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 * Mesa 3-D graphics library
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 * Version:  5.0.1
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 *
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 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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 * 3DNow! optimizations contributed by
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 * Holger Waechtler 
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 */
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#include "main/context.h"
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#include "math/m_xform.h"
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#include "tnl/t_context.h"
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#include "x86_xform.h"
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#include "math/m_debug.h"
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#endif
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DECLARE_XFORM_GROUP( 3dnow, 2 )
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DECLARE_XFORM_GROUP( 3dnow, 3 )
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DECLARE_XFORM_GROUP( 3dnow, 4 )
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_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
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			       const GLfloat *m,
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			       const GLfloat *src,
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			       GLuint src_stride,
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			       GLuint count );
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_mesa_3dnow_project_vertices( GLfloat *first,
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			      GLfloat *last,
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			      const GLfloat *m,
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			      GLuint stride );
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_mesa_3dnow_project_clipped_vertices( GLfloat *first,
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				      GLfloat *last,
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				      const GLfloat *m,
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				      GLuint stride,
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				      const GLubyte *clipmask );
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#endif
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{
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#ifdef USE_3DNOW_ASM
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   ASSIGN_XFORM_GROUP( 3dnow, 2 );
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   ASSIGN_XFORM_GROUP( 3dnow, 3 );
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   ASSIGN_XFORM_GROUP( 3dnow, 4 );
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    * bad shading.  Disable for now.
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   ASSIGN_NORM_GROUP( 3dnow );
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   */
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   _math_test_all_transform_functions( "3DNow!" );
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   _math_test_all_normal_transform_functions( "3DNow!" );
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#endif
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#endif
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}
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