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5225 alpine 1
#include "rsgame.h"
2
 
3
#include "rsgametext.h"
4
 
5
#include "rsgamemenu.h"
6
 
7
#include "rsgamedraw.h"
8
 
9
#include "rskos.h"
10
 
11
#include "rsgentex.h"
12
#include "rssoundgen.h"
13
#include "rsnoise.h"
14
 
15
#include "rs/rsplatform.h"
16
 
17
 
18
#ifdef RS_USE_C_LIBS // linux version
19
    #include 
20
    #include 
21
    #include 
22
 
23
    #include "rs/rskeyboard.h"
24
#endif
25
 
26
 
5243 alpine 27
 
5225 alpine 28
rs_game_t game;
29
 
30
 
5291 alpine 31
game_obj_t game_obj(int obj_type, int flags, int tag, int radius, float x, float y, int t, float f) {
32
    game_obj_t obj;
33
    obj.obj_type = obj_type;
34
    obj.flags = flags;
35
    obj.tag = tag;
36
    obj.radius = radius;
37
    obj.x = x;
38
    obj.y = y;
39
    obj.t = t;
40
    obj.f = f;
41
    return obj;
42
};
43
 
44
int game_obj_add(game_obj_t obj) {
45
    if (game.objs_count < GAME_OBJS_MAX_COUNT) {
46
        game.objs[game.objs_count++] = obj;
47
        return game.objs_count-1;
48
    };
49
    #ifdef RS_LINUX
50
        DEBUG10("Error, max objects count is reached");
51
    #endif
52
    return 0; // Max objects count is reached
53
};
54
 
55
void game_obj_remove(int index) {
56
    if (index == game.objs_count - 1) {
57
        game.objs_count--;
58
        return;
59
    };
60
    game.objs[index] = game.objs[ game.objs_count-1 ];
61
    game.objs_count--;
62
};
63
 
64
 
65
 
66
 
67
 
68
 
69
 
70
 
71
 
5225 alpine 72
void texture_init(rs_texture_t *tex, int w, int h) {
73
    tex->status = 1;
74
    tex->w = w;
75
    tex->h = h;
76
    tex->data = malloc(w*h*4); // BGRA BGRA
77
};
78
 
79
void texture_free(rs_texture_t *tex) {
80
    free(tex->data);
81
    tex->status = 0;
82
};
83
 
84
void texture_clear(rs_texture_t *tex, unsigned int color) {
85
    int i;
86
    for (i = 0; i < tex->w * tex->h; i++) {
87
        *((unsigned int*)(&tex->data[i*4])) = color;
88
    };
89
};
90
 
91
void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) {
92
 
93
    int i; // y
94
    int j; // x
95
    int k; // color component
96
 
97
    int istart = (y < 0) ? -y : 0;
98
    int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0);
99
 
100
    int jstart = (x < 0) ? -x : 0;
101
    int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0);
102
 
103
    int ishift = 0;
104
    int jshift = 0;
105
 
106
    float a; // alpha value
107
 
108
    if (mode & DRAW_TILED_FLAG) {
109
        jshift = x;
110
        ishift = y;
111
        x = y = istart = jstart = 0;
112
        iend = dest->h;
113
        jend = dest->w;
114
    };
115
 
116
    mode = mode & DRAW_MODE_MASK;
117
 
118
    int modvalue = (src->w*src->h*4);
119
 
120
    if (mode == DRAW_MODE_REPLACE) {
121
        for (i = istart; i < iend; i++) {
122
            for (j = jstart; j < jend; j++) {
123
                for (k = 0; k < 4; k++) {
124
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*(i*src->w + j) + k) % modvalue ];
125
                };
126
            };
127
        };
128
    }
129
    else if (mode == DRAW_MODE_ADDITIVE) {
130
        for (i = istart; i < iend; i++) {
131
            for (j = jstart; j < jend; j++) {
132
                for (k = 0; k < 3; k++) { // Alpha channel is not added
133
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
134
                        clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
135
                };
136
            };
137
        };
138
    }
139
    else if (mode == DRAW_MODE_ALPHA) {
140
        for (i = istart; i < iend; i++) {
141
            for (j = jstart; j < jend; j++) {
142
                for (k = 0; k < 3; k++) {
143
                    a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0);
144
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
145
                         (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ]
146
                                          + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
147
                };
148
            };
149
        };
150
    };
151
 
152
};
153
 
154
 
155
 
156
void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) {
157
    *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color;
158
};
159
 
160
void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) {
161
    int i;
162
    if (y+l >= tex->h) {
163
        l = tex->h - y;
164
    };
5291 alpine 165
 
166
    if (x < 0) {
167
        return;
168
    };
169
 
170
    if (x >= tex->w) {
171
        return;
172
    };
173
 
5225 alpine 174
    for (i = 0; i < l; i++) {
175
        *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color;
176
    };
177
};
178
 
179
 
180
 
181
void soundbuf_init(rs_soundbuf_t *snd, int length_samples) {
182
    snd->status = 1;
183
    snd->length_samples = length_samples;
184
    snd->data = malloc(length_samples*2);
185
    rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples);
186
};
187
 
5298 alpine 188
void soundbuf_update(rs_soundbuf_t *snd) {
189
    rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
190
};
191
 
5225 alpine 192
void soundbuf_free(rs_soundbuf_t *snd) {
193
    snd->status = 0;
194
    free(snd->data);
195
};
196
 
197
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) {
198
    int i;
199
    for (i = 0; i < snd->length_samples; i++) {
200
		snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 );
201
	};
202
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
203
};
204
 
205
void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
206
    int i;
5310 alpine 207
    int amp = 19000;
5225 alpine 208
    for (i = 0; i < snd->length_samples; i++) {
209
		snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp;
210
	};
211
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
212
};
213
 
214
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
215
    int i;
5310 alpine 216
    int amp = 19000;
5225 alpine 217
    for (i = 0; i < snd->length_samples; i++) {
218
		snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp;
219
	};
5243 alpine 220
 
221
 
222
	/*
223
 
224
	// ok
225
 
226
	rs_sgen_init(2, snd->length_samples);
227
	rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3);
228
	rs_sgen_func_normalize(1, 1.0);
229
	rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0);
230
	rs_sgen_wave_out(0);
231
 
232
	memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 );
233
 
234
	rs_sgen_term();
235
 
236
	*/
237
 
5225 alpine 238
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
239
};
240
 
5302 alpine 241
void soundbuf_play(rs_soundbuf_t *snd, int mode) {
242
    rskos_snd_play(&snd->hbuf, mode);
5225 alpine 243
};
244
 
245
void soundbuf_stop(rs_soundbuf_t *snd) {
246
    rskos_snd_stop(&snd->hbuf);
247
};
248
 
5302 alpine 249
void soundbuf_loop_check(rs_soundbuf_t *snd) {
250
    rskos_snd_check_loop(&snd->hbuf);
251
};
5225 alpine 252
 
253
 
5302 alpine 254
 
5225 alpine 255
unsigned char clamp_byte(int value) {
256
    value = value * (1 - (value >> 31)); // negative to zero
257
    return (value > 255) ? 255 : value;
258
};
259
 
260
 
261
void game_reg_init() {
5291 alpine 262
//    game.tx = 0;
263
//    game.ty = 0;
264
//    game.tz = 0;
265
 
266
    game.player_x = 0;
267
    game.player_y = 0;
5225 alpine 268
    game.tz = 0;
5298 alpine 269
 
270
    game.bg_color = COLOR_BLACK;
5225 alpine 271
 
5291 alpine 272
//    int i;
273
//    for (i = 0; i < BULLETS_COUNT; i++) {
274
//        game.bullet_x[i] = 0;
275
//        game.bullet_y[i] = 0;
276
//    };
277
//    game.bullet_index = 0;
278
 
279
    game.objs = malloc( sizeof(game_obj_t) * GAME_OBJS_MAX_COUNT );
5225 alpine 280
 
281
    game.status = STATUS_MENU;
282
 
283
    game.window_scale = 2;
5243 alpine 284
    #ifndef RS_KOS
5225 alpine 285
        game.window_scale = 3;
5243 alpine 286
        window_scale_str[3] = '3';
5225 alpine 287
    #endif
288
 
289
    game.keyboard_state = 0;
290
 
291
    game.menu_index = 0;
292
    game.menu_item_index = 0;
293
};
294
 
295
 
296
int is_key_pressed(int mask) {
297
    return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0;
298
};
299
 
300
 
5291 alpine 301
int seed = 0;
302
 
303
unsigned short rs_rand() {
304
    seed += 1000;
305
    seed %= 56789;
5225 alpine 306
 
5291 alpine 307
    // from here, http://www.cplusplus.com/forum/general/85758/
308
    // koef. changed
309
    int n = rskos_get_time() + seed * 57 * 5; // no *2
310
    n = (n << 13) ^ n;
311
    return (n * (n * n * 15731 + 789221) + 1376312589) & 0xFFFF;
312
 
313
};
5225 alpine 314
 
315
 
316
 
317
 
318
void GameInit() {
319
 
320
    game_reg_init();
321
 
322
    game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3);
323
    DEBUG10f("scaled framebuffer: %d (window_scale = %d) \n", game.window_scale * GAME_WIDTH * GAME_HEIGHT * 3, game.window_scale);
324
 
325
    game_font_init();
326
 
327
    texture_init(&game.framebuffer, GAME_WIDTH, GAME_HEIGHT);
328
 
329
    texture_init(&game.tex, 64, 64);
330
    rs_gen_init(1, 64);
331
    rs_gen_func_set(0, 0.0);
332
    rs_gen_func_cell(0, 1200, 10, NULL, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0);
333
    rs_gen_func_normalize(0, 0.0, 1.0);
334
    rs_gen_func_posterize(0, 5);
335
    rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0);
336
    memcpy(game.tex.data, rs_gen_reg.tex_out, 64*64*4 );
337
    rs_gen_term();
338
 
339
    texture_init(&game.tex_clouds, 128, 128);
340
    rs_gen_init(1, 128);
341
    rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
342
    rs_gen_func_normalize(0, 0.0, 1.0);
343
    rs_gen_func_posterize(0, 4);
344
    rs_gen_func_normalize(0, 0.0, 0.50);
345
    rs_gen_tex_out_rgba(0, 0, 0, -1, 0.9, 0.7, 0.5, 1.0);
346
    memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 );
347
    rs_gen_term();
348
 
349
    texture_init(&game.tex_ground, GAME_WIDTH, 50);
350
 
351
 
352
 
353
    int ship_size = 8;
354
 
355
    // 16x8
356
 
357
    unsigned char tex_ship1_mask[] = { 0x10, 0x58, 0x7C, 0x7C, 0x3E, 0x1E, 0xBE, 0xFE };
358
    unsigned char tex_ship2_mask[] = { 0x7C, 0x7C, 0x7E, 0x7E, 0x3C, 0x3C, 0x1C, 0x18 };
359
    unsigned char tex_ship1_overlay_mask[] = { 0x10, 0x18, 0x1C, 0x1C, 0x1C, 0x1C, 0x8C, 0x84 };
360
    unsigned char tex_ship2_overlay_mask[] = { 0x00, 0x00, 0x20, 0x20, 0x30, 0x30, 0x10, 0x10 };
361
 
362
    texture_init(&game.tex_ship[0], ship_size, ship_size);
363
    rs_gen_init(2, ship_size);
364
    rs_gen_func_perlin(0, 8, 5, 0.5, 111);
365
    rs_gen_func_normalize(0, 0.0, 1.0);
366
    rs_gen_func_posterize(0, 2);
367
    rs_gen_func_mult_add_value(0, 0, 0.3, 0.7);
368
 
369
    rs_gen_func_set(1, 1.0);
370
    rs_gen_func_apply_mask(1, tex_ship1_mask);
371
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
372
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0);
373
    memcpy(game.tex_ship[0].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
374
    rs_gen_term();
375
 
376
    texture_init(&game.tex_ship[1], ship_size, ship_size);
377
    rs_gen_init(2, ship_size);
378
    rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
379
    rs_gen_func_normalize(0, 0.0, 1.0);
380
    rs_gen_func_posterize(0, 2);
381
    rs_gen_func_mult_add_value(0, 0, 0.1, 0.9);
382
 
383
    rs_gen_func_set(1, 1.0);
384
    rs_gen_func_apply_mask(1, tex_ship1_overlay_mask);
385
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
386
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.3, 1.0);
387
    memcpy(game.tex_ship[1].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
388
    rs_gen_term();
389
 
390
 
391
    texture_init(&game.tex_ship[2], ship_size, ship_size);
392
    rs_gen_init(2, ship_size);
393
    rs_gen_func_perlin(0, 8, 5, 0.5, 111);
394
    rs_gen_func_normalize(0, 0.0, 1.0);
395
    rs_gen_func_posterize(0, 2);
396
    rs_gen_func_mult_add_value(0, 0, 0.3, 0.7);
397
//    rs_gen_func_set(0, 1.0);
398
    rs_gen_func_set(1, 1.0);
399
    rs_gen_func_apply_mask(1, tex_ship2_mask);
400
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
401
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0);
402
    memcpy(game.tex_ship[2].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
403
    rs_gen_term();
404
 
405
    texture_init(&game.tex_ship[3], ship_size, ship_size);
406
    rs_gen_init(2, ship_size);
407
    rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
408
    rs_gen_func_normalize(0, 0.0, 1.0);
409
    rs_gen_func_posterize(0, 2);
410
    rs_gen_func_mult_add_value(0, 0, 0.1, 0.9);
411
 
412
    rs_gen_func_set(1, 1.0);
413
    rs_gen_func_apply_mask(1, tex_ship2_overlay_mask);
414
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
415
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.2, 1.0);
416
    memcpy(game.tex_ship[3].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
417
    rs_gen_term();
418
 
419
 
420
    texture_init(&game.tex_gui_line, GAME_WIDTH, 13);
421
    int i;
422
    for (i = 0; i < GAME_WIDTH*13; i++) {
423
        ( (unsigned int*) (game.tex_gui_line.data)) [i] = 0x668899AA;
424
    };
425
 
426
 
427
    int rock_size = 32;
428
    rs_gen_init(3, rock_size);
429
    for (i = 0; i < ROCKS_COUNT; i++) {
430
 
431
        texture_init(&(game.tex_rocks[i]), rock_size, rock_size);
5291 alpine 432
 
5225 alpine 433
        rs_gen_func_set(0, 0.0);
434
        rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5);
435
 
436
        rs_gen_func_perlin(2, 33, 4, 0.5, 350+i);
437
        rs_gen_func_normalize(2, 0.0, 1.0);
438
        rs_gen_func_posterize(2, 4);
439
 
440
        rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0);
441
        rs_gen_func_posterize(1, 2);
442
        rs_gen_func_normalize(1, 0.0, 1.0);
443
        rs_gen_func_add(1, 1, 2, 1.0, 0.5);
444
        rs_gen_func_normalize(1, 0.0, 1.0);
445
        rs_gen_func_posterize(1, 4);
446
 
447
        rs_gen_func_add(1, 0, 1, 1.0, 1.0);
448
        rs_gen_func_normalize(1, 0.0, 1.0);
449
        rs_gen_func_mult(1, 0, 1);
450
        rs_gen_func_normalize(1, 0.0, 1.0);
451
        rs_gen_func_posterize(1, 4);
452
        rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
453
        rs_gen_tex_out_rgba(1, 1, 1, -1, 0.5+ 0.03*(i%2), 0.7+ 0.03*(i%3) , 0.9, 1.0);
454
 
455
        memcpy(game.tex_rocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 );
456
    };
457
    rs_gen_term();
458
 
5291 alpine 459
 
460
    rock_size = 16;
461
    rs_gen_init(3, rock_size);
462
    for (i = 0; i < MINIROCKS_COUNT; i++) {
463
 
464
        texture_init(&(game.tex_minirocks[i]), rock_size, rock_size);
5225 alpine 465
 
5291 alpine 466
        rs_gen_func_set(0, 0.0);
467
        rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5);
468
 
469
        rs_gen_func_perlin(2, 33, 4, 0.5, 350+i);
470
        rs_gen_func_normalize(2, 0.0, 1.0);
471
        rs_gen_func_posterize(2, 4);
472
 
473
        rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0);
474
        rs_gen_func_posterize(1, 2);
475
        rs_gen_func_normalize(1, 0.0, 1.0);
476
        rs_gen_func_add(1, 1, 2, 1.0, 0.5);
477
        rs_gen_func_normalize(1, 0.0, 1.0);
478
        rs_gen_func_posterize(1, 4);
479
 
480
        rs_gen_func_add(1, 0, 1, 1.0, 1.0);
481
        rs_gen_func_normalize(1, 0.0, 1.0);
482
        rs_gen_func_mult(1, 0, 1);
483
        rs_gen_func_normalize(1, 0.0, 1.0);
484
        rs_gen_func_posterize(1, 4);
485
        rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
486
        rs_gen_tex_out_rgba(1, 1, 1, -1, 0.7+ 0.01*(i%2), 0.7+ 0.01*(i%3) , 0.65, 1.0);
487
 
488
        memcpy(game.tex_minirocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 );
489
    };
490
    rs_gen_term();
491
 
492
 
493
 
494
 
495
    rs_gen_init(3, EXPLOSION_RADIUS*2);
496
    for (i = 0; i < EXPLOSIONS_COUNT; i++) {
497
 
498
        texture_init(&(game.tex_explosions[i]), EXPLOSION_RADIUS*2, EXPLOSION_RADIUS*2);
499
 
500
        rs_gen_func_set(0, 1.0);
501
//        rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0);
502
//        rs_gen_func_set(0, 1.0);
503
 
504
        rs_gen_func_set(1, 0.0);
505
        rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSIONS_COUNT, 1.0 - 1.0*i/EXPLOSIONS_COUNT, 2.5 + i%5);
506
 
507
        rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0);
508
        rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0);
509
 
510
        memcpy(game.tex_explosions[i].data, rs_gen_reg.tex_out, EXPLOSION_RADIUS*2*EXPLOSION_RADIUS*2*4 );
511
    };
512
    rs_gen_term();
513
 
514
 
515
 
5243 alpine 516
    #ifndef RS_KOS
5302 alpine 517
        rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 2);
5225 alpine 518
    #endif
519
 
5310 alpine 520
    soundbuf_init(&game.sound_test1, 1536);
5225 alpine 521
//    soundbuf_fill(&game.sound_test1, 2, 50);
5310 alpine 522
//    soundbuf_sin_fade(&game.sound_test1, 0.7);
523
 
524
 
525
	rs_sgen_init(2, game.sound_test1.length_samples);
526
	rs_sgen_func_pm(1, 2900.0, 1.70, 65.0, 17.0, 1.0);
527
	rs_sgen_func_normalize(1, 0.6);
528
//	rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 4.0);
529
	rs_sgen_func_highpass(0, 1, 1.0, 0.0, 3.0);
5225 alpine 530
 
5310 alpine 531
	rs_sgen_wave_out(0);
532
 
533
	memcpy(game.sound_test1.data, (unsigned char*) rs_sgen_reg.wave_out, game.sound_test1.length_samples*2 );
534
 
535
	rs_sgen_term();
536
    soundbuf_update(&game.sound_test1);
537
 
538
 
539
 
540
 
541
 
542
 
543
 
544
 
545
 
546
 
5225 alpine 547
    soundbuf_init(&game.sound_test2, 1024);
548
    //soundbuf_fill(&game.sound_test2, 8, 40);
549
    soundbuf_sin(&game.sound_test2, 0.48);
550
 
551
    soundbuf_init(&game.sound_test3, 1024);
552
    //soundbuf_fill(&game.sound_test3, 12, 60);
553
    soundbuf_sin(&game.sound_test3, 0.24);
554
 
555
 
5298 alpine 556
 
557
 
558
 
559
    int soundlen = 55000;
560
 
561
//    int freqs[SOUND_EXPLOSIONS_COUNT] = { 440, 523, 587, 698, 783, 880, 1046, 1174 };
562
 
563
    for (i = 0; i < SOUND_EXPLOSIONS_COUNT; i++) {
564
 
565
        soundbuf_init(&game.sound_explosions[i], soundlen);
566
 
567
        rs_sgen_init(3, soundlen);
568
 
569
        rs_sgen_func_noise(2, 1000);
570
        //rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 2000.0, 1.73);
571
        rs_sgen_func_phaser(0, 2, 0.9, 16.2 + 0.5*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 900.0, 0.93);
572
        rs_sgen_func_normalize(0, 1.0);
573
 
574
        rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0);
5310 alpine 575
        rs_sgen_func_normalize(2, 0.5);
5298 alpine 576
 
577
        rs_sgen_wave_out(2);
578
 
579
        memcpy(game.sound_explosions[i].data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
580
        soundbuf_update(&game.sound_explosions[i]);
581
 
582
        rs_sgen_term();
583
 
584
    };
585
 
586
    soundlen = 17888;
587
 
588
    soundbuf_init(&game.sound_hit, soundlen);
589
 
590
    rs_sgen_init(3, soundlen);
591
 
592
    rs_sgen_func_noise(2, 1000);
593
    rs_sgen_func_phaser(0, 2, 0.9, 11.5, 16.0, 13.0, 1300.0, 1.93);
594
    rs_sgen_func_normalize(0, 1.0);
595
 
596
    rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0);
5310 alpine 597
    rs_sgen_func_normalize(2, 0.5);
5298 alpine 598
 
599
    rs_sgen_wave_out(2);
600
 
601
    memcpy(game.sound_hit.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
602
    soundbuf_update(&game.sound_hit);
603
 
604
    rs_sgen_term();
5302 alpine 605
 
606
 
607
 
5298 alpine 608
 
5302 alpine 609
    #define NOTE(i) ( 3 << ( (i)/12) ) / ( 24 - ( (i) % 12) )
610
    int amp = 70;
611
    int t_shift = 0;
612
    int t;
613
 
614
    soundlen = 128 * 1024;
615
 
616
 
617
 
618
    soundbuf_init(&game.sound_music, soundlen);
619
 
620
    for (t = t_shift; t < soundlen+t_shift; t++) {
621
        game.sound_music.data[t-t_shift] = (0xFF &
622
            (
623
                ((t>>11) | (t>>7) | ( t>>5) | (t))
624
 
625
            )
626
        ) * amp;
627
    };
628
 
629
    soundbuf_update(&game.sound_music);
630
 
631
 
632
 
633
    int d[4] = { 5, 6, 1, 2 };
634
 
635
 
636
    soundbuf_init(&game.sound_music2, soundlen);
637
 
638
    for (t = t_shift; t < soundlen+t_shift; t++) {
639
 
640
//        y = 1 + (t & 16383);
641
//        x = (t * c[ (t>>13) & 3 ] / 24) & 127;
642
 
643
        game.sound_music2.data[t-t_shift] = (0xFF &
644
            (
645
           //( t*5 & t >> 7 ) | ( t*2 & t >> 10 )
646
 
647
           // ( ((t*t*t/1000000 + t) % 127) | t>>4 | t>>5 | (t%127) ) + ( (t>>16) | t )
648
 
649
//           ((t>>11) | (t>>7) | ( t>>5) | (t))
650
//           //+
651
//           //(( (t*5) >>12) & ( (t*3)>>19))
652
 
653
//                (3000 / y) * 35
654
//             + x*y*40000
655
//             + ( ( ((t>>8) & (t>>10)) | (t >> 14) | x) & 63 )
656
 
657
                 // (  ((6 * t / d[ (t>>13) & 15 ] ) & 127) * 10000 )
658
                 //|( ( t>>3 ) )
659
 
660
                    (t*NOTE( d[ (t>>13) & 3 ] )*10000)
661
                    | ((t>>6)*20000)
662
 
663
             )
664
 
665
        ) * amp;
666
    };
667
 
668
    soundbuf_update(&game.sound_music2);
669
 
670
 
671
    soundbuf_play( &game.sound_music, SND_MODE_LOOP );
672
 
673
 
5225 alpine 674
};
675
 
676
 
677
void GameTerm() {
678
 
679
 
5291 alpine 680
    DEBUG10("--- Game Term ---");
5225 alpine 681
 
5243 alpine 682
    #ifndef RS_KOS
5225 alpine 683
        rs_audio_term();
684
    #endif
685
 
686
    game_font_term();
687
 
688
    free(game.scaled_framebuffer);
689
 
5291 alpine 690
    free(game.objs);
691
 
5225 alpine 692
    texture_free(&game.framebuffer);
693
    texture_free(&game.tex);
694
    texture_free(&game.tex_clouds);
695
    texture_free(&game.tex_ground);
696
 
697
    texture_free(&game.tex_gui_line);
698
 
699
    int i;
700
    for (i = 0; i < ROCKS_COUNT; i++) {
701
        texture_free(&game.tex_rocks[i]);
702
    };
703
 
704
    soundbuf_free(&game.sound_test1);
705
    soundbuf_free(&game.sound_test2);
706
    soundbuf_free(&game.sound_test3);
707
 
708
 
709
};
710
 
711
// ------------ #Event Functions ------------
712
 
713
 
714
 
715
 
716
 
717
 
5298 alpine 718
void GameKeyDown(int key) {
5225 alpine 719
 
720
 
721
    switch (key) {
722
        case RS_KEY_LEFT:
723
            BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
724
            break;
725
        case RS_KEY_RIGHT:
726
            BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
727
            break;
728
        case RS_KEY_UP:
729
            BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
730
            break;
731
        case RS_KEY_DOWN:
732
            BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
733
            break;
734
        case RS_KEY_A:
735
            BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK);
736
            game.shoot_keypressed = 1;
5302 alpine 737
 
738
//            soundbuf_loop_check( &game.sound_music );
739
 
5225 alpine 740
            break;
5302 alpine 741
 
742
 
743
 
744
//        case RS_KEY_SPACE:
745
//                soundbuf_play( &game.sound_music, SND_MODE_LOOP );
746
//            break;
747
 
5310 alpine 748
        #ifdef RS_LINUX
749
 
750
        case RS_KEY_Z:
751
                soundbuf_stop( &game.sound_music );
752
                soundbuf_play( &game.sound_music2, 0 );
753
                break;
754
 
755
        #endif
5302 alpine 756
 
757
 
758
 
5225 alpine 759
    };
760
 
761
 
762
    if (game.status == STATUS_MENU) {
763
 
764
        switch (key) {
765
            case RS_KEY_LEFT:
766
                BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
767
 
768
                if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) {
769
                    game_change_window_scale(-1);
5243 alpine 770
                    game_ding(1);
5225 alpine 771
                };
772
 
773
                //PlayBuffer(hBuff, 0);
774
                break;
775
            case RS_KEY_RIGHT:
776
                BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
777
 
778
                if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) {
779
                    game_change_window_scale(1);
5243 alpine 780
                    game_ding(1);
5225 alpine 781
                };
782
 
783
                //StopBuffer(hBuff);
784
                break;
785
            case RS_KEY_UP:
786
                BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
787
                menu_cursor_up();
788
                //ResetBuffer(hBuff, 0);
789
                break;
790
            case RS_KEY_DOWN:
791
                BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
792
                menu_cursor_down();
793
                break;
794
            case RS_KEY_RETURN:
795
                menu_cursor_click();
796
                break;
797
            case RS_KEY_ESCAPE:
5310 alpine 798
                if (game.menu_index != MENU_PAUSE) {
799
                    menu_open(0);
800
                }
801
                else {
802
                    game.status = STATUS_PLAYING;
803
                    return;
804
                };
5225 alpine 805
                break;
806
        };
807
 
808
    };
809
 
810
    if (game.status == STATUS_PLAYING) {
811
        switch (key) {
812
 
813
            case RS_KEY_ESCAPE:
814
                game.status = STATUS_MENU;
5310 alpine 815
                menu_open(MENU_PAUSE);
5225 alpine 816
                break;
5291 alpine 817
            case RS_KEY_SPACE:
5225 alpine 818
 
819
 
5291 alpine 820
                //game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) );
821
 
822
//                game_obj_add( game_obj( OBJ_ROCK, 0, 0, 32, game.tx + 80, game.ty - 10, 0, 0.0 ) );
823
 
5225 alpine 824
                break;
825
 
826
        };
827
    };
828
 
829
};
830
 
831
void GameKeyUp(int key) {
832
 
833
    switch (key) {
834
        case RS_KEY_LEFT:
835
            BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK);
836
            break;
837
        case RS_KEY_RIGHT:
838
            BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK);
839
            break;
840
        case RS_KEY_UP:
841
            BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK);
842
            break;
843
        case RS_KEY_DOWN:
844
            BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK);
845
            break;
846
        case RS_KEY_A:
847
            BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK);
848
            break;
849
    };
850
 
851
};
852
 
5243 alpine 853
void GameMouseDown(int x, int y) {
5291 alpine 854
//    game.tx = x;
855
//    game.ty = y;
5243 alpine 856
    DEBUG10f("Mouse Down %d, %d \n", x, y);
857
};
5225 alpine 858
 
5243 alpine 859
void GameMouseUp(int x, int y) {
860
    //
861
};
862
 
863
 
5225 alpine 864
void game_change_window_scale(int d) {
865
    int scale = window_scale_str[3] - '0';
866
 
867
    unsigned int w;
868
    unsigned int h;
869
    rskos_get_screen_size(&w, &h);
870
 
871
    int max_scale = (w-20)/GAME_WIDTH;
872
    if ( (h-20)/GAME_HEIGHT < max_scale ) {
873
        max_scale = (h-20)/GAME_HEIGHT;
874
    };
875
 
876
    scale += d;
877
    if ( scale > max_scale) {
878
        scale = 1;
879
    }
880
    else if (scale < 1) {
881
        scale = max_scale;
882
    };
883
 
884
    game.window_scale = scale;
885
 
886
    free(game.scaled_framebuffer);
887
    game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3);
888
 
889
 
890
    rskos_resize_window( GAME_WIDTH * scale, GAME_HEIGHT * scale );
891
 
892
    window_scale_str[3] = scale + '0';
5243 alpine 893
 
894
 
895
 
5225 alpine 896
};
897
 
898
void game_ding(int i) {
899
 
900
    switch (i) {
901
        case 0:
5302 alpine 902
            soundbuf_play(&game.sound_test2, 0);
5225 alpine 903
            break;
904
        case 1:
5302 alpine 905
            soundbuf_play(&game.sound_test3, 0);
5225 alpine 906
            break;
907
    };
908
 
909
};