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1901 | serge | 1 | |
2 | * Mesa 3-D graphics library |
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3 | * Version: 4.0.3 |
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4 | * |
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5 | * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * Authors: |
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25 | * Keith Whitwell |
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26 | */ |
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27 | |||
28 | |||
29 | GLfloat x, y, z, w; |
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30 | } TAG(_coord_t); |
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31 | |||
32 | |||
33 | typedef struct { |
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34 | #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN |
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35 | GLubyte alpha, blue, green, red; |
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36 | #else |
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37 | GLubyte red, green, blue, alpha; |
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38 | #endif |
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39 | } TAG(_color_t); |
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40 | #else |
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41 | typedef struct { |
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42 | #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN |
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43 | GLubyte alpha, red, green, blue; |
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44 | #else |
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45 | GLubyte blue, green, red, alpha; |
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46 | #endif |
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47 | } TAG(_color_t); |
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48 | #endif |
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49 | |||
50 | |||
51 | struct { |
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52 | GLfloat x, y, z, w; |
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53 | TAG(_color_t) color; |
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54 | TAG(_color_t) specular; |
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55 | GLfloat u0, v0; |
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56 | GLfloat u1, v1; |
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57 | GLfloat u2, v2; |
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58 | GLfloat u3, v3; |
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59 | } v; |
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60 | struct { |
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61 | GLfloat x, y, z, w; |
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62 | TAG(_color_t) color; |
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63 | TAG(_color_t) specular; |
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64 | GLfloat u0, v0, q0; |
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65 | GLfloat u1, v1, q1; |
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66 | GLfloat u2, v2, q2; |
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67 | GLfloat u3, v3, q3; |
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68 | } pv; |
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69 | struct { |
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70 | GLfloat x, y, z; |
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71 | TAG(_color_t) color; |
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72 | } tv; |
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73 | GLfloat f[24]; |
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74 | GLuint ui[24]; |
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75 | GLubyte ub4[24][4]; |
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76 | } TAG(Vertex), *TAG(VertexPtr); |
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77 |