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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.1
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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#include "main/glheader.h"
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#include "main/colormac.h"
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "tnl/t_context.h"
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#include "ss_triangle.h"
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#include "ss_context.h"
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#define SS_OFFSET_BIT	    0x1
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#define SS_TWOSIDE_BIT	    0x2
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#define SS_UNFILLED_BIT	    0x4
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#define SS_MAX_TRIFUNC      0x8
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static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC];
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static tnl_quad_func     quad_tab[SS_MAX_TRIFUNC];
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/*
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 * Render a triangle respecting edge flags.
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 */
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typedef void (* swsetup_edge_render_prim_tri)(struct gl_context *ctx,
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                                              const GLubyte *ef,
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                                              GLuint e0,
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                                              GLuint e1,
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                                              GLuint e2,
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                                              const SWvertex *v0,
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                                              const SWvertex *v1,
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                                              const SWvertex *v2);
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/*
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 * Render a triangle using lines and respecting edge flags.
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 */
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static void
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_swsetup_edge_render_line_tri(struct gl_context *ctx,
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                              const GLubyte *ef,
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                              GLuint e0,
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                              GLuint e1,
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                              GLuint e2,
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                              const SWvertex *v0,
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                              const SWvertex *v1,
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                              const SWvertex *v2)
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{
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   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
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   if (swsetup->render_prim == GL_POLYGON) {
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      if (ef[e2]) _swrast_Line( ctx, v2, v0 );
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      if (ef[e0]) _swrast_Line( ctx, v0, v1 );
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      if (ef[e1]) _swrast_Line( ctx, v1, v2 );
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   } else {
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      if (ef[e0]) _swrast_Line( ctx, v0, v1 );
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      if (ef[e1]) _swrast_Line( ctx, v1, v2 );
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      if (ef[e2]) _swrast_Line( ctx, v2, v0 );
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   }
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}
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/*
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 * Render a triangle using points and respecting edge flags.
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 */
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static void
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_swsetup_edge_render_point_tri(struct gl_context *ctx,
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                               const GLubyte *ef,
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                               GLuint e0,
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                               GLuint e1,
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                               GLuint e2,
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                               const SWvertex *v0,
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                               const SWvertex *v1,
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                               const SWvertex *v2)
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{
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   if (ef[e0]) _swrast_Point( ctx, v0 );
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   if (ef[e1]) _swrast_Point( ctx, v1 );
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   if (ef[e2]) _swrast_Point( ctx, v2 );
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   _swrast_flush(ctx);
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}
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/*
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 * Render a triangle respecting cull and shade model.
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 */
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static void _swsetup_render_tri(struct gl_context *ctx,
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                                GLuint e0,
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                                GLuint e1,
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                                GLuint e2,
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                                GLuint facing,
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                                swsetup_edge_render_prim_tri render)
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{
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   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
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   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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   GLubyte *ef = VB->EdgeFlag;
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   SWvertex *verts = swsetup->verts;
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   SWvertex *v0 = &verts[e0];
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   SWvertex *v1 = &verts[e1];
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   SWvertex *v2 = &verts[e2];
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   /* cull testing */
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   if (ctx->Polygon.CullFlag) {
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      if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
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         return;
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      if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
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         return;
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   }
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   _swrast_SetFacing(ctx, facing);
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   if (ctx->Light.ShadeModel == GL_FLAT) {
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      GLchan c[2][4];
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      GLfloat s[2][4];
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      /* save colors/indexes for v0, v1 vertices */
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      COPY_CHAN4(c[0], v0->color);
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      COPY_CHAN4(c[1], v1->color);
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      COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
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      COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
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      /* copy v2 color/indexes to v0, v1 indexes */
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      COPY_CHAN4(v0->color, v2->color);
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      COPY_CHAN4(v1->color, v2->color);
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      COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
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      COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
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      render(ctx, ef, e0, e1, e2, v0, v1, v2);
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      COPY_CHAN4(v0->color, c[0]);
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      COPY_CHAN4(v1->color, c[1]);
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      COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
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      COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
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   }
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   else {
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      render(ctx, ef, e0, e1, e2, v0, v1, v2);
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   }
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}
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#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
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#define SS_SPEC(a,b) COPY_4V(a,b)
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#define SS_IND(a,b) (a = b)
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#define IND (0)
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#define TAG(x) x##_rgba
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#include "ss_tritmp.h"
168
 
169
#define IND (SS_OFFSET_BIT)
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#define TAG(x) x##_offset_rgba
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#include "ss_tritmp.h"
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173
#define IND (SS_TWOSIDE_BIT)
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#define TAG(x) x##_twoside_rgba
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#include "ss_tritmp.h"
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#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
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#define TAG(x) x##_offset_twoside_rgba
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#include "ss_tritmp.h"
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#define IND (SS_UNFILLED_BIT)
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#define TAG(x) x##_unfilled_rgba
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#include "ss_tritmp.h"
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185
#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
186
#define TAG(x) x##_offset_unfilled_rgba
187
#include "ss_tritmp.h"
188
 
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#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
190
#define TAG(x) x##_twoside_unfilled_rgba
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#include "ss_tritmp.h"
192
 
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#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
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#define TAG(x) x##_offset_twoside_unfilled_rgba
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#include "ss_tritmp.h"
196
 
197
 
198
void _swsetup_trifuncs_init( struct gl_context *ctx )
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{
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   (void) ctx;
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   init_rgba();
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   init_offset_rgba();
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   init_twoside_rgba();
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   init_offset_twoside_rgba();
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   init_unfilled_rgba();
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   init_offset_unfilled_rgba();
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   init_twoside_unfilled_rgba();
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   init_offset_twoside_unfilled_rgba();
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}
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212
 
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static void swsetup_points( struct gl_context *ctx, GLuint first, GLuint last )
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{
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   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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   SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
217
   GLuint i;
218
 
219
   if (VB->Elts) {
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      for (i = first; i < last; i++)
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	 if (VB->ClipMask[VB->Elts[i]] == 0)
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	    _swrast_Point( ctx, &verts[VB->Elts[i]] );
223
   }
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   else {
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      for (i = first; i < last; i++)
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	 if (VB->ClipMask[i] == 0)
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	    _swrast_Point( ctx, &verts[i] );
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   }
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}
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static void swsetup_line( struct gl_context *ctx, GLuint v0, GLuint v1 )
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{
233
   SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
234
   _swrast_Line( ctx, &verts[v0], &verts[v1] );
235
}
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void _swsetup_choose_trifuncs( struct gl_context *ctx )
240
{
241
   TNLcontext *tnl = TNL_CONTEXT(ctx);
242
   GLuint ind = 0;
243
 
244
   if (ctx->Polygon.OffsetPoint ||
245
       ctx->Polygon.OffsetLine ||
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       ctx->Polygon.OffsetFill)
247
      ind |= SS_OFFSET_BIT;
248
 
249
   if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
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       (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled))
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      ind |= SS_TWOSIDE_BIT;
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253
   /* We piggyback the two-sided stencil front/back determination on the
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    * unfilled triangle path.
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    */
256
   if (ctx->Polygon.FrontMode != GL_FILL ||
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       ctx->Polygon.BackMode != GL_FILL ||
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       (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide))
259
      ind |= SS_UNFILLED_BIT;
260
 
261
   tnl->Driver.Render.Triangle = tri_tab[ind];
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   tnl->Driver.Render.Quad = quad_tab[ind];
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   tnl->Driver.Render.Line = swsetup_line;
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   tnl->Driver.Render.Points = swsetup_points;
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}