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325 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __M_RANDOM__ |
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24 | #define __M_RANDOM__ |
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25 | |||
26 | |||
27 | #include "doomtype.h" |
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28 | |||
29 | |||
30 | |||
31 | // Returns a number from 0 to 255, |
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32 | // from a lookup table. |
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33 | int M_Random (void); |
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34 | |||
35 | // As M_Random, but used only by the play simulation. |
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36 | int P_Random (void); |
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37 | |||
38 | // Fix randoms for demos. |
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39 | void M_ClearRandom (void); |
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40 | |||
41 | |||
42 | #endif |
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43 | //----------------------------------------------------------------------------- |
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44 | // |
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45 | // $Log:$ |
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46 | // |
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47 | //----------------------------------------------------------------------------- |