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1901 serge 1
/*
2
 * Mesa 3-D graphics library
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 * Version:  6.5.1
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6
 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
13
 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Gareth Hughes
26
 */
27
 
28
/*
29
 * This generates an asm version of mtypes.h (called matypes.h), so that
30
 * Mesa's x86 assembly code can access the internal structures easily.
31
 * This will be particularly useful when developing new x86 asm code for
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 * Mesa, including lighting, clipping, texture image conversion etc.
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 */
34
 
35
#include "main/glheader.h"
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#include "main/mtypes.h"
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#include "tnl/t_context.h"
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39
 
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#undef offsetof
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#define offsetof( type, member ) ((size_t) &((type *)0)->member)
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43
 
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#define OFFSET_HEADER( x )						\
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do {									\
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   printf( "\n" );							\
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   printf( "\n" );							\
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   printf( "/* ====================================================="	\
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	   "========\n" );						\
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   printf( " * Offsets for %s\n", x );					\
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   printf( " */\n" );							\
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   printf( "\n" );							\
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} while (0)
54
 
55
#define DEFINE_HEADER( x )						\
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do {									\
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   printf( "\n" );							\
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   printf( "/*\n" );							\
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   printf( " * Flags for %s\n", x );					\
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   printf( " */\n" );							\
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   printf( "\n" );							\
62
} while (0)
63
 
64
#define OFFSET( s, t, m )						\
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   printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
66
 
67
#define SIZEOF( s, t )							\
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   printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
69
 
70
#define DEFINE( s, d )							\
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   printf( "#define %s\t0x%x\n", s, d );
72
 
73
 
74
 
75
int main( int argc, char **argv )
76
{
77
   printf( "/*\n" );
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   printf( " * This file is automatically generated from the Mesa internal type\n" );
79
   printf( " * definitions.  Do not edit directly.\n" );
80
   printf( " */\n" );
81
   printf( "\n" );
82
   printf( "#ifndef __ASM_TYPES_H__\n" );
83
   printf( "#define __ASM_TYPES_H__\n" );
84
   printf( "\n" );
85
 
86
 
87
   /* struct gl_context offsets:
88
    */
89
   OFFSET_HEADER( "struct gl_context" );
90
 
91
   OFFSET( "CTX_DRIVER_CTX              ", struct gl_context, DriverCtx );
92
   printf( "\n" );
93
   OFFSET( "CTX_LIGHT_ENABLED           ", struct gl_context, Light.Enabled );
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   OFFSET( "CTX_LIGHT_SHADE_MODEL       ", struct gl_context, Light.ShadeModel );
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   OFFSET( "CTX_LIGHT_COLOR_MAT_FACE    ", struct gl_context, Light.ColorMaterialFace );
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   OFFSET( "CTX_LIGHT_COLOR_MAT_MODE    ", struct gl_context, Light.ColorMaterialMode );
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   OFFSET( "CTX_LIGHT_COLOR_MAT_MASK    ", struct gl_context, Light.ColorMaterialBitmask );
98
   OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
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   OFFSET( "CTX_LIGHT_ENABLED_LIST      ", struct gl_context, Light.EnabledList );
100
   OFFSET( "CTX_LIGHT_NEED_VERTS        ", struct gl_context, Light._NeedVertices );
101
   OFFSET( "CTX_LIGHT_FLAGS             ", struct gl_context, Light._Flags );
102
   OFFSET( "CTX_LIGHT_BASE_COLOR        ", struct gl_context, Light._BaseColor );
103
 
104
 
105
   /* struct vertex_buffer offsets:
106
    */
107
   OFFSET_HEADER( "struct vertex_buffer" );
108
 
109
   OFFSET( "VB_SIZE                ", struct vertex_buffer, Size );
110
   OFFSET( "VB_COUNT               ", struct vertex_buffer, Count );
111
   printf( "\n" );
112
   OFFSET( "VB_ELTS                ", struct vertex_buffer, Elts );
113
   OFFSET( "VB_OBJ_PTR             ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
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   OFFSET( "VB_EYE_PTR             ", struct vertex_buffer, EyePtr );
115
   OFFSET( "VB_CLIP_PTR            ", struct vertex_buffer, ClipPtr );
116
   OFFSET( "VB_PROJ_CLIP_PTR       ", struct vertex_buffer, NdcPtr );
117
   OFFSET( "VB_CLIP_OR_MASK        ", struct vertex_buffer, ClipOrMask );
118
   OFFSET( "VB_CLIP_MASK           ", struct vertex_buffer, ClipMask );
119
   OFFSET( "VB_NORMAL_PTR          ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
120
   OFFSET( "VB_EDGE_FLAG           ", struct vertex_buffer, EdgeFlag );
121
   OFFSET( "VB_TEX0_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
122
   OFFSET( "VB_TEX1_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
123
   OFFSET( "VB_TEX2_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
124
   OFFSET( "VB_TEX3_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
125
   OFFSET( "VB_INDEX_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
126
   OFFSET( "VB_COLOR_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
127
   OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
128
   OFFSET( "VB_FOG_COORD_PTR       ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
129
   OFFSET( "VB_PRIMITIVE           ", struct vertex_buffer, Primitive );
130
   printf( "\n" );
131
 
132
   DEFINE_HEADER( "struct vertex_buffer" );
133
 
134
   /* XXX use new labels here someday after vertex proram is done */
135
   DEFINE( "VERT_BIT_OBJ           ", VERT_BIT_POS );
136
   DEFINE( "VERT_BIT_NORM          ", VERT_BIT_NORMAL );
137
   DEFINE( "VERT_BIT_RGBA          ", VERT_BIT_COLOR0 );
138
   DEFINE( "VERT_BIT_SPEC_RGB      ", VERT_BIT_COLOR1 );
139
   DEFINE( "VERT_BIT_FOG_COORD     ", VERT_BIT_FOG );
140
   DEFINE( "VERT_BIT_TEX0          ", VERT_BIT_TEX0 );
141
   DEFINE( "VERT_BIT_TEX1          ", VERT_BIT_TEX1 );
142
   DEFINE( "VERT_BIT_TEX2          ", VERT_BIT_TEX2 );
143
   DEFINE( "VERT_BIT_TEX3          ", VERT_BIT_TEX3 );
144
 
145
 
146
   /* GLvector4f offsets:
147
    */
148
   OFFSET_HEADER( "GLvector4f" );
149
 
150
   OFFSET( "V4F_DATA          ", GLvector4f, data );
151
   OFFSET( "V4F_START         ", GLvector4f, start );
152
   OFFSET( "V4F_COUNT         ", GLvector4f, count );
153
   OFFSET( "V4F_STRIDE        ", GLvector4f, stride );
154
   OFFSET( "V4F_SIZE          ", GLvector4f, size );
155
   OFFSET( "V4F_FLAGS         ", GLvector4f, flags );
156
 
157
   DEFINE_HEADER( "GLvector4f" );
158
 
159
   DEFINE( "VEC_MALLOC        ", VEC_MALLOC );
160
   DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
161
   DEFINE( "VEC_BAD_STRIDE    ", VEC_BAD_STRIDE );
162
   printf( "\n" );
163
   DEFINE( "VEC_SIZE_1        ", VEC_SIZE_1 );
164
   DEFINE( "VEC_SIZE_2        ", VEC_SIZE_2 );
165
   DEFINE( "VEC_SIZE_3        ", VEC_SIZE_3 );
166
   DEFINE( "VEC_SIZE_4        ", VEC_SIZE_4 );
167
 
168
 
169
   /* GLmatrix offsets:
170
    */
171
   OFFSET_HEADER( "GLmatrix" );
172
 
173
   OFFSET( "MATRIX_DATA   ", GLmatrix, m );
174
   OFFSET( "MATRIX_INV    ", GLmatrix, inv );
175
   OFFSET( "MATRIX_FLAGS  ", GLmatrix, flags );
176
   OFFSET( "MATRIX_TYPE   ", GLmatrix, type );
177
 
178
 
179
   /* struct gl_light offsets:
180
    */
181
   OFFSET_HEADER( "struct gl_light" );
182
 
183
   OFFSET( "LIGHT_NEXT              ", struct gl_light, next );
184
   OFFSET( "LIGHT_PREV              ", struct gl_light, prev );
185
   printf( "\n" );
186
   OFFSET( "LIGHT_AMBIENT           ", struct gl_light, Ambient );
187
   OFFSET( "LIGHT_DIFFUSE           ", struct gl_light, Diffuse );
188
   OFFSET( "LIGHT_SPECULAR          ", struct gl_light, Specular );
189
   OFFSET( "LIGHT_EYE_POSITION      ", struct gl_light, EyePosition );
190
   OFFSET( "LIGHT_SPOT_DIRECTION    ", struct gl_light, SpotDirection );
191
   OFFSET( "LIGHT_SPOT_EXPONENT     ", struct gl_light, SpotExponent );
192
   OFFSET( "LIGHT_SPOT_CUTOFF       ", struct gl_light, SpotCutoff );
193
   OFFSET( "LIGHT_COS_CUTOFF        ", struct gl_light, _CosCutoff );
194
   OFFSET( "LIGHT_CONST_ATTEN       ", struct gl_light, ConstantAttenuation );
195
   OFFSET( "LIGHT_LINEAR_ATTEN      ", struct gl_light, LinearAttenuation );
196
   OFFSET( "LIGHT_QUADRATIC_ATTEN   ", struct gl_light, QuadraticAttenuation );
197
   OFFSET( "LIGHT_ENABLED           ", struct gl_light, Enabled );
198
   printf( "\n" );
199
   OFFSET( "LIGHT_FLAGS             ", struct gl_light, _Flags );
200
   printf( "\n" );
201
   OFFSET( "LIGHT_POSITION          ", struct gl_light, _Position );
202
   OFFSET( "LIGHT_VP_INF_NORM       ", struct gl_light, _VP_inf_norm );
203
   OFFSET( "LIGHT_H_INF_NORM        ", struct gl_light, _h_inf_norm );
204
   OFFSET( "LIGHT_NORM_DIRECTION    ", struct gl_light, _NormSpotDirection );
205
   OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
206
   printf( "\n" );
207
   OFFSET( "LIGHT_SPOT_EXP_TABLE    ", struct gl_light, _SpotExpTable );
208
   OFFSET( "LIGHT_MAT_AMBIENT       ", struct gl_light, _MatAmbient );
209
   OFFSET( "LIGHT_MAT_DIFFUSE       ", struct gl_light, _MatDiffuse );
210
   OFFSET( "LIGHT_MAT_SPECULAR      ", struct gl_light, _MatSpecular );
211
   printf( "\n" );
212
   SIZEOF( "SIZEOF_GL_LIGHT         ", struct gl_light );
213
 
214
   DEFINE_HEADER( "struct gl_light" );
215
 
216
   DEFINE( "LIGHT_SPOT              ", LIGHT_SPOT );
217
   DEFINE( "LIGHT_LOCAL_VIEWER      ", LIGHT_LOCAL_VIEWER );
218
   DEFINE( "LIGHT_POSITIONAL        ", LIGHT_POSITIONAL );
219
   printf( "\n" );
220
   DEFINE( "LIGHT_NEED_VERTICES     ", LIGHT_NEED_VERTICES );
221
 
222
 
223
   /* struct gl_lightmodel offsets:
224
    */
225
   OFFSET_HEADER( "struct gl_lightmodel" );
226
 
227
   OFFSET( "LIGHT_MODEL_AMBIENT       ", struct gl_lightmodel, Ambient );
228
   OFFSET( "LIGHT_MODEL_LOCAL_VIEWER  ", struct gl_lightmodel, LocalViewer );
229
   OFFSET( "LIGHT_MODEL_TWO_SIDE      ", struct gl_lightmodel, TwoSide );
230
   OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
231
 
232
 
233
   printf( "\n" );
234
   printf( "\n" );
235
   printf( "#endif /* __ASM_TYPES_H__ */\n" );
236
 
237
   return 0;
238
}