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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  7.6
4
 *
5
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7
 *
8
 * Permission is hereby granted, free of charge, to any person obtaining a
9
 * copy of this software and associated documentation files (the "Software"),
10
 * to deal in the Software without restriction, including without limitation
11
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12
 * and/or sell copies of the Software, and to permit persons to whom the
13
 * Software is furnished to do so, subject to the following conditions:
14
 *
15
 * The above copyright notice and this permission notice shall be included
16
 * in all copies or substantial portions of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 */
25
 
26
 
27
/**
28
 * \file tnl/t_vb_program.c
29
 * \brief Pipeline stage for executing vertex programs.
30
 * \author Brian Paul,  Keith Whitwell
31
 */
32
 
33
 
34
#include "main/glheader.h"
35
#include "main/colormac.h"
36
#include "main/macros.h"
37
#include "main/imports.h"
38
#include "math/m_xform.h"
39
#include "program/prog_instruction.h"
40
#include "program/prog_statevars.h"
41
#include "program/prog_execute.h"
42
#include "swrast/s_context.h"
43
 
44
#include "tnl/tnl.h"
45
#include "tnl/t_context.h"
46
#include "tnl/t_pipeline.h"
47
 
48
 
49
#ifdef NAN_CHECK
50
/** Check for NaNs and very large values */
51
static INLINE void
52
check_float(float x)
53
{
54
   assert(!IS_INF_OR_NAN(x));
55
   assert(1.0e-15 <= x && x <= 1.0e15);
56
}
57
#endif
58
 
59
 
60
/*!
61
 * Private storage for the vertex program pipeline stage.
62
 */
63
struct vp_stage_data {
64
   /** The results of running the vertex program go into these arrays. */
65
   GLvector4f results[VERT_RESULT_MAX];
66
 
67
   GLvector4f ndcCoords;              /**< normalized device coords */
68
   GLubyte *clipmask;                 /**< clip flags */
69
   GLubyte ormask, andmask;           /**< for clipping */
70
 
71
   struct gl_program_machine machine;
72
};
73
 
74
 
75
#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
76
 
77
 
78
static void
79
userclip( struct gl_context *ctx,
80
          GLvector4f *clip,
81
          GLubyte *clipmask,
82
          GLubyte *clipormask,
83
          GLubyte *clipandmask )
84
{
85
   GLuint p;
86
 
87
   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
88
      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
89
	 GLuint nr, i;
90
	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
91
	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
92
	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
93
	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
94
         GLfloat *coord = (GLfloat *)clip->data;
95
         GLuint stride = clip->stride;
96
         GLuint count = clip->count;
97
 
98
	 for (nr = 0, i = 0 ; i < count ; i++) {
99
	    GLfloat dp = (coord[0] * a +
100
			  coord[1] * b +
101
			  coord[2] * c +
102
			  coord[3] * d);
103
 
104
	    if (dp < 0) {
105
	       nr++;
106
	       clipmask[i] |= CLIP_USER_BIT;
107
	    }
108
 
109
	    STRIDE_F(coord, stride);
110
	 }
111
 
112
	 if (nr > 0) {
113
	    *clipormask |= CLIP_USER_BIT;
114
	    if (nr == count) {
115
	       *clipandmask |= CLIP_USER_BIT;
116
	       return;
117
	    }
118
	 }
119
      }
120
   }
121
}
122
 
123
 
124
static GLboolean
125
do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
126
{
127
   TNLcontext *tnl = TNL_CONTEXT(ctx);
128
   struct vertex_buffer *VB = &tnl->vb;
129
   /* Cliptest and perspective divide.  Clip functions must clear
130
    * the clipmask.
131
    */
132
   store->ormask = 0;
133
   store->andmask = CLIP_FRUSTUM_BITS;
134
 
135
   tnl_clip_prepare(ctx);
136
 
137
   if (tnl->NeedNdcCoords) {
138
      VB->NdcPtr =
139
         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
140
                                            &store->ndcCoords,
141
                                            store->clipmask,
142
                                            &store->ormask,
143
                                            &store->andmask,
144
					    !ctx->Transform.DepthClamp );
145
   }
146
   else {
147
      VB->NdcPtr = NULL;
148
      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
149
                                            NULL,
150
                                            store->clipmask,
151
                                            &store->ormask,
152
                                            &store->andmask,
153
					    !ctx->Transform.DepthClamp );
154
   }
155
 
156
   if (store->andmask) {
157
      /* All vertices are outside the frustum */
158
      return GL_FALSE;
159
   }
160
 
161
   /* Test userclip planes.  This contributes to VB->ClipMask.
162
    */
163
   /** XXX NEW_SLANG _Enabled ??? */
164
   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
165
      ctx->VertexProgram.Current->IsPositionInvariant)) {
166
      userclip( ctx,
167
		VB->ClipPtr,
168
		store->clipmask,
169
		&store->ormask,
170
		&store->andmask );
171
 
172
      if (store->andmask) {
173
	 return GL_FALSE;
174
      }
175
   }
176
 
177
   VB->ClipAndMask = store->andmask;
178
   VB->ClipOrMask = store->ormask;
179
   VB->ClipMask = store->clipmask;
180
 
181
   return GL_TRUE;
182
}
183
 
184
 
185
/**
186
 * XXX the texture sampling code in this module is a bit of a hack.
187
 * The texture sampling code is in swrast, though it doesn't have any
188
 * real dependencies on the rest of swrast.  It should probably be
189
 * moved into main/ someday.
190
 */
191
static void
192
vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
193
               GLuint unit, GLfloat color[4])
194
{
195
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
196
 
197
   /* XXX use a float-valued TextureSample routine here!!! */
198
   swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
199
                               1, (const GLfloat (*)[4]) texcoord,
200
                               &lambda,  (GLfloat (*)[4]) color);
201
}
202
 
203
 
204
/**
205
 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
206
 * string has been parsed.
207
 */
208
GLboolean
209
_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
210
{
211
   /* No-op.
212
    * If we had derived anything from the program that was private to this
213
    * stage we'd recompute/validate it here.
214
    */
215
   return GL_TRUE;
216
}
217
 
218
 
219
/**
220
 * Initialize virtual machine state prior to executing vertex program.
221
 */
222
static void
223
init_machine(struct gl_context *ctx, struct gl_program_machine *machine)
224
{
225
   /* Input registers get initialized from the current vertex attribs */
226
   memcpy(machine->VertAttribs, ctx->Current.Attrib,
227
          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
228
 
229
   if (ctx->VertexProgram._Current->IsNVProgram) {
230
      GLuint i;
231
      /* Output/result regs are initialized to [0,0,0,1] */
232
      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
233
         ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
234
      }
235
      /* Temp regs are initialized to [0,0,0,0] */
236
      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
237
         ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
238
      }
239
      for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
240
         ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
241
      }
242
   }
243
 
244
   machine->NumDeriv = 0;
245
 
246
   /* init condition codes */
247
   machine->CondCodes[0] = COND_EQ;
248
   machine->CondCodes[1] = COND_EQ;
249
   machine->CondCodes[2] = COND_EQ;
250
   machine->CondCodes[3] = COND_EQ;
251
 
252
   /* init call stack */
253
   machine->StackDepth = 0;
254
 
255
   machine->FetchTexelLod = vp_fetch_texel;
256
   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
257
 
258
   machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
259
}
260
 
261
 
262
/**
263
 * Map the texture images which the vertex program will access (if any).
264
 */
265
static void
266
map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
267
{
268
   GLuint u;
269
 
270
   if (!ctx->Driver.MapTexture)
271
      return;
272
 
273
   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
274
      if (vp->Base.TexturesUsed[u]) {
275
         /* Note: _Current *should* correspond to the target indicated
276
          * in TexturesUsed[u].
277
          */
278
         ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
279
      }
280
   }
281
}
282
 
283
 
284
/**
285
 * Unmap the texture images which were used by the vertex program (if any).
286
 */
287
static void
288
unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
289
{
290
   GLuint u;
291
 
292
   if (!ctx->Driver.MapTexture)
293
      return;
294
 
295
   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
296
      if (vp->Base.TexturesUsed[u]) {
297
         /* Note: _Current *should* correspond to the target indicated
298
          * in TexturesUsed[u].
299
          */
300
         ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
301
      }
302
   }
303
}
304
 
305
 
306
/**
307
 * This function executes vertex programs
308
 */
309
static GLboolean
310
run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
311
{
312
   TNLcontext *tnl = TNL_CONTEXT(ctx);
313
   struct vp_stage_data *store = VP_STAGE_DATA(stage);
314
   struct vertex_buffer *VB = &tnl->vb;
315
   struct gl_vertex_program *program = ctx->VertexProgram._Current;
316
   struct gl_program_machine *machine = &store->machine;
317
   GLuint outputs[VERT_RESULT_MAX], numOutputs;
318
   GLuint i, j;
319
 
320
   if (!program)
321
      return GL_TRUE;
322
 
323
   if (program->IsNVProgram) {
324
      _mesa_load_tracked_matrices(ctx);
325
   }
326
   else {
327
      /* ARB program or vertex shader */
328
      _mesa_load_state_parameters(ctx, program->Base.Parameters);
329
   }
330
 
331
   /* make list of outputs to save some time below */
332
   numOutputs = 0;
333
   for (i = 0; i < VERT_RESULT_MAX; i++) {
334
      if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
335
         outputs[numOutputs++] = i;
336
      }
337
   }
338
 
339
   map_textures(ctx, program);
340
 
341
   for (i = 0; i < VB->Count; i++) {
342
      GLuint attr;
343
 
344
      init_machine(ctx, machine);
345
 
346
#if 0
347
      printf("Input  %d: %f, %f, %f, %f\n", i,
348
             VB->AttribPtr[0]->data[i][0],
349
             VB->AttribPtr[0]->data[i][1],
350
             VB->AttribPtr[0]->data[i][2],
351
             VB->AttribPtr[0]->data[i][3]);
352
      printf("   color: %f, %f, %f, %f\n",
353
             VB->AttribPtr[3]->data[i][0],
354
             VB->AttribPtr[3]->data[i][1],
355
             VB->AttribPtr[3]->data[i][2],
356
             VB->AttribPtr[3]->data[i][3]);
357
      printf("  normal: %f, %f, %f, %f\n",
358
             VB->AttribPtr[2]->data[i][0],
359
             VB->AttribPtr[2]->data[i][1],
360
             VB->AttribPtr[2]->data[i][2],
361
             VB->AttribPtr[2]->data[i][3]);
362
#endif
363
 
364
      /* the vertex array case */
365
      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
366
	 if (program->Base.InputsRead & (1 << attr)) {
367
	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
368
	    const GLuint size = VB->AttribPtr[attr]->size;
369
	    const GLuint stride = VB->AttribPtr[attr]->stride;
370
	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
371
#ifdef NAN_CHECK
372
            check_float(data[0]);
373
            check_float(data[1]);
374
            check_float(data[2]);
375
            check_float(data[3]);
376
#endif
377
	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
378
	 }
379
      }
380
 
381
      /* execute the program */
382
      _mesa_execute_program(ctx, &program->Base, machine);
383
 
384
      /* copy the output registers into the VB->attribs arrays */
385
      for (j = 0; j < numOutputs; j++) {
386
         const GLuint attr = outputs[j];
387
#ifdef NAN_CHECK
388
         check_float(machine->Outputs[attr][0]);
389
         check_float(machine->Outputs[attr][1]);
390
         check_float(machine->Outputs[attr][2]);
391
         check_float(machine->Outputs[attr][3]);
392
#endif
393
         COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
394
      }
395
 
396
      /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
397
      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
398
         store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
399
         store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
400
         store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
401
      }
402
#ifdef NAN_CHECK
403
      ASSERT(machine->Outputs[0][3] != 0.0F);
404
#endif
405
#if 0
406
      printf("HPOS: %f %f %f %f\n",
407
             machine->Outputs[0][0],
408
             machine->Outputs[0][1],
409
             machine->Outputs[0][2],
410
             machine->Outputs[0][3]);
411
#endif
412
   }
413
 
414
   unmap_textures(ctx, program);
415
 
416
   /* Fixup fog and point size results if needed */
417
   if (program->IsNVProgram) {
418
      if (ctx->Fog.Enabled &&
419
          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
420
         for (i = 0; i < VB->Count; i++) {
421
            store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
422
         }
423
      }
424
 
425
      if (ctx->VertexProgram.PointSizeEnabled &&
426
          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
427
         for (i = 0; i < VB->Count; i++) {
428
            store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
429
         }
430
      }
431
   }
432
 
433
   if (program->IsPositionInvariant) {
434
      /* We need the exact same transform as in the fixed function path here
435
       * to guarantee invariance, depending on compiler optimization flags
436
       * results could be different otherwise.
437
       */
438
      VB->ClipPtr = TransformRaw( &store->results[0],
439
				  &ctx->_ModelProjectMatrix,
440
				  VB->AttribPtr[0] );
441
 
442
      /* Drivers expect this to be clean to element 4...
443
       */
444
      switch (VB->ClipPtr->size) {
445
      case 1:
446
	 /* impossible */
447
      case 2:
448
	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
449
	 /* fall-through */
450
      case 3:
451
	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
452
	 /* fall-through */
453
      case 4:
454
	 break;
455
      }
456
   }
457
   else {
458
      /* Setup the VB pointers so that the next pipeline stages get
459
       * their data from the right place (the program output arrays).
460
       */
461
      VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
462
      VB->ClipPtr->size = 4;
463
      VB->ClipPtr->count = VB->Count;
464
   }
465
 
466
   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
467
   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
468
   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
469
   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
470
   VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
471
   VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
472
 
473
   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
474
      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
475
         = &store->results[VERT_RESULT_TEX0 + i];
476
   }
477
 
478
   for (i = 0; i < ctx->Const.MaxVarying; i++) {
479
      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
480
         /* Note: varying results get put into the generic attributes */
481
	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
482
            = &store->results[VERT_RESULT_VAR0 + i];
483
      }
484
   }
485
 
486
 
487
   /* Perform NDC and cliptest operations:
488
    */
489
   return do_ndc_cliptest(ctx, store);
490
}
491
 
492
 
493
/**
494
 * Called the first time stage->run is called.  In effect, don't
495
 * allocate data until the first time the stage is run.
496
 */
497
static GLboolean
498
init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
499
{
500
   TNLcontext *tnl = TNL_CONTEXT(ctx);
501
   struct vertex_buffer *VB = &(tnl->vb);
502
   struct vp_stage_data *store;
503
   const GLuint size = VB->Size;
504
   GLuint i;
505
 
506
   stage->privatePtr = CALLOC(sizeof(*store));
507
   store = VP_STAGE_DATA(stage);
508
   if (!store)
509
      return GL_FALSE;
510
 
511
   /* Allocate arrays of vertex output values */
512
   for (i = 0; i < VERT_RESULT_MAX; i++) {
513
      _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
514
      store->results[i].size = 4;
515
   }
516
 
517
   /* a few other misc allocations */
518
   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
519
   store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
520
 
521
   return GL_TRUE;
522
}
523
 
524
 
525
/**
526
 * Destructor for this pipeline stage.
527
 */
528
static void
529
dtr(struct tnl_pipeline_stage *stage)
530
{
531
   struct vp_stage_data *store = VP_STAGE_DATA(stage);
532
 
533
   if (store) {
534
      GLuint i;
535
 
536
      /* free the vertex program result arrays */
537
      for (i = 0; i < VERT_RESULT_MAX; i++)
538
         _mesa_vector4f_free( &store->results[i] );
539
 
540
      /* free misc arrays */
541
      _mesa_vector4f_free( &store->ndcCoords );
542
      _mesa_align_free( store->clipmask );
543
 
544
      FREE( store );
545
      stage->privatePtr = NULL;
546
   }
547
}
548
 
549
 
550
static void
551
validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
552
{
553
   if (ctx->VertexProgram._Current) {
554
      _swrast_update_texture_samplers(ctx);
555
   }
556
}
557
 
558
 
559
 
560
/**
561
 * Public description of this pipeline stage.
562
 */
563
const struct tnl_pipeline_stage _tnl_vertex_program_stage =
564
{
565
   "vertex-program",
566
   NULL,			/* private_data */
567
   init_vp,			/* create */
568
   dtr,				/* destroy */
569
   validate_vp_stage, 		/* validate */
570
   run_vp			/* run -- initially set to ctr */
571
};