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Rev | Author | Line No. | Line |
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5225 | alpine | 1 | #include "rsgamedraw.h" |
2 | #include "rsgametext.h" |
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3 | #include "rsgamemenu.h" |
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4 | |||
5 | #include "rskos.h" |
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6 | |||
7 | #include "rsnoise.h" |
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8 | |||
5243 | alpine | 9 | #include "strings.h" |
5225 | alpine | 10 | |
11 | |||
12 | void game_draw() { |
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13 | |||
14 | int w = 320; |
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15 | int h = 180; |
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16 | |||
17 | |||
18 | int kk = 20; // (rskos_get_time()/1) % 160; |
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19 | |||
20 | |||
5298 | alpine | 21 | texture_clear(&game.framebuffer, game.bg_color ); |
22 | |||
23 | game.bg_color = COLOR_BLACK; |
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24 | |||
5225 | alpine | 25 | |
26 | int i, c, c2, c3; |
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27 | for (i = 0; i < 100; i++) { |
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28 | c = (0.5+0.45*rs_noise(kk+150, kk+i))*255; |
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29 | c2 = c + 0.05*rs_noise(kk+150, kk+i)*255; |
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30 | c3 = c2; // (0.5+0.49*rs_noise(kk+150, kk+i+2))*255; |
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31 | texture_set_pixel(&game.framebuffer, (0.5+0.49*rs_noise(kk+1100, kk+i))*GAME_WIDTH, (0.5+0.49*rs_noise(kk+1200, kk+i+1300))*GAME_HEIGHT, |
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32 | c + (c2<<8) + (c3<<16) + 0xFF000000); |
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33 | }; |
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34 | |||
35 | texture_clear(&game.tex_ground, COLOR_TRANSPARENT); |
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36 | rs_perlin_configure(47, 4, 0.5, 1000, 256); |
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37 | for (i = 0; i < game.tex_ground.w; i++) { |
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38 | texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25, 2, 0xFF113300); |
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39 | texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25 + 2, 999, 0xFF000000); |
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40 | }; |
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41 | |||
42 | |||
43 | |||
44 | if (game.status == STATUS_MENU) { |
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45 | |||
46 | char **title = menu_titles[game.menu_index]; |
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47 | int y = (game.menu_index == MENU_MAIN) ? 80 : 50; |
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48 | texture_draw(&game.framebuffer, &game.tex_gui_line, 0, y+15*game.menu_item_index, DRAW_MODE_ALPHA); |
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49 | while (*title) { |
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50 | game_textout(20, y, (*(title))[0]==' ' ? 3 : 0 , (*(title))+1 ); // first (zero) char defines action, title starts from second (1st) char |
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51 | title++; |
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52 | y+=15; |
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53 | }; |
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54 | |||
55 | if (game.menu_index == MENU_MAIN) { |
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56 | |||
5291 | alpine | 57 | for (i = 0; i < 3; i++) { |
5225 | alpine | 58 | texture_draw(&game.framebuffer, &game.tex_rocks[i], 250+80*rs_noise(i,150), 60+60*rs_noise(i,1110), DRAW_MODE_ADDITIVE ); |
59 | }; |
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60 | |||
5243 | alpine | 61 | game_textout( GAME_WIDTH/2 - 100, 40, 1, "HELI0THRYX"); |
5291 | alpine | 62 | // game_textout( GAME_WIDTH/2 - 8, 58, 3, "TECHDEM0"); |
5243 | alpine | 63 | game_textout( 2, GAME_HEIGHT-10, 2, L_BOTTOM_LINE_DEVELOPER_INFO); |
5225 | alpine | 64 | }; |
65 | |||
66 | } |
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67 | else { |
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68 | |||
5291 | alpine | 69 | int i, j; |
70 | game_obj_t *obj; |
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71 | for (i = 0; i < game.objs_count; i++) { |
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72 | obj = &(game.objs[i]); |
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73 | |||
74 | if (obj->obj_type == OBJ_BULLET) { |
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75 | |||
76 | texture_set_pixel(&game.framebuffer, obj->x-4, obj->y, 0xFF00BB00); |
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77 | texture_set_pixel(&game.framebuffer, obj->x-3, obj->y, 0xFF00CC00); |
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78 | texture_set_pixel(&game.framebuffer, obj->x-2, obj->y, 0xFF00DD00); |
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79 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y, 0xFF00EE00); |
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80 | texture_set_pixel(&game.framebuffer, obj->x-0, obj->y, 0xFF00FF00); |
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81 | |||
82 | } |
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83 | else if (obj->obj_type == OBJ_RED_BULLET) { |
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84 | |||
85 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-0, 0xFFFF0000); |
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86 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-1, 0xFFFF6600); |
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87 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-0, 0xFFFF0000); |
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88 | texture_set_pixel(&game.framebuffer, obj->x-0, obj->y-1, 0xFFFF0000); |
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89 | texture_set_pixel(&game.framebuffer, obj->x-0, obj->y-0, 0xFFFF6600); |
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90 | texture_set_pixel(&game.framebuffer, obj->x+1, obj->y-1, 0xFFFF0000); |
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91 | texture_set_pixel(&game.framebuffer, obj->x+1, obj->y-0, 0xFFFF6600); |
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92 | |||
93 | } |
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94 | else if (obj->obj_type == OBJ_EXPLOSION) { |
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95 | texture_draw( &game.framebuffer, &game.tex_explosions[ obj->t ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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96 | } |
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5316 | alpine | 97 | else if (obj->obj_type == OBJ_HUGE_EXPLOSION) { |
98 | texture_draw( &game.framebuffer, &game.tex_huge_explosions[ obj->t ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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99 | } |
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5291 | alpine | 100 | else if (obj->obj_type == OBJ_ROCK) { |
101 | texture_draw( &game.framebuffer, &game.tex_rocks[ obj->tag ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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102 | } |
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103 | else if (obj->obj_type == OBJ_MINIROCK) { |
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104 | texture_draw( &game.framebuffer, &game.tex_minirocks[ obj->tag ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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105 | } |
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106 | else if (obj->obj_type == OBJ_TURRET) { |
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107 | texture_draw( &game.framebuffer, &game.tex_rocks[ 0 ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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108 | texture_draw( &game.framebuffer, &game.tex_rocks[ 0 ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ADDITIVE ); |
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109 | |||
110 | for (j = 0; j < 1 + (obj->tag)/6; j++) { |
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111 | texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 0, obj->y - obj->radius - 16, 8, 0xFF993333 ); |
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112 | texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 1, obj->y - obj->radius - 16, 8, 0xFF993333 ); |
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113 | texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 2, obj->y - obj->radius - 16, 8, 0xFF993333 ); |
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114 | }; |
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115 | |||
116 | } |
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117 | |||
118 | }; |
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5225 | alpine | 119 | |
5291 | alpine | 120 | |
121 | texture_draw(&game.framebuffer, &game.tex_ship[0], game.player_x-8, game.player_y-4, DRAW_MODE_ALPHA); |
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122 | texture_draw(&game.framebuffer, &game.tex_ship[1], game.player_x-8, game.player_y-4, DRAW_MODE_ALPHA); |
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123 | texture_draw(&game.framebuffer, &game.tex_ship[2], game.player_x, game.player_y-4, DRAW_MODE_ALPHA); |
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124 | texture_draw(&game.framebuffer, &game.tex_ship[3], game.player_x, game.player_y-4, DRAW_MODE_ALPHA); |
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125 | |||
126 | |||
127 | if ( game.stage == 0 ) { |
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5315 | alpine | 128 | |
129 | int stage_label_y = GAME_HEIGHT/3 - (game.stage_timer - 25)*(game.stage_timer - 25)*(game.stage_timer - 25)/100; |
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130 | |||
131 | //game_textout_at_center( 0, GAME_HEIGHT + 50 - game.stage_timer*(GAME_HEIGHT+50)/50, 1, "LEVEL 1" ); |
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5291 | alpine | 132 | |
5315 | alpine | 133 | char stage_str[] = "5TAGE xx"; |
134 | char *stage_num = &stage_str[6]; |
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5291 | alpine | 135 | |
5315 | alpine | 136 | if ( (game.stage_level+1) > 9 ) { |
137 | stage_num[0] = '0' + (game.stage_level+1)/10; |
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138 | stage_num[1] = '0' + (game.stage_level+1)%10; |
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139 | } |
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140 | else { |
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141 | stage_num[0] = '0' + (game.stage_level+1)%10; |
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142 | stage_num[1] = 0; |
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143 | }; |
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5291 | alpine | 144 | |
5315 | alpine | 145 | game_textout_at_center( -10, stage_label_y, 1, stage_str ); |
5291 | alpine | 146 | |
5315 | alpine | 147 | if ( IS_BIT_CLEARED ( game.flags, GAME_FLAG_INSTRUCTIONS_PASSED ) ) { |
148 | game_textout_at_center( 0, GAME_HEIGHT*3/4, 2, L_TECHDEMO_LINE1 ); |
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149 | }; |
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150 | } |
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5225 | alpine | 151 | |
5315 | alpine | 152 | char s_score[] = "0000"; |
153 | s_score[0] += (game.score / 1000) % 10; |
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154 | s_score[1] += (game.score / 100) % 10; |
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155 | s_score[2] += (game.score / 10) % 10; |
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156 | s_score[3] += (game.score / 1) % 10; |
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5225 | alpine | 157 | |
5315 | alpine | 158 | game_textout_at_center(0, 10, 3, s_score); |
5291 | alpine | 159 | |
160 | |||
5315 | alpine | 161 | |
162 | |||
5291 | alpine | 163 | char s_health[] = "HEALTH: 0 "; |
164 | char s_ammo[] = "AMM0: 00 "; |
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165 | |||
166 | s_health[8] += game.health; |
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167 | s_ammo[6] += game.ammo / 10; |
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168 | s_ammo[7] += game.ammo % 10; |
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169 | |||
170 | game_textout(8, 8, 2, s_health); |
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171 | game_textout(GAME_WIDTH - 12 - GAME_AMMO_MAX*2 - 1, 8, 2, s_ammo); |
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172 | |||
173 | for (i = 0; i < game.ammo; i++) { |
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174 | texture_draw_vline(&game.framebuffer, GAME_WIDTH - 12 - GAME_AMMO_MAX*2 + i*2, 20, 8, 0xFF3366FF ); |
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175 | }; |
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176 | |||
177 | int health_color = 0xFF339933; |
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178 | if (game.health < 5) { |
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179 | health_color = 0xFF808010; |
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180 | }; |
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181 | if (game.health < 3) { |
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182 | health_color = 0xFFFF3300; |
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183 | }; |
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184 | |||
185 | for (i = 0; i < game.health; i++) { |
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186 | texture_draw_vline(&game.framebuffer, 8 + i*4 + 0, 20, 8, health_color ); |
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187 | texture_draw_vline(&game.framebuffer, 8 + i*4 + 1, 20, 8, health_color ); |
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188 | texture_draw_vline(&game.framebuffer, 8 + i*4 + 2, 20, 8, health_color ); |
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189 | }; |
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190 | |||
191 | |||
192 | |||
5225 | alpine | 193 | }; |
194 | |||
5291 | alpine | 195 | texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG ); |
196 | texture_draw(&game.framebuffer, &game.tex_ground, 0, GAME_HEIGHT-50, DRAW_MODE_ALPHA); |
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5225 | alpine | 197 | |
5291 | alpine | 198 | |
5225 | alpine | 199 | rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer); |
200 | |||
201 | };>>>>>>>>16)><16)>8)><8)>> |
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202 |