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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 5.1 |
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4 | * |
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5 | * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * |
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25 | * Authors: |
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26 | * Brian Paul |
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27 | * Keith Whitwell |
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28 | */ |
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29 | |||
30 | |||
31 | #if IDX & LIGHT_TWOSIDE |
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32 | # define NR_SIDES 2 |
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33 | #else |
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34 | # define NR_SIDES 1 |
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35 | #endif |
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36 | |||
37 | |||
38 | /* define TRACE to trace lighting code */ |
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39 | /* #define TRACE 1 */ |
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40 | |||
41 | /* |
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42 | * ctx is the current context |
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43 | * VB is the vertex buffer |
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44 | * stage is the lighting stage-private data |
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45 | * input is the vector of eye or object-space vertex coordinates |
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46 | */ |
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47 | static void TAG(light_rgba_spec)( struct gl_context *ctx, |
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48 | struct vertex_buffer *VB, |
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49 | struct tnl_pipeline_stage *stage, |
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50 | GLvector4f *input ) |
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51 | { |
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52 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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53 | GLfloat (*base)[3] = ctx->Light._BaseColor; |
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54 | GLfloat sumA[2]; |
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55 | GLuint j; |
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56 | |||
57 | const GLuint vstride = input->stride; |
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58 | const GLfloat *vertex = (GLfloat *)input->data; |
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59 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
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60 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
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61 | |||
62 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
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63 | GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data; |
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64 | #if IDX & LIGHT_TWOSIDE |
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65 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
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66 | GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].data; |
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67 | #endif |
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68 | |||
69 | const GLuint nr = VB->Count; |
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70 | |||
71 | #ifdef TRACE |
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72 | fprintf(stderr, "%s\n", __FUNCTION__ ); |
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73 | #endif |
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74 | |||
75 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
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76 | VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &store->LitSecondary[0]; |
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77 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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78 | |||
79 | #if IDX & LIGHT_TWOSIDE |
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80 | VB->BackfaceColorPtr = &store->LitColor[1]; |
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81 | VB->BackfaceSecondaryColorPtr = &store->LitSecondary[1]; |
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82 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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83 | #endif |
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84 | |||
85 | |||
86 | store->LitColor[0].stride = 16; |
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87 | store->LitColor[1].stride = 16; |
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88 | |||
89 | for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { |
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90 | GLfloat sum[2][3], spec[2][3]; |
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91 | struct gl_light *light; |
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92 | |||
93 | #if IDX & LIGHT_MATERIAL |
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94 | update_materials( ctx, store ); |
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95 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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96 | #if IDX & LIGHT_TWOSIDE |
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97 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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98 | #endif |
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99 | #endif |
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100 | |||
101 | COPY_3V(sum[0], base[0]); |
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102 | ZERO_3V(spec[0]); |
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103 | |||
104 | #if IDX & LIGHT_TWOSIDE |
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105 | COPY_3V(sum[1], base[1]); |
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106 | ZERO_3V(spec[1]); |
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107 | #endif |
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108 | |||
109 | /* Add contribution from each enabled light source */ |
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110 | foreach (light, &ctx->Light.EnabledList) { |
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111 | GLfloat n_dot_h; |
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112 | GLfloat correction; |
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113 | GLint side; |
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114 | GLfloat contrib[3]; |
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115 | GLfloat attenuation; |
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116 | GLfloat VP[3]; /* unit vector from vertex to light */ |
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117 | GLfloat n_dot_VP; /* n dot VP */ |
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118 | GLfloat *h; |
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119 | |||
120 | /* compute VP and attenuation */ |
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121 | if (!(light->_Flags & LIGHT_POSITIONAL)) { |
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122 | /* directional light */ |
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123 | COPY_3V(VP, light->_VP_inf_norm); |
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124 | attenuation = light->_VP_inf_spot_attenuation; |
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125 | } |
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126 | else { |
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127 | GLfloat d; /* distance from vertex to light */ |
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128 | |||
129 | SUB_3V(VP, light->_Position, vertex); |
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130 | |||
131 | d = (GLfloat) LEN_3FV( VP ); |
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132 | |||
133 | if (d > 1e-6) { |
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134 | GLfloat invd = 1.0F / d; |
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135 | SELF_SCALE_SCALAR_3V(VP, invd); |
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136 | } |
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137 | |||
138 | attenuation = 1.0F / (light->ConstantAttenuation + d * |
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139 | (light->LinearAttenuation + d * |
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140 | light->QuadraticAttenuation)); |
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141 | |||
142 | /* spotlight attenuation */ |
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143 | if (light->_Flags & LIGHT_SPOT) { |
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144 | GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); |
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145 | |||
146 | if (PV_dot_dir |
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147 | continue; /* this light makes no contribution */ |
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148 | } |
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149 | else { |
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150 | GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1); |
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151 | GLint k = (GLint) x; |
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152 | GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0] |
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153 | + (x-k)*light->_SpotExpTable[k][1]); |
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154 | attenuation *= spot; |
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155 | } |
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156 | } |
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157 | } |
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158 | |||
159 | if (attenuation < 1e-3) |
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160 | continue; /* this light makes no contribution */ |
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161 | |||
162 | /* Compute dot product or normal and vector from V to light pos */ |
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163 | n_dot_VP = DOT3( normal, VP ); |
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164 | |||
165 | /* Which side gets the diffuse & specular terms? */ |
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166 | if (n_dot_VP < 0.0F) { |
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167 | ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); |
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168 | #if IDX & LIGHT_TWOSIDE |
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169 | side = 1; |
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170 | correction = -1; |
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171 | n_dot_VP = -n_dot_VP; |
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172 | #else |
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173 | continue; |
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174 | #endif |
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175 | } |
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176 | else { |
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177 | #if IDX & LIGHT_TWOSIDE |
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178 | ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); |
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179 | #endif |
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180 | side = 0; |
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181 | correction = 1; |
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182 | } |
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183 | |||
184 | /* diffuse term */ |
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185 | COPY_3V(contrib, light->_MatAmbient[side]); |
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186 | ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]); |
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187 | ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib ); |
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188 | |||
189 | /* specular term - cannibalize VP... */ |
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190 | if (ctx->Light.Model.LocalViewer) { |
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191 | GLfloat v[3]; |
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192 | COPY_3V(v, vertex); |
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193 | NORMALIZE_3FV(v); |
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194 | SUB_3V(VP, VP, v); /* h = VP + VPe */ |
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195 | h = VP; |
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196 | NORMALIZE_3FV(h); |
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197 | } |
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198 | else if (light->_Flags & LIGHT_POSITIONAL) { |
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199 | h = VP; |
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200 | ACC_3V(h, ctx->_EyeZDir); |
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201 | NORMALIZE_3FV(h); |
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202 | } |
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203 | else { |
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204 | h = light->_h_inf_norm; |
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205 | } |
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206 | |||
207 | n_dot_h = correction * DOT3(normal, h); |
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208 | |||
209 | if (n_dot_h > 0.0F) { |
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210 | GLfloat spec_coef; |
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211 | struct gl_shine_tab *tab = ctx->_ShineTable[side]; |
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212 | GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef ); |
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213 | |||
214 | if (spec_coef > 1.0e-10) { |
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215 | spec_coef *= attenuation; |
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216 | ACC_SCALE_SCALAR_3V( spec[side], spec_coef, |
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217 | light->_MatSpecular[side]); |
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218 | } |
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219 | } |
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220 | } /*loop over lights*/ |
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221 | |||
222 | COPY_3V( Fcolor[j], sum[0] ); |
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223 | COPY_3V( Fspec[j], spec[0] ); |
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224 | Fcolor[j][3] = sumA[0]; |
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225 | |||
226 | #if IDX & LIGHT_TWOSIDE |
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227 | COPY_3V( Bcolor[j], sum[1] ); |
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228 | COPY_3V( Bspec[j], spec[1] ); |
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229 | Bcolor[j][3] = sumA[1]; |
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230 | #endif |
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231 | } |
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232 | } |
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233 | |||
234 | |||
235 | static void TAG(light_rgba)( struct gl_context *ctx, |
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236 | struct vertex_buffer *VB, |
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237 | struct tnl_pipeline_stage *stage, |
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238 | GLvector4f *input ) |
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239 | { |
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240 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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241 | GLuint j; |
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242 | |||
243 | GLfloat (*base)[3] = ctx->Light._BaseColor; |
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244 | GLfloat sumA[2]; |
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245 | |||
246 | const GLuint vstride = input->stride; |
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247 | const GLfloat *vertex = (GLfloat *) input->data; |
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248 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
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249 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
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250 | |||
251 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
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252 | #if IDX & LIGHT_TWOSIDE |
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253 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
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254 | #endif |
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255 | |||
256 | const GLuint nr = VB->Count; |
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257 | |||
258 | #ifdef TRACE |
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259 | fprintf(stderr, "%s\n", __FUNCTION__ ); |
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260 | #endif |
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261 | |||
262 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
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263 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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264 | |||
265 | #if IDX & LIGHT_TWOSIDE |
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266 | VB->BackfaceColorPtr = &store->LitColor[1]; |
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267 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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268 | #endif |
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269 | |||
270 | store->LitColor[0].stride = 16; |
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271 | store->LitColor[1].stride = 16; |
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272 | |||
273 | for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { |
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274 | GLfloat sum[2][3]; |
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275 | struct gl_light *light; |
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276 | |||
277 | #if IDX & LIGHT_MATERIAL |
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278 | update_materials( ctx, store ); |
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279 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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280 | #if IDX & LIGHT_TWOSIDE |
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281 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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282 | #endif |
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283 | #endif |
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284 | |||
285 | COPY_3V(sum[0], base[0]); |
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286 | |||
287 | #if IDX & LIGHT_TWOSIDE |
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288 | COPY_3V(sum[1], base[1]); |
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289 | #endif |
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290 | |||
291 | /* Add contribution from each enabled light source */ |
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292 | foreach (light, &ctx->Light.EnabledList) { |
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293 | |||
294 | GLfloat n_dot_h; |
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295 | GLfloat correction; |
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296 | GLint side; |
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297 | GLfloat contrib[3]; |
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298 | GLfloat attenuation = 1.0; |
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299 | GLfloat VP[3]; /* unit vector from vertex to light */ |
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300 | GLfloat n_dot_VP; /* n dot VP */ |
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301 | GLfloat *h; |
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302 | |||
303 | /* compute VP and attenuation */ |
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304 | if (!(light->_Flags & LIGHT_POSITIONAL)) { |
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305 | /* directional light */ |
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306 | COPY_3V(VP, light->_VP_inf_norm); |
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307 | attenuation = light->_VP_inf_spot_attenuation; |
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308 | } |
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309 | else { |
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310 | GLfloat d; /* distance from vertex to light */ |
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311 | |||
312 | |||
313 | SUB_3V(VP, light->_Position, vertex); |
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314 | |||
315 | d = (GLfloat) LEN_3FV( VP ); |
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316 | |||
317 | if ( d > 1e-6) { |
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318 | GLfloat invd = 1.0F / d; |
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319 | SELF_SCALE_SCALAR_3V(VP, invd); |
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320 | } |
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321 | |||
322 | attenuation = 1.0F / (light->ConstantAttenuation + d * |
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323 | (light->LinearAttenuation + d * |
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324 | light->QuadraticAttenuation)); |
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325 | |||
326 | /* spotlight attenuation */ |
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327 | if (light->_Flags & LIGHT_SPOT) { |
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328 | GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); |
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329 | |||
330 | if (PV_dot_dir |
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331 | continue; /* this light makes no contribution */ |
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332 | } |
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333 | else { |
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334 | GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1); |
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335 | GLint k = (GLint) x; |
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336 | GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0] |
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337 | + (x-k)*light->_SpotExpTable[k][1]); |
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338 | attenuation *= spot; |
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339 | } |
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340 | } |
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341 | } |
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342 | |||
343 | if (attenuation < 1e-3) |
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344 | continue; /* this light makes no contribution */ |
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345 | |||
346 | /* Compute dot product or normal and vector from V to light pos */ |
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347 | n_dot_VP = DOT3( normal, VP ); |
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348 | |||
349 | /* which side are we lighting? */ |
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350 | if (n_dot_VP < 0.0F) { |
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351 | ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); |
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352 | #if IDX & LIGHT_TWOSIDE |
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353 | side = 1; |
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354 | correction = -1; |
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355 | n_dot_VP = -n_dot_VP; |
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356 | #else |
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357 | continue; |
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358 | #endif |
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359 | } |
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360 | else { |
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361 | #if IDX & LIGHT_TWOSIDE |
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362 | ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); |
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363 | #endif |
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364 | side = 0; |
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365 | correction = 1; |
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366 | } |
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367 | |||
368 | COPY_3V(contrib, light->_MatAmbient[side]); |
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369 | |||
370 | /* diffuse term */ |
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371 | ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]); |
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372 | |||
373 | /* specular term - cannibalize VP... */ |
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374 | { |
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375 | if (ctx->Light.Model.LocalViewer) { |
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376 | GLfloat v[3]; |
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377 | COPY_3V(v, vertex); |
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378 | NORMALIZE_3FV(v); |
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379 | SUB_3V(VP, VP, v); /* h = VP + VPe */ |
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380 | h = VP; |
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381 | NORMALIZE_3FV(h); |
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382 | } |
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383 | else if (light->_Flags & LIGHT_POSITIONAL) { |
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384 | h = VP; |
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385 | ACC_3V(h, ctx->_EyeZDir); |
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386 | NORMALIZE_3FV(h); |
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387 | } |
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388 | else { |
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389 | h = light->_h_inf_norm; |
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390 | } |
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391 | |||
392 | n_dot_h = correction * DOT3(normal, h); |
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393 | |||
394 | if (n_dot_h > 0.0F) |
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395 | { |
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396 | GLfloat spec_coef; |
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397 | struct gl_shine_tab *tab = ctx->_ShineTable[side]; |
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398 | |||
399 | GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef ); |
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400 | |||
401 | ACC_SCALE_SCALAR_3V( contrib, spec_coef, |
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402 | light->_MatSpecular[side]); |
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403 | } |
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404 | } |
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405 | |||
406 | ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib ); |
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407 | } |
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408 | |||
409 | COPY_3V( Fcolor[j], sum[0] ); |
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410 | Fcolor[j][3] = sumA[0]; |
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411 | |||
412 | #if IDX & LIGHT_TWOSIDE |
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413 | COPY_3V( Bcolor[j], sum[1] ); |
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414 | Bcolor[j][3] = sumA[1]; |
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415 | #endif |
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416 | } |
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417 | } |
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418 | |||
419 | |||
420 | |||
421 | |||
422 | /* As below, but with just a single light. |
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423 | */ |
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424 | static void TAG(light_fast_rgba_single)( struct gl_context *ctx, |
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425 | struct vertex_buffer *VB, |
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426 | struct tnl_pipeline_stage *stage, |
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427 | GLvector4f *input ) |
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428 | |||
429 | { |
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430 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
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431 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
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432 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
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433 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
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434 | #if IDX & LIGHT_TWOSIDE |
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435 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
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436 | #endif |
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437 | const struct gl_light *light = ctx->Light.EnabledList.next; |
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438 | GLuint j = 0; |
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439 | GLfloat base[2][4]; |
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440 | #if IDX & LIGHT_MATERIAL |
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441 | const GLuint nr = VB->Count; |
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442 | #else |
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443 | const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count; |
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444 | #endif |
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445 | |||
446 | #ifdef TRACE |
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447 | fprintf(stderr, "%s\n", __FUNCTION__ ); |
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448 | #endif |
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449 | |||
450 | (void) input; /* doesn't refer to Eye or Obj */ |
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451 | |||
452 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
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453 | #if IDX & LIGHT_TWOSIDE |
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454 | VB->BackfaceColorPtr = &store->LitColor[1]; |
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455 | #endif |
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456 | |||
457 | if (nr > 1) { |
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458 | store->LitColor[0].stride = 16; |
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459 | store->LitColor[1].stride = 16; |
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460 | } |
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461 | else { |
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462 | store->LitColor[0].stride = 0; |
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463 | store->LitColor[1].stride = 0; |
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464 | } |
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465 | |||
466 | for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { |
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467 | |||
468 | GLfloat n_dot_VP; |
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469 | |||
470 | #if IDX & LIGHT_MATERIAL |
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471 | update_materials( ctx, store ); |
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472 | #endif |
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473 | |||
474 | /* No attenuation, so incoporate _MatAmbient into base color. |
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475 | */ |
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476 | #if !(IDX & LIGHT_MATERIAL) |
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477 | if ( j == 0 ) |
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478 | #endif |
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479 | { |
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480 | COPY_3V(base[0], light->_MatAmbient[0]); |
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481 | ACC_3V(base[0], ctx->Light._BaseColor[0] ); |
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482 | base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
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483 | |||
484 | #if IDX & LIGHT_TWOSIDE |
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485 | COPY_3V(base[1], light->_MatAmbient[1]); |
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486 | ACC_3V(base[1], ctx->Light._BaseColor[1]); |
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487 | base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
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488 | #endif |
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489 | } |
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490 | |||
491 | n_dot_VP = DOT3(normal, light->_VP_inf_norm); |
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492 | |||
493 | if (n_dot_VP < 0.0F) { |
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494 | #if IDX & LIGHT_TWOSIDE |
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495 | GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); |
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496 | GLfloat sum[3]; |
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497 | COPY_3V(sum, base[1]); |
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498 | ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]); |
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499 | if (n_dot_h > 0.0F) { |
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500 | GLfloat spec; |
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501 | GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); |
||
502 | ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]); |
||
503 | } |
||
504 | COPY_3V(Bcolor[j], sum ); |
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505 | Bcolor[j][3] = base[1][3]; |
||
506 | #endif |
||
507 | COPY_4FV(Fcolor[j], base[0]); |
||
508 | } |
||
509 | else { |
||
510 | GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); |
||
511 | GLfloat sum[3]; |
||
512 | COPY_3V(sum, base[0]); |
||
513 | ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]); |
||
514 | if (n_dot_h > 0.0F) { |
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515 | GLfloat spec; |
||
516 | GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); |
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517 | ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]); |
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518 | |||
519 | } |
||
520 | COPY_3V(Fcolor[j], sum ); |
||
521 | Fcolor[j][3] = base[0][3]; |
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522 | #if IDX & LIGHT_TWOSIDE |
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523 | COPY_4FV(Bcolor[j], base[1]); |
||
524 | #endif |
||
525 | } |
||
526 | } |
||
527 | } |
||
528 | |||
529 | |||
530 | /* Light infinite lights |
||
531 | */ |
||
532 | static void TAG(light_fast_rgba)( struct gl_context *ctx, |
||
533 | struct vertex_buffer *VB, |
||
534 | struct tnl_pipeline_stage *stage, |
||
535 | GLvector4f *input ) |
||
536 | { |
||
537 | struct light_stage_data *store = LIGHT_STAGE_DATA(stage); |
||
538 | GLfloat sumA[2]; |
||
539 | const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; |
||
540 | const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; |
||
541 | GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; |
||
542 | #if IDX & LIGHT_TWOSIDE |
||
543 | GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; |
||
544 | #endif |
||
545 | GLuint j = 0; |
||
546 | #if IDX & LIGHT_MATERIAL |
||
547 | const GLuint nr = VB->Count; |
||
548 | #else |
||
549 | const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count; |
||
550 | #endif |
||
551 | const struct gl_light *light; |
||
552 | |||
553 | #ifdef TRACE |
||
554 | fprintf(stderr, "%s %d\n", __FUNCTION__, nr ); |
||
555 | #endif |
||
556 | |||
557 | (void) input; |
||
558 | |||
559 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
||
560 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
||
561 | |||
562 | VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0]; |
||
563 | #if IDX & LIGHT_TWOSIDE |
||
564 | VB->BackfaceColorPtr = &store->LitColor[1]; |
||
565 | #endif |
||
566 | |||
567 | if (nr > 1) { |
||
568 | store->LitColor[0].stride = 16; |
||
569 | store->LitColor[1].stride = 16; |
||
570 | } |
||
571 | else { |
||
572 | store->LitColor[0].stride = 0; |
||
573 | store->LitColor[1].stride = 0; |
||
574 | } |
||
575 | |||
576 | for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { |
||
577 | |||
578 | GLfloat sum[2][3]; |
||
579 | |||
580 | #if IDX & LIGHT_MATERIAL |
||
581 | update_materials( ctx, store ); |
||
582 | |||
583 | sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; |
||
584 | #if IDX & LIGHT_TWOSIDE |
||
585 | sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; |
||
586 | #endif |
||
587 | #endif |
||
588 | |||
589 | |||
590 | COPY_3V(sum[0], ctx->Light._BaseColor[0]); |
||
591 | #if IDX & LIGHT_TWOSIDE |
||
592 | COPY_3V(sum[1], ctx->Light._BaseColor[1]); |
||
593 | #endif |
||
594 | |||
595 | foreach (light, &ctx->Light.EnabledList) { |
||
596 | GLfloat n_dot_h, n_dot_VP, spec; |
||
597 | |||
598 | ACC_3V(sum[0], light->_MatAmbient[0]); |
||
599 | #if IDX & LIGHT_TWOSIDE |
||
600 | ACC_3V(sum[1], light->_MatAmbient[1]); |
||
601 | #endif |
||
602 | |||
603 | n_dot_VP = DOT3(normal, light->_VP_inf_norm); |
||
604 | |||
605 | if (n_dot_VP > 0.0F) { |
||
606 | ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]); |
||
607 | n_dot_h = DOT3(normal, light->_h_inf_norm); |
||
608 | if (n_dot_h > 0.0F) { |
||
609 | struct gl_shine_tab *tab = ctx->_ShineTable[0]; |
||
610 | GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); |
||
611 | ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]); |
||
612 | } |
||
613 | } |
||
614 | #if IDX & LIGHT_TWOSIDE |
||
615 | else { |
||
616 | ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]); |
||
617 | n_dot_h = -DOT3(normal, light->_h_inf_norm); |
||
618 | if (n_dot_h > 0.0F) { |
||
619 | struct gl_shine_tab *tab = ctx->_ShineTable[1]; |
||
620 | GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); |
||
621 | ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]); |
||
622 | } |
||
623 | } |
||
624 | #endif |
||
625 | } |
||
626 | |||
627 | COPY_3V( Fcolor[j], sum[0] ); |
||
628 | Fcolor[j][3] = sumA[0]; |
||
629 | |||
630 | #if IDX & LIGHT_TWOSIDE |
||
631 | COPY_3V( Bcolor[j], sum[1] ); |
||
632 | Bcolor[j][3] = sumA[1]; |
||
633 | #endif |
||
634 | } |
||
635 | } |
||
636 | |||
637 | |||
638 | |||
639 | |||
640 | static void TAG(init_light_tab)( void ) |
||
641 | { |
||
642 | _tnl_light_tab[IDX] = TAG(light_rgba); |
||
643 | _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba); |
||
644 | _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single); |
||
645 | _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec); |
||
646 | } |
||
647 | |||
648 | |||
649 | #undef TAG |
||
650 | #undef IDX |
||
651 | #undef NR_SIDES>>>>>>>>> |