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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.3 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | #include "main/glheader.h" |
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27 | #include "main/context.h" |
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28 | #include "main/colormac.h" |
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29 | #include "main/imports.h" |
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30 | #include "main/texformat.h" |
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31 | |||
32 | #include "s_context.h" |
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33 | #include "s_texfilter.h" |
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34 | |||
35 | |||
36 | /* |
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37 | * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes |
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38 | * see 1-pixel bands of improperly weighted linear-filtered textures. |
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39 | * The tests/texwrap.c demo is a good test. |
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40 | * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0. |
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41 | * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x). |
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42 | */ |
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43 | #define FRAC(f) ((f) - IFLOOR(f)) |
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44 | |||
45 | |||
46 | |||
47 | /** |
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48 | * Linear interpolation macro |
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49 | */ |
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50 | #define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) ) |
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51 | |||
52 | |||
53 | /** |
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54 | * Do 2D/biliner interpolation of float values. |
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55 | * v00, v10, v01 and v11 are typically four texture samples in a square/box. |
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56 | * a and b are the horizontal and vertical interpolants. |
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57 | * It's important that this function is inlined when compiled with |
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58 | * optimization! If we find that's not true on some systems, convert |
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59 | * to a macro. |
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60 | */ |
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61 | static INLINE GLfloat |
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62 | lerp_2d(GLfloat a, GLfloat b, |
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63 | GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) |
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64 | { |
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65 | const GLfloat temp0 = LERP(a, v00, v10); |
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66 | const GLfloat temp1 = LERP(a, v01, v11); |
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67 | return LERP(b, temp0, temp1); |
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68 | } |
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69 | |||
70 | |||
71 | /** |
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72 | * Do 3D/trilinear interpolation of float values. |
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73 | * \sa lerp_2d |
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74 | */ |
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75 | static INLINE GLfloat |
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76 | lerp_3d(GLfloat a, GLfloat b, GLfloat c, |
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77 | GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110, |
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78 | GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111) |
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79 | { |
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80 | const GLfloat temp00 = LERP(a, v000, v100); |
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81 | const GLfloat temp10 = LERP(a, v010, v110); |
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82 | const GLfloat temp01 = LERP(a, v001, v101); |
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83 | const GLfloat temp11 = LERP(a, v011, v111); |
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84 | const GLfloat temp0 = LERP(b, temp00, temp10); |
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85 | const GLfloat temp1 = LERP(b, temp01, temp11); |
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86 | return LERP(c, temp0, temp1); |
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87 | } |
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88 | |||
89 | |||
90 | /** |
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91 | * Do linear interpolation of colors. |
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92 | */ |
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93 | static INLINE void |
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94 | lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) |
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95 | { |
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96 | result[0] = LERP(t, a[0], b[0]); |
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97 | result[1] = LERP(t, a[1], b[1]); |
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98 | result[2] = LERP(t, a[2], b[2]); |
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99 | result[3] = LERP(t, a[3], b[3]); |
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100 | } |
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101 | |||
102 | |||
103 | /** |
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104 | * Do bilinear interpolation of colors. |
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105 | */ |
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106 | static INLINE void |
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107 | lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, |
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108 | const GLfloat t00[4], const GLfloat t10[4], |
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109 | const GLfloat t01[4], const GLfloat t11[4]) |
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110 | { |
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111 | result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]); |
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112 | result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]); |
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113 | result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]); |
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114 | result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]); |
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115 | } |
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116 | |||
117 | |||
118 | /** |
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119 | * Do trilinear interpolation of colors. |
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120 | */ |
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121 | static INLINE void |
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122 | lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, |
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123 | const GLfloat t000[4], const GLfloat t100[4], |
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124 | const GLfloat t010[4], const GLfloat t110[4], |
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125 | const GLfloat t001[4], const GLfloat t101[4], |
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126 | const GLfloat t011[4], const GLfloat t111[4]) |
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127 | { |
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128 | GLuint k; |
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129 | /* compiler should unroll these short loops */ |
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130 | for (k = 0; k < 4; k++) { |
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131 | result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k], |
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132 | t001[k], t101[k], t011[k], t111[k]); |
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133 | } |
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134 | } |
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135 | |||
136 | |||
137 | /** |
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138 | * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the |
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139 | * right results for A<0. Casting to A to be unsigned only works if B |
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140 | * is a power of two. Adding a bias to A (which is a multiple of B) |
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141 | * avoids the problems with A < 0 (for reasonable A) without using a |
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142 | * conditional. |
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143 | */ |
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144 | #define REMAINDER(A, B) (((A) + (B) * 1024) % (B)) |
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145 | |||
146 | |||
147 | /** |
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148 | * Used to compute texel locations for linear sampling. |
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149 | * Input: |
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150 | * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER |
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151 | * s = texcoord in [0,1] |
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152 | * size = width (or height or depth) of texture |
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153 | * Output: |
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154 | * i0, i1 = returns two nearest texel indexes |
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155 | * weight = returns blend factor between texels |
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156 | */ |
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157 | static INLINE void |
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158 | linear_texel_locations(GLenum wrapMode, |
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159 | const struct gl_texture_image *img, |
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160 | GLint size, GLfloat s, |
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161 | GLint *i0, GLint *i1, GLfloat *weight) |
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162 | { |
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163 | GLfloat u; |
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164 | switch (wrapMode) { |
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165 | case GL_REPEAT: |
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166 | u = s * size - 0.5F; |
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167 | if (img->_IsPowerOfTwo) { |
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168 | *i0 = IFLOOR(u) & (size - 1); |
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169 | *i1 = (*i0 + 1) & (size - 1); |
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170 | } |
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171 | else { |
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172 | *i0 = REMAINDER(IFLOOR(u), size); |
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173 | *i1 = REMAINDER(*i0 + 1, size); |
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174 | } |
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175 | break; |
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176 | case GL_CLAMP_TO_EDGE: |
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177 | if (s <= 0.0F) |
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178 | u = 0.0F; |
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179 | else if (s >= 1.0F) |
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180 | u = (GLfloat) size; |
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181 | else |
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182 | u = s * size; |
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183 | u -= 0.5F; |
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184 | *i0 = IFLOOR(u); |
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185 | *i1 = *i0 + 1; |
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186 | if (*i0 < 0) |
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187 | *i0 = 0; |
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188 | if (*i1 >= (GLint) size) |
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189 | *i1 = size - 1; |
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190 | break; |
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191 | case GL_CLAMP_TO_BORDER: |
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192 | { |
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193 | const GLfloat min = -1.0F / (2.0F * size); |
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194 | const GLfloat max = 1.0F - min; |
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195 | if (s <= min) |
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196 | u = min * size; |
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197 | else if (s >= max) |
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198 | u = max * size; |
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199 | else |
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200 | u = s * size; |
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201 | u -= 0.5F; |
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202 | *i0 = IFLOOR(u); |
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203 | *i1 = *i0 + 1; |
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204 | } |
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205 | break; |
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206 | case GL_MIRRORED_REPEAT: |
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207 | { |
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208 | const GLint flr = IFLOOR(s); |
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209 | if (flr & 1) |
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210 | u = 1.0F - (s - (GLfloat) flr); |
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211 | else |
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212 | u = s - (GLfloat) flr; |
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213 | u = (u * size) - 0.5F; |
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214 | *i0 = IFLOOR(u); |
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215 | *i1 = *i0 + 1; |
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216 | if (*i0 < 0) |
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217 | *i0 = 0; |
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218 | if (*i1 >= (GLint) size) |
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219 | *i1 = size - 1; |
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220 | } |
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221 | break; |
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222 | case GL_MIRROR_CLAMP_EXT: |
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223 | u = FABSF(s); |
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224 | if (u >= 1.0F) |
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225 | u = (GLfloat) size; |
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226 | else |
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227 | u *= size; |
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228 | u -= 0.5F; |
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229 | *i0 = IFLOOR(u); |
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230 | *i1 = *i0 + 1; |
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231 | break; |
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232 | case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
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233 | u = FABSF(s); |
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234 | if (u >= 1.0F) |
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235 | u = (GLfloat) size; |
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236 | else |
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237 | u *= size; |
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238 | u -= 0.5F; |
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239 | *i0 = IFLOOR(u); |
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240 | *i1 = *i0 + 1; |
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241 | if (*i0 < 0) |
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242 | *i0 = 0; |
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243 | if (*i1 >= (GLint) size) |
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244 | *i1 = size - 1; |
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245 | break; |
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246 | case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
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247 | { |
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248 | const GLfloat min = -1.0F / (2.0F * size); |
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249 | const GLfloat max = 1.0F - min; |
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250 | u = FABSF(s); |
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251 | if (u <= min) |
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252 | u = min * size; |
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253 | else if (u >= max) |
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254 | u = max * size; |
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255 | else |
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256 | u *= size; |
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257 | u -= 0.5F; |
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258 | *i0 = IFLOOR(u); |
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259 | *i1 = *i0 + 1; |
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260 | } |
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261 | break; |
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262 | case GL_CLAMP: |
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263 | if (s <= 0.0F) |
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264 | u = 0.0F; |
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265 | else if (s >= 1.0F) |
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266 | u = (GLfloat) size; |
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267 | else |
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268 | u = s * size; |
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269 | u -= 0.5F; |
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270 | *i0 = IFLOOR(u); |
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271 | *i1 = *i0 + 1; |
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272 | break; |
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273 | default: |
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274 | _mesa_problem(NULL, "Bad wrap mode"); |
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275 | u = 0.0F; |
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276 | } |
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277 | *weight = FRAC(u); |
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278 | } |
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279 | |||
280 | |||
281 | /** |
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282 | * Used to compute texel location for nearest sampling. |
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283 | */ |
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284 | static INLINE GLint |
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285 | nearest_texel_location(GLenum wrapMode, |
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286 | const struct gl_texture_image *img, |
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287 | GLint size, GLfloat s) |
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288 | { |
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289 | GLint i; |
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290 | |||
291 | switch (wrapMode) { |
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292 | case GL_REPEAT: |
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293 | /* s limited to [0,1) */ |
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294 | /* i limited to [0,size-1] */ |
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295 | i = IFLOOR(s * size); |
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296 | if (img->_IsPowerOfTwo) |
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297 | i &= (size - 1); |
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298 | else |
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299 | i = REMAINDER(i, size); |
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300 | return i; |
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301 | case GL_CLAMP_TO_EDGE: |
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302 | { |
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303 | /* s limited to [min,max] */ |
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304 | /* i limited to [0, size-1] */ |
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305 | const GLfloat min = 1.0F / (2.0F * size); |
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306 | const GLfloat max = 1.0F - min; |
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307 | if (s < min) |
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308 | i = 0; |
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309 | else if (s > max) |
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310 | i = size - 1; |
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311 | else |
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312 | i = IFLOOR(s * size); |
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313 | } |
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314 | return i; |
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315 | case GL_CLAMP_TO_BORDER: |
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316 | { |
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317 | /* s limited to [min,max] */ |
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318 | /* i limited to [-1, size] */ |
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319 | const GLfloat min = -1.0F / (2.0F * size); |
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320 | const GLfloat max = 1.0F - min; |
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321 | if (s <= min) |
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322 | i = -1; |
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323 | else if (s >= max) |
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324 | i = size; |
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325 | else |
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326 | i = IFLOOR(s * size); |
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327 | } |
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328 | return i; |
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329 | case GL_MIRRORED_REPEAT: |
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330 | { |
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331 | const GLfloat min = 1.0F / (2.0F * size); |
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332 | const GLfloat max = 1.0F - min; |
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333 | const GLint flr = IFLOOR(s); |
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334 | GLfloat u; |
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335 | if (flr & 1) |
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336 | u = 1.0F - (s - (GLfloat) flr); |
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337 | else |
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338 | u = s - (GLfloat) flr; |
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339 | if (u < min) |
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340 | i = 0; |
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341 | else if (u > max) |
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342 | i = size - 1; |
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343 | else |
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344 | i = IFLOOR(u * size); |
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345 | } |
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346 | return i; |
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347 | case GL_MIRROR_CLAMP_EXT: |
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348 | { |
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349 | /* s limited to [0,1] */ |
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350 | /* i limited to [0,size-1] */ |
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351 | const GLfloat u = FABSF(s); |
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352 | if (u <= 0.0F) |
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353 | i = 0; |
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354 | else if (u >= 1.0F) |
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355 | i = size - 1; |
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356 | else |
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357 | i = IFLOOR(u * size); |
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358 | } |
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359 | return i; |
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360 | case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
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361 | { |
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362 | /* s limited to [min,max] */ |
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363 | /* i limited to [0, size-1] */ |
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364 | const GLfloat min = 1.0F / (2.0F * size); |
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365 | const GLfloat max = 1.0F - min; |
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366 | const GLfloat u = FABSF(s); |
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367 | if (u < min) |
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368 | i = 0; |
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369 | else if (u > max) |
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370 | i = size - 1; |
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371 | else |
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372 | i = IFLOOR(u * size); |
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373 | } |
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374 | return i; |
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375 | case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
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376 | { |
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377 | /* s limited to [min,max] */ |
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378 | /* i limited to [0, size-1] */ |
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379 | const GLfloat min = -1.0F / (2.0F * size); |
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380 | const GLfloat max = 1.0F - min; |
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381 | const GLfloat u = FABSF(s); |
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382 | if (u < min) |
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383 | i = -1; |
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384 | else if (u > max) |
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385 | i = size; |
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386 | else |
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387 | i = IFLOOR(u * size); |
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388 | } |
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389 | return i; |
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390 | case GL_CLAMP: |
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391 | /* s limited to [0,1] */ |
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392 | /* i limited to [0,size-1] */ |
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393 | if (s <= 0.0F) |
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394 | i = 0; |
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395 | else if (s >= 1.0F) |
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396 | i = size - 1; |
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397 | else |
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398 | i = IFLOOR(s * size); |
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399 | return i; |
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400 | default: |
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401 | _mesa_problem(NULL, "Bad wrap mode"); |
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402 | return 0; |
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403 | } |
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404 | } |
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405 | |||
406 | |||
407 | /* Power of two image sizes only */ |
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408 | static INLINE void |
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409 | linear_repeat_texel_location(GLuint size, GLfloat s, |
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410 | GLint *i0, GLint *i1, GLfloat *weight) |
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411 | { |
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412 | GLfloat u = s * size - 0.5F; |
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413 | *i0 = IFLOOR(u) & (size - 1); |
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414 | *i1 = (*i0 + 1) & (size - 1); |
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415 | *weight = FRAC(u); |
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416 | } |
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417 | |||
418 | |||
419 | /** |
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420 | * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode. |
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421 | */ |
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422 | static INLINE GLint |
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423 | clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) |
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424 | { |
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425 | switch (wrapMode) { |
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426 | case GL_CLAMP: |
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427 | return IFLOOR( CLAMP(coord, 0.0F, max - 1) ); |
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428 | case GL_CLAMP_TO_EDGE: |
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429 | return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) ); |
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430 | case GL_CLAMP_TO_BORDER: |
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431 | return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) ); |
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432 | default: |
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433 | _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest"); |
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434 | return 0; |
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435 | } |
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436 | } |
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437 | |||
438 | |||
439 | /** |
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440 | * As above, but GL_LINEAR filtering. |
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441 | */ |
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442 | static INLINE void |
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443 | clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, |
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444 | GLint *i0out, GLint *i1out, GLfloat *weight) |
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445 | { |
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446 | GLfloat fcol; |
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447 | GLint i0, i1; |
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448 | switch (wrapMode) { |
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449 | case GL_CLAMP: |
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450 | /* Not exactly what the spec says, but it matches NVIDIA output */ |
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451 | fcol = CLAMP(coord - 0.5F, 0.0F, max - 1); |
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452 | i0 = IFLOOR(fcol); |
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453 | i1 = i0 + 1; |
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454 | break; |
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455 | case GL_CLAMP_TO_EDGE: |
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456 | fcol = CLAMP(coord, 0.5F, max - 0.5F); |
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457 | fcol -= 0.5F; |
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458 | i0 = IFLOOR(fcol); |
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459 | i1 = i0 + 1; |
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460 | if (i1 > max - 1) |
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461 | i1 = max - 1; |
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462 | break; |
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463 | case GL_CLAMP_TO_BORDER: |
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464 | fcol = CLAMP(coord, -0.5F, max + 0.5F); |
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465 | fcol -= 0.5F; |
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466 | i0 = IFLOOR(fcol); |
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467 | i1 = i0 + 1; |
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468 | break; |
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469 | default: |
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470 | _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear"); |
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471 | i0 = i1 = 0; |
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472 | fcol = 0.0F; |
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473 | } |
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474 | *i0out = i0; |
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475 | *i1out = i1; |
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476 | *weight = FRAC(fcol); |
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477 | } |
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478 | |||
479 | |||
480 | /** |
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481 | * Compute slice/image to use for 1D or 2D array texture. |
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482 | */ |
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483 | static INLINE GLint |
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484 | tex_array_slice(GLfloat coord, GLsizei size) |
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485 | { |
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486 | GLint slice = IFLOOR(coord + 0.5f); |
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487 | slice = CLAMP(slice, 0, size - 1); |
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488 | return slice; |
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489 | } |
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490 | |||
491 | |||
492 | /** |
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493 | * Compute nearest integer texcoords for given texobj and coordinate. |
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494 | * NOTE: only used for depth texture sampling. |
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495 | */ |
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496 | static INLINE void |
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497 | nearest_texcoord(const struct gl_texture_object *texObj, |
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498 | GLuint level, |
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499 | const GLfloat texcoord[4], |
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500 | GLint *i, GLint *j, GLint *k) |
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501 | { |
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502 | const struct gl_texture_image *img = texObj->Image[0][level]; |
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503 | const GLint width = img->Width; |
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504 | const GLint height = img->Height; |
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505 | const GLint depth = img->Depth; |
||
506 | |||
507 | switch (texObj->Target) { |
||
508 | case GL_TEXTURE_RECTANGLE_ARB: |
||
509 | *i = clamp_rect_coord_nearest(texObj->WrapS, texcoord[0], width); |
||
510 | *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height); |
||
511 | *k = 0; |
||
512 | break; |
||
513 | case GL_TEXTURE_1D: |
||
514 | *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); |
||
515 | *j = 0; |
||
516 | *k = 0; |
||
517 | break; |
||
518 | case GL_TEXTURE_2D: |
||
519 | *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); |
||
520 | *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); |
||
521 | *k = 0; |
||
522 | break; |
||
523 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
524 | *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); |
||
525 | *j = tex_array_slice(texcoord[1], height); |
||
526 | *k = 0; |
||
527 | break; |
||
528 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
529 | *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); |
||
530 | *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); |
||
531 | *k = tex_array_slice(texcoord[2], depth); |
||
532 | break; |
||
533 | default: |
||
534 | *i = *j = *k = 0; |
||
535 | } |
||
536 | } |
||
537 | |||
538 | |||
539 | /** |
||
540 | * Compute linear integer texcoords for given texobj and coordinate. |
||
541 | * NOTE: only used for depth texture sampling. |
||
542 | */ |
||
543 | static INLINE void |
||
544 | linear_texcoord(const struct gl_texture_object *texObj, |
||
545 | GLuint level, |
||
546 | const GLfloat texcoord[4], |
||
547 | GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice, |
||
548 | GLfloat *wi, GLfloat *wj) |
||
549 | { |
||
550 | const struct gl_texture_image *img = texObj->Image[0][level]; |
||
551 | const GLint width = img->Width; |
||
552 | const GLint height = img->Height; |
||
553 | const GLint depth = img->Depth; |
||
554 | |||
555 | switch (texObj->Target) { |
||
556 | case GL_TEXTURE_RECTANGLE_ARB: |
||
557 | clamp_rect_coord_linear(texObj->WrapS, texcoord[0], |
||
558 | width, i0, i1, wi); |
||
559 | clamp_rect_coord_linear(texObj->WrapT, texcoord[1], |
||
560 | height, j0, j1, wj); |
||
561 | *slice = 0; |
||
562 | break; |
||
563 | |||
564 | case GL_TEXTURE_1D: |
||
565 | case GL_TEXTURE_2D: |
||
566 | linear_texel_locations(texObj->WrapS, img, width, |
||
567 | texcoord[0], i0, i1, wi); |
||
568 | linear_texel_locations(texObj->WrapT, img, height, |
||
569 | texcoord[1], j0, j1, wj); |
||
570 | *slice = 0; |
||
571 | break; |
||
572 | |||
573 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
574 | linear_texel_locations(texObj->WrapS, img, width, |
||
575 | texcoord[0], i0, i1, wi); |
||
576 | *j0 = tex_array_slice(texcoord[1], height); |
||
577 | *j1 = *j0; |
||
578 | *slice = 0; |
||
579 | break; |
||
580 | |||
581 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
582 | linear_texel_locations(texObj->WrapS, img, width, |
||
583 | texcoord[0], i0, i1, wi); |
||
584 | linear_texel_locations(texObj->WrapT, img, height, |
||
585 | texcoord[1], j0, j1, wj); |
||
586 | *slice = tex_array_slice(texcoord[2], depth); |
||
587 | break; |
||
588 | |||
589 | default: |
||
590 | *slice = 0; |
||
591 | } |
||
592 | } |
||
593 | |||
594 | |||
595 | |||
596 | /** |
||
597 | * For linear interpolation between mipmap levels N and N+1, this function |
||
598 | * computes N. |
||
599 | */ |
||
600 | static INLINE GLint |
||
601 | linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) |
||
602 | { |
||
603 | if (lambda < 0.0F) |
||
604 | return tObj->BaseLevel; |
||
605 | else if (lambda > tObj->_MaxLambda) |
||
606 | return (GLint) (tObj->BaseLevel + tObj->_MaxLambda); |
||
607 | else |
||
608 | return (GLint) (tObj->BaseLevel + lambda); |
||
609 | } |
||
610 | |||
611 | |||
612 | /** |
||
613 | * Compute the nearest mipmap level to take texels from. |
||
614 | */ |
||
615 | static INLINE GLint |
||
616 | nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) |
||
617 | { |
||
618 | GLfloat l; |
||
619 | GLint level; |
||
620 | if (lambda <= 0.5F) |
||
621 | l = 0.0F; |
||
622 | else if (lambda > tObj->_MaxLambda + 0.4999F) |
||
623 | l = tObj->_MaxLambda + 0.4999F; |
||
624 | else |
||
625 | l = lambda; |
||
626 | level = (GLint) (tObj->BaseLevel + l + 0.5F); |
||
627 | if (level > tObj->_MaxLevel) |
||
628 | level = tObj->_MaxLevel; |
||
629 | return level; |
||
630 | } |
||
631 | |||
632 | |||
633 | |||
634 | /* |
||
635 | * Bitflags for texture border color sampling. |
||
636 | */ |
||
637 | #define I0BIT 1 |
||
638 | #define I1BIT 2 |
||
639 | #define J0BIT 4 |
||
640 | #define J1BIT 8 |
||
641 | #define K0BIT 16 |
||
642 | #define K1BIT 32 |
||
643 | |||
644 | |||
645 | |||
646 | /** |
||
647 | * The lambda[] array values are always monotonic. Either the whole span |
||
648 | * will be minified, magnified, or split between the two. This function |
||
649 | * determines the subranges in [0, n-1] that are to be minified or magnified. |
||
650 | */ |
||
651 | static INLINE void |
||
652 | compute_min_mag_ranges(const struct gl_texture_object *tObj, |
||
653 | GLuint n, const GLfloat lambda[], |
||
654 | GLuint *minStart, GLuint *minEnd, |
||
655 | GLuint *magStart, GLuint *magEnd) |
||
656 | { |
||
657 | GLfloat minMagThresh; |
||
658 | |||
659 | /* we shouldn't be here if minfilter == magfilter */ |
||
660 | ASSERT(tObj->MinFilter != tObj->MagFilter); |
||
661 | |||
662 | /* This bit comes from the OpenGL spec: */ |
||
663 | if (tObj->MagFilter == GL_LINEAR |
||
664 | && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST || |
||
665 | tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { |
||
666 | minMagThresh = 0.5F; |
||
667 | } |
||
668 | else { |
||
669 | minMagThresh = 0.0F; |
||
670 | } |
||
671 | |||
672 | #if 0 |
||
673 | /* DEBUG CODE: Verify that lambda[] is monotonic. |
||
674 | * We can't really use this because the inaccuracy in the LOG2 function |
||
675 | * causes this test to fail, yet the resulting texturing is correct. |
||
676 | */ |
||
677 | if (n > 1) { |
||
678 | GLuint i; |
||
679 | printf("lambda delta = %g\n", lambda[0] - lambda[n-1]); |
||
680 | if (lambda[0] >= lambda[n-1]) { /* decreasing */ |
||
681 | for (i = 0; i < n - 1; i++) { |
||
682 | ASSERT((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10)); |
||
683 | } |
||
684 | } |
||
685 | else { /* increasing */ |
||
686 | for (i = 0; i < n - 1; i++) { |
||
687 | ASSERT((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10)); |
||
688 | } |
||
689 | } |
||
690 | } |
||
691 | #endif /* DEBUG */ |
||
692 | |||
693 | if (lambda[0] <= minMagThresh && (n <= 1 || lambda[n-1] <= minMagThresh)) { |
||
694 | /* magnification for whole span */ |
||
695 | *magStart = 0; |
||
696 | *magEnd = n; |
||
697 | *minStart = *minEnd = 0; |
||
698 | } |
||
699 | else if (lambda[0] > minMagThresh && (n <=1 || lambda[n-1] > minMagThresh)) { |
||
700 | /* minification for whole span */ |
||
701 | *minStart = 0; |
||
702 | *minEnd = n; |
||
703 | *magStart = *magEnd = 0; |
||
704 | } |
||
705 | else { |
||
706 | /* a mix of minification and magnification */ |
||
707 | GLuint i; |
||
708 | if (lambda[0] > minMagThresh) { |
||
709 | /* start with minification */ |
||
710 | for (i = 1; i < n; i++) { |
||
711 | if (lambda[i] <= minMagThresh) |
||
712 | break; |
||
713 | } |
||
714 | *minStart = 0; |
||
715 | *minEnd = i; |
||
716 | *magStart = i; |
||
717 | *magEnd = n; |
||
718 | } |
||
719 | else { |
||
720 | /* start with magnification */ |
||
721 | for (i = 1; i < n; i++) { |
||
722 | if (lambda[i] > minMagThresh) |
||
723 | break; |
||
724 | } |
||
725 | *magStart = 0; |
||
726 | *magEnd = i; |
||
727 | *minStart = i; |
||
728 | *minEnd = n; |
||
729 | } |
||
730 | } |
||
731 | |||
732 | #if 0 |
||
733 | /* Verify the min/mag Start/End values |
||
734 | * We don't use this either (see above) |
||
735 | */ |
||
736 | { |
||
737 | GLint i; |
||
738 | for (i = 0; i < n; i++) { |
||
739 | if (lambda[i] > minMagThresh) { |
||
740 | /* minification */ |
||
741 | ASSERT(i >= *minStart); |
||
742 | ASSERT(i < *minEnd); |
||
743 | } |
||
744 | else { |
||
745 | /* magnification */ |
||
746 | ASSERT(i >= *magStart); |
||
747 | ASSERT(i < *magEnd); |
||
748 | } |
||
749 | } |
||
750 | } |
||
751 | #endif |
||
752 | } |
||
753 | |||
754 | |||
755 | /** |
||
756 | * When we sample the border color, it must be interpreted according to |
||
757 | * the base texture format. Ex: if the texture base format it GL_ALPHA, |
||
758 | * we return (0,0,0,BorderAlpha). |
||
759 | */ |
||
760 | static INLINE void |
||
761 | get_border_color(const struct gl_texture_object *tObj, |
||
762 | const struct gl_texture_image *img, |
||
763 | GLfloat rgba[4]) |
||
764 | { |
||
765 | switch (img->_BaseFormat) { |
||
766 | case GL_RGB: |
||
767 | rgba[0] = tObj->BorderColor.f[0]; |
||
768 | rgba[1] = tObj->BorderColor.f[1]; |
||
769 | rgba[2] = tObj->BorderColor.f[2]; |
||
770 | rgba[3] = 1.0F; |
||
771 | break; |
||
772 | case GL_ALPHA: |
||
773 | rgba[0] = rgba[1] = rgba[2] = 0.0; |
||
774 | rgba[3] = tObj->BorderColor.f[3]; |
||
775 | break; |
||
776 | case GL_LUMINANCE: |
||
777 | rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; |
||
778 | rgba[3] = 1.0; |
||
779 | break; |
||
780 | case GL_LUMINANCE_ALPHA: |
||
781 | rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0]; |
||
782 | rgba[3] = tObj->BorderColor.f[3]; |
||
783 | break; |
||
784 | case GL_INTENSITY: |
||
785 | rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0]; |
||
786 | break; |
||
787 | default: |
||
788 | COPY_4V(rgba, tObj->BorderColor.f); |
||
789 | } |
||
790 | } |
||
791 | |||
792 | |||
793 | /**********************************************************************/ |
||
794 | /* 1-D Texture Sampling Functions */ |
||
795 | /**********************************************************************/ |
||
796 | |||
797 | /** |
||
798 | * Return the texture sample for coordinate (s) using GL_NEAREST filter. |
||
799 | */ |
||
800 | static INLINE void |
||
801 | sample_1d_nearest(struct gl_context *ctx, |
||
802 | const struct gl_texture_object *tObj, |
||
803 | const struct gl_texture_image *img, |
||
804 | const GLfloat texcoord[4], GLfloat rgba[4]) |
||
805 | { |
||
806 | const GLint width = img->Width2; /* without border, power of two */ |
||
807 | GLint i; |
||
808 | i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); |
||
809 | /* skip over the border, if any */ |
||
810 | i += img->Border; |
||
811 | if (i < 0 || i >= (GLint) img->Width) { |
||
812 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
813 | get_border_color(tObj, img, rgba); |
||
814 | } |
||
815 | else { |
||
816 | img->FetchTexelf(img, i, 0, 0, rgba); |
||
817 | } |
||
818 | } |
||
819 | |||
820 | |||
821 | /** |
||
822 | * Return the texture sample for coordinate (s) using GL_LINEAR filter. |
||
823 | */ |
||
824 | static INLINE void |
||
825 | sample_1d_linear(struct gl_context *ctx, |
||
826 | const struct gl_texture_object *tObj, |
||
827 | const struct gl_texture_image *img, |
||
828 | const GLfloat texcoord[4], GLfloat rgba[4]) |
||
829 | { |
||
830 | const GLint width = img->Width2; |
||
831 | GLint i0, i1; |
||
832 | GLbitfield useBorderColor = 0x0; |
||
833 | GLfloat a; |
||
834 | GLfloat t0[4], t1[4]; /* texels */ |
||
835 | |||
836 | linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
837 | |||
838 | if (img->Border) { |
||
839 | i0 += img->Border; |
||
840 | i1 += img->Border; |
||
841 | } |
||
842 | else { |
||
843 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
844 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
845 | } |
||
846 | |||
847 | /* fetch texel colors */ |
||
848 | if (useBorderColor & I0BIT) { |
||
849 | get_border_color(tObj, img, t0); |
||
850 | } |
||
851 | else { |
||
852 | img->FetchTexelf(img, i0, 0, 0, t0); |
||
853 | } |
||
854 | if (useBorderColor & I1BIT) { |
||
855 | get_border_color(tObj, img, t1); |
||
856 | } |
||
857 | else { |
||
858 | img->FetchTexelf(img, i1, 0, 0, t1); |
||
859 | } |
||
860 | |||
861 | lerp_rgba(rgba, a, t0, t1); |
||
862 | } |
||
863 | |||
864 | |||
865 | static void |
||
866 | sample_1d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
867 | const struct gl_texture_object *tObj, |
||
868 | GLuint n, const GLfloat texcoord[][4], |
||
869 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
870 | { |
||
871 | GLuint i; |
||
872 | ASSERT(lambda != NULL); |
||
873 | for (i = 0; i < n; i++) { |
||
874 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
875 | sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
876 | } |
||
877 | } |
||
878 | |||
879 | |||
880 | static void |
||
881 | sample_1d_linear_mipmap_nearest(struct gl_context *ctx, |
||
882 | const struct gl_texture_object *tObj, |
||
883 | GLuint n, const GLfloat texcoord[][4], |
||
884 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
885 | { |
||
886 | GLuint i; |
||
887 | ASSERT(lambda != NULL); |
||
888 | for (i = 0; i < n; i++) { |
||
889 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
890 | sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
891 | } |
||
892 | } |
||
893 | |||
894 | |||
895 | static void |
||
896 | sample_1d_nearest_mipmap_linear(struct gl_context *ctx, |
||
897 | const struct gl_texture_object *tObj, |
||
898 | GLuint n, const GLfloat texcoord[][4], |
||
899 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
900 | { |
||
901 | GLuint i; |
||
902 | ASSERT(lambda != NULL); |
||
903 | for (i = 0; i < n; i++) { |
||
904 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
905 | if (level >= tObj->_MaxLevel) { |
||
906 | sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
907 | texcoord[i], rgba[i]); |
||
908 | } |
||
909 | else { |
||
910 | GLfloat t0[4], t1[4]; |
||
911 | const GLfloat f = FRAC(lambda[i]); |
||
912 | sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
913 | sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
914 | lerp_rgba(rgba[i], f, t0, t1); |
||
915 | } |
||
916 | } |
||
917 | } |
||
918 | |||
919 | |||
920 | static void |
||
921 | sample_1d_linear_mipmap_linear(struct gl_context *ctx, |
||
922 | const struct gl_texture_object *tObj, |
||
923 | GLuint n, const GLfloat texcoord[][4], |
||
924 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
925 | { |
||
926 | GLuint i; |
||
927 | ASSERT(lambda != NULL); |
||
928 | for (i = 0; i < n; i++) { |
||
929 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
930 | if (level >= tObj->_MaxLevel) { |
||
931 | sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
932 | texcoord[i], rgba[i]); |
||
933 | } |
||
934 | else { |
||
935 | GLfloat t0[4], t1[4]; |
||
936 | const GLfloat f = FRAC(lambda[i]); |
||
937 | sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
938 | sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
939 | lerp_rgba(rgba[i], f, t0, t1); |
||
940 | } |
||
941 | } |
||
942 | } |
||
943 | |||
944 | |||
945 | /** Sample 1D texture, nearest filtering for both min/magnification */ |
||
946 | static void |
||
947 | sample_nearest_1d( struct gl_context *ctx, |
||
948 | const struct gl_texture_object *tObj, GLuint n, |
||
949 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
950 | GLfloat rgba[][4] ) |
||
951 | { |
||
952 | GLuint i; |
||
953 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
954 | (void) lambda; |
||
955 | for (i = 0; i < n; i++) { |
||
956 | sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); |
||
957 | } |
||
958 | } |
||
959 | |||
960 | |||
961 | /** Sample 1D texture, linear filtering for both min/magnification */ |
||
962 | static void |
||
963 | sample_linear_1d( struct gl_context *ctx, |
||
964 | const struct gl_texture_object *tObj, GLuint n, |
||
965 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
966 | GLfloat rgba[][4] ) |
||
967 | { |
||
968 | GLuint i; |
||
969 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
970 | (void) lambda; |
||
971 | for (i = 0; i < n; i++) { |
||
972 | sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]); |
||
973 | } |
||
974 | } |
||
975 | |||
976 | |||
977 | /** Sample 1D texture, using lambda to choose between min/magnification */ |
||
978 | static void |
||
979 | sample_lambda_1d( struct gl_context *ctx, |
||
980 | const struct gl_texture_object *tObj, GLuint n, |
||
981 | const GLfloat texcoords[][4], |
||
982 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
983 | { |
||
984 | GLuint minStart, minEnd; /* texels with minification */ |
||
985 | GLuint magStart, magEnd; /* texels with magnification */ |
||
986 | GLuint i; |
||
987 | |||
988 | ASSERT(lambda != NULL); |
||
989 | compute_min_mag_ranges(tObj, n, lambda, |
||
990 | &minStart, &minEnd, &magStart, &magEnd); |
||
991 | |||
992 | if (minStart < minEnd) { |
||
993 | /* do the minified texels */ |
||
994 | const GLuint m = minEnd - minStart; |
||
995 | switch (tObj->MinFilter) { |
||
996 | case GL_NEAREST: |
||
997 | for (i = minStart; i < minEnd; i++) |
||
998 | sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
999 | texcoords[i], rgba[i]); |
||
1000 | break; |
||
1001 | case GL_LINEAR: |
||
1002 | for (i = minStart; i < minEnd; i++) |
||
1003 | sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
1004 | texcoords[i], rgba[i]); |
||
1005 | break; |
||
1006 | case GL_NEAREST_MIPMAP_NEAREST: |
||
1007 | sample_1d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, |
||
1008 | lambda + minStart, rgba + minStart); |
||
1009 | break; |
||
1010 | case GL_LINEAR_MIPMAP_NEAREST: |
||
1011 | sample_1d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, |
||
1012 | lambda + minStart, rgba + minStart); |
||
1013 | break; |
||
1014 | case GL_NEAREST_MIPMAP_LINEAR: |
||
1015 | sample_1d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, |
||
1016 | lambda + minStart, rgba + minStart); |
||
1017 | break; |
||
1018 | case GL_LINEAR_MIPMAP_LINEAR: |
||
1019 | sample_1d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, |
||
1020 | lambda + minStart, rgba + minStart); |
||
1021 | break; |
||
1022 | default: |
||
1023 | _mesa_problem(ctx, "Bad min filter in sample_1d_texture"); |
||
1024 | return; |
||
1025 | } |
||
1026 | } |
||
1027 | |||
1028 | if (magStart < magEnd) { |
||
1029 | /* do the magnified texels */ |
||
1030 | switch (tObj->MagFilter) { |
||
1031 | case GL_NEAREST: |
||
1032 | for (i = magStart; i < magEnd; i++) |
||
1033 | sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
1034 | texcoords[i], rgba[i]); |
||
1035 | break; |
||
1036 | case GL_LINEAR: |
||
1037 | for (i = magStart; i < magEnd; i++) |
||
1038 | sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
1039 | texcoords[i], rgba[i]); |
||
1040 | break; |
||
1041 | default: |
||
1042 | _mesa_problem(ctx, "Bad mag filter in sample_1d_texture"); |
||
1043 | return; |
||
1044 | } |
||
1045 | } |
||
1046 | } |
||
1047 | |||
1048 | |||
1049 | /**********************************************************************/ |
||
1050 | /* 2-D Texture Sampling Functions */ |
||
1051 | /**********************************************************************/ |
||
1052 | |||
1053 | |||
1054 | /** |
||
1055 | * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. |
||
1056 | */ |
||
1057 | static INLINE void |
||
1058 | sample_2d_nearest(struct gl_context *ctx, |
||
1059 | const struct gl_texture_object *tObj, |
||
1060 | const struct gl_texture_image *img, |
||
1061 | const GLfloat texcoord[4], |
||
1062 | GLfloat rgba[]) |
||
1063 | { |
||
1064 | const GLint width = img->Width2; /* without border, power of two */ |
||
1065 | const GLint height = img->Height2; /* without border, power of two */ |
||
1066 | GLint i, j; |
||
1067 | (void) ctx; |
||
1068 | |||
1069 | i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); |
||
1070 | j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); |
||
1071 | |||
1072 | /* skip over the border, if any */ |
||
1073 | i += img->Border; |
||
1074 | j += img->Border; |
||
1075 | |||
1076 | if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { |
||
1077 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
1078 | get_border_color(tObj, img, rgba); |
||
1079 | } |
||
1080 | else { |
||
1081 | img->FetchTexelf(img, i, j, 0, rgba); |
||
1082 | } |
||
1083 | } |
||
1084 | |||
1085 | |||
1086 | /** |
||
1087 | * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. |
||
1088 | * New sampling code contributed by Lynn Quam |
||
1089 | */ |
||
1090 | static INLINE void |
||
1091 | sample_2d_linear(struct gl_context *ctx, |
||
1092 | const struct gl_texture_object *tObj, |
||
1093 | const struct gl_texture_image *img, |
||
1094 | const GLfloat texcoord[4], |
||
1095 | GLfloat rgba[]) |
||
1096 | { |
||
1097 | const GLint width = img->Width2; |
||
1098 | const GLint height = img->Height2; |
||
1099 | GLint i0, j0, i1, j1; |
||
1100 | GLbitfield useBorderColor = 0x0; |
||
1101 | GLfloat a, b; |
||
1102 | GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ |
||
1103 | |||
1104 | linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
1105 | linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
1106 | |||
1107 | if (img->Border) { |
||
1108 | i0 += img->Border; |
||
1109 | i1 += img->Border; |
||
1110 | j0 += img->Border; |
||
1111 | j1 += img->Border; |
||
1112 | } |
||
1113 | else { |
||
1114 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
1115 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
1116 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
1117 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
1118 | } |
||
1119 | |||
1120 | /* fetch four texel colors */ |
||
1121 | if (useBorderColor & (I0BIT | J0BIT)) { |
||
1122 | get_border_color(tObj, img, t00); |
||
1123 | } |
||
1124 | else { |
||
1125 | img->FetchTexelf(img, i0, j0, 0, t00); |
||
1126 | } |
||
1127 | if (useBorderColor & (I1BIT | J0BIT)) { |
||
1128 | get_border_color(tObj, img, t10); |
||
1129 | } |
||
1130 | else { |
||
1131 | img->FetchTexelf(img, i1, j0, 0, t10); |
||
1132 | } |
||
1133 | if (useBorderColor & (I0BIT | J1BIT)) { |
||
1134 | get_border_color(tObj, img, t01); |
||
1135 | } |
||
1136 | else { |
||
1137 | img->FetchTexelf(img, i0, j1, 0, t01); |
||
1138 | } |
||
1139 | if (useBorderColor & (I1BIT | J1BIT)) { |
||
1140 | get_border_color(tObj, img, t11); |
||
1141 | } |
||
1142 | else { |
||
1143 | img->FetchTexelf(img, i1, j1, 0, t11); |
||
1144 | } |
||
1145 | |||
1146 | lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); |
||
1147 | } |
||
1148 | |||
1149 | |||
1150 | /** |
||
1151 | * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT. |
||
1152 | * We don't have to worry about the texture border. |
||
1153 | */ |
||
1154 | static INLINE void |
||
1155 | sample_2d_linear_repeat(struct gl_context *ctx, |
||
1156 | const struct gl_texture_object *tObj, |
||
1157 | const struct gl_texture_image *img, |
||
1158 | const GLfloat texcoord[4], |
||
1159 | GLfloat rgba[]) |
||
1160 | { |
||
1161 | const GLint width = img->Width2; |
||
1162 | const GLint height = img->Height2; |
||
1163 | GLint i0, j0, i1, j1; |
||
1164 | GLfloat wi, wj; |
||
1165 | GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ |
||
1166 | |||
1167 | (void) ctx; |
||
1168 | |||
1169 | ASSERT(tObj->WrapS == GL_REPEAT); |
||
1170 | ASSERT(tObj->WrapT == GL_REPEAT); |
||
1171 | ASSERT(img->Border == 0); |
||
1172 | ASSERT(img->_BaseFormat != GL_COLOR_INDEX); |
||
1173 | ASSERT(img->_IsPowerOfTwo); |
||
1174 | |||
1175 | linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); |
||
1176 | linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); |
||
1177 | |||
1178 | img->FetchTexelf(img, i0, j0, 0, t00); |
||
1179 | img->FetchTexelf(img, i1, j0, 0, t10); |
||
1180 | img->FetchTexelf(img, i0, j1, 0, t01); |
||
1181 | img->FetchTexelf(img, i1, j1, 0, t11); |
||
1182 | |||
1183 | lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); |
||
1184 | } |
||
1185 | |||
1186 | |||
1187 | static void |
||
1188 | sample_2d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
1189 | const struct gl_texture_object *tObj, |
||
1190 | GLuint n, const GLfloat texcoord[][4], |
||
1191 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1192 | { |
||
1193 | GLuint i; |
||
1194 | for (i = 0; i < n; i++) { |
||
1195 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1196 | sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1197 | } |
||
1198 | } |
||
1199 | |||
1200 | |||
1201 | static void |
||
1202 | sample_2d_linear_mipmap_nearest(struct gl_context *ctx, |
||
1203 | const struct gl_texture_object *tObj, |
||
1204 | GLuint n, const GLfloat texcoord[][4], |
||
1205 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1206 | { |
||
1207 | GLuint i; |
||
1208 | ASSERT(lambda != NULL); |
||
1209 | for (i = 0; i < n; i++) { |
||
1210 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1211 | sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1212 | } |
||
1213 | } |
||
1214 | |||
1215 | |||
1216 | static void |
||
1217 | sample_2d_nearest_mipmap_linear(struct gl_context *ctx, |
||
1218 | const struct gl_texture_object *tObj, |
||
1219 | GLuint n, const GLfloat texcoord[][4], |
||
1220 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1221 | { |
||
1222 | GLuint i; |
||
1223 | ASSERT(lambda != NULL); |
||
1224 | for (i = 0; i < n; i++) { |
||
1225 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1226 | if (level >= tObj->_MaxLevel) { |
||
1227 | sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
1228 | texcoord[i], rgba[i]); |
||
1229 | } |
||
1230 | else { |
||
1231 | GLfloat t0[4], t1[4]; /* texels */ |
||
1232 | const GLfloat f = FRAC(lambda[i]); |
||
1233 | sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
1234 | sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
1235 | lerp_rgba(rgba[i], f, t0, t1); |
||
1236 | } |
||
1237 | } |
||
1238 | } |
||
1239 | |||
1240 | |||
1241 | static void |
||
1242 | sample_2d_linear_mipmap_linear( struct gl_context *ctx, |
||
1243 | const struct gl_texture_object *tObj, |
||
1244 | GLuint n, const GLfloat texcoord[][4], |
||
1245 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
1246 | { |
||
1247 | GLuint i; |
||
1248 | ASSERT(lambda != NULL); |
||
1249 | for (i = 0; i < n; i++) { |
||
1250 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1251 | if (level >= tObj->_MaxLevel) { |
||
1252 | sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
1253 | texcoord[i], rgba[i]); |
||
1254 | } |
||
1255 | else { |
||
1256 | GLfloat t0[4], t1[4]; /* texels */ |
||
1257 | const GLfloat f = FRAC(lambda[i]); |
||
1258 | sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
1259 | sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
1260 | lerp_rgba(rgba[i], f, t0, t1); |
||
1261 | } |
||
1262 | } |
||
1263 | } |
||
1264 | |||
1265 | |||
1266 | static void |
||
1267 | sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx, |
||
1268 | const struct gl_texture_object *tObj, |
||
1269 | GLuint n, const GLfloat texcoord[][4], |
||
1270 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1271 | { |
||
1272 | GLuint i; |
||
1273 | ASSERT(lambda != NULL); |
||
1274 | ASSERT(tObj->WrapS == GL_REPEAT); |
||
1275 | ASSERT(tObj->WrapT == GL_REPEAT); |
||
1276 | for (i = 0; i < n; i++) { |
||
1277 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1278 | if (level >= tObj->_MaxLevel) { |
||
1279 | sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
1280 | texcoord[i], rgba[i]); |
||
1281 | } |
||
1282 | else { |
||
1283 | GLfloat t0[4], t1[4]; /* texels */ |
||
1284 | const GLfloat f = FRAC(lambda[i]); |
||
1285 | sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ], |
||
1286 | texcoord[i], t0); |
||
1287 | sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1], |
||
1288 | texcoord[i], t1); |
||
1289 | lerp_rgba(rgba[i], f, t0, t1); |
||
1290 | } |
||
1291 | } |
||
1292 | } |
||
1293 | |||
1294 | |||
1295 | /** Sample 2D texture, nearest filtering for both min/magnification */ |
||
1296 | static void |
||
1297 | sample_nearest_2d(struct gl_context *ctx, |
||
1298 | const struct gl_texture_object *tObj, GLuint n, |
||
1299 | const GLfloat texcoords[][4], |
||
1300 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1301 | { |
||
1302 | GLuint i; |
||
1303 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1304 | (void) lambda; |
||
1305 | for (i = 0; i < n; i++) { |
||
1306 | sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); |
||
1307 | } |
||
1308 | } |
||
1309 | |||
1310 | |||
1311 | /** Sample 2D texture, linear filtering for both min/magnification */ |
||
1312 | static void |
||
1313 | sample_linear_2d(struct gl_context *ctx, |
||
1314 | const struct gl_texture_object *tObj, GLuint n, |
||
1315 | const GLfloat texcoords[][4], |
||
1316 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1317 | { |
||
1318 | GLuint i; |
||
1319 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1320 | (void) lambda; |
||
1321 | if (tObj->WrapS == GL_REPEAT && |
||
1322 | tObj->WrapT == GL_REPEAT && |
||
1323 | image->_IsPowerOfTwo && |
||
1324 | image->Border == 0) { |
||
1325 | for (i = 0; i < n; i++) { |
||
1326 | sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); |
||
1327 | } |
||
1328 | } |
||
1329 | else { |
||
1330 | for (i = 0; i < n; i++) { |
||
1331 | sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]); |
||
1332 | } |
||
1333 | } |
||
1334 | } |
||
1335 | |||
1336 | |||
1337 | /** |
||
1338 | * Optimized 2-D texture sampling: |
||
1339 | * S and T wrap mode == GL_REPEAT |
||
1340 | * GL_NEAREST min/mag filter |
||
1341 | * No border, |
||
1342 | * RowStride == Width, |
||
1343 | * Format = GL_RGB |
||
1344 | */ |
||
1345 | static void |
||
1346 | opt_sample_rgb_2d(struct gl_context *ctx, |
||
1347 | const struct gl_texture_object *tObj, |
||
1348 | GLuint n, const GLfloat texcoords[][4], |
||
1349 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1350 | { |
||
1351 | const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; |
||
1352 | const GLfloat width = (GLfloat) img->Width; |
||
1353 | const GLfloat height = (GLfloat) img->Height; |
||
1354 | const GLint colMask = img->Width - 1; |
||
1355 | const GLint rowMask = img->Height - 1; |
||
1356 | const GLint shift = img->WidthLog2; |
||
1357 | GLuint k; |
||
1358 | (void) ctx; |
||
1359 | (void) lambda; |
||
1360 | ASSERT(tObj->WrapS==GL_REPEAT); |
||
1361 | ASSERT(tObj->WrapT==GL_REPEAT); |
||
1362 | ASSERT(img->Border==0); |
||
1363 | ASSERT(img->TexFormat == MESA_FORMAT_RGB888); |
||
1364 | ASSERT(img->_IsPowerOfTwo); |
||
1365 | |||
1366 | for (k=0; k |
||
1367 | GLint i = IFLOOR(texcoords[k][0] * width) & colMask; |
||
1368 | GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; |
||
1369 | GLint pos = (j << shift) | i; |
||
1370 | GLubyte *texel = ((GLubyte *) img->Data) + 3*pos; |
||
1371 | rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); |
||
1372 | rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); |
||
1373 | rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); |
||
1374 | rgba[k][ACOMP] = 1.0F; |
||
1375 | } |
||
1376 | } |
||
1377 | |||
1378 | |||
1379 | /** |
||
1380 | * Optimized 2-D texture sampling: |
||
1381 | * S and T wrap mode == GL_REPEAT |
||
1382 | * GL_NEAREST min/mag filter |
||
1383 | * No border |
||
1384 | * RowStride == Width, |
||
1385 | * Format = GL_RGBA |
||
1386 | */ |
||
1387 | static void |
||
1388 | opt_sample_rgba_2d(struct gl_context *ctx, |
||
1389 | const struct gl_texture_object *tObj, |
||
1390 | GLuint n, const GLfloat texcoords[][4], |
||
1391 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1392 | { |
||
1393 | const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; |
||
1394 | const GLfloat width = (GLfloat) img->Width; |
||
1395 | const GLfloat height = (GLfloat) img->Height; |
||
1396 | const GLint colMask = img->Width - 1; |
||
1397 | const GLint rowMask = img->Height - 1; |
||
1398 | const GLint shift = img->WidthLog2; |
||
1399 | GLuint i; |
||
1400 | (void) ctx; |
||
1401 | (void) lambda; |
||
1402 | ASSERT(tObj->WrapS==GL_REPEAT); |
||
1403 | ASSERT(tObj->WrapT==GL_REPEAT); |
||
1404 | ASSERT(img->Border==0); |
||
1405 | ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); |
||
1406 | ASSERT(img->_IsPowerOfTwo); |
||
1407 | |||
1408 | for (i = 0; i < n; i++) { |
||
1409 | const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; |
||
1410 | const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; |
||
1411 | const GLint pos = (row << shift) | col; |
||
1412 | const GLuint texel = *((GLuint *) img->Data + pos); |
||
1413 | rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); |
||
1414 | rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); |
||
1415 | rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); |
||
1416 | rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); |
||
1417 | } |
||
1418 | } |
||
1419 | |||
1420 | |||
1421 | /** Sample 2D texture, using lambda to choose between min/magnification */ |
||
1422 | static void |
||
1423 | sample_lambda_2d(struct gl_context *ctx, |
||
1424 | const struct gl_texture_object *tObj, |
||
1425 | GLuint n, const GLfloat texcoords[][4], |
||
1426 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1427 | { |
||
1428 | const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; |
||
1429 | GLuint minStart, minEnd; /* texels with minification */ |
||
1430 | GLuint magStart, magEnd; /* texels with magnification */ |
||
1431 | |||
1432 | const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) |
||
1433 | && (tObj->WrapT == GL_REPEAT) |
||
1434 | && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) |
||
1435 | && (tImg->_BaseFormat != GL_COLOR_INDEX) |
||
1436 | && tImg->_IsPowerOfTwo; |
||
1437 | |||
1438 | ASSERT(lambda != NULL); |
||
1439 | compute_min_mag_ranges(tObj, n, lambda, |
||
1440 | &minStart, &minEnd, &magStart, &magEnd); |
||
1441 | |||
1442 | if (minStart < minEnd) { |
||
1443 | /* do the minified texels */ |
||
1444 | const GLuint m = minEnd - minStart; |
||
1445 | switch (tObj->MinFilter) { |
||
1446 | case GL_NEAREST: |
||
1447 | if (repeatNoBorderPOT) { |
||
1448 | switch (tImg->TexFormat) { |
||
1449 | case MESA_FORMAT_RGB888: |
||
1450 | opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, |
||
1451 | NULL, rgba + minStart); |
||
1452 | break; |
||
1453 | case MESA_FORMAT_RGBA8888: |
||
1454 | opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, |
||
1455 | NULL, rgba + minStart); |
||
1456 | break; |
||
1457 | default: |
||
1458 | sample_nearest_2d(ctx, tObj, m, texcoords + minStart, |
||
1459 | NULL, rgba + minStart ); |
||
1460 | } |
||
1461 | } |
||
1462 | else { |
||
1463 | sample_nearest_2d(ctx, tObj, m, texcoords + minStart, |
||
1464 | NULL, rgba + minStart); |
||
1465 | } |
||
1466 | break; |
||
1467 | case GL_LINEAR: |
||
1468 | sample_linear_2d(ctx, tObj, m, texcoords + minStart, |
||
1469 | NULL, rgba + minStart); |
||
1470 | break; |
||
1471 | case GL_NEAREST_MIPMAP_NEAREST: |
||
1472 | sample_2d_nearest_mipmap_nearest(ctx, tObj, m, |
||
1473 | texcoords + minStart, |
||
1474 | lambda + minStart, rgba + minStart); |
||
1475 | break; |
||
1476 | case GL_LINEAR_MIPMAP_NEAREST: |
||
1477 | sample_2d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, |
||
1478 | lambda + minStart, rgba + minStart); |
||
1479 | break; |
||
1480 | case GL_NEAREST_MIPMAP_LINEAR: |
||
1481 | sample_2d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, |
||
1482 | lambda + minStart, rgba + minStart); |
||
1483 | break; |
||
1484 | case GL_LINEAR_MIPMAP_LINEAR: |
||
1485 | if (repeatNoBorderPOT) |
||
1486 | sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m, |
||
1487 | texcoords + minStart, lambda + minStart, rgba + minStart); |
||
1488 | else |
||
1489 | sample_2d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, |
||
1490 | lambda + minStart, rgba + minStart); |
||
1491 | break; |
||
1492 | default: |
||
1493 | _mesa_problem(ctx, "Bad min filter in sample_2d_texture"); |
||
1494 | return; |
||
1495 | } |
||
1496 | } |
||
1497 | |||
1498 | if (magStart < magEnd) { |
||
1499 | /* do the magnified texels */ |
||
1500 | const GLuint m = magEnd - magStart; |
||
1501 | |||
1502 | switch (tObj->MagFilter) { |
||
1503 | case GL_NEAREST: |
||
1504 | if (repeatNoBorderPOT) { |
||
1505 | switch (tImg->TexFormat) { |
||
1506 | case MESA_FORMAT_RGB888: |
||
1507 | opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, |
||
1508 | NULL, rgba + magStart); |
||
1509 | break; |
||
1510 | case MESA_FORMAT_RGBA8888: |
||
1511 | opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, |
||
1512 | NULL, rgba + magStart); |
||
1513 | break; |
||
1514 | default: |
||
1515 | sample_nearest_2d(ctx, tObj, m, texcoords + magStart, |
||
1516 | NULL, rgba + magStart ); |
||
1517 | } |
||
1518 | } |
||
1519 | else { |
||
1520 | sample_nearest_2d(ctx, tObj, m, texcoords + magStart, |
||
1521 | NULL, rgba + magStart); |
||
1522 | } |
||
1523 | break; |
||
1524 | case GL_LINEAR: |
||
1525 | sample_linear_2d(ctx, tObj, m, texcoords + magStart, |
||
1526 | NULL, rgba + magStart); |
||
1527 | break; |
||
1528 | default: |
||
1529 | _mesa_problem(ctx, "Bad mag filter in sample_lambda_2d"); |
||
1530 | } |
||
1531 | } |
||
1532 | } |
||
1533 | |||
1534 | |||
1535 | |||
1536 | /**********************************************************************/ |
||
1537 | /* 3-D Texture Sampling Functions */ |
||
1538 | /**********************************************************************/ |
||
1539 | |||
1540 | /** |
||
1541 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
1542 | */ |
||
1543 | static INLINE void |
||
1544 | sample_3d_nearest(struct gl_context *ctx, |
||
1545 | const struct gl_texture_object *tObj, |
||
1546 | const struct gl_texture_image *img, |
||
1547 | const GLfloat texcoord[4], |
||
1548 | GLfloat rgba[4]) |
||
1549 | { |
||
1550 | const GLint width = img->Width2; /* without border, power of two */ |
||
1551 | const GLint height = img->Height2; /* without border, power of two */ |
||
1552 | const GLint depth = img->Depth2; /* without border, power of two */ |
||
1553 | GLint i, j, k; |
||
1554 | (void) ctx; |
||
1555 | |||
1556 | i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); |
||
1557 | j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); |
||
1558 | k = nearest_texel_location(tObj->WrapR, img, depth, texcoord[2]); |
||
1559 | |||
1560 | if (i < 0 || i >= (GLint) img->Width || |
||
1561 | j < 0 || j >= (GLint) img->Height || |
||
1562 | k < 0 || k >= (GLint) img->Depth) { |
||
1563 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
1564 | get_border_color(tObj, img, rgba); |
||
1565 | } |
||
1566 | else { |
||
1567 | img->FetchTexelf(img, i, j, k, rgba); |
||
1568 | } |
||
1569 | } |
||
1570 | |||
1571 | |||
1572 | /** |
||
1573 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
1574 | */ |
||
1575 | static void |
||
1576 | sample_3d_linear(struct gl_context *ctx, |
||
1577 | const struct gl_texture_object *tObj, |
||
1578 | const struct gl_texture_image *img, |
||
1579 | const GLfloat texcoord[4], |
||
1580 | GLfloat rgba[4]) |
||
1581 | { |
||
1582 | const GLint width = img->Width2; |
||
1583 | const GLint height = img->Height2; |
||
1584 | const GLint depth = img->Depth2; |
||
1585 | GLint i0, j0, k0, i1, j1, k1; |
||
1586 | GLbitfield useBorderColor = 0x0; |
||
1587 | GLfloat a, b, c; |
||
1588 | GLfloat t000[4], t010[4], t001[4], t011[4]; |
||
1589 | GLfloat t100[4], t110[4], t101[4], t111[4]; |
||
1590 | |||
1591 | linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
1592 | linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
1593 | linear_texel_locations(tObj->WrapR, img, depth, texcoord[2], &k0, &k1, &c); |
||
1594 | |||
1595 | if (img->Border) { |
||
1596 | i0 += img->Border; |
||
1597 | i1 += img->Border; |
||
1598 | j0 += img->Border; |
||
1599 | j1 += img->Border; |
||
1600 | k0 += img->Border; |
||
1601 | k1 += img->Border; |
||
1602 | } |
||
1603 | else { |
||
1604 | /* check if sampling texture border color */ |
||
1605 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
1606 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
1607 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
1608 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
1609 | if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT; |
||
1610 | if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT; |
||
1611 | } |
||
1612 | |||
1613 | /* Fetch texels */ |
||
1614 | if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { |
||
1615 | get_border_color(tObj, img, t000); |
||
1616 | } |
||
1617 | else { |
||
1618 | img->FetchTexelf(img, i0, j0, k0, t000); |
||
1619 | } |
||
1620 | if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { |
||
1621 | get_border_color(tObj, img, t100); |
||
1622 | } |
||
1623 | else { |
||
1624 | img->FetchTexelf(img, i1, j0, k0, t100); |
||
1625 | } |
||
1626 | if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { |
||
1627 | get_border_color(tObj, img, t010); |
||
1628 | } |
||
1629 | else { |
||
1630 | img->FetchTexelf(img, i0, j1, k0, t010); |
||
1631 | } |
||
1632 | if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { |
||
1633 | get_border_color(tObj, img, t110); |
||
1634 | } |
||
1635 | else { |
||
1636 | img->FetchTexelf(img, i1, j1, k0, t110); |
||
1637 | } |
||
1638 | |||
1639 | if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { |
||
1640 | get_border_color(tObj, img, t001); |
||
1641 | } |
||
1642 | else { |
||
1643 | img->FetchTexelf(img, i0, j0, k1, t001); |
||
1644 | } |
||
1645 | if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { |
||
1646 | get_border_color(tObj, img, t101); |
||
1647 | } |
||
1648 | else { |
||
1649 | img->FetchTexelf(img, i1, j0, k1, t101); |
||
1650 | } |
||
1651 | if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { |
||
1652 | get_border_color(tObj, img, t011); |
||
1653 | } |
||
1654 | else { |
||
1655 | img->FetchTexelf(img, i0, j1, k1, t011); |
||
1656 | } |
||
1657 | if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { |
||
1658 | get_border_color(tObj, img, t111); |
||
1659 | } |
||
1660 | else { |
||
1661 | img->FetchTexelf(img, i1, j1, k1, t111); |
||
1662 | } |
||
1663 | |||
1664 | /* trilinear interpolation of samples */ |
||
1665 | lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111); |
||
1666 | } |
||
1667 | |||
1668 | |||
1669 | static void |
||
1670 | sample_3d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
1671 | const struct gl_texture_object *tObj, |
||
1672 | GLuint n, const GLfloat texcoord[][4], |
||
1673 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
1674 | { |
||
1675 | GLuint i; |
||
1676 | for (i = 0; i < n; i++) { |
||
1677 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1678 | sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1679 | } |
||
1680 | } |
||
1681 | |||
1682 | |||
1683 | static void |
||
1684 | sample_3d_linear_mipmap_nearest(struct gl_context *ctx, |
||
1685 | const struct gl_texture_object *tObj, |
||
1686 | GLuint n, const GLfloat texcoord[][4], |
||
1687 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1688 | { |
||
1689 | GLuint i; |
||
1690 | ASSERT(lambda != NULL); |
||
1691 | for (i = 0; i < n; i++) { |
||
1692 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1693 | sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1694 | } |
||
1695 | } |
||
1696 | |||
1697 | |||
1698 | static void |
||
1699 | sample_3d_nearest_mipmap_linear(struct gl_context *ctx, |
||
1700 | const struct gl_texture_object *tObj, |
||
1701 | GLuint n, const GLfloat texcoord[][4], |
||
1702 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1703 | { |
||
1704 | GLuint i; |
||
1705 | ASSERT(lambda != NULL); |
||
1706 | for (i = 0; i < n; i++) { |
||
1707 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1708 | if (level >= tObj->_MaxLevel) { |
||
1709 | sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
1710 | texcoord[i], rgba[i]); |
||
1711 | } |
||
1712 | else { |
||
1713 | GLfloat t0[4], t1[4]; /* texels */ |
||
1714 | const GLfloat f = FRAC(lambda[i]); |
||
1715 | sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
1716 | sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
1717 | lerp_rgba(rgba[i], f, t0, t1); |
||
1718 | } |
||
1719 | } |
||
1720 | } |
||
1721 | |||
1722 | |||
1723 | static void |
||
1724 | sample_3d_linear_mipmap_linear(struct gl_context *ctx, |
||
1725 | const struct gl_texture_object *tObj, |
||
1726 | GLuint n, const GLfloat texcoord[][4], |
||
1727 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1728 | { |
||
1729 | GLuint i; |
||
1730 | ASSERT(lambda != NULL); |
||
1731 | for (i = 0; i < n; i++) { |
||
1732 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1733 | if (level >= tObj->_MaxLevel) { |
||
1734 | sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
1735 | texcoord[i], rgba[i]); |
||
1736 | } |
||
1737 | else { |
||
1738 | GLfloat t0[4], t1[4]; /* texels */ |
||
1739 | const GLfloat f = FRAC(lambda[i]); |
||
1740 | sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
1741 | sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
1742 | lerp_rgba(rgba[i], f, t0, t1); |
||
1743 | } |
||
1744 | } |
||
1745 | } |
||
1746 | |||
1747 | |||
1748 | /** Sample 3D texture, nearest filtering for both min/magnification */ |
||
1749 | static void |
||
1750 | sample_nearest_3d(struct gl_context *ctx, |
||
1751 | const struct gl_texture_object *tObj, GLuint n, |
||
1752 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
1753 | GLfloat rgba[][4]) |
||
1754 | { |
||
1755 | GLuint i; |
||
1756 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1757 | (void) lambda; |
||
1758 | for (i = 0; i < n; i++) { |
||
1759 | sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); |
||
1760 | } |
||
1761 | } |
||
1762 | |||
1763 | |||
1764 | /** Sample 3D texture, linear filtering for both min/magnification */ |
||
1765 | static void |
||
1766 | sample_linear_3d(struct gl_context *ctx, |
||
1767 | const struct gl_texture_object *tObj, GLuint n, |
||
1768 | const GLfloat texcoords[][4], |
||
1769 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1770 | { |
||
1771 | GLuint i; |
||
1772 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1773 | (void) lambda; |
||
1774 | for (i = 0; i < n; i++) { |
||
1775 | sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]); |
||
1776 | } |
||
1777 | } |
||
1778 | |||
1779 | |||
1780 | /** Sample 3D texture, using lambda to choose between min/magnification */ |
||
1781 | static void |
||
1782 | sample_lambda_3d(struct gl_context *ctx, |
||
1783 | const struct gl_texture_object *tObj, GLuint n, |
||
1784 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
1785 | GLfloat rgba[][4]) |
||
1786 | { |
||
1787 | GLuint minStart, minEnd; /* texels with minification */ |
||
1788 | GLuint magStart, magEnd; /* texels with magnification */ |
||
1789 | GLuint i; |
||
1790 | |||
1791 | ASSERT(lambda != NULL); |
||
1792 | compute_min_mag_ranges(tObj, n, lambda, |
||
1793 | &minStart, &minEnd, &magStart, &magEnd); |
||
1794 | |||
1795 | if (minStart < minEnd) { |
||
1796 | /* do the minified texels */ |
||
1797 | GLuint m = minEnd - minStart; |
||
1798 | switch (tObj->MinFilter) { |
||
1799 | case GL_NEAREST: |
||
1800 | for (i = minStart; i < minEnd; i++) |
||
1801 | sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
1802 | texcoords[i], rgba[i]); |
||
1803 | break; |
||
1804 | case GL_LINEAR: |
||
1805 | for (i = minStart; i < minEnd; i++) |
||
1806 | sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
1807 | texcoords[i], rgba[i]); |
||
1808 | break; |
||
1809 | case GL_NEAREST_MIPMAP_NEAREST: |
||
1810 | sample_3d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, |
||
1811 | lambda + minStart, rgba + minStart); |
||
1812 | break; |
||
1813 | case GL_LINEAR_MIPMAP_NEAREST: |
||
1814 | sample_3d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, |
||
1815 | lambda + minStart, rgba + minStart); |
||
1816 | break; |
||
1817 | case GL_NEAREST_MIPMAP_LINEAR: |
||
1818 | sample_3d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, |
||
1819 | lambda + minStart, rgba + minStart); |
||
1820 | break; |
||
1821 | case GL_LINEAR_MIPMAP_LINEAR: |
||
1822 | sample_3d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, |
||
1823 | lambda + minStart, rgba + minStart); |
||
1824 | break; |
||
1825 | default: |
||
1826 | _mesa_problem(ctx, "Bad min filter in sample_3d_texture"); |
||
1827 | return; |
||
1828 | } |
||
1829 | } |
||
1830 | |||
1831 | if (magStart < magEnd) { |
||
1832 | /* do the magnified texels */ |
||
1833 | switch (tObj->MagFilter) { |
||
1834 | case GL_NEAREST: |
||
1835 | for (i = magStart; i < magEnd; i++) |
||
1836 | sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
1837 | texcoords[i], rgba[i]); |
||
1838 | break; |
||
1839 | case GL_LINEAR: |
||
1840 | for (i = magStart; i < magEnd; i++) |
||
1841 | sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
1842 | texcoords[i], rgba[i]); |
||
1843 | break; |
||
1844 | default: |
||
1845 | _mesa_problem(ctx, "Bad mag filter in sample_3d_texture"); |
||
1846 | return; |
||
1847 | } |
||
1848 | } |
||
1849 | } |
||
1850 | |||
1851 | |||
1852 | /**********************************************************************/ |
||
1853 | /* Texture Cube Map Sampling Functions */ |
||
1854 | /**********************************************************************/ |
||
1855 | |||
1856 | /** |
||
1857 | * Choose one of six sides of a texture cube map given the texture |
||
1858 | * coord (rx,ry,rz). Return pointer to corresponding array of texture |
||
1859 | * images. |
||
1860 | */ |
||
1861 | static const struct gl_texture_image ** |
||
1862 | choose_cube_face(const struct gl_texture_object *texObj, |
||
1863 | const GLfloat texcoord[4], GLfloat newCoord[4]) |
||
1864 | { |
||
1865 | /* |
||
1866 | major axis |
||
1867 | direction target sc tc ma |
||
1868 | ---------- ------------------------------- --- --- --- |
||
1869 | +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx |
||
1870 | -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx |
||
1871 | +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry |
||
1872 | -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry |
||
1873 | +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz |
||
1874 | -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz |
||
1875 | */ |
||
1876 | const GLfloat rx = texcoord[0]; |
||
1877 | const GLfloat ry = texcoord[1]; |
||
1878 | const GLfloat rz = texcoord[2]; |
||
1879 | const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz); |
||
1880 | GLuint face; |
||
1881 | GLfloat sc, tc, ma; |
||
1882 | |||
1883 | if (arx >= ary && arx >= arz) { |
||
1884 | if (rx >= 0.0F) { |
||
1885 | face = FACE_POS_X; |
||
1886 | sc = -rz; |
||
1887 | tc = -ry; |
||
1888 | ma = arx; |
||
1889 | } |
||
1890 | else { |
||
1891 | face = FACE_NEG_X; |
||
1892 | sc = rz; |
||
1893 | tc = -ry; |
||
1894 | ma = arx; |
||
1895 | } |
||
1896 | } |
||
1897 | else if (ary >= arx && ary >= arz) { |
||
1898 | if (ry >= 0.0F) { |
||
1899 | face = FACE_POS_Y; |
||
1900 | sc = rx; |
||
1901 | tc = rz; |
||
1902 | ma = ary; |
||
1903 | } |
||
1904 | else { |
||
1905 | face = FACE_NEG_Y; |
||
1906 | sc = rx; |
||
1907 | tc = -rz; |
||
1908 | ma = ary; |
||
1909 | } |
||
1910 | } |
||
1911 | else { |
||
1912 | if (rz > 0.0F) { |
||
1913 | face = FACE_POS_Z; |
||
1914 | sc = rx; |
||
1915 | tc = -ry; |
||
1916 | ma = arz; |
||
1917 | } |
||
1918 | else { |
||
1919 | face = FACE_NEG_Z; |
||
1920 | sc = -rx; |
||
1921 | tc = -ry; |
||
1922 | ma = arz; |
||
1923 | } |
||
1924 | } |
||
1925 | |||
1926 | { |
||
1927 | const float ima = 1.0F / ma; |
||
1928 | newCoord[0] = ( sc * ima + 1.0F ) * 0.5F; |
||
1929 | newCoord[1] = ( tc * ima + 1.0F ) * 0.5F; |
||
1930 | } |
||
1931 | |||
1932 | return (const struct gl_texture_image **) texObj->Image[face]; |
||
1933 | } |
||
1934 | |||
1935 | |||
1936 | static void |
||
1937 | sample_nearest_cube(struct gl_context *ctx, |
||
1938 | const struct gl_texture_object *tObj, GLuint n, |
||
1939 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
1940 | GLfloat rgba[][4]) |
||
1941 | { |
||
1942 | GLuint i; |
||
1943 | (void) lambda; |
||
1944 | for (i = 0; i < n; i++) { |
||
1945 | const struct gl_texture_image **images; |
||
1946 | GLfloat newCoord[4]; |
||
1947 | images = choose_cube_face(tObj, texcoords[i], newCoord); |
||
1948 | sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], |
||
1949 | newCoord, rgba[i]); |
||
1950 | } |
||
1951 | } |
||
1952 | |||
1953 | |||
1954 | static void |
||
1955 | sample_linear_cube(struct gl_context *ctx, |
||
1956 | const struct gl_texture_object *tObj, GLuint n, |
||
1957 | const GLfloat texcoords[][4], |
||
1958 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1959 | { |
||
1960 | GLuint i; |
||
1961 | (void) lambda; |
||
1962 | for (i = 0; i < n; i++) { |
||
1963 | const struct gl_texture_image **images; |
||
1964 | GLfloat newCoord[4]; |
||
1965 | images = choose_cube_face(tObj, texcoords[i], newCoord); |
||
1966 | sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], |
||
1967 | newCoord, rgba[i]); |
||
1968 | } |
||
1969 | } |
||
1970 | |||
1971 | |||
1972 | static void |
||
1973 | sample_cube_nearest_mipmap_nearest(struct gl_context *ctx, |
||
1974 | const struct gl_texture_object *tObj, |
||
1975 | GLuint n, const GLfloat texcoord[][4], |
||
1976 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1977 | { |
||
1978 | GLuint i; |
||
1979 | ASSERT(lambda != NULL); |
||
1980 | for (i = 0; i < n; i++) { |
||
1981 | const struct gl_texture_image **images; |
||
1982 | GLfloat newCoord[4]; |
||
1983 | GLint level; |
||
1984 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
1985 | |||
1986 | /* XXX we actually need to recompute lambda here based on the newCoords. |
||
1987 | * But we would need the texcoords of adjacent fragments to compute that |
||
1988 | * properly, and we don't have those here. |
||
1989 | * For now, do an approximation: subtracting 1 from the chosen mipmap |
||
1990 | * level seems to work in some test cases. |
||
1991 | * The same adjustment is done in the next few functions. |
||
1992 | */ |
||
1993 | level = nearest_mipmap_level(tObj, lambda[i]); |
||
1994 | level = MAX2(level - 1, 0); |
||
1995 | |||
1996 | sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]); |
||
1997 | } |
||
1998 | } |
||
1999 | |||
2000 | |||
2001 | static void |
||
2002 | sample_cube_linear_mipmap_nearest(struct gl_context *ctx, |
||
2003 | const struct gl_texture_object *tObj, |
||
2004 | GLuint n, const GLfloat texcoord[][4], |
||
2005 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2006 | { |
||
2007 | GLuint i; |
||
2008 | ASSERT(lambda != NULL); |
||
2009 | for (i = 0; i < n; i++) { |
||
2010 | const struct gl_texture_image **images; |
||
2011 | GLfloat newCoord[4]; |
||
2012 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2013 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2014 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2015 | sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]); |
||
2016 | } |
||
2017 | } |
||
2018 | |||
2019 | |||
2020 | static void |
||
2021 | sample_cube_nearest_mipmap_linear(struct gl_context *ctx, |
||
2022 | const struct gl_texture_object *tObj, |
||
2023 | GLuint n, const GLfloat texcoord[][4], |
||
2024 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2025 | { |
||
2026 | GLuint i; |
||
2027 | ASSERT(lambda != NULL); |
||
2028 | for (i = 0; i < n; i++) { |
||
2029 | const struct gl_texture_image **images; |
||
2030 | GLfloat newCoord[4]; |
||
2031 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2032 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2033 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2034 | if (level >= tObj->_MaxLevel) { |
||
2035 | sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], |
||
2036 | newCoord, rgba[i]); |
||
2037 | } |
||
2038 | else { |
||
2039 | GLfloat t0[4], t1[4]; /* texels */ |
||
2040 | const GLfloat f = FRAC(lambda[i]); |
||
2041 | sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0); |
||
2042 | sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1); |
||
2043 | lerp_rgba(rgba[i], f, t0, t1); |
||
2044 | } |
||
2045 | } |
||
2046 | } |
||
2047 | |||
2048 | |||
2049 | static void |
||
2050 | sample_cube_linear_mipmap_linear(struct gl_context *ctx, |
||
2051 | const struct gl_texture_object *tObj, |
||
2052 | GLuint n, const GLfloat texcoord[][4], |
||
2053 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2054 | { |
||
2055 | GLuint i; |
||
2056 | ASSERT(lambda != NULL); |
||
2057 | for (i = 0; i < n; i++) { |
||
2058 | const struct gl_texture_image **images; |
||
2059 | GLfloat newCoord[4]; |
||
2060 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2061 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2062 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2063 | if (level >= tObj->_MaxLevel) { |
||
2064 | sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], |
||
2065 | newCoord, rgba[i]); |
||
2066 | } |
||
2067 | else { |
||
2068 | GLfloat t0[4], t1[4]; |
||
2069 | const GLfloat f = FRAC(lambda[i]); |
||
2070 | sample_2d_linear(ctx, tObj, images[level ], newCoord, t0); |
||
2071 | sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1); |
||
2072 | lerp_rgba(rgba[i], f, t0, t1); |
||
2073 | } |
||
2074 | } |
||
2075 | } |
||
2076 | |||
2077 | |||
2078 | /** Sample cube texture, using lambda to choose between min/magnification */ |
||
2079 | static void |
||
2080 | sample_lambda_cube(struct gl_context *ctx, |
||
2081 | const struct gl_texture_object *tObj, GLuint n, |
||
2082 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2083 | GLfloat rgba[][4]) |
||
2084 | { |
||
2085 | GLuint minStart, minEnd; /* texels with minification */ |
||
2086 | GLuint magStart, magEnd; /* texels with magnification */ |
||
2087 | |||
2088 | ASSERT(lambda != NULL); |
||
2089 | compute_min_mag_ranges(tObj, n, lambda, |
||
2090 | &minStart, &minEnd, &magStart, &magEnd); |
||
2091 | |||
2092 | if (minStart < minEnd) { |
||
2093 | /* do the minified texels */ |
||
2094 | const GLuint m = minEnd - minStart; |
||
2095 | switch (tObj->MinFilter) { |
||
2096 | case GL_NEAREST: |
||
2097 | sample_nearest_cube(ctx, tObj, m, texcoords + minStart, |
||
2098 | lambda + minStart, rgba + minStart); |
||
2099 | break; |
||
2100 | case GL_LINEAR: |
||
2101 | sample_linear_cube(ctx, tObj, m, texcoords + minStart, |
||
2102 | lambda + minStart, rgba + minStart); |
||
2103 | break; |
||
2104 | case GL_NEAREST_MIPMAP_NEAREST: |
||
2105 | sample_cube_nearest_mipmap_nearest(ctx, tObj, m, |
||
2106 | texcoords + minStart, |
||
2107 | lambda + minStart, rgba + minStart); |
||
2108 | break; |
||
2109 | case GL_LINEAR_MIPMAP_NEAREST: |
||
2110 | sample_cube_linear_mipmap_nearest(ctx, tObj, m, |
||
2111 | texcoords + minStart, |
||
2112 | lambda + minStart, rgba + minStart); |
||
2113 | break; |
||
2114 | case GL_NEAREST_MIPMAP_LINEAR: |
||
2115 | sample_cube_nearest_mipmap_linear(ctx, tObj, m, |
||
2116 | texcoords + minStart, |
||
2117 | lambda + minStart, rgba + minStart); |
||
2118 | break; |
||
2119 | case GL_LINEAR_MIPMAP_LINEAR: |
||
2120 | sample_cube_linear_mipmap_linear(ctx, tObj, m, |
||
2121 | texcoords + minStart, |
||
2122 | lambda + minStart, rgba + minStart); |
||
2123 | break; |
||
2124 | default: |
||
2125 | _mesa_problem(ctx, "Bad min filter in sample_lambda_cube"); |
||
2126 | } |
||
2127 | } |
||
2128 | |||
2129 | if (magStart < magEnd) { |
||
2130 | /* do the magnified texels */ |
||
2131 | const GLuint m = magEnd - magStart; |
||
2132 | switch (tObj->MagFilter) { |
||
2133 | case GL_NEAREST: |
||
2134 | sample_nearest_cube(ctx, tObj, m, texcoords + magStart, |
||
2135 | lambda + magStart, rgba + magStart); |
||
2136 | break; |
||
2137 | case GL_LINEAR: |
||
2138 | sample_linear_cube(ctx, tObj, m, texcoords + magStart, |
||
2139 | lambda + magStart, rgba + magStart); |
||
2140 | break; |
||
2141 | default: |
||
2142 | _mesa_problem(ctx, "Bad mag filter in sample_lambda_cube"); |
||
2143 | } |
||
2144 | } |
||
2145 | } |
||
2146 | |||
2147 | |||
2148 | /**********************************************************************/ |
||
2149 | /* Texture Rectangle Sampling Functions */ |
||
2150 | /**********************************************************************/ |
||
2151 | |||
2152 | |||
2153 | static void |
||
2154 | sample_nearest_rect(struct gl_context *ctx, |
||
2155 | const struct gl_texture_object *tObj, GLuint n, |
||
2156 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2157 | GLfloat rgba[][4]) |
||
2158 | { |
||
2159 | const struct gl_texture_image *img = tObj->Image[0][0]; |
||
2160 | const GLint width = img->Width; |
||
2161 | const GLint height = img->Height; |
||
2162 | GLuint i; |
||
2163 | |||
2164 | (void) ctx; |
||
2165 | (void) lambda; |
||
2166 | |||
2167 | ASSERT(tObj->WrapS == GL_CLAMP || |
||
2168 | tObj->WrapS == GL_CLAMP_TO_EDGE || |
||
2169 | tObj->WrapS == GL_CLAMP_TO_BORDER); |
||
2170 | ASSERT(tObj->WrapT == GL_CLAMP || |
||
2171 | tObj->WrapT == GL_CLAMP_TO_EDGE || |
||
2172 | tObj->WrapT == GL_CLAMP_TO_BORDER); |
||
2173 | ASSERT(img->_BaseFormat != GL_COLOR_INDEX); |
||
2174 | |||
2175 | for (i = 0; i < n; i++) { |
||
2176 | GLint row, col; |
||
2177 | col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width); |
||
2178 | row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); |
||
2179 | if (col < 0 || col >= width || row < 0 || row >= height) |
||
2180 | get_border_color(tObj, img, rgba[i]); |
||
2181 | else |
||
2182 | img->FetchTexelf(img, col, row, 0, rgba[i]); |
||
2183 | } |
||
2184 | } |
||
2185 | |||
2186 | |||
2187 | static void |
||
2188 | sample_linear_rect(struct gl_context *ctx, |
||
2189 | const struct gl_texture_object *tObj, GLuint n, |
||
2190 | const GLfloat texcoords[][4], |
||
2191 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2192 | { |
||
2193 | const struct gl_texture_image *img = tObj->Image[0][0]; |
||
2194 | const GLint width = img->Width; |
||
2195 | const GLint height = img->Height; |
||
2196 | GLuint i; |
||
2197 | |||
2198 | (void) ctx; |
||
2199 | (void) lambda; |
||
2200 | |||
2201 | ASSERT(tObj->WrapS == GL_CLAMP || |
||
2202 | tObj->WrapS == GL_CLAMP_TO_EDGE || |
||
2203 | tObj->WrapS == GL_CLAMP_TO_BORDER); |
||
2204 | ASSERT(tObj->WrapT == GL_CLAMP || |
||
2205 | tObj->WrapT == GL_CLAMP_TO_EDGE || |
||
2206 | tObj->WrapT == GL_CLAMP_TO_BORDER); |
||
2207 | ASSERT(img->_BaseFormat != GL_COLOR_INDEX); |
||
2208 | |||
2209 | for (i = 0; i < n; i++) { |
||
2210 | GLint i0, j0, i1, j1; |
||
2211 | GLfloat t00[4], t01[4], t10[4], t11[4]; |
||
2212 | GLfloat a, b; |
||
2213 | GLbitfield useBorderColor = 0x0; |
||
2214 | |||
2215 | clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width, |
||
2216 | &i0, &i1, &a); |
||
2217 | clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height, |
||
2218 | &j0, &j1, &b); |
||
2219 | |||
2220 | /* compute integer rows/columns */ |
||
2221 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2222 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2223 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2224 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2225 | |||
2226 | /* get four texel samples */ |
||
2227 | if (useBorderColor & (I0BIT | J0BIT)) |
||
2228 | get_border_color(tObj, img, t00); |
||
2229 | else |
||
2230 | img->FetchTexelf(img, i0, j0, 0, t00); |
||
2231 | |||
2232 | if (useBorderColor & (I1BIT | J0BIT)) |
||
2233 | get_border_color(tObj, img, t10); |
||
2234 | else |
||
2235 | img->FetchTexelf(img, i1, j0, 0, t10); |
||
2236 | |||
2237 | if (useBorderColor & (I0BIT | J1BIT)) |
||
2238 | get_border_color(tObj, img, t01); |
||
2239 | else |
||
2240 | img->FetchTexelf(img, i0, j1, 0, t01); |
||
2241 | |||
2242 | if (useBorderColor & (I1BIT | J1BIT)) |
||
2243 | get_border_color(tObj, img, t11); |
||
2244 | else |
||
2245 | img->FetchTexelf(img, i1, j1, 0, t11); |
||
2246 | |||
2247 | lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); |
||
2248 | } |
||
2249 | } |
||
2250 | |||
2251 | |||
2252 | /** Sample Rect texture, using lambda to choose between min/magnification */ |
||
2253 | static void |
||
2254 | sample_lambda_rect(struct gl_context *ctx, |
||
2255 | const struct gl_texture_object *tObj, GLuint n, |
||
2256 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2257 | GLfloat rgba[][4]) |
||
2258 | { |
||
2259 | GLuint minStart, minEnd, magStart, magEnd; |
||
2260 | |||
2261 | /* We only need lambda to decide between minification and magnification. |
||
2262 | * There is no mipmapping with rectangular textures. |
||
2263 | */ |
||
2264 | compute_min_mag_ranges(tObj, n, lambda, |
||
2265 | &minStart, &minEnd, &magStart, &magEnd); |
||
2266 | |||
2267 | if (minStart < minEnd) { |
||
2268 | if (tObj->MinFilter == GL_NEAREST) { |
||
2269 | sample_nearest_rect(ctx, tObj, minEnd - minStart, |
||
2270 | texcoords + minStart, NULL, rgba + minStart); |
||
2271 | } |
||
2272 | else { |
||
2273 | sample_linear_rect(ctx, tObj, minEnd - minStart, |
||
2274 | texcoords + minStart, NULL, rgba + minStart); |
||
2275 | } |
||
2276 | } |
||
2277 | if (magStart < magEnd) { |
||
2278 | if (tObj->MagFilter == GL_NEAREST) { |
||
2279 | sample_nearest_rect(ctx, tObj, magEnd - magStart, |
||
2280 | texcoords + magStart, NULL, rgba + magStart); |
||
2281 | } |
||
2282 | else { |
||
2283 | sample_linear_rect(ctx, tObj, magEnd - magStart, |
||
2284 | texcoords + magStart, NULL, rgba + magStart); |
||
2285 | } |
||
2286 | } |
||
2287 | } |
||
2288 | |||
2289 | |||
2290 | /**********************************************************************/ |
||
2291 | /* 2D Texture Array Sampling Functions */ |
||
2292 | /**********************************************************************/ |
||
2293 | |||
2294 | /** |
||
2295 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
2296 | */ |
||
2297 | static void |
||
2298 | sample_2d_array_nearest(struct gl_context *ctx, |
||
2299 | const struct gl_texture_object *tObj, |
||
2300 | const struct gl_texture_image *img, |
||
2301 | const GLfloat texcoord[4], |
||
2302 | GLfloat rgba[4]) |
||
2303 | { |
||
2304 | const GLint width = img->Width2; /* without border, power of two */ |
||
2305 | const GLint height = img->Height2; /* without border, power of two */ |
||
2306 | const GLint depth = img->Depth; |
||
2307 | GLint i, j; |
||
2308 | GLint array; |
||
2309 | (void) ctx; |
||
2310 | |||
2311 | i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); |
||
2312 | j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); |
||
2313 | array = tex_array_slice(texcoord[2], depth); |
||
2314 | |||
2315 | if (i < 0 || i >= (GLint) img->Width || |
||
2316 | j < 0 || j >= (GLint) img->Height || |
||
2317 | array < 0 || array >= (GLint) img->Depth) { |
||
2318 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
2319 | get_border_color(tObj, img, rgba); |
||
2320 | } |
||
2321 | else { |
||
2322 | img->FetchTexelf(img, i, j, array, rgba); |
||
2323 | } |
||
2324 | } |
||
2325 | |||
2326 | |||
2327 | /** |
||
2328 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
2329 | */ |
||
2330 | static void |
||
2331 | sample_2d_array_linear(struct gl_context *ctx, |
||
2332 | const struct gl_texture_object *tObj, |
||
2333 | const struct gl_texture_image *img, |
||
2334 | const GLfloat texcoord[4], |
||
2335 | GLfloat rgba[4]) |
||
2336 | { |
||
2337 | const GLint width = img->Width2; |
||
2338 | const GLint height = img->Height2; |
||
2339 | const GLint depth = img->Depth; |
||
2340 | GLint i0, j0, i1, j1; |
||
2341 | GLint array; |
||
2342 | GLbitfield useBorderColor = 0x0; |
||
2343 | GLfloat a, b; |
||
2344 | GLfloat t00[4], t01[4], t10[4], t11[4]; |
||
2345 | |||
2346 | linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
2347 | linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
2348 | array = tex_array_slice(texcoord[2], depth); |
||
2349 | |||
2350 | if (array < 0 || array >= depth) { |
||
2351 | COPY_4V(rgba, tObj->BorderColor.f); |
||
2352 | } |
||
2353 | else { |
||
2354 | if (img->Border) { |
||
2355 | i0 += img->Border; |
||
2356 | i1 += img->Border; |
||
2357 | j0 += img->Border; |
||
2358 | j1 += img->Border; |
||
2359 | } |
||
2360 | else { |
||
2361 | /* check if sampling texture border color */ |
||
2362 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2363 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2364 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2365 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2366 | } |
||
2367 | |||
2368 | /* Fetch texels */ |
||
2369 | if (useBorderColor & (I0BIT | J0BIT)) { |
||
2370 | get_border_color(tObj, img, t00); |
||
2371 | } |
||
2372 | else { |
||
2373 | img->FetchTexelf(img, i0, j0, array, t00); |
||
2374 | } |
||
2375 | if (useBorderColor & (I1BIT | J0BIT)) { |
||
2376 | get_border_color(tObj, img, t10); |
||
2377 | } |
||
2378 | else { |
||
2379 | img->FetchTexelf(img, i1, j0, array, t10); |
||
2380 | } |
||
2381 | if (useBorderColor & (I0BIT | J1BIT)) { |
||
2382 | get_border_color(tObj, img, t01); |
||
2383 | } |
||
2384 | else { |
||
2385 | img->FetchTexelf(img, i0, j1, array, t01); |
||
2386 | } |
||
2387 | if (useBorderColor & (I1BIT | J1BIT)) { |
||
2388 | get_border_color(tObj, img, t11); |
||
2389 | } |
||
2390 | else { |
||
2391 | img->FetchTexelf(img, i1, j1, array, t11); |
||
2392 | } |
||
2393 | |||
2394 | /* trilinear interpolation of samples */ |
||
2395 | lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); |
||
2396 | } |
||
2397 | } |
||
2398 | |||
2399 | |||
2400 | static void |
||
2401 | sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2402 | const struct gl_texture_object *tObj, |
||
2403 | GLuint n, const GLfloat texcoord[][4], |
||
2404 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2405 | { |
||
2406 | GLuint i; |
||
2407 | for (i = 0; i < n; i++) { |
||
2408 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2409 | sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], |
||
2410 | rgba[i]); |
||
2411 | } |
||
2412 | } |
||
2413 | |||
2414 | |||
2415 | static void |
||
2416 | sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx, |
||
2417 | const struct gl_texture_object *tObj, |
||
2418 | GLuint n, const GLfloat texcoord[][4], |
||
2419 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2420 | { |
||
2421 | GLuint i; |
||
2422 | ASSERT(lambda != NULL); |
||
2423 | for (i = 0; i < n; i++) { |
||
2424 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2425 | sample_2d_array_linear(ctx, tObj, tObj->Image[0][level], |
||
2426 | texcoord[i], rgba[i]); |
||
2427 | } |
||
2428 | } |
||
2429 | |||
2430 | |||
2431 | static void |
||
2432 | sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx, |
||
2433 | const struct gl_texture_object *tObj, |
||
2434 | GLuint n, const GLfloat texcoord[][4], |
||
2435 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2436 | { |
||
2437 | GLuint i; |
||
2438 | ASSERT(lambda != NULL); |
||
2439 | for (i = 0; i < n; i++) { |
||
2440 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2441 | if (level >= tObj->_MaxLevel) { |
||
2442 | sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
2443 | texcoord[i], rgba[i]); |
||
2444 | } |
||
2445 | else { |
||
2446 | GLfloat t0[4], t1[4]; /* texels */ |
||
2447 | const GLfloat f = FRAC(lambda[i]); |
||
2448 | sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], |
||
2449 | texcoord[i], t0); |
||
2450 | sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], |
||
2451 | texcoord[i], t1); |
||
2452 | lerp_rgba(rgba[i], f, t0, t1); |
||
2453 | } |
||
2454 | } |
||
2455 | } |
||
2456 | |||
2457 | |||
2458 | static void |
||
2459 | sample_2d_array_linear_mipmap_linear(struct gl_context *ctx, |
||
2460 | const struct gl_texture_object *tObj, |
||
2461 | GLuint n, const GLfloat texcoord[][4], |
||
2462 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2463 | { |
||
2464 | GLuint i; |
||
2465 | ASSERT(lambda != NULL); |
||
2466 | for (i = 0; i < n; i++) { |
||
2467 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2468 | if (level >= tObj->_MaxLevel) { |
||
2469 | sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
2470 | texcoord[i], rgba[i]); |
||
2471 | } |
||
2472 | else { |
||
2473 | GLfloat t0[4], t1[4]; /* texels */ |
||
2474 | const GLfloat f = FRAC(lambda[i]); |
||
2475 | sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], |
||
2476 | texcoord[i], t0); |
||
2477 | sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], |
||
2478 | texcoord[i], t1); |
||
2479 | lerp_rgba(rgba[i], f, t0, t1); |
||
2480 | } |
||
2481 | } |
||
2482 | } |
||
2483 | |||
2484 | |||
2485 | /** Sample 2D Array texture, nearest filtering for both min/magnification */ |
||
2486 | static void |
||
2487 | sample_nearest_2d_array(struct gl_context *ctx, |
||
2488 | const struct gl_texture_object *tObj, GLuint n, |
||
2489 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2490 | GLfloat rgba[][4]) |
||
2491 | { |
||
2492 | GLuint i; |
||
2493 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
2494 | (void) lambda; |
||
2495 | for (i = 0; i < n; i++) { |
||
2496 | sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); |
||
2497 | } |
||
2498 | } |
||
2499 | |||
2500 | |||
2501 | |||
2502 | /** Sample 2D Array texture, linear filtering for both min/magnification */ |
||
2503 | static void |
||
2504 | sample_linear_2d_array(struct gl_context *ctx, |
||
2505 | const struct gl_texture_object *tObj, GLuint n, |
||
2506 | const GLfloat texcoords[][4], |
||
2507 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2508 | { |
||
2509 | GLuint i; |
||
2510 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
2511 | (void) lambda; |
||
2512 | for (i = 0; i < n; i++) { |
||
2513 | sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); |
||
2514 | } |
||
2515 | } |
||
2516 | |||
2517 | |||
2518 | /** Sample 2D Array texture, using lambda to choose between min/magnification */ |
||
2519 | static void |
||
2520 | sample_lambda_2d_array(struct gl_context *ctx, |
||
2521 | const struct gl_texture_object *tObj, GLuint n, |
||
2522 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2523 | GLfloat rgba[][4]) |
||
2524 | { |
||
2525 | GLuint minStart, minEnd; /* texels with minification */ |
||
2526 | GLuint magStart, magEnd; /* texels with magnification */ |
||
2527 | GLuint i; |
||
2528 | |||
2529 | ASSERT(lambda != NULL); |
||
2530 | compute_min_mag_ranges(tObj, n, lambda, |
||
2531 | &minStart, &minEnd, &magStart, &magEnd); |
||
2532 | |||
2533 | if (minStart < minEnd) { |
||
2534 | /* do the minified texels */ |
||
2535 | GLuint m = minEnd - minStart; |
||
2536 | switch (tObj->MinFilter) { |
||
2537 | case GL_NEAREST: |
||
2538 | for (i = minStart; i < minEnd; i++) |
||
2539 | sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2540 | texcoords[i], rgba[i]); |
||
2541 | break; |
||
2542 | case GL_LINEAR: |
||
2543 | for (i = minStart; i < minEnd; i++) |
||
2544 | sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2545 | texcoords[i], rgba[i]); |
||
2546 | break; |
||
2547 | case GL_NEAREST_MIPMAP_NEAREST: |
||
2548 | sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, |
||
2549 | texcoords + minStart, |
||
2550 | lambda + minStart, |
||
2551 | rgba + minStart); |
||
2552 | break; |
||
2553 | case GL_LINEAR_MIPMAP_NEAREST: |
||
2554 | sample_2d_array_linear_mipmap_nearest(ctx, tObj, m, |
||
2555 | texcoords + minStart, |
||
2556 | lambda + minStart, |
||
2557 | rgba + minStart); |
||
2558 | break; |
||
2559 | case GL_NEAREST_MIPMAP_LINEAR: |
||
2560 | sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, |
||
2561 | texcoords + minStart, |
||
2562 | lambda + minStart, |
||
2563 | rgba + minStart); |
||
2564 | break; |
||
2565 | case GL_LINEAR_MIPMAP_LINEAR: |
||
2566 | sample_2d_array_linear_mipmap_linear(ctx, tObj, m, |
||
2567 | texcoords + minStart, |
||
2568 | lambda + minStart, |
||
2569 | rgba + minStart); |
||
2570 | break; |
||
2571 | default: |
||
2572 | _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture"); |
||
2573 | return; |
||
2574 | } |
||
2575 | } |
||
2576 | |||
2577 | if (magStart < magEnd) { |
||
2578 | /* do the magnified texels */ |
||
2579 | switch (tObj->MagFilter) { |
||
2580 | case GL_NEAREST: |
||
2581 | for (i = magStart; i < magEnd; i++) |
||
2582 | sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2583 | texcoords[i], rgba[i]); |
||
2584 | break; |
||
2585 | case GL_LINEAR: |
||
2586 | for (i = magStart; i < magEnd; i++) |
||
2587 | sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2588 | texcoords[i], rgba[i]); |
||
2589 | break; |
||
2590 | default: |
||
2591 | _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture"); |
||
2592 | return; |
||
2593 | } |
||
2594 | } |
||
2595 | } |
||
2596 | |||
2597 | |||
2598 | |||
2599 | |||
2600 | /**********************************************************************/ |
||
2601 | /* 1D Texture Array Sampling Functions */ |
||
2602 | /**********************************************************************/ |
||
2603 | |||
2604 | /** |
||
2605 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
2606 | */ |
||
2607 | static void |
||
2608 | sample_1d_array_nearest(struct gl_context *ctx, |
||
2609 | const struct gl_texture_object *tObj, |
||
2610 | const struct gl_texture_image *img, |
||
2611 | const GLfloat texcoord[4], |
||
2612 | GLfloat rgba[4]) |
||
2613 | { |
||
2614 | const GLint width = img->Width2; /* without border, power of two */ |
||
2615 | const GLint height = img->Height; |
||
2616 | GLint i; |
||
2617 | GLint array; |
||
2618 | (void) ctx; |
||
2619 | |||
2620 | i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); |
||
2621 | array = tex_array_slice(texcoord[1], height); |
||
2622 | |||
2623 | if (i < 0 || i >= (GLint) img->Width || |
||
2624 | array < 0 || array >= (GLint) img->Height) { |
||
2625 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
2626 | get_border_color(tObj, img, rgba); |
||
2627 | } |
||
2628 | else { |
||
2629 | img->FetchTexelf(img, i, array, 0, rgba); |
||
2630 | } |
||
2631 | } |
||
2632 | |||
2633 | |||
2634 | /** |
||
2635 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
2636 | */ |
||
2637 | static void |
||
2638 | sample_1d_array_linear(struct gl_context *ctx, |
||
2639 | const struct gl_texture_object *tObj, |
||
2640 | const struct gl_texture_image *img, |
||
2641 | const GLfloat texcoord[4], |
||
2642 | GLfloat rgba[4]) |
||
2643 | { |
||
2644 | const GLint width = img->Width2; |
||
2645 | const GLint height = img->Height; |
||
2646 | GLint i0, i1; |
||
2647 | GLint array; |
||
2648 | GLbitfield useBorderColor = 0x0; |
||
2649 | GLfloat a; |
||
2650 | GLfloat t0[4], t1[4]; |
||
2651 | |||
2652 | linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
2653 | array = tex_array_slice(texcoord[1], height); |
||
2654 | |||
2655 | if (img->Border) { |
||
2656 | i0 += img->Border; |
||
2657 | i1 += img->Border; |
||
2658 | } |
||
2659 | else { |
||
2660 | /* check if sampling texture border color */ |
||
2661 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2662 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2663 | } |
||
2664 | |||
2665 | if (array < 0 || array >= height) useBorderColor |= K0BIT; |
||
2666 | |||
2667 | /* Fetch texels */ |
||
2668 | if (useBorderColor & (I0BIT | K0BIT)) { |
||
2669 | get_border_color(tObj, img, t0); |
||
2670 | } |
||
2671 | else { |
||
2672 | img->FetchTexelf(img, i0, array, 0, t0); |
||
2673 | } |
||
2674 | if (useBorderColor & (I1BIT | K0BIT)) { |
||
2675 | get_border_color(tObj, img, t1); |
||
2676 | } |
||
2677 | else { |
||
2678 | img->FetchTexelf(img, i1, array, 0, t1); |
||
2679 | } |
||
2680 | |||
2681 | /* bilinear interpolation of samples */ |
||
2682 | lerp_rgba(rgba, a, t0, t1); |
||
2683 | } |
||
2684 | |||
2685 | |||
2686 | static void |
||
2687 | sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2688 | const struct gl_texture_object *tObj, |
||
2689 | GLuint n, const GLfloat texcoord[][4], |
||
2690 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2691 | { |
||
2692 | GLuint i; |
||
2693 | for (i = 0; i < n; i++) { |
||
2694 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2695 | sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], |
||
2696 | rgba[i]); |
||
2697 | } |
||
2698 | } |
||
2699 | |||
2700 | |||
2701 | static void |
||
2702 | sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx, |
||
2703 | const struct gl_texture_object *tObj, |
||
2704 | GLuint n, const GLfloat texcoord[][4], |
||
2705 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2706 | { |
||
2707 | GLuint i; |
||
2708 | ASSERT(lambda != NULL); |
||
2709 | for (i = 0; i < n; i++) { |
||
2710 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2711 | sample_1d_array_linear(ctx, tObj, tObj->Image[0][level], |
||
2712 | texcoord[i], rgba[i]); |
||
2713 | } |
||
2714 | } |
||
2715 | |||
2716 | |||
2717 | static void |
||
2718 | sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx, |
||
2719 | const struct gl_texture_object *tObj, |
||
2720 | GLuint n, const GLfloat texcoord[][4], |
||
2721 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2722 | { |
||
2723 | GLuint i; |
||
2724 | ASSERT(lambda != NULL); |
||
2725 | for (i = 0; i < n; i++) { |
||
2726 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2727 | if (level >= tObj->_MaxLevel) { |
||
2728 | sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
2729 | texcoord[i], rgba[i]); |
||
2730 | } |
||
2731 | else { |
||
2732 | GLfloat t0[4], t1[4]; /* texels */ |
||
2733 | const GLfloat f = FRAC(lambda[i]); |
||
2734 | sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
2735 | sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
2736 | lerp_rgba(rgba[i], f, t0, t1); |
||
2737 | } |
||
2738 | } |
||
2739 | } |
||
2740 | |||
2741 | |||
2742 | static void |
||
2743 | sample_1d_array_linear_mipmap_linear(struct gl_context *ctx, |
||
2744 | const struct gl_texture_object *tObj, |
||
2745 | GLuint n, const GLfloat texcoord[][4], |
||
2746 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2747 | { |
||
2748 | GLuint i; |
||
2749 | ASSERT(lambda != NULL); |
||
2750 | for (i = 0; i < n; i++) { |
||
2751 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2752 | if (level >= tObj->_MaxLevel) { |
||
2753 | sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], |
||
2754 | texcoord[i], rgba[i]); |
||
2755 | } |
||
2756 | else { |
||
2757 | GLfloat t0[4], t1[4]; /* texels */ |
||
2758 | const GLfloat f = FRAC(lambda[i]); |
||
2759 | sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); |
||
2760 | sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); |
||
2761 | lerp_rgba(rgba[i], f, t0, t1); |
||
2762 | } |
||
2763 | } |
||
2764 | } |
||
2765 | |||
2766 | |||
2767 | /** Sample 1D Array texture, nearest filtering for both min/magnification */ |
||
2768 | static void |
||
2769 | sample_nearest_1d_array(struct gl_context *ctx, |
||
2770 | const struct gl_texture_object *tObj, GLuint n, |
||
2771 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2772 | GLfloat rgba[][4]) |
||
2773 | { |
||
2774 | GLuint i; |
||
2775 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
2776 | (void) lambda; |
||
2777 | for (i = 0; i < n; i++) { |
||
2778 | sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); |
||
2779 | } |
||
2780 | } |
||
2781 | |||
2782 | |||
2783 | /** Sample 1D Array texture, linear filtering for both min/magnification */ |
||
2784 | static void |
||
2785 | sample_linear_1d_array(struct gl_context *ctx, |
||
2786 | const struct gl_texture_object *tObj, GLuint n, |
||
2787 | const GLfloat texcoords[][4], |
||
2788 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2789 | { |
||
2790 | GLuint i; |
||
2791 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
2792 | (void) lambda; |
||
2793 | for (i = 0; i < n; i++) { |
||
2794 | sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); |
||
2795 | } |
||
2796 | } |
||
2797 | |||
2798 | |||
2799 | /** Sample 1D Array texture, using lambda to choose between min/magnification */ |
||
2800 | static void |
||
2801 | sample_lambda_1d_array(struct gl_context *ctx, |
||
2802 | const struct gl_texture_object *tObj, GLuint n, |
||
2803 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2804 | GLfloat rgba[][4]) |
||
2805 | { |
||
2806 | GLuint minStart, minEnd; /* texels with minification */ |
||
2807 | GLuint magStart, magEnd; /* texels with magnification */ |
||
2808 | GLuint i; |
||
2809 | |||
2810 | ASSERT(lambda != NULL); |
||
2811 | compute_min_mag_ranges(tObj, n, lambda, |
||
2812 | &minStart, &minEnd, &magStart, &magEnd); |
||
2813 | |||
2814 | if (minStart < minEnd) { |
||
2815 | /* do the minified texels */ |
||
2816 | GLuint m = minEnd - minStart; |
||
2817 | switch (tObj->MinFilter) { |
||
2818 | case GL_NEAREST: |
||
2819 | for (i = minStart; i < minEnd; i++) |
||
2820 | sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2821 | texcoords[i], rgba[i]); |
||
2822 | break; |
||
2823 | case GL_LINEAR: |
||
2824 | for (i = minStart; i < minEnd; i++) |
||
2825 | sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2826 | texcoords[i], rgba[i]); |
||
2827 | break; |
||
2828 | case GL_NEAREST_MIPMAP_NEAREST: |
||
2829 | sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, |
||
2830 | lambda + minStart, rgba + minStart); |
||
2831 | break; |
||
2832 | case GL_LINEAR_MIPMAP_NEAREST: |
||
2833 | sample_1d_array_linear_mipmap_nearest(ctx, tObj, m, |
||
2834 | texcoords + minStart, |
||
2835 | lambda + minStart, |
||
2836 | rgba + minStart); |
||
2837 | break; |
||
2838 | case GL_NEAREST_MIPMAP_LINEAR: |
||
2839 | sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, |
||
2840 | lambda + minStart, rgba + minStart); |
||
2841 | break; |
||
2842 | case GL_LINEAR_MIPMAP_LINEAR: |
||
2843 | sample_1d_array_linear_mipmap_linear(ctx, tObj, m, |
||
2844 | texcoords + minStart, |
||
2845 | lambda + minStart, |
||
2846 | rgba + minStart); |
||
2847 | break; |
||
2848 | default: |
||
2849 | _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture"); |
||
2850 | return; |
||
2851 | } |
||
2852 | } |
||
2853 | |||
2854 | if (magStart < magEnd) { |
||
2855 | /* do the magnified texels */ |
||
2856 | switch (tObj->MagFilter) { |
||
2857 | case GL_NEAREST: |
||
2858 | for (i = magStart; i < magEnd; i++) |
||
2859 | sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2860 | texcoords[i], rgba[i]); |
||
2861 | break; |
||
2862 | case GL_LINEAR: |
||
2863 | for (i = magStart; i < magEnd; i++) |
||
2864 | sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], |
||
2865 | texcoords[i], rgba[i]); |
||
2866 | break; |
||
2867 | default: |
||
2868 | _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture"); |
||
2869 | return; |
||
2870 | } |
||
2871 | } |
||
2872 | } |
||
2873 | |||
2874 | |||
2875 | /** |
||
2876 | * Compare texcoord against depth sample. Return 1.0 or the ambient value. |
||
2877 | */ |
||
2878 | static INLINE GLfloat |
||
2879 | shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample, |
||
2880 | GLfloat ambient) |
||
2881 | { |
||
2882 | switch (function) { |
||
2883 | case GL_LEQUAL: |
||
2884 | return (coord <= depthSample) ? 1.0F : ambient; |
||
2885 | case GL_GEQUAL: |
||
2886 | return (coord >= depthSample) ? 1.0F : ambient; |
||
2887 | case GL_LESS: |
||
2888 | return (coord < depthSample) ? 1.0F : ambient; |
||
2889 | case GL_GREATER: |
||
2890 | return (coord > depthSample) ? 1.0F : ambient; |
||
2891 | case GL_EQUAL: |
||
2892 | return (coord == depthSample) ? 1.0F : ambient; |
||
2893 | case GL_NOTEQUAL: |
||
2894 | return (coord != depthSample) ? 1.0F : ambient; |
||
2895 | case GL_ALWAYS: |
||
2896 | return 1.0F; |
||
2897 | case GL_NEVER: |
||
2898 | return ambient; |
||
2899 | case GL_NONE: |
||
2900 | return depthSample; |
||
2901 | default: |
||
2902 | _mesa_problem(NULL, "Bad compare func in shadow_compare"); |
||
2903 | return ambient; |
||
2904 | } |
||
2905 | } |
||
2906 | |||
2907 | |||
2908 | /** |
||
2909 | * Compare texcoord against four depth samples. |
||
2910 | */ |
||
2911 | static INLINE GLfloat |
||
2912 | shadow_compare4(GLenum function, GLfloat coord, |
||
2913 | GLfloat depth00, GLfloat depth01, |
||
2914 | GLfloat depth10, GLfloat depth11, |
||
2915 | GLfloat ambient, GLfloat wi, GLfloat wj) |
||
2916 | { |
||
2917 | const GLfloat d = (1.0F - (GLfloat) ambient) * 0.25F; |
||
2918 | GLfloat luminance = 1.0F; |
||
2919 | |||
2920 | switch (function) { |
||
2921 | case GL_LEQUAL: |
||
2922 | if (depth00 <= coord) luminance -= d; |
||
2923 | if (depth01 <= coord) luminance -= d; |
||
2924 | if (depth10 <= coord) luminance -= d; |
||
2925 | if (depth11 <= coord) luminance -= d; |
||
2926 | return luminance; |
||
2927 | case GL_GEQUAL: |
||
2928 | if (depth00 >= coord) luminance -= d; |
||
2929 | if (depth01 >= coord) luminance -= d; |
||
2930 | if (depth10 >= coord) luminance -= d; |
||
2931 | if (depth11 >= coord) luminance -= d; |
||
2932 | return luminance; |
||
2933 | case GL_LESS: |
||
2934 | if (depth00 < coord) luminance -= d; |
||
2935 | if (depth01 < coord) luminance -= d; |
||
2936 | if (depth10 < coord) luminance -= d; |
||
2937 | if (depth11 < coord) luminance -= d; |
||
2938 | return luminance; |
||
2939 | case GL_GREATER: |
||
2940 | if (depth00 > coord) luminance -= d; |
||
2941 | if (depth01 > coord) luminance -= d; |
||
2942 | if (depth10 > coord) luminance -= d; |
||
2943 | if (depth11 > coord) luminance -= d; |
||
2944 | return luminance; |
||
2945 | case GL_EQUAL: |
||
2946 | if (depth00 == coord) luminance -= d; |
||
2947 | if (depth01 == coord) luminance -= d; |
||
2948 | if (depth10 == coord) luminance -= d; |
||
2949 | if (depth11 == coord) luminance -= d; |
||
2950 | return luminance; |
||
2951 | case GL_NOTEQUAL: |
||
2952 | if (depth00 != coord) luminance -= d; |
||
2953 | if (depth01 != coord) luminance -= d; |
||
2954 | if (depth10 != coord) luminance -= d; |
||
2955 | if (depth11 != coord) luminance -= d; |
||
2956 | return luminance; |
||
2957 | case GL_ALWAYS: |
||
2958 | return 0.0; |
||
2959 | case GL_NEVER: |
||
2960 | return ambient; |
||
2961 | case GL_NONE: |
||
2962 | /* ordinary bilinear filtering */ |
||
2963 | return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); |
||
2964 | default: |
||
2965 | _mesa_problem(NULL, "Bad compare func in sample_depth_texture"); |
||
2966 | return 0.0F; |
||
2967 | } |
||
2968 | } |
||
2969 | |||
2970 | |||
2971 | /** |
||
2972 | * Choose the mipmap level to use when sampling from a depth texture. |
||
2973 | */ |
||
2974 | static int |
||
2975 | choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda) |
||
2976 | { |
||
2977 | GLint level; |
||
2978 | |||
2979 | if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { |
||
2980 | /* no mipmapping - use base level */ |
||
2981 | level = tObj->BaseLevel; |
||
2982 | } |
||
2983 | else { |
||
2984 | /* choose mipmap level */ |
||
2985 | lambda = CLAMP(lambda, tObj->MinLod, tObj->MaxLod); |
||
2986 | level = (GLint) lambda; |
||
2987 | level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel); |
||
2988 | } |
||
2989 | |||
2990 | return level; |
||
2991 | } |
||
2992 | |||
2993 | |||
2994 | /** |
||
2995 | * Sample a shadow/depth texture. This function is incomplete. It doesn't |
||
2996 | * check for minification vs. magnification, etc. |
||
2997 | */ |
||
2998 | static void |
||
2999 | sample_depth_texture( struct gl_context *ctx, |
||
3000 | const struct gl_texture_object *tObj, GLuint n, |
||
3001 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3002 | GLfloat texel[][4] ) |
||
3003 | { |
||
3004 | const GLint level = choose_depth_texture_level(tObj, lambda[0]); |
||
3005 | const struct gl_texture_image *img = tObj->Image[0][level]; |
||
3006 | const GLint width = img->Width; |
||
3007 | const GLint height = img->Height; |
||
3008 | const GLint depth = img->Depth; |
||
3009 | const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT) |
||
3010 | ? 3 : 2; |
||
3011 | GLfloat ambient; |
||
3012 | GLenum function; |
||
3013 | GLfloat result; |
||
3014 | |||
3015 | ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT || |
||
3016 | img->_BaseFormat == GL_DEPTH_STENCIL_EXT); |
||
3017 | |||
3018 | ASSERT(tObj->Target == GL_TEXTURE_1D || |
||
3019 | tObj->Target == GL_TEXTURE_2D || |
||
3020 | tObj->Target == GL_TEXTURE_RECTANGLE_NV || |
||
3021 | tObj->Target == GL_TEXTURE_1D_ARRAY_EXT || |
||
3022 | tObj->Target == GL_TEXTURE_2D_ARRAY_EXT); |
||
3023 | |||
3024 | ambient = tObj->CompareFailValue; |
||
3025 | |||
3026 | /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */ |
||
3027 | |||
3028 | function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? |
||
3029 | tObj->CompareFunc : GL_NONE; |
||
3030 | |||
3031 | if (tObj->MagFilter == GL_NEAREST) { |
||
3032 | GLuint i; |
||
3033 | for (i = 0; i < n; i++) { |
||
3034 | GLfloat depthSample; |
||
3035 | GLint col, row, slice; |
||
3036 | |||
3037 | nearest_texcoord(tObj, level, texcoords[i], &col, &row, &slice); |
||
3038 | |||
3039 | if (col >= 0 && row >= 0 && col < width && row < height && |
||
3040 | slice >= 0 && slice < depth) { |
||
3041 | img->FetchTexelf(img, col, row, slice, &depthSample); |
||
3042 | } |
||
3043 | else { |
||
3044 | depthSample = tObj->BorderColor.f[0]; |
||
3045 | } |
||
3046 | |||
3047 | result = shadow_compare(function, texcoords[i][compare_coord], |
||
3048 | depthSample, ambient); |
||
3049 | |||
3050 | switch (tObj->DepthMode) { |
||
3051 | case GL_LUMINANCE: |
||
3052 | ASSIGN_4V(texel[i], result, result, result, 1.0F); |
||
3053 | break; |
||
3054 | case GL_INTENSITY: |
||
3055 | ASSIGN_4V(texel[i], result, result, result, result); |
||
3056 | break; |
||
3057 | case GL_ALPHA: |
||
3058 | ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result); |
||
3059 | break; |
||
3060 | case GL_RED: |
||
3061 | ASSIGN_4V(texel[i], result, 0.0F, 0.0F, 1.0F); |
||
3062 | break; |
||
3063 | default: |
||
3064 | _mesa_problem(ctx, "Bad depth texture mode"); |
||
3065 | } |
||
3066 | } |
||
3067 | } |
||
3068 | else { |
||
3069 | GLuint i; |
||
3070 | ASSERT(tObj->MagFilter == GL_LINEAR); |
||
3071 | for (i = 0; i < n; i++) { |
||
3072 | GLfloat depth00, depth01, depth10, depth11; |
||
3073 | GLint i0, i1, j0, j1; |
||
3074 | GLint slice; |
||
3075 | GLfloat wi, wj; |
||
3076 | GLuint useBorderTexel; |
||
3077 | |||
3078 | linear_texcoord(tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice, |
||
3079 | &wi, &wj); |
||
3080 | |||
3081 | useBorderTexel = 0; |
||
3082 | if (img->Border) { |
||
3083 | i0 += img->Border; |
||
3084 | i1 += img->Border; |
||
3085 | if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { |
||
3086 | j0 += img->Border; |
||
3087 | j1 += img->Border; |
||
3088 | } |
||
3089 | } |
||
3090 | else { |
||
3091 | if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT; |
||
3092 | if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT; |
||
3093 | if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT; |
||
3094 | if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT; |
||
3095 | } |
||
3096 | |||
3097 | if (slice < 0 || slice >= (GLint) depth) { |
||
3098 | depth00 = tObj->BorderColor.f[0]; |
||
3099 | depth01 = tObj->BorderColor.f[0]; |
||
3100 | depth10 = tObj->BorderColor.f[0]; |
||
3101 | depth11 = tObj->BorderColor.f[0]; |
||
3102 | } |
||
3103 | else { |
||
3104 | /* get four depth samples from the texture */ |
||
3105 | if (useBorderTexel & (I0BIT | J0BIT)) { |
||
3106 | depth00 = tObj->BorderColor.f[0]; |
||
3107 | } |
||
3108 | else { |
||
3109 | img->FetchTexelf(img, i0, j0, slice, &depth00); |
||
3110 | } |
||
3111 | if (useBorderTexel & (I1BIT | J0BIT)) { |
||
3112 | depth10 = tObj->BorderColor.f[0]; |
||
3113 | } |
||
3114 | else { |
||
3115 | img->FetchTexelf(img, i1, j0, slice, &depth10); |
||
3116 | } |
||
3117 | |||
3118 | if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { |
||
3119 | if (useBorderTexel & (I0BIT | J1BIT)) { |
||
3120 | depth01 = tObj->BorderColor.f[0]; |
||
3121 | } |
||
3122 | else { |
||
3123 | img->FetchTexelf(img, i0, j1, slice, &depth01); |
||
3124 | } |
||
3125 | if (useBorderTexel & (I1BIT | J1BIT)) { |
||
3126 | depth11 = tObj->BorderColor.f[0]; |
||
3127 | } |
||
3128 | else { |
||
3129 | img->FetchTexelf(img, i1, j1, slice, &depth11); |
||
3130 | } |
||
3131 | } |
||
3132 | else { |
||
3133 | depth01 = depth00; |
||
3134 | depth11 = depth10; |
||
3135 | } |
||
3136 | } |
||
3137 | |||
3138 | result = shadow_compare4(function, texcoords[i][compare_coord], |
||
3139 | depth00, depth01, depth10, depth11, |
||
3140 | ambient, wi, wj); |
||
3141 | |||
3142 | switch (tObj->DepthMode) { |
||
3143 | case GL_LUMINANCE: |
||
3144 | ASSIGN_4V(texel[i], result, result, result, 1.0F); |
||
3145 | break; |
||
3146 | case GL_INTENSITY: |
||
3147 | ASSIGN_4V(texel[i], result, result, result, result); |
||
3148 | break; |
||
3149 | case GL_ALPHA: |
||
3150 | ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result); |
||
3151 | break; |
||
3152 | default: |
||
3153 | _mesa_problem(ctx, "Bad depth texture mode"); |
||
3154 | } |
||
3155 | |||
3156 | } /* for */ |
||
3157 | } /* if filter */ |
||
3158 | } |
||
3159 | |||
3160 | |||
3161 | /** |
||
3162 | * We use this function when a texture object is in an "incomplete" state. |
||
3163 | * When a fragment program attempts to sample an incomplete texture we |
||
3164 | * return black (see issue 23 in GL_ARB_fragment_program spec). |
||
3165 | * Note: fragment programs don't observe the texture enable/disable flags. |
||
3166 | */ |
||
3167 | static void |
||
3168 | null_sample_func( struct gl_context *ctx, |
||
3169 | const struct gl_texture_object *tObj, GLuint n, |
||
3170 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3171 | GLfloat rgba[][4]) |
||
3172 | { |
||
3173 | GLuint i; |
||
3174 | (void) ctx; |
||
3175 | (void) tObj; |
||
3176 | (void) texcoords; |
||
3177 | (void) lambda; |
||
3178 | for (i = 0; i < n; i++) { |
||
3179 | rgba[i][RCOMP] = 0; |
||
3180 | rgba[i][GCOMP] = 0; |
||
3181 | rgba[i][BCOMP] = 0; |
||
3182 | rgba[i][ACOMP] = 1.0; |
||
3183 | } |
||
3184 | } |
||
3185 | |||
3186 | |||
3187 | /** |
||
3188 | * Choose the texture sampling function for the given texture object. |
||
3189 | */ |
||
3190 | texture_sample_func |
||
3191 | _swrast_choose_texture_sample_func( struct gl_context *ctx, |
||
3192 | const struct gl_texture_object *t ) |
||
3193 | { |
||
3194 | if (!t || !t->_Complete) { |
||
3195 | return &null_sample_func; |
||
3196 | } |
||
3197 | else { |
||
3198 | const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); |
||
3199 | const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; |
||
3200 | |||
3201 | switch (t->Target) { |
||
3202 | case GL_TEXTURE_1D: |
||
3203 | if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { |
||
3204 | return &sample_depth_texture; |
||
3205 | } |
||
3206 | else if (needLambda) { |
||
3207 | return &sample_lambda_1d; |
||
3208 | } |
||
3209 | else if (t->MinFilter == GL_LINEAR) { |
||
3210 | return &sample_linear_1d; |
||
3211 | } |
||
3212 | else { |
||
3213 | ASSERT(t->MinFilter == GL_NEAREST); |
||
3214 | return &sample_nearest_1d; |
||
3215 | } |
||
3216 | case GL_TEXTURE_2D: |
||
3217 | if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { |
||
3218 | return &sample_depth_texture; |
||
3219 | } |
||
3220 | else if (needLambda) { |
||
3221 | return &sample_lambda_2d; |
||
3222 | } |
||
3223 | else if (t->MinFilter == GL_LINEAR) { |
||
3224 | return &sample_linear_2d; |
||
3225 | } |
||
3226 | else { |
||
3227 | /* check for a few optimized cases */ |
||
3228 | const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; |
||
3229 | ASSERT(t->MinFilter == GL_NEAREST); |
||
3230 | if (t->WrapS == GL_REPEAT && |
||
3231 | t->WrapT == GL_REPEAT && |
||
3232 | img->_IsPowerOfTwo && |
||
3233 | img->Border == 0 && |
||
3234 | img->TexFormat == MESA_FORMAT_RGB888) { |
||
3235 | return &opt_sample_rgb_2d; |
||
3236 | } |
||
3237 | else if (t->WrapS == GL_REPEAT && |
||
3238 | t->WrapT == GL_REPEAT && |
||
3239 | img->_IsPowerOfTwo && |
||
3240 | img->Border == 0 && |
||
3241 | img->TexFormat == MESA_FORMAT_RGBA8888) { |
||
3242 | return &opt_sample_rgba_2d; |
||
3243 | } |
||
3244 | else { |
||
3245 | return &sample_nearest_2d; |
||
3246 | } |
||
3247 | } |
||
3248 | case GL_TEXTURE_3D: |
||
3249 | if (needLambda) { |
||
3250 | return &sample_lambda_3d; |
||
3251 | } |
||
3252 | else if (t->MinFilter == GL_LINEAR) { |
||
3253 | return &sample_linear_3d; |
||
3254 | } |
||
3255 | else { |
||
3256 | ASSERT(t->MinFilter == GL_NEAREST); |
||
3257 | return &sample_nearest_3d; |
||
3258 | } |
||
3259 | case GL_TEXTURE_CUBE_MAP: |
||
3260 | if (needLambda) { |
||
3261 | return &sample_lambda_cube; |
||
3262 | } |
||
3263 | else if (t->MinFilter == GL_LINEAR) { |
||
3264 | return &sample_linear_cube; |
||
3265 | } |
||
3266 | else { |
||
3267 | ASSERT(t->MinFilter == GL_NEAREST); |
||
3268 | return &sample_nearest_cube; |
||
3269 | } |
||
3270 | case GL_TEXTURE_RECTANGLE_NV: |
||
3271 | if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { |
||
3272 | return &sample_depth_texture; |
||
3273 | } |
||
3274 | else if (needLambda) { |
||
3275 | return &sample_lambda_rect; |
||
3276 | } |
||
3277 | else if (t->MinFilter == GL_LINEAR) { |
||
3278 | return &sample_linear_rect; |
||
3279 | } |
||
3280 | else { |
||
3281 | ASSERT(t->MinFilter == GL_NEAREST); |
||
3282 | return &sample_nearest_rect; |
||
3283 | } |
||
3284 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
3285 | if (needLambda) { |
||
3286 | return &sample_lambda_1d_array; |
||
3287 | } |
||
3288 | else if (t->MinFilter == GL_LINEAR) { |
||
3289 | return &sample_linear_1d_array; |
||
3290 | } |
||
3291 | else { |
||
3292 | ASSERT(t->MinFilter == GL_NEAREST); |
||
3293 | return &sample_nearest_1d_array; |
||
3294 | } |
||
3295 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
3296 | if (needLambda) { |
||
3297 | return &sample_lambda_2d_array; |
||
3298 | } |
||
3299 | else if (t->MinFilter == GL_LINEAR) { |
||
3300 | return &sample_linear_2d_array; |
||
3301 | } |
||
3302 | else { |
||
3303 | ASSERT(t->MinFilter == GL_NEAREST); |
||
3304 | return &sample_nearest_2d_array; |
||
3305 | } |
||
3306 | default: |
||
3307 | _mesa_problem(ctx, |
||
3308 | "invalid target in _swrast_choose_texture_sample_func"); |
||
3309 | return &null_sample_func; |
||
3310 | } |
||
3311 | } |
||
3312 | }>>>>>>>>>>>>>>>=>=>=>=>>=>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><>>><>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>=>>=1>=>=>=>=>>>=>>=>>>=>>=>>=>=>>>=>>=>>0.>>>> |