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1901 serge 1
/*
2
 * mesa 3-D graphics library
3
 * Version:  6.5
4
 *
5
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
/**
26
 * \file t_context.h
27
 * \brief TnL module datatypes and definitions.
28
 * \author Keith Whitwell
29
 */
30
 
31
 
32
/**
33
 * \mainpage The TNL-module
34
 *
35
 * TNL stands for "transform and lighting", i.e. this module implements
36
 * a pipeline that receives as input a buffer of vertices and does all
37
 * necessary transformations (rotations, clipping, vertex shader etc.)
38
 * and passes then the output to the rasterizer.
39
 *
40
 * The tnl_pipeline contains the array of all stages, which should be
41
 * applied. Each stage is a black-box, which is described by an
42
 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43
 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44
 * is stored. The last stage in the pipeline is the rasterizer.
45
 *
46
 */
47
 
48
 
49
#ifndef _T_CONTEXT_H
50
#define _T_CONTEXT_H
51
 
52
#include "main/glheader.h"
53
#include "main/bitset.h"
54
#include "main/mtypes.h"
55
 
56
#include "math/m_vector.h"
57
 
58
#include "vbo/vbo.h"
59
 
60
#define MAX_PIPELINE_STAGES     30
61
 
62
/*
63
 * Note: The first attributes match the VERT_ATTRIB_* definitions
64
 * in mtypes.h.  However, the tnl module has additional attributes
65
 * for materials, color indexes, edge flags, etc.
66
 */
67
/* Although it's nice to use these as bit indexes in a DWORD flag, we
68
 * could manage without if necessary.  Another limit currently is the
69
 * number of bits allocated for these numbers in places like vertex
70
 * program instruction formats and register layouts.
71
 */
72
/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
73
 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
74
 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
75
 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
76
 * attribs want (16).
77
 */
78
enum {
79
	_TNL_ATTRIB_POS = 0,
80
	_TNL_ATTRIB_WEIGHT = 1,
81
	_TNL_ATTRIB_NORMAL = 2,
82
	_TNL_ATTRIB_COLOR0 = 3,
83
	_TNL_ATTRIB_COLOR1 = 4,
84
	_TNL_ATTRIB_FOG = 5,
85
	_TNL_ATTRIB_COLOR_INDEX = 6,
86
	_TNL_ATTRIB_EDGEFLAG = 7,
87
	_TNL_ATTRIB_TEX0 = 8,
88
	_TNL_ATTRIB_TEX1 = 9,
89
	_TNL_ATTRIB_TEX2 = 10,
90
	_TNL_ATTRIB_TEX3 = 11,
91
	_TNL_ATTRIB_TEX4 = 12,
92
	_TNL_ATTRIB_TEX5 = 13,
93
	_TNL_ATTRIB_TEX6 = 14,
94
	_TNL_ATTRIB_TEX7 = 15,
95
 
96
	_TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
97
	_TNL_ATTRIB_GENERIC1 = 17,
98
	_TNL_ATTRIB_GENERIC2 = 18,
99
	_TNL_ATTRIB_GENERIC3 = 19,
100
	_TNL_ATTRIB_GENERIC4 = 20,
101
	_TNL_ATTRIB_GENERIC5 = 21,
102
	_TNL_ATTRIB_GENERIC6 = 22,
103
	_TNL_ATTRIB_GENERIC7 = 23,
104
	_TNL_ATTRIB_GENERIC8 = 24,
105
	_TNL_ATTRIB_GENERIC9 = 25,
106
	_TNL_ATTRIB_GENERIC10 = 26,
107
	_TNL_ATTRIB_GENERIC11 = 27,
108
	_TNL_ATTRIB_GENERIC12 = 28,
109
	_TNL_ATTRIB_GENERIC13 = 29,
110
	_TNL_ATTRIB_GENERIC14 = 30,
111
	_TNL_ATTRIB_GENERIC15 = 31,
112
 
113
	/* These alias with the generics, but they are not active
114
	 * concurrently, so it's not a problem.  The TNL module
115
	 * doesn't have to do anything about this as this is how they
116
	 * are passed into the _draw_prims callback.
117
	 *
118
	 * When we generate fixed-function replacement programs (in
119
	 * t_vp_build.c currently), they refer to the appropriate
120
	 * generic attribute in order to pick up per-vertex material
121
	 * data.
122
	 */
123
	_TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
124
	_TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
125
	_TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
126
	_TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
127
	_TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
128
	_TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
129
	_TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
130
	_TNL_ATTRIB_MAT_BACK_EMISSION = 23,
131
	_TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
132
	_TNL_ATTRIB_MAT_BACK_SHININESS = 25,
133
	_TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
134
	_TNL_ATTRIB_MAT_BACK_INDEXES = 27,
135
 
136
	/* This is really a VERT_RESULT, not an attrib.  Need to fix
137
	 * tnl to understand the difference.
138
	 */
139
	_TNL_ATTRIB_POINTSIZE = 16,
140
 
141
	_TNL_ATTRIB_MAX = 32
142
} ;
143
 
144
#define _TNL_ATTRIB_TEX(u)       (_TNL_ATTRIB_TEX0 + (u))
145
#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
146
 
147
/* special index used for handing invalid glVertexAttribute() indices */
148
#define _TNL_ATTRIB_ERROR    (_TNL_ATTRIB_GENERIC15 + 1)
149
 
150
/**
151
 * Handy attribute ranges:
152
 */
153
#define _TNL_FIRST_PROG      _TNL_ATTRIB_WEIGHT
154
#define _TNL_LAST_PROG       _TNL_ATTRIB_TEX7
155
 
156
#define _TNL_FIRST_TEX       _TNL_ATTRIB_TEX0
157
#define _TNL_LAST_TEX        _TNL_ATTRIB_TEX7
158
 
159
#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
160
#define _TNL_LAST_GENERIC  _TNL_ATTRIB_GENERIC15
161
 
162
#define _TNL_FIRST_MAT       _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
163
#define _TNL_LAST_MAT        _TNL_ATTRIB_MAT_BACK_INDEXES  /* GENERIC11 */
164
 
165
/* Number of available generic attributes */
166
#define _TNL_NUM_GENERIC 16
167
 
168
/* Number of attributes used for evaluators */
169
#define _TNL_NUM_EVAL 16
170
 
171
 
172
#define PRIM_BEGIN     0x10
173
#define PRIM_END       0x20
174
#define PRIM_MODE_MASK 0x0f
175
 
176
static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
177
{
178
   GLuint flag;
179
   flag = prim->mode;
180
   if (prim->begin) flag |= PRIM_BEGIN;
181
   if (prim->end) flag |= PRIM_END;
182
   return flag;
183
}
184
 
185
 
186
 
187
 
188
/**
189
 * Contains the current state of a running pipeline.
190
 */
191
struct vertex_buffer
192
{
193
   GLuint Size;  /**< Max vertices per vertex buffer, constant */
194
 
195
   /* Constant over the pipeline.
196
    */
197
   GLuint Count;  /**< Number of vertices currently in buffer */
198
 
199
   /* Pointers to current data.  Most of the data is in AttribPtr -- all of
200
    * it that is one of VERT_ATTRIB_X.  For things only produced by TNL,
201
    * such as backface color or eye-space coordinates, they are stored
202
    * here.
203
    */
204
   GLuint      *Elts;
205
   GLvector4f  *EyePtr;		                /* _TNL_BIT_POS */
206
   GLvector4f  *ClipPtr;	                /* _TNL_BIT_POS */
207
   GLvector4f  *NdcPtr;                         /* _TNL_BIT_POS */
208
   GLubyte     ClipOrMask;	                /* _TNL_BIT_POS */
209
   GLubyte     ClipAndMask;	                /* _TNL_BIT_POS */
210
   GLubyte     *ClipMask;		        /* _TNL_BIT_POS */
211
   GLfloat     *NormalLengthPtr;	        /* _TNL_BIT_NORMAL */
212
   GLboolean   *EdgeFlag;	                /* _TNL_BIT_EDGEFLAG */
213
   GLvector4f  *BackfaceIndexPtr;
214
   GLvector4f  *BackfaceColorPtr;
215
   GLvector4f  *BackfaceSecondaryColorPtr;
216
 
217
   const struct _mesa_prim  *Primitive;
218
   GLuint      PrimitiveCount;
219
 
220
   /* Inputs to the vertex program stage */
221
   GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];      /* GL_NV_vertex_program */
222
};
223
 
224
 
225
/**
226
 * Describes an individual operation on the pipeline.
227
 */
228
struct tnl_pipeline_stage
229
{
230
   const char *name;
231
 
232
   /* Private data for the pipeline stage:
233
    */
234
   void *privatePtr;
235
 
236
   /* Allocate private data
237
    */
238
   GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
239
 
240
   /* Free private data.
241
    */
242
   void (*destroy)( struct tnl_pipeline_stage * );
243
 
244
   /* Called on any statechange or input array size change or
245
    * input array change to/from zero stride.
246
    */
247
   void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
248
 
249
   /* Called from _tnl_run_pipeline().  The stage.changed_inputs value
250
    * encodes all inputs to thee struct which have changed.  If
251
    * non-zero, recompute all affected outputs of the stage, otherwise
252
    * execute any 'sideeffects' of the stage.
253
    *
254
    * Return value: GL_TRUE - keep going
255
    *               GL_FALSE - finished pipeline
256
    */
257
   GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
258
};
259
 
260
 
261
 
262
/** Contains the array of all pipeline stages.
263
 * The default values are defined at the end of t_pipeline.c
264
 */
265
struct tnl_pipeline {
266
 
267
   GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
268
   GLuint last_attrib_size[_TNL_ATTRIB_MAX];
269
   GLuint input_changes;
270
   GLuint new_state;
271
 
272
   struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
273
   GLuint nr_stages;
274
};
275
 
276
struct tnl_clipspace;
277
struct tnl_clipspace_attr;
278
 
279
typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
280
				  GLfloat *out,
281
				  const GLubyte *v );
282
 
283
typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
284
				 GLubyte *v,
285
				 const GLfloat *in );
286
 
287
typedef void (*tnl_emit_func)( struct gl_context *ctx,
288
			       GLuint count,
289
			       GLubyte *dest );
290
 
291
 
292
/**
293
 * Describes how to convert/move a vertex attribute from a vertex array
294
 * to a vertex structure.
295
 */
296
struct tnl_clipspace_attr
297
{
298
   GLuint attrib;          /* which vertex attrib (0=position, etc) */
299
   GLuint format;
300
   GLuint vertoffset;      /* position of the attrib in the vertex struct */
301
   GLuint vertattrsize;    /* size of the attribute in bytes */
302
   GLubyte *inputptr;
303
   GLuint inputstride;
304
   GLuint inputsize;
305
   const tnl_insert_func *insert;
306
   tnl_insert_func emit;
307
   tnl_extract_func extract;
308
   const GLfloat *vp;   /* NDC->Viewport mapping matrix */
309
};
310
 
311
 
312
 
313
 
314
typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
315
typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
316
typedef void (*tnl_triangle_func)( struct gl_context *ctx,
317
				   GLuint v1, GLuint v2, GLuint v3 );
318
typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
319
			       GLuint v3, GLuint v4 );
320
typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
321
				 GLuint flags );
322
typedef void (*tnl_interp_func)( struct gl_context *ctx,
323
				 GLfloat t, GLuint dst, GLuint out, GLuint in,
324
				 GLboolean force_boundary );
325
typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
326
typedef void (*tnl_setup_func)( struct gl_context *ctx,
327
				GLuint start, GLuint end,
328
				GLuint new_inputs);
329
 
330
 
331
struct tnl_attr_type {
332
   GLuint format;
333
   GLuint size;
334
   GLuint stride;
335
   GLuint offset;
336
};
337
 
338
struct tnl_clipspace_fastpath {
339
   GLuint vertex_size;
340
   GLuint attr_count;
341
   GLboolean match_strides;
342
 
343
   struct tnl_attr_type *attr;
344
 
345
   tnl_emit_func func;
346
   struct tnl_clipspace_fastpath *next;
347
};
348
 
349
/**
350
 * Used to describe conversion of vertex arrays to vertex structures.
351
 * I.e. Structure of arrays to arrays of structs.
352
 */
353
struct tnl_clipspace
354
{
355
   GLboolean need_extras;
356
 
357
   GLuint new_inputs;
358
 
359
   GLubyte *vertex_buf;
360
   GLuint vertex_size;
361
   GLuint max_vertex_size;
362
 
363
   struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
364
   GLuint attr_count;
365
 
366
   tnl_emit_func emit;
367
   tnl_interp_func interp;
368
   tnl_copy_pv_func copy_pv;
369
 
370
   /* Parameters and constants for codegen:
371
    */
372
   GLboolean need_viewport;
373
   GLfloat vp_scale[4];
374
   GLfloat vp_xlate[4];
375
   GLfloat chan_scale[4];
376
   GLfloat identity[4];
377
 
378
   struct tnl_clipspace_fastpath *fastpath;
379
 
380
   void (*codegen_emit)( struct gl_context *ctx );
381
};
382
 
383
 
384
struct tnl_device_driver
385
{
386
   /***
387
    *** TNL Pipeline
388
    ***/
389
 
390
   void (*RunPipeline)(struct gl_context *ctx);
391
   /* Replaces PipelineStart/PipelineFinish -- intended to allow
392
    * drivers to wrap _tnl_run_pipeline() with code to validate state
393
    * and grab/release hardware locks.
394
    */
395
 
396
   void (*NotifyMaterialChange)(struct gl_context *ctx);
397
   /* Alert tnl-aware drivers of changes to material.
398
    */
399
 
400
   /***
401
    *** Rendering -- These functions called only from t_vb_render.c
402
    ***/
403
   struct
404
   {
405
      void (*Start)(struct gl_context *ctx);
406
      void (*Finish)(struct gl_context *ctx);
407
      /* Called before and after all rendering operations, including DrawPixels,
408
       * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
409
       * These are a suitable place for grabbing/releasing hardware locks.
410
       */
411
 
412
      void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
413
      /* Called between RenderStart() and RenderFinish() to indicate the
414
       * type of primitive we're about to draw.  Mode will be one of the
415
       * modes accepted by glBegin().
416
       */
417
 
418
      tnl_interp_func Interp;
419
      /* The interp function is called by the clipping routines when we need
420
       * to generate an interpolated vertex.  All pertinant vertex ancilliary
421
       * data should be computed by interpolating between the 'in' and 'out'
422
       * vertices.
423
       */
424
 
425
      tnl_copy_pv_func CopyPV;
426
      /* The copy function is used to make a copy of a vertex.  All pertinant
427
       * vertex attributes should be copied.
428
       */
429
 
430
      void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
431
      /* Render a polygon with  vertices whose indexes are in the 
432
       * array.
433
       */
434
 
435
      void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
436
      /* Render a line between the two vertices given by indexes v0 and v1. */
437
 
438
      tnl_points_func           Points; /* must now respect vb->elts */
439
      tnl_line_func             Line;
440
      tnl_triangle_func         Triangle;
441
      tnl_quad_func             Quad;
442
      /* These functions are called in order to render points, lines,
443
       * triangles and quads.  These are only called via the T&L module.
444
       */
445
 
446
      tnl_render_func          *PrimTabVerts;
447
      tnl_render_func          *PrimTabElts;
448
      /* Render whole unclipped primitives (points, lines, linestrips,
449
       * lineloops, etc).  The tables are indexed by the GL enum of the
450
       * primitive to be rendered.  RenderTabVerts is used for non-indexed
451
       * arrays of vertices.  RenderTabElts is used for indexed arrays of
452
       * vertices.
453
       */
454
 
455
      void (*ResetLineStipple)( struct gl_context *ctx );
456
      /* Reset the hardware's line stipple counter.
457
       */
458
 
459
      tnl_setup_func BuildVertices;
460
      /* This function is called whenever new vertices are required for
461
       * rendering.  The vertices in question are those n such that start
462
       * <= n < end.  The new_inputs parameter indicates those fields of
463
       * the vertex which need to be updated, if only a partial repair of
464
       * the vertex is required.
465
       *
466
       * This function is called only from _tnl_render_stage in tnl/t_render.c.
467
       */
468
 
469
 
470
      GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
471
      /* Driver may request additional render passes by returning GL_TRUE
472
       * when this function is called.  This function will be called
473
       * after the first pass, and passes will be made until the function
474
       * returns GL_FALSE.  If no function is registered, only one pass
475
       * is made.
476
       *
477
       * This function will be first invoked with passno == 1.
478
       */
479
   } Render;
480
};
481
 
482
 
483
#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
484
#define RENDERINPUTS_COPY BITSET64_COPY
485
#define RENDERINPUTS_EQUAL BITSET64_EQUAL
486
#define RENDERINPUTS_ZERO BITSET64_ZERO
487
#define RENDERINPUTS_ONES BITSET64_ONES
488
#define RENDERINPUTS_TEST BITSET64_TEST
489
#define RENDERINPUTS_SET BITSET64_SET
490
#define RENDERINPUTS_CLEAR BITSET64_CLEAR
491
#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
492
#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
493
#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
494
 
495
 
496
/**
497
 * Context state for T&L context.
498
 */
499
typedef struct
500
{
501
   /* Driver interface.
502
    */
503
   struct tnl_device_driver Driver;
504
 
505
   /* Pipeline
506
    */
507
   struct tnl_pipeline pipeline;
508
   struct vertex_buffer vb;
509
 
510
   /* Clipspace/ndc/window vertex managment:
511
    */
512
   struct tnl_clipspace clipspace;
513
 
514
   /* Probably need a better configuration mechanism:
515
    */
516
   GLboolean NeedNdcCoords;
517
   GLboolean AllowVertexFog;
518
   GLboolean AllowPixelFog;
519
   GLboolean _DoVertexFog;  /* eval fog function at each vertex? */
520
 
521
   DECLARE_RENDERINPUTS(render_inputs_bitset);
522
 
523
   GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
524
 
525
   /* Temp storage for t_draw.c:
526
    */
527
   GLubyte *block[VERT_ATTRIB_MAX];
528
   GLuint nr_blocks;
529
 
530
} TNLcontext;
531
 
532
 
533
 
534
#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
535
 
536
 
537
#define TYPE_IDX(t) ((t) & 0xf)
538
#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1      /* 0xa + 1 */
539
 
540
 
541
extern void
542
tnl_clip_prepare(struct gl_context *ctx);
543
 
544
 
545
#endif