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Rev | Author | Line No. | Line |
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5225 | alpine | 1 | #include "rsgamedraw.h" |
2 | #include "rsgametext.h" |
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3 | #include "rsgamemenu.h" |
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4 | |||
5 | #include "rskos.h" |
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6 | |||
7 | #include "rsnoise.h" |
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8 | |||
5243 | alpine | 9 | #include "strings.h" |
5225 | alpine | 10 | |
11 | |||
12 | void game_draw() { |
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13 | |||
14 | int w = 320; |
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15 | int h = 180; |
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16 | |||
17 | |||
18 | int kk = 20; // (rskos_get_time()/1) % 160; |
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19 | // |
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20 | // unsigned char *c = game.framebuffer.data; |
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21 | // |
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22 | // int i; |
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23 | // for (i = 0; i < w*h*4; i+=4) { |
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24 | // c[i+0] = 10; // i/w/3; |
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25 | // c[i+1] = (( (1*i)*(i + kk)/70) & 5) ? 70 : 0; |
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26 | // c[i+2] = 50; |
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27 | // c[i+3] = i % 128; |
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28 | // }; |
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29 | |||
30 | |||
31 | texture_clear(&game.framebuffer, COLOR_BLACK); |
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32 | // texture_clear(&game.tex); |
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33 | |||
34 | // texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE); |
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35 | // texture_draw(&game.framebuffer, &game.tex, 70, 50, DRAW_MODE_ADDITIVE); |
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36 | // texture_draw(&game.framebuffer, &game.tex, 20, 60, DRAW_MODE_ADDITIVE); |
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37 | // texture_draw(&game.framebuffer, &game.tex, 60, 70, DRAW_MODE_ADDITIVE); |
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38 | // |
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39 | // texture_draw(&game.framebuffer, &game.tex, 111, 150, DRAW_MODE_ADDITIVE); |
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40 | |||
41 | int i, c, c2, c3; |
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42 | for (i = 0; i < 100; i++) { |
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43 | // DEBUG10f("i = %d, v1 = %.4f, v2 = %.4f \n", i, rs_noise(kk+100, kk+i)*10, rs_noise(kk+200, kk+i+300)*10); |
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44 | c = (0.5+0.45*rs_noise(kk+150, kk+i))*255; |
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45 | c2 = c + 0.05*rs_noise(kk+150, kk+i)*255; |
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46 | c3 = c2; // (0.5+0.49*rs_noise(kk+150, kk+i+2))*255; |
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47 | texture_set_pixel(&game.framebuffer, (0.5+0.49*rs_noise(kk+1100, kk+i))*GAME_WIDTH, (0.5+0.49*rs_noise(kk+1200, kk+i+1300))*GAME_HEIGHT, |
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48 | c + (c2<<8) + (c3<<16) + 0xFF000000); |
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49 | }; |
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50 | |||
51 | texture_clear(&game.tex_ground, COLOR_TRANSPARENT); |
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52 | rs_perlin_configure(47, 4, 0.5, 1000, 256); |
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53 | for (i = 0; i < game.tex_ground.w; i++) { |
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54 | texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25, 2, 0xFF113300); |
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55 | texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25 + 2, 999, 0xFF000000); |
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56 | }; |
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57 | |||
58 | |||
59 | |||
60 | if (game.status == STATUS_MENU) { |
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61 | |||
62 | char **title = menu_titles[game.menu_index]; |
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63 | int y = (game.menu_index == MENU_MAIN) ? 80 : 50; |
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64 | texture_draw(&game.framebuffer, &game.tex_gui_line, 0, y+15*game.menu_item_index, DRAW_MODE_ALPHA); |
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65 | while (*title) { |
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66 | game_textout(20, y, (*(title))[0]==' ' ? 3 : 0 , (*(title))+1 ); // first (zero) char defines action, title starts from second (1st) char |
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67 | title++; |
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68 | y+=15; |
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69 | }; |
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70 | |||
71 | if (game.menu_index == MENU_MAIN) { |
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72 | |||
5291 | alpine | 73 | for (i = 0; i < 3; i++) { |
5225 | alpine | 74 | texture_draw(&game.framebuffer, &game.tex_rocks[i], 250+80*rs_noise(i,150), 60+60*rs_noise(i,1110), DRAW_MODE_ADDITIVE ); |
75 | }; |
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76 | |||
5243 | alpine | 77 | game_textout( GAME_WIDTH/2 - 100, 40, 1, "HELI0THRYX"); |
5291 | alpine | 78 | // game_textout( GAME_WIDTH/2 - 8, 58, 3, "TECHDEM0"); |
5243 | alpine | 79 | game_textout( 2, GAME_HEIGHT-10, 2, L_BOTTOM_LINE_DEVELOPER_INFO); |
5225 | alpine | 80 | }; |
81 | |||
82 | } |
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83 | else { |
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84 | |||
5291 | alpine | 85 | int i, j; |
86 | game_obj_t *obj; |
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87 | for (i = 0; i < game.objs_count; i++) { |
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88 | obj = &(game.objs[i]); |
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89 | |||
90 | if (obj->obj_type == OBJ_BULLET) { |
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91 | |||
92 | texture_set_pixel(&game.framebuffer, obj->x-4, obj->y, 0xFF00BB00); |
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93 | texture_set_pixel(&game.framebuffer, obj->x-3, obj->y, 0xFF00CC00); |
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94 | texture_set_pixel(&game.framebuffer, obj->x-2, obj->y, 0xFF00DD00); |
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95 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y, 0xFF00EE00); |
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96 | texture_set_pixel(&game.framebuffer, obj->x-0, obj->y, 0xFF00FF00); |
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97 | |||
98 | } |
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99 | else if (obj->obj_type == OBJ_RED_BULLET) { |
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100 | |||
101 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-0, 0xFFFF0000); |
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102 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-1, 0xFFFF6600); |
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103 | texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-0, 0xFFFF0000); |
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104 | texture_set_pixel(&game.framebuffer, obj->x-0, obj->y-1, 0xFFFF0000); |
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105 | texture_set_pixel(&game.framebuffer, obj->x-0, obj->y-0, 0xFFFF6600); |
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106 | texture_set_pixel(&game.framebuffer, obj->x+1, obj->y-1, 0xFFFF0000); |
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107 | texture_set_pixel(&game.framebuffer, obj->x+1, obj->y-0, 0xFFFF6600); |
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108 | |||
109 | } |
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110 | else if (obj->obj_type == OBJ_EXPLOSION) { |
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111 | |||
112 | // char s[] = "00 "; |
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113 | // s[0] += obj->t / 10; |
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114 | // s[1] += obj->t % 10; |
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115 | // game_textout( obj->x, obj->y, 0, s ); |
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116 | |||
117 | texture_draw( &game.framebuffer, &game.tex_explosions[ obj->t ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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118 | |||
119 | } |
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120 | else if (obj->obj_type == OBJ_ROCK) { |
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121 | texture_draw( &game.framebuffer, &game.tex_rocks[ obj->tag ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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122 | } |
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123 | else if (obj->obj_type == OBJ_MINIROCK) { |
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124 | texture_draw( &game.framebuffer, &game.tex_minirocks[ obj->tag ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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125 | } |
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126 | else if (obj->obj_type == OBJ_TURRET) { |
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127 | texture_draw( &game.framebuffer, &game.tex_rocks[ 0 ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); |
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128 | texture_draw( &game.framebuffer, &game.tex_rocks[ 0 ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ADDITIVE ); |
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129 | |||
130 | for (j = 0; j < 1 + (obj->tag)/6; j++) { |
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131 | texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 0, obj->y - obj->radius - 16, 8, 0xFF993333 ); |
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132 | texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 1, obj->y - obj->radius - 16, 8, 0xFF993333 ); |
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133 | texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 2, obj->y - obj->radius - 16, 8, 0xFF993333 ); |
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134 | }; |
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135 | |||
136 | } |
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137 | |||
138 | }; |
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5225 | alpine | 139 | |
5291 | alpine | 140 | |
141 | texture_draw(&game.framebuffer, &game.tex_ship[0], game.player_x-8, game.player_y-4, DRAW_MODE_ALPHA); |
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142 | texture_draw(&game.framebuffer, &game.tex_ship[1], game.player_x-8, game.player_y-4, DRAW_MODE_ALPHA); |
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143 | texture_draw(&game.framebuffer, &game.tex_ship[2], game.player_x, game.player_y-4, DRAW_MODE_ALPHA); |
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144 | texture_draw(&game.framebuffer, &game.tex_ship[3], game.player_x, game.player_y-4, DRAW_MODE_ALPHA); |
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145 | |||
146 | |||
147 | if ( game.stage == 0 ) { |
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148 | game_textout_at_center( 0, GAME_HEIGHT + 50 - game.stage_timer*(GAME_HEIGHT+50)/50, 1, "LEVEL 1" ); |
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149 | game_textout_at_center( 0, GAME_HEIGHT*2/3, 2, L_TECHDEMO_LINE1 ); |
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150 | } |
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151 | else { |
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152 | |||
153 | char s_score[] = "000"; |
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154 | s_score[0] += game.score / 100; |
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155 | s_score[1] += (game.score / 10) % 10; |
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156 | s_score[2] += (game.score / 1) % 10; |
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157 | |||
158 | game_textout_at_center(0, 10, 3, s_score); |
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159 | |||
160 | |||
5225 | alpine | 161 | }; |
162 | |||
163 | |||
5291 | alpine | 164 | |
165 | |||
166 | char s_health[] = "HEALTH: 0 "; |
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167 | char s_ammo[] = "AMM0: 00 "; |
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168 | |||
169 | s_health[8] += game.health; |
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170 | s_ammo[6] += game.ammo / 10; |
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171 | s_ammo[7] += game.ammo % 10; |
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172 | |||
173 | game_textout(8, 8, 2, s_health); |
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174 | game_textout(GAME_WIDTH - 12 - GAME_AMMO_MAX*2 - 1, 8, 2, s_ammo); |
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175 | |||
176 | for (i = 0; i < game.ammo; i++) { |
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177 | texture_draw_vline(&game.framebuffer, GAME_WIDTH - 12 - GAME_AMMO_MAX*2 + i*2, 20, 8, 0xFF3366FF ); |
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178 | }; |
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179 | |||
180 | int health_color = 0xFF339933; |
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181 | if (game.health < 5) { |
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182 | health_color = 0xFF808010; |
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183 | }; |
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184 | if (game.health < 3) { |
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185 | health_color = 0xFFFF3300; |
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186 | }; |
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187 | |||
188 | for (i = 0; i < game.health; i++) { |
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189 | texture_draw_vline(&game.framebuffer, 8 + i*4 + 0, 20, 8, health_color ); |
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190 | texture_draw_vline(&game.framebuffer, 8 + i*4 + 1, 20, 8, health_color ); |
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191 | texture_draw_vline(&game.framebuffer, 8 + i*4 + 2, 20, 8, health_color ); |
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192 | }; |
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193 | |||
194 | |||
195 | |||
196 | |||
197 | // game_textout( 2, 12, 2, L_TECHDEMO_LINE2 ); |
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198 | |||
5225 | alpine | 199 | }; |
200 | |||
5291 | alpine | 201 | texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG ); |
202 | texture_draw(&game.framebuffer, &game.tex_ground, 0, GAME_HEIGHT-50, DRAW_MODE_ALPHA); |
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5225 | alpine | 203 | |
5291 | alpine | 204 | |
5225 | alpine | 205 | rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer); |
206 | |||
207 | };>>>>>>>>16)><16)>8)><8)>>> |
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208 |