |||
5237 | alpine | 60 | game_textout( 2, GAME_HEIGHT-10, 2, "DEVEL0PED BY R0MAN 5HUVAL0V"); |
61 | }; |
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62 | |||
63 | } |
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64 | else { |
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5235 | alpine | 65 | |
5237 | alpine | 66 | texture_draw(&game.framebuffer, &game.tex_bg_gameplay, 0, 0, DRAW_MODE_REPLACE); |
5235 | alpine | 67 | |
5239 | alpine | 68 | int i, j, y_shift; |
5237 | alpine | 69 | for (i = 0; i < FIELD_HEIGHT; i++) { |
70 | for (j = 0; j < FIELD_WIDTH; j++) { |
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71 | if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_VISIBLE_BIT )) { |
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5239 | alpine | 72 | y_shift = 0; |
73 | if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_MOVING_BIT ) ) { |
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74 | y_shift = -CRYSTAL_SIZE + CRYSTAL_SIZE*(game.process_timer+1)/(ANIMATION_PROCESS_TIMER_LIMIT+1); |
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75 | continue_need_redraw = 1; |
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5235 | alpine | 76 | }; |
5239 | alpine | 77 | texture_draw( &game.framebuffer, &game.tex_crystals[ game.field[i*FIELD_WIDTH + j] & CRYSTAL_INDEX_MASK ], FIELD_X0+ j*CRYSTAL_SIZE, y_shift + FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA ); |
5235 | alpine | 78 | }; |
79 | }; |
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80 | }; |
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5237 | alpine | 81 | |
5239 | alpine | 82 | if (game.selected) { |
83 | texture_draw( &game.framebuffer, &game.tex_cursor, FIELD_X0+ game.selected_x*CRYSTAL_SIZE, FIELD_Y0+ game.selected_y*CRYSTAL_SIZE, DRAW_MODE_ALPHA ); |
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84 | }; |
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85 | |||
86 | |||
5237 | alpine | 87 | for (i = 0; i < game.explosions_count; i++) { |
88 | texture_draw( &game.framebuffer, &(game.tex_explosion[ (game.explosions[i]>>16) & 0xFF ]), |
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89 | FIELD_X0 + CRYSTAL_SIZE*( game.explosions[i] & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 , |
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90 | FIELD_Y0 + CRYSTAL_SIZE*( (game.explosions[i]>>8) & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 , |
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91 | DRAW_MODE_ALPHA); |
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92 | }; |
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93 | |||
94 | |||
95 | char str[] = "TIME: 999 "; |
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96 | int time_sec = game.time / 25; |
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97 | str[6] = '0' + ( (time_sec / 100) % 10); |
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98 | str[7] = '0' + ( (time_sec / 10) % 10); |
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99 | str[8] = '0' + ( (time_sec / 1) % 10); |
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100 | |||
5242 | alpine | 101 | game_textout( 56+3, 32+2, 0, str ); |
102 | // game_textout( 56-1, 32-1, 0, str ); |
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5237 | alpine | 103 | game_textout( 56, 32, 3, str ); |
104 | |||
5242 | alpine | 105 | |
5237 | alpine | 106 | char sstr[] = "5C0RE: 000 0F 100 "; |
107 | sstr[7] = '0' + ( (game.score / 100) % 10); |
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108 | sstr[8] = '0' + ( (game.score / 10) % 10); |
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109 | sstr[9] = '0' + ( (game.score / 1) % 10); |
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110 | |||
5242 | alpine | 111 | game_textout( 56+3, 64+2, 0, sstr ); |
5237 | alpine | 112 | game_textout( 56, 64, 3, sstr ); |
113 | |||
5235 | alpine | 114 | }; |
115 | |||
116 | |||
5239 | alpine | 117 | // rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, NULL, RSKOS_BGRA); |
118 | rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer, 0); |
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5237 | alpine | 119 | }; |
120 | |||
5239 | alpine | 121 | if (!continue_need_redraw) { |
122 | game.need_redraw = 0; |
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123 | }; |
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5237 | alpine | 124 | |
125 | }; |
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126 | |||
127 | |||
128 | |||
129 | void game_textures_init_stage1() { |
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130 | |||
131 | int i; |
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132 | |||
133 | texture_init(&game.framebuffer, GAME_WIDTH, GAME_HEIGHT); |
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134 | |||
135 | // texture_init(&game.tex, 64, 64); |
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136 | // rs_gen_init(1, 64); |
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137 | // rs_gen_func_set(0, 0.0); |
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138 | // rs_gen_func_cell(0, 1200, 10, NULL, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
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139 | // rs_gen_func_normalize(0, 0.0, 1.0); |
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140 | // rs_gen_func_posterize(0, 5); |
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141 | // rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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142 | // memcpy(game.tex.data, rs_gen_reg.tex_out, 64*64*4 ); |
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143 | // rs_gen_term(); |
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144 | |||
145 | texture_init(&game.tex_clouds, 128, 128); |
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146 | rs_gen_init(1, 128); |
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147 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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148 | rs_gen_func_normalize(0, 0.0, 1.0); |
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149 | rs_gen_func_posterize(0, 6); |
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150 | rs_gen_func_mult_add_value(0, 0, 0.6, 0.4); |
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151 | // rs_gen_func_set(0, 1.0); |
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152 | rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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153 | memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 ); |
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154 | rs_gen_term(); |
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155 | |||
156 | |||
5242 | alpine | 157 | rs_texture_t tex_shadow; |
158 | texture_init(&tex_shadow, 64, 64); |
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159 | rs_gen_init(1, 64); |
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160 | rs_gen_func_perlin(0, 21, 6, 0.5, 1000); |
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161 | rs_gen_func_normalize(0, 0.0, 0.5); |
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162 | rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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163 | memcpy(tex_shadow.data, rs_gen_reg.tex_out, 64*64*4 ); |
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164 | rs_gen_term(); |
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5237 | alpine | 165 | |
5242 | alpine | 166 | |
5237 | alpine | 167 | |
168 | texture_init(&game.tex_logo, GAME_WIDTH, 128); |
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169 | texture_clear(&game.tex_logo, COLOR_TRANSPARENT); |
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170 | |||
5242 | alpine | 171 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192, 4, 1, DRAW_MODE_REPLACE, "MARBLE"); |
5237 | alpine | 172 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192, 63, 1, DRAW_MODE_REPLACE, "MATCH3"); |
5242 | alpine | 173 | texture_draw(&game.tex_logo, &tex_shadow, 0, 0, DRAW_MODE_MULT | DRAW_TILED_FLAG); |
174 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192 - 5, 0, 1, DRAW_MODE_ALPHA, "MARBLE"); |
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175 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192 - 4, 60, 1, DRAW_MODE_ALPHA, "MATCH3"); |
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5237 | alpine | 176 | texture_draw(&game.tex_logo, &game.tex_clouds, 0, 0, DRAW_MODE_MULT | DRAW_TILED_FLAG); |
177 | |||
5242 | alpine | 178 | texture_free(&tex_shadow); |
5237 | alpine | 179 | |
180 | |||
181 | texture_init(&game.tex_bg, 512, 512); |
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182 | texture_clear(&game.tex_bg, COLOR_SILVER); |
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183 | |||
184 | texture_init(&game.tex_bg_gameplay, 512, 512); |
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185 | texture_clear(&game.tex_bg_gameplay, COLOR_SILVER); |
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186 | |||
187 | texture_init(&game.tex_cursor, CRYSTAL_SIZE, CRYSTAL_SIZE); |
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188 | rs_gen_init(2, CRYSTAL_SIZE); |
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189 | |||
190 | rs_gen_func_set(0, 0.0); // inner |
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191 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 1.0, 2.0); |
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192 | rs_gen_func_clamp(0, 0.1, 0.5); |
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193 | rs_gen_func_normalize(0, 0.0, 1.0); |
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194 | rs_gen_func_mult_add_value(0, 0, -1.0, 1.0); |
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195 | |||
196 | rs_gen_func_set(1, 0.0); // outer |
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197 | rs_gen_func_radial(1, 0.5, 0.5, 0.5, 1.0, 2.0); |
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198 | rs_gen_func_clamp(1, 0.0, 0.2); |
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199 | rs_gen_func_normalize(1, 0.0, 1.0); |
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200 | |||
201 | rs_gen_func_mult(0, 0, 1); |
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202 | |||
203 | rs_gen_func_set(1, 1.0); |
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204 | // rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
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205 | rs_gen_tex_out_rgba(1, 1, 1, 0, 1.0, 1.0, 1.0, 1.0); |
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206 | memcpy(game.tex_cursor.data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 ); |
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207 | rs_gen_term(); |
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208 | |||
209 | texture_init(&game.tex_field, FIELD_WIDTH*CRYSTAL_SIZE + 7, FIELD_HEIGHT*CRYSTAL_SIZE + 7); |
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210 | texture_clear(&game.tex_field, 0xAABBBBBB); // 0x66404060 // 0xAACCCCCC |
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211 | |||
212 | |||
213 | // float cr_r[CRYSTALS_COUNT] = { 0.8, 0.2, 0.1, 0.6, 0.7, 0.0, 0.7 }; |
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214 | // float cr_g[CRYSTALS_COUNT] = { 0.1, 0.6, 0.4, 0.0, 0.6, 0.0, 0.8 }; |
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215 | // float cr_b[CRYSTALS_COUNT] = { 0.1, 0.1, 0.7, 0.7, 0.0, 0.3, 0.9 }; |
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216 | |||
217 | // float cr_r[CRYSTALS_COUNT] = { 0.9, 0.3, 0.1, 0.7, 0.8, 0.0, 0.8 }; |
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218 | // float cr_g[CRYSTALS_COUNT] = { 0.1, 0.8, 0.5, 0.0, 0.7, 0.0, 0.8 }; |
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219 | // float cr_b[CRYSTALS_COUNT] = { 0.0, 0.1, 0.9, 0.8, 0.0, 0.5, 0.9 }; |
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220 | |||
221 | float cr_r[CRYSTALS_COUNT] = { 1.0, 0.4, 0.1, 0.9, 0.9, 0.2, 0.8 }; |
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222 | float cr_g[CRYSTALS_COUNT] = { 0.1, 1.0, 0.6, 0.1, 0.8, 0.2, 0.8 }; |
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223 | float cr_b[CRYSTALS_COUNT] = { 0.0, 0.1, 1.0, 1.0, 0.0, 0.9, 0.9 }; |
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224 | |||
225 | |||
5239 | alpine | 226 | // rs_gen_init(5, CRYSTAL_SIZE); |
227 | // for (i = 0; i < CRYSTALS_COUNT; i++) { |
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228 | // texture_init(&(game.tex_crystals[i]), CRYSTAL_SIZE, CRYSTAL_SIZE); |
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229 | // |
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230 | // rs_gen_func_set(0, 0.0); |
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231 | // rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 10.0); |
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232 | // |
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233 | // rs_gen_func_set(1, 0.0); |
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234 | // rs_gen_func_cell(1, 110+100*i, 7+i, NULL, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0); |
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235 | // rs_gen_func_normalize(1, 0.0, 1.0); |
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236 | // |
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237 | // rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
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238 | // rs_gen_tex_out_rgba(1, 1, 1, 0, cr_b[i], cr_g[i], cr_r[i], 1.0); |
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239 | // |
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240 | // memcpy(game.tex_crystals[i].data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 ); |
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241 | // }; |
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242 | // rs_gen_term(); |
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243 | |||
5237 | alpine | 244 | rs_gen_init(5, CRYSTAL_SIZE); |
245 | for (i = 0; i < CRYSTALS_COUNT; i++) { |
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246 | texture_init(&(game.tex_crystals[i]), CRYSTAL_SIZE, CRYSTAL_SIZE); |
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5235 | alpine | 247 | |
5237 | alpine | 248 | rs_gen_func_set(0, 0.0); |
249 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 10.0); |
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5235 | alpine | 250 | |
5239 | alpine | 251 | rs_gen_func_set(1, 1.0); |
252 | rs_gen_func_cell(1, 310+100*i, 5, NULL, -0.5, 1.0, 1.0, 0.0, -2.0, 2.0); |
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5237 | alpine | 253 | rs_gen_func_normalize(1, 0.0, 1.0); |
5235 | alpine | 254 | |
5239 | alpine | 255 | rs_gen_func_normalmap(2, 3, 4, 1, 1.0); |
256 | rs_gen_func_mult_add_value(3, 3, -1.0, 1.0); |
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5235 | alpine | 257 | |
5239 | alpine | 258 | rs_gen_func_clamp(2, 0.5, 1.0); |
259 | rs_gen_func_normalize(2, 0.0, 1.0); |
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260 | rs_gen_func_clamp(3, 0.5, 1.0); |
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261 | rs_gen_func_normalize(3, 0.0, 1.0); |
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5235 | alpine | 262 | |
5239 | alpine | 263 | rs_gen_func_add(4, 2, 3, 0.5, 0.5); |
264 | rs_gen_func_mult(1, 1, 4); |
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265 | rs_gen_func_normalize(1, 0.0, 1.0); |
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266 | |||
5237 | alpine | 267 | rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
268 | rs_gen_tex_out_rgba(1, 1, 1, 0, cr_b[i], cr_g[i], cr_r[i], 1.0); |
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5239 | alpine | 269 | // rs_gen_tex_out_rgba(4, 4, 4, 0, 0.8-0.8*cr_b[i], 0.8-0.8*cr_g[i], 0.8-0.8*cr_r[i], 0.0); |
270 | // rs_gen_tex_out_rgba(1, 1, 1, 0, 1.0, 1.0, 1.0, 1.0); |
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5237 | alpine | 271 | |
272 | memcpy(game.tex_crystals[i].data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 ); |
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5235 | alpine | 273 | }; |
5237 | alpine | 274 | rs_gen_term(); |
275 | |||
276 | |||
277 | |||
278 | rs_gen_init(3, EXPLOSION_SIZE); |
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279 | for (i = 0; i < EXPLOSION_FRAMES_COUNT; i++) { |
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280 | |||
281 | texture_init(&(game.tex_explosion[i]), EXPLOSION_SIZE, EXPLOSION_SIZE); |
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5235 | alpine | 282 | |
5237 | alpine | 283 | rs_gen_func_set(0, 1.0); |
284 | // rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0); |
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285 | // rs_gen_func_set(0, 1.0); |
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5235 | alpine | 286 | |
5237 | alpine | 287 | rs_gen_func_set(1, 0.0); |
288 | rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSION_FRAMES_COUNT, 1.0 - 1.0*i/EXPLOSION_FRAMES_COUNT, 2.5 + i%5); |
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5235 | alpine | 289 | |
5237 | alpine | 290 | rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0); |
291 | rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0); |
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292 | |||
293 | memcpy(game.tex_explosion[i].data, rs_gen_reg.tex_out, EXPLOSION_SIZE*EXPLOSION_SIZE*4 ); |
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294 | }; |
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295 | rs_gen_term(); |
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5235 | alpine | 296 | }; |
297 | |||
5237 | alpine | 298 | void game_textures_init_stage2() { |
299 | |||
300 | // texture_clear(&game.tex_bg, COLOR_SILVER); |
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301 | // /* |
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302 | |||
303 | rs_gen_init(6, 512); |
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304 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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305 | rs_gen_func_normalize(0, 0.0, 1.0); |
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306 | rs_gen_func_perlin(1, 8, 5, 0.5, 1700); |
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307 | rs_gen_func_normalize(1, 0.0, 1.0); |
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308 | rs_gen_func_cell(2, 1118, 50, NULL, 1.0, 0.887, -0.333, 1.0, 0.0, 4.0); // 1360 |
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309 | rs_gen_func_normalize(2, 0.0, 0.5); |
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310 | |||
311 | rs_gen_func_adr(3, 2, 0, 1, 1.0, 0.3); |
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312 | |||
313 | rs_gen_func_inv(3, 3, 7.5); |
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314 | rs_gen_func_normalize(3, 0.0, 1.0); |
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315 | |||
316 | // signed short c[] = { 0, 250, 250, 0, 500, 250, 250, 500}; |
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317 | signed short c[] = { 0, 0, 0, 512, 512, 0, 512, 512}; |
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318 | // signed short c[] = { 128, 128, 128, 384, 384, 128, 384, 384}; |
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319 | //rs_gen_func_cell(4, 0, 4, c, 0.0, 0.3, 1.0, 0.5, 0.0, 0.30); |
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320 | rs_gen_func_cell(4, 0, 4, c, 1.0, 0.3, 0.0, 0.95, 0.0, 0.30); |
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321 | rs_gen_func_normalize(4, 0.0, 1.0); |
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322 | |||
323 | // rs_gen_func_radial(5, 0.5, 0.5, 0.60, 1.0, 4.0); |
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324 | // rs_gen_func_add(4, 4, 5, 0.5, 0.5); |
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325 | // |
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326 | rs_gen_func_mult(4, 4, 3); |
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327 | |||
328 | // coloring... |
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329 | rs_gen_func_mult_add_value(0, 4, 0.8, 0.0); |
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330 | rs_gen_func_add(0, 4, 1, 0.95, 0.05); |
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331 | rs_gen_func_add(3, 4, 2, 0.95, 0.05); |
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332 | |||
333 | |||
334 | rs_gen_tex_out_rgba(4, 0, 3, -1, 0.9, 0.9, 0.9, 1.0); |
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335 | memcpy(game.tex_bg.data, rs_gen_reg.tex_out, 512*512*4 ); |
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336 | rs_gen_term(); |
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337 | |||
338 | // */ |
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339 | |||
340 | // Background for gameplay |
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341 | |||
342 | texture_draw( &game.tex_bg_gameplay, &game.tex_bg, 256, 256, DRAW_MODE_REPLACE | DRAW_TILED_FLAG ); |
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343 | // Bevel |
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344 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 - 5, FIELD_Y0 - 5, FIELD_HEIGHT*CRYSTAL_SIZE + 10, 0xFF404060 ); |
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345 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 5, FIELD_Y0 - 5, FIELD_WIDTH*CRYSTAL_SIZE + 10, 0xFF404060 ); |
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346 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 - 4, FIELD_Y0 - 4, FIELD_HEIGHT*CRYSTAL_SIZE + 8, 0xFF606080 ); |
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347 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 4, FIELD_Y0 - 4, FIELD_WIDTH*CRYSTAL_SIZE + 8, 0xFF606080 ); |
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348 | |||
349 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 + 4 + FIELD_WIDTH*CRYSTAL_SIZE, FIELD_Y0 - 4, FIELD_HEIGHT*CRYSTAL_SIZE + 8, 0xFFC0C0C0 ); |
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350 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 4, FIELD_Y0 + 4 + FIELD_HEIGHT*CRYSTAL_SIZE, FIELD_WIDTH*CRYSTAL_SIZE + 9, 0xFFC0C0C0 ); |
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351 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 + 5 + FIELD_WIDTH*CRYSTAL_SIZE, FIELD_Y0 - 5, FIELD_HEIGHT*CRYSTAL_SIZE + 10, 0xFFE0E0E0 ); |
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352 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 5, FIELD_Y0 + 5 + FIELD_HEIGHT*CRYSTAL_SIZE, FIELD_WIDTH*CRYSTAL_SIZE + 11, 0xFFE0E0E0 ); |
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353 | |||
354 | texture_draw( &game.tex_bg_gameplay, &game.tex_field, FIELD_X0 - 3, FIELD_Y0 - 3, DRAW_MODE_ALPHA ); |
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355 | |||
356 | |||
357 | }; |
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358 | |||
359 | void game_textures_free() { |
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360 | free(game.scaled_framebuffer); |
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361 | |||
362 | // texture_free(&game.tex_gui_line); |
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363 | |||
364 | int i; |
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365 | for (i = 0; i < CRYSTALS_COUNT; i++) { |
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366 | texture_free(&game.tex_crystals[i]); |
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367 | }; |
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368 | |||
369 | for (i = 0; i < EXPLOSION_FRAMES_COUNT; i++) { |
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370 | texture_free(&game.tex_explosion[i]); |
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371 | }; |
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372 | |||
373 | texture_free(&game.framebuffer); |
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374 | |||
375 | texture_free(&game.tex_logo); |
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376 | texture_free(&game.tex_clouds); |
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377 | |||
378 | texture_free(&game.tex_bg); |
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379 | texture_free(&game.tex_bg_gameplay); |
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380 | };>>>>>>>> |