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Rev | Author | Line No. | Line |
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9837 | turbocat | 1 | /* |
2 | * Looks up a vertical scroll value and sets some related variables. |
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3 | */ |
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4 | #undef LOOKUP_YSCROLL_REC |
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5 | #define LOOKUP_YSCROLL_REC(rec_no) \ |
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6 | do { \ |
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7 | yscroll_amount = get_word(vsram + rec_no * 2) & 0x7ff; \ |
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8 | \ |
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9 | /* interlace ? */ \ |
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10 | if (reg[12] & 2) \ |
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11 | yscroll_amount >>= 1; \ |
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12 | \ |
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13 | /* Offset for the line */ \ |
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14 | yscroll_amount += line; \ |
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15 | \ |
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16 | yoff = ((yscroll_amount >> 3) & (ysize - 1)); \ |
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17 | tile_line = (tiles + ((xsize * yoff) & 0x1fff)); \ |
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18 | scan = (yscroll_amount & 7); \ |
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19 | } \ |
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20 | while (0) |
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21 | |||
22 | { |
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23 | int xsize, ysize; |
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24 | int x, scan = 0, w, xstart; |
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25 | static int sizes[4] = { 32, 64, 64, 128 }; |
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26 | unsigned which; |
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27 | unsigned char *where, *hscroll_rec_ptr, *tiles, *tile_line = NULL; |
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28 | int xoff, yoff, xoff_mask; |
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29 | int hscroll_amount, yscroll_amount = 0; |
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30 | uint8_t two_cell_vscroll = 0; |
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31 | |||
32 | /* |
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33 | * when VSCR bit is set in register 11, this is 'per 2-cell' |
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34 | * vertical scrolling as opposed to full screen vscrolling. |
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35 | */ |
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36 | two_cell_vscroll = ((reg[11] >> 2) & 0x1); |
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37 | |||
38 | #if PLANE == 0 |
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39 | // Plane 0 is only where the window isn't |
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40 | // This should make Herzog Zwei split screen work perfectly, and clean |
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41 | // up those little glitches on Sonic 3's level select. |
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42 | if (reg[18] & 0x80) { |
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43 | // Window goes down, plane 0 goes up! :) |
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44 | if ((line >> 3) >= (reg[18] & 0x1f)) |
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45 | return; |
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46 | } |
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47 | else { |
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48 | // Window goes up, plane 0 goes down |
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49 | if ((line >> 3) < (reg[18] & 0x1f)) |
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50 | return; |
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51 | } |
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52 | #endif |
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53 | |||
54 | /* |
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55 | * Get the vertical/horizontal scroll plane sizes |
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56 | * |
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57 | * 0b00: 32 cell |
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58 | * 0b01: 64 cell |
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59 | * 0b10: prohibited, but unlicensed games use this |
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60 | * turns out to be 64. |
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61 | * 0b11: 128 cell |
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62 | */ |
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63 | xsize = (sizes[(reg[16] & 3)] << 1); |
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64 | ysize = sizes[((reg[16] >> 4) & 3)]; |
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65 | |||
66 | /* |
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67 | * Here we compute pointer to the beginning of the hscroll table. |
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68 | * The base address of the table is stored in reg[13] << 10. |
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69 | */ |
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70 | #if PLANE == 0 |
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71 | hscroll_rec_ptr = (vram + ((reg[13] << 10) & 0xfc00)); |
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72 | tiles = (vram + (reg[2] << 10)); |
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73 | #else // PLANE == 1 |
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74 | hscroll_rec_ptr = (vram + ((reg[13] << 10) & 0xfc00) + 2); |
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75 | tiles = (vram + (reg[4] << 13)); |
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76 | #endif |
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77 | |||
78 | // Wide or narrow? |
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79 | if (reg[12] & 1) { |
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80 | w = 40; |
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81 | xstart = -8; |
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82 | } |
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83 | else { |
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84 | w = 32; |
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85 | xstart = 24; |
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86 | } |
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87 | |||
88 | /* |
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89 | * Lookup the horizontal offset. |
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90 | * See Charles MacDonald's genvdp.txt for explanation. |
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91 | */ |
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92 | switch (reg[11] & 3) { |
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93 | case 0: |
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94 | // full screen |
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95 | // NOP - pointer in the right place |
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96 | break; |
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97 | case 1: |
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98 | // invalid, but populous uses it |
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99 | hscroll_rec_ptr += ((line & 7) << 2); |
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100 | break; |
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101 | case 2: |
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102 | // per tile |
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103 | hscroll_rec_ptr += ((line & ~7) << 2); |
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104 | break; |
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105 | case 3: |
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106 | // per line |
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107 | hscroll_rec_ptr += (line << 2); |
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108 | break; |
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109 | } |
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110 | |||
111 | hscroll_amount = get_word(hscroll_rec_ptr); |
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112 | xoff_mask = xsize - 1; |
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113 | xoff = ((-(hscroll_amount>>3) - 1)<<1) & xoff_mask; |
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114 | where = dest + (xstart + (hscroll_amount & 7)) * (int) Bpp; |
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115 | |||
116 | /* |
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117 | * If this is not column vscroll mode, we look up the |
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118 | * whole screen vertical scroll value once and once only. |
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119 | */ |
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120 | if (two_cell_vscroll == 0) |
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121 | LOOKUP_YSCROLL_REC(PLANE); |
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122 | |||
123 | /* |
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124 | * Loop cells, we draw 2 more cells than expected (-1 and w) because |
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125 | * previously off-screen cells can be horizontally scrolled on-screen. |
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126 | */ |
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127 | for (x = -1; (x <= w); x++) { |
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128 | /* |
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129 | * If we are in 2-cell vscroll mode then lookup the amount by |
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130 | * which we should scroll this tile. |
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131 | * |
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132 | * If we are not in 2-cell vscroll then we looked up the value |
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133 | * for the whole screen vscroll earlier. |
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134 | * |
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135 | * We lookup vscroll values on even x values and this is the |
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136 | * vscroll value for the next two cells. Note that cell -1 is |
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137 | * a special case as we never looked up the vscroll value for |
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138 | * cell -2. |
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139 | */ |
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140 | if ((two_cell_vscroll) && ((x % 2 == 0) || (x == -1))) { |
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141 | |||
142 | /* |
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143 | * Note that the underflow and overflow of the table |
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144 | * for cell -1 and cell w is intentional. |
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145 | * |
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146 | * http://gendev.spritesmind.net/forum/viewtopic.php?t=737&postdays=0&postorder=asc&start=30 |
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147 | */ |
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148 | uint8_t cell_index = (uint8_t) x % w; |
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149 | int vscroll_rec_no = 2 * (cell_index / 2); |
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150 | |||
151 | /* |
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152 | * The records alternate, PLANE A, PLANE B, PLANE A, |
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153 | * ... |
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154 | */ |
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155 | #if PLANE == 1 |
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156 | vscroll_rec_no++; |
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157 | #endif |
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158 | LOOKUP_YSCROLL_REC(vscroll_rec_no); |
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159 | } |
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160 | |||
161 | #if PLANE == 0 |
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162 | if (reg[17] & 0x80) { |
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163 | // Don't draw where the window will be |
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164 | if (x >= ((reg[17] & 0x1f) << 1)) |
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165 | goto skip; |
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166 | } |
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167 | else { |
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168 | // + 1 so scroll layers in Sonic look right |
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169 | if ((x + 1) < ((reg[17] & 0x1f) << 1)) |
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170 | goto skip; |
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171 | } |
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172 | #endif |
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173 | which = get_word(tile_line + xoff); |
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174 | |||
175 | #if (FRONT == 0) && (PLANE == 1) |
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176 | draw_tile_solid(which, scan, where); |
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177 | #elif FRONT == 1 |
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178 | if (which >> 15) |
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179 | draw_tile(which, scan, where); |
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180 | #else |
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181 | if (!(which >> 15)) |
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182 | draw_tile(which, scan, where); |
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183 | #endif |
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184 | |||
185 | #if PLANE == 0 |
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186 | skip: |
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187 | #endif |
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188 | where += Bpp_times8; |
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189 | xoff = ((xoff + 2) & xoff_mask); |
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190 | } |
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191 | }><>>><>=>1)><1)>><>><>><>><>><>><>><>><>><>> |