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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.5 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the "Software"), |
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10 | * to deal in the Software without restriction, including without limitation |
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11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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12 | * and/or sell copies of the Software, and to permit persons to whom the |
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13 | * Software is furnished to do so, subject to the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice shall be included |
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16 | * in all copies or substantial portions of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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21 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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22 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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23 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | |||
27 | #include "main/glheader.h" |
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28 | #include "main/context.h" |
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29 | #include "main/colormac.h" |
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30 | #include "main/imports.h" |
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31 | #include "main/pixeltransfer.h" |
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32 | #include "program/prog_instruction.h" |
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33 | |||
34 | #include "s_context.h" |
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35 | #include "s_texcombine.h" |
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36 | |||
37 | |||
38 | /** |
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39 | * Pointer to array of float[4] |
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40 | * This type makes the code below more concise and avoids a lot of casting. |
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41 | */ |
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42 | typedef float (*float4_array)[4]; |
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43 | |||
44 | |||
45 | /** |
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46 | * Return array of texels for given unit. |
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47 | */ |
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48 | static INLINE float4_array |
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49 | get_texel_array(SWcontext *swrast, GLuint unit) |
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50 | { |
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51 | return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4); |
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52 | } |
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53 | |||
54 | |||
55 | |||
56 | /** |
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57 | * Do texture application for: |
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58 | * GL_EXT_texture_env_combine |
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59 | * GL_ARB_texture_env_combine |
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60 | * GL_EXT_texture_env_dot3 |
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61 | * GL_ARB_texture_env_dot3 |
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62 | * GL_ATI_texture_env_combine3 |
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63 | * GL_NV_texture_env_combine4 |
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64 | * conventional GL texture env modes |
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65 | * |
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66 | * \param ctx rendering context |
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67 | * \param unit the texture combiner unit |
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68 | * \param n number of fragments to process (span width) |
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69 | * \param primary_rgba incoming fragment color array |
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70 | * \param texelBuffer pointer to texel colors for all texture units |
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71 | * |
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72 | * \param rgba incoming/result fragment colors |
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73 | */ |
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74 | static void |
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75 | texture_combine( struct gl_context *ctx, GLuint unit, GLuint n, |
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76 | const float4_array primary_rgba, |
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77 | const GLfloat *texelBuffer, |
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78 | GLchan (*rgbaChan)[4] ) |
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79 | { |
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80 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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81 | const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); |
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82 | const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; |
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83 | float4_array argRGB[MAX_COMBINER_TERMS]; |
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84 | float4_array argA[MAX_COMBINER_TERMS]; |
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85 | const GLfloat scaleRGB = (GLfloat) (1 << combine->ScaleShiftRGB); |
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86 | const GLfloat scaleA = (GLfloat) (1 << combine->ScaleShiftA); |
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87 | const GLuint numArgsRGB = combine->_NumArgsRGB; |
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88 | const GLuint numArgsA = combine->_NumArgsA; |
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89 | float4_array ccolor[4], rgba; |
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90 | GLuint i, term; |
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91 | |||
92 | /* alloc temp pixel buffers */ |
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93 | rgba = (float4_array) malloc(4 * n * sizeof(GLfloat)); |
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94 | if (!rgba) { |
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95 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); |
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96 | return; |
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97 | } |
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98 | |||
99 | for (i = 0; i < numArgsRGB || i < numArgsA; i++) { |
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100 | ccolor[i] = (float4_array) malloc(4 * n * sizeof(GLfloat)); |
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101 | if (!ccolor[i]) { |
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102 | while (i) { |
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103 | free(ccolor[i]); |
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104 | i--; |
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105 | } |
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106 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); |
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107 | return; |
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108 | } |
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109 | } |
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110 | |||
111 | for (i = 0; i < n; i++) { |
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112 | rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]); |
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113 | rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]); |
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114 | rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]); |
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115 | rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]); |
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116 | } |
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117 | |||
118 | /* |
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119 | printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n", |
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120 | combine->ModeRGB, |
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121 | combine->ModeA, |
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122 | combine->SourceRGB[0], |
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123 | combine->SourceA[0], |
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124 | combine->SourceRGB[1], |
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125 | combine->SourceA[1]); |
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126 | */ |
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127 | |||
128 | /* |
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129 | * Do operand setup for up to 4 operands. Loop over the terms. |
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130 | */ |
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131 | for (term = 0; term < numArgsRGB; term++) { |
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132 | const GLenum srcRGB = combine->SourceRGB[term]; |
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133 | const GLenum operandRGB = combine->OperandRGB[term]; |
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134 | |||
135 | switch (srcRGB) { |
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136 | case GL_TEXTURE: |
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137 | argRGB[term] = get_texel_array(swrast, unit); |
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138 | break; |
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139 | case GL_PRIMARY_COLOR: |
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140 | argRGB[term] = primary_rgba; |
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141 | break; |
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142 | case GL_PREVIOUS: |
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143 | argRGB[term] = rgba; |
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144 | break; |
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145 | case GL_CONSTANT: |
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146 | { |
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147 | float4_array c = ccolor[term]; |
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148 | GLfloat red = textureUnit->EnvColor[0]; |
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149 | GLfloat green = textureUnit->EnvColor[1]; |
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150 | GLfloat blue = textureUnit->EnvColor[2]; |
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151 | GLfloat alpha = textureUnit->EnvColor[3]; |
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152 | for (i = 0; i < n; i++) { |
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153 | ASSIGN_4V(c[i], red, green, blue, alpha); |
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154 | } |
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155 | argRGB[term] = ccolor[term]; |
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156 | } |
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157 | break; |
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158 | /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources. |
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159 | */ |
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160 | case GL_ZERO: |
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161 | { |
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162 | float4_array c = ccolor[term]; |
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163 | for (i = 0; i < n; i++) { |
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164 | ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F); |
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165 | } |
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166 | argRGB[term] = ccolor[term]; |
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167 | } |
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168 | break; |
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169 | case GL_ONE: |
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170 | { |
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171 | float4_array c = ccolor[term]; |
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172 | for (i = 0; i < n; i++) { |
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173 | ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F); |
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174 | } |
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175 | argRGB[term] = ccolor[term]; |
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176 | } |
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177 | break; |
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178 | default: |
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179 | /* ARB_texture_env_crossbar source */ |
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180 | { |
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181 | const GLuint srcUnit = srcRGB - GL_TEXTURE0; |
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182 | ASSERT(srcUnit < ctx->Const.MaxTextureUnits); |
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183 | if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) |
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184 | goto end; |
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185 | argRGB[term] = get_texel_array(swrast, srcUnit); |
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186 | } |
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187 | } |
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188 | |||
189 | if (operandRGB != GL_SRC_COLOR) { |
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190 | float4_array src = argRGB[term]; |
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191 | float4_array dst = ccolor[term]; |
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192 | |||
193 | /* point to new arg[term] storage */ |
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194 | argRGB[term] = ccolor[term]; |
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195 | |||
196 | switch (operandRGB) { |
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197 | case GL_ONE_MINUS_SRC_COLOR: |
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198 | for (i = 0; i < n; i++) { |
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199 | dst[i][RCOMP] = 1.0F - src[i][RCOMP]; |
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200 | dst[i][GCOMP] = 1.0F - src[i][GCOMP]; |
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201 | dst[i][BCOMP] = 1.0F - src[i][BCOMP]; |
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202 | } |
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203 | break; |
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204 | case GL_SRC_ALPHA: |
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205 | for (i = 0; i < n; i++) { |
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206 | dst[i][RCOMP] = |
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207 | dst[i][GCOMP] = |
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208 | dst[i][BCOMP] = src[i][ACOMP]; |
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209 | } |
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210 | break; |
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211 | case GL_ONE_MINUS_SRC_ALPHA: |
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212 | for (i = 0; i < n; i++) { |
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213 | dst[i][RCOMP] = |
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214 | dst[i][GCOMP] = |
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215 | dst[i][BCOMP] = 1.0F - src[i][ACOMP]; |
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216 | } |
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217 | break; |
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218 | default: |
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219 | _mesa_problem(ctx, "Bad operandRGB"); |
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220 | } |
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221 | } |
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222 | } |
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223 | |||
224 | /* |
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225 | * Set up the argA[term] pointers |
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226 | */ |
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227 | for (term = 0; term < numArgsA; term++) { |
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228 | const GLenum srcA = combine->SourceA[term]; |
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229 | const GLenum operandA = combine->OperandA[term]; |
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230 | |||
231 | switch (srcA) { |
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232 | case GL_TEXTURE: |
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233 | argA[term] = get_texel_array(swrast, unit); |
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234 | break; |
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235 | case GL_PRIMARY_COLOR: |
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236 | argA[term] = primary_rgba; |
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237 | break; |
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238 | case GL_PREVIOUS: |
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239 | argA[term] = rgba; |
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240 | break; |
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241 | case GL_CONSTANT: |
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242 | { |
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243 | float4_array c = ccolor[term]; |
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244 | GLfloat alpha = textureUnit->EnvColor[3]; |
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245 | for (i = 0; i < n; i++) |
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246 | c[i][ACOMP] = alpha; |
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247 | argA[term] = ccolor[term]; |
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248 | } |
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249 | break; |
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250 | /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources. |
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251 | */ |
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252 | case GL_ZERO: |
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253 | { |
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254 | float4_array c = ccolor[term]; |
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255 | for (i = 0; i < n; i++) |
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256 | c[i][ACOMP] = 0.0F; |
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257 | argA[term] = ccolor[term]; |
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258 | } |
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259 | break; |
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260 | case GL_ONE: |
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261 | { |
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262 | float4_array c = ccolor[term]; |
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263 | for (i = 0; i < n; i++) |
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264 | c[i][ACOMP] = 1.0F; |
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265 | argA[term] = ccolor[term]; |
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266 | } |
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267 | break; |
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268 | default: |
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269 | /* ARB_texture_env_crossbar source */ |
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270 | { |
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271 | const GLuint srcUnit = srcA - GL_TEXTURE0; |
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272 | ASSERT(srcUnit < ctx->Const.MaxTextureUnits); |
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273 | if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) |
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274 | goto end; |
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275 | argA[term] = get_texel_array(swrast, srcUnit); |
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276 | } |
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277 | } |
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278 | |||
279 | if (operandA == GL_ONE_MINUS_SRC_ALPHA) { |
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280 | float4_array src = argA[term]; |
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281 | float4_array dst = ccolor[term]; |
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282 | argA[term] = ccolor[term]; |
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283 | for (i = 0; i < n; i++) { |
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284 | dst[i][ACOMP] = 1.0F - src[i][ACOMP]; |
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285 | } |
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286 | } |
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287 | } |
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288 | |||
289 | /* RGB channel combine */ |
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290 | { |
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291 | float4_array arg0 = argRGB[0]; |
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292 | float4_array arg1 = argRGB[1]; |
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293 | float4_array arg2 = argRGB[2]; |
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294 | float4_array arg3 = argRGB[3]; |
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295 | |||
296 | switch (combine->ModeRGB) { |
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297 | case GL_REPLACE: |
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298 | for (i = 0; i < n; i++) { |
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299 | rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB; |
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300 | rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB; |
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301 | rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB; |
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302 | } |
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303 | break; |
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304 | case GL_MODULATE: |
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305 | for (i = 0; i < n; i++) { |
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306 | rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB; |
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307 | rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB; |
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308 | rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB; |
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309 | } |
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310 | break; |
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311 | case GL_ADD: |
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312 | if (textureUnit->EnvMode == GL_COMBINE4_NV) { |
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313 | /* (a * b) + (c * d) */ |
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314 | for (i = 0; i < n; i++) { |
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315 | rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + |
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316 | arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB; |
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317 | rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + |
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318 | arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB; |
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319 | rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + |
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320 | arg2[i][BCOMP] * arg3[i][BCOMP]) * scaleRGB; |
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321 | } |
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322 | } |
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323 | else { |
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324 | /* 2-term addition */ |
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325 | for (i = 0; i < n; i++) { |
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326 | rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB; |
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327 | rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB; |
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328 | rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB; |
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329 | } |
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330 | } |
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331 | break; |
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332 | case GL_ADD_SIGNED: |
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333 | if (textureUnit->EnvMode == GL_COMBINE4_NV) { |
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334 | /* (a * b) + (c * d) - 0.5 */ |
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335 | for (i = 0; i < n; i++) { |
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336 | rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + |
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337 | arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB; |
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338 | rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + |
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339 | arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB; |
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340 | rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + |
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341 | arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5F) * scaleRGB; |
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342 | } |
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343 | } |
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344 | else { |
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345 | for (i = 0; i < n; i++) { |
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346 | rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB; |
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347 | rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB; |
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348 | rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB; |
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349 | } |
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350 | } |
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351 | break; |
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352 | case GL_INTERPOLATE: |
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353 | for (i = 0; i < n; i++) { |
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354 | rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + |
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355 | arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB; |
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356 | rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] + |
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357 | arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB; |
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358 | rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] + |
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359 | arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * scaleRGB; |
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360 | } |
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361 | break; |
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362 | case GL_SUBTRACT: |
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363 | for (i = 0; i < n; i++) { |
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364 | rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB; |
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365 | rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB; |
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366 | rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB; |
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367 | } |
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368 | break; |
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369 | case GL_DOT3_RGB_EXT: |
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370 | case GL_DOT3_RGBA_EXT: |
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371 | /* Do not scale the result by 1 2 or 4 */ |
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372 | for (i = 0; i < n; i++) { |
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373 | GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + |
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374 | (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + |
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375 | (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) |
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376 | * 4.0F; |
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377 | dot = CLAMP(dot, 0.0F, 1.0F); |
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378 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; |
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379 | } |
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380 | break; |
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381 | case GL_DOT3_RGB: |
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382 | case GL_DOT3_RGBA: |
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383 | /* DO scale the result by 1 2 or 4 */ |
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384 | for (i = 0; i < n; i++) { |
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385 | GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + |
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386 | (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + |
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387 | (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) |
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388 | * 4.0F * scaleRGB; |
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389 | dot = CLAMP(dot, 0.0F, 1.0F); |
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390 | rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; |
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391 | } |
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392 | break; |
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393 | case GL_MODULATE_ADD_ATI: |
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394 | for (i = 0; i < n; i++) { |
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395 | rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + |
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396 | arg1[i][RCOMP]) * scaleRGB; |
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397 | rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + |
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398 | arg1[i][GCOMP]) * scaleRGB; |
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399 | rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + |
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400 | arg1[i][BCOMP]) * scaleRGB; |
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401 | } |
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402 | break; |
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403 | case GL_MODULATE_SIGNED_ADD_ATI: |
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404 | for (i = 0; i < n; i++) { |
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405 | rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + |
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406 | arg1[i][RCOMP] - 0.5F) * scaleRGB; |
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407 | rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + |
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408 | arg1[i][GCOMP] - 0.5F) * scaleRGB; |
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409 | rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + |
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410 | arg1[i][BCOMP] - 0.5F) * scaleRGB; |
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411 | } |
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412 | break; |
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413 | case GL_MODULATE_SUBTRACT_ATI: |
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414 | for (i = 0; i < n; i++) { |
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415 | rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - |
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416 | arg1[i][RCOMP]) * scaleRGB; |
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417 | rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - |
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418 | arg1[i][GCOMP]) * scaleRGB; |
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419 | rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - |
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420 | arg1[i][BCOMP]) * scaleRGB; |
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421 | } |
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422 | break; |
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423 | case GL_BUMP_ENVMAP_ATI: |
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424 | /* this produces a fixed rgba color, and the coord calc is done elsewhere */ |
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425 | for (i = 0; i < n; i++) { |
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426 | /* rgba result is 0,0,0,1 */ |
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427 | rgba[i][RCOMP] = 0.0; |
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428 | rgba[i][GCOMP] = 0.0; |
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429 | rgba[i][BCOMP] = 0.0; |
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430 | rgba[i][ACOMP] = 1.0; |
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431 | } |
||
432 | goto end; /* no alpha processing */ |
||
433 | default: |
||
434 | _mesa_problem(ctx, "invalid combine mode"); |
||
435 | } |
||
436 | } |
||
437 | |||
438 | /* Alpha channel combine */ |
||
439 | { |
||
440 | float4_array arg0 = argA[0]; |
||
441 | float4_array arg1 = argA[1]; |
||
442 | float4_array arg2 = argA[2]; |
||
443 | float4_array arg3 = argA[3]; |
||
444 | |||
445 | switch (combine->ModeA) { |
||
446 | case GL_REPLACE: |
||
447 | for (i = 0; i < n; i++) { |
||
448 | rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA; |
||
449 | } |
||
450 | break; |
||
451 | case GL_MODULATE: |
||
452 | for (i = 0; i < n; i++) { |
||
453 | rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA; |
||
454 | } |
||
455 | break; |
||
456 | case GL_ADD: |
||
457 | if (textureUnit->EnvMode == GL_COMBINE4_NV) { |
||
458 | /* (a * b) + (c * d) */ |
||
459 | for (i = 0; i < n; i++) { |
||
460 | rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + |
||
461 | arg2[i][ACOMP] * arg3[i][ACOMP]) * scaleA; |
||
462 | } |
||
463 | } |
||
464 | else { |
||
465 | /* two-term add */ |
||
466 | for (i = 0; i < n; i++) { |
||
467 | rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA; |
||
468 | } |
||
469 | } |
||
470 | break; |
||
471 | case GL_ADD_SIGNED: |
||
472 | if (textureUnit->EnvMode == GL_COMBINE4_NV) { |
||
473 | /* (a * b) + (c * d) - 0.5 */ |
||
474 | for (i = 0; i < n; i++) { |
||
475 | rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + |
||
476 | arg2[i][ACOMP] * arg3[i][ACOMP] - |
||
477 | 0.5F) * scaleA; |
||
478 | } |
||
479 | } |
||
480 | else { |
||
481 | /* a + b - 0.5 */ |
||
482 | for (i = 0; i < n; i++) { |
||
483 | rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA; |
||
484 | } |
||
485 | } |
||
486 | break; |
||
487 | case GL_INTERPOLATE: |
||
488 | for (i = 0; i < n; i++) { |
||
489 | rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] + |
||
490 | arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP])) |
||
491 | * scaleA; |
||
492 | } |
||
493 | break; |
||
494 | case GL_SUBTRACT: |
||
495 | for (i = 0; i < n; i++) { |
||
496 | rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA; |
||
497 | } |
||
498 | break; |
||
499 | case GL_MODULATE_ADD_ATI: |
||
500 | for (i = 0; i < n; i++) { |
||
501 | rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) |
||
502 | + arg1[i][ACOMP]) * scaleA; |
||
503 | } |
||
504 | break; |
||
505 | case GL_MODULATE_SIGNED_ADD_ATI: |
||
506 | for (i = 0; i < n; i++) { |
||
507 | rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + |
||
508 | arg1[i][ACOMP] - 0.5F) * scaleA; |
||
509 | } |
||
510 | break; |
||
511 | case GL_MODULATE_SUBTRACT_ATI: |
||
512 | for (i = 0; i < n; i++) { |
||
513 | rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) |
||
514 | - arg1[i][ACOMP]) * scaleA; |
||
515 | } |
||
516 | break; |
||
517 | default: |
||
518 | _mesa_problem(ctx, "invalid combine mode"); |
||
519 | } |
||
520 | } |
||
521 | |||
522 | /* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining. |
||
523 | * This is kind of a kludge. It would have been better if the spec |
||
524 | * were written such that the GL_COMBINE_ALPHA value could be set to |
||
525 | * GL_DOT3. |
||
526 | */ |
||
527 | if (combine->ModeRGB == GL_DOT3_RGBA_EXT || |
||
528 | combine->ModeRGB == GL_DOT3_RGBA) { |
||
529 | for (i = 0; i < n; i++) { |
||
530 | rgba[i][ACOMP] = rgba[i][RCOMP]; |
||
531 | } |
||
532 | } |
||
533 | |||
534 | for (i = 0; i < n; i++) { |
||
535 | UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]); |
||
536 | UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]); |
||
537 | UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]); |
||
538 | UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]); |
||
539 | } |
||
540 | |||
541 | end: |
||
542 | for (i = 0; i < numArgsRGB || i < numArgsA; i++) { |
||
543 | free(ccolor[i]); |
||
544 | } |
||
545 | free(rgba); |
||
546 | } |
||
547 | |||
548 | |||
549 | /** |
||
550 | * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels. |
||
551 | * See GL_EXT_texture_swizzle. |
||
552 | */ |
||
553 | static void |
||
554 | swizzle_texels(GLuint swizzle, GLuint count, float4_array texels) |
||
555 | { |
||
556 | const GLuint swzR = GET_SWZ(swizzle, 0); |
||
557 | const GLuint swzG = GET_SWZ(swizzle, 1); |
||
558 | const GLuint swzB = GET_SWZ(swizzle, 2); |
||
559 | const GLuint swzA = GET_SWZ(swizzle, 3); |
||
560 | GLfloat vector[6]; |
||
561 | GLuint i; |
||
562 | |||
563 | vector[SWIZZLE_ZERO] = 0; |
||
564 | vector[SWIZZLE_ONE] = 1.0F; |
||
565 | |||
566 | for (i = 0; i < count; i++) { |
||
567 | vector[SWIZZLE_X] = texels[i][0]; |
||
568 | vector[SWIZZLE_Y] = texels[i][1]; |
||
569 | vector[SWIZZLE_Z] = texels[i][2]; |
||
570 | vector[SWIZZLE_W] = texels[i][3]; |
||
571 | texels[i][RCOMP] = vector[swzR]; |
||
572 | texels[i][GCOMP] = vector[swzG]; |
||
573 | texels[i][BCOMP] = vector[swzB]; |
||
574 | texels[i][ACOMP] = vector[swzA]; |
||
575 | } |
||
576 | } |
||
577 | |||
578 | |||
579 | /** |
||
580 | * Apply texture mapping to a span of fragments. |
||
581 | */ |
||
582 | void |
||
583 | _swrast_texture_span( struct gl_context *ctx, SWspan *span ) |
||
584 | { |
||
585 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
586 | float4_array primary_rgba; |
||
587 | GLuint unit; |
||
588 | |||
589 | primary_rgba = (float4_array) malloc(span->end * 4 * sizeof(GLfloat)); |
||
590 | |||
591 | if (!primary_rgba) { |
||
592 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_span"); |
||
593 | return; |
||
594 | } |
||
595 | |||
596 | ASSERT(span->end <= MAX_WIDTH); |
||
597 | |||
598 | /* |
||
599 | * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR) |
||
600 | */ |
||
601 | if (swrast->_TextureCombinePrimary) { |
||
602 | GLuint i; |
||
603 | for (i = 0; i < span->end; i++) { |
||
604 | primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); |
||
605 | primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); |
||
606 | primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); |
||
607 | primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); |
||
608 | } |
||
609 | } |
||
610 | |||
611 | /* First must sample all bump maps */ |
||
612 | for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { |
||
613 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
||
614 | |||
615 | if (texUnit->_ReallyEnabled && |
||
616 | texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { |
||
617 | const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) |
||
618 | span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; |
||
619 | float4_array targetcoords = |
||
620 | span->array->attribs[FRAG_ATTRIB_TEX0 + |
||
621 | ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; |
||
622 | |||
623 | const struct gl_texture_object *curObj = texUnit->_Current; |
||
624 | GLfloat *lambda = span->array->lambda[unit]; |
||
625 | float4_array texels = get_texel_array(swrast, unit); |
||
626 | GLuint i; |
||
627 | GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0]; |
||
628 | GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1]; |
||
629 | GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2]; |
||
630 | GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3]; |
||
631 | |||
632 | /* adjust texture lod (lambda) */ |
||
633 | if (span->arrayMask & SPAN_LAMBDA) { |
||
634 | if (texUnit->LodBias + curObj->LodBias != 0.0F) { |
||
635 | /* apply LOD bias, but don't clamp yet */ |
||
636 | const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, |
||
637 | -ctx->Const.MaxTextureLodBias, |
||
638 | ctx->Const.MaxTextureLodBias); |
||
639 | GLuint i; |
||
640 | for (i = 0; i < span->end; i++) { |
||
641 | lambda[i] += bias; |
||
642 | } |
||
643 | } |
||
644 | |||
645 | if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { |
||
646 | /* apply LOD clamping to lambda */ |
||
647 | const GLfloat min = curObj->MinLod; |
||
648 | const GLfloat max = curObj->MaxLod; |
||
649 | GLuint i; |
||
650 | for (i = 0; i < span->end; i++) { |
||
651 | GLfloat l = lambda[i]; |
||
652 | lambda[i] = CLAMP(l, min, max); |
||
653 | } |
||
654 | } |
||
655 | } |
||
656 | |||
657 | /* Sample the texture (span->end = number of fragments) */ |
||
658 | swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, |
||
659 | texcoords, lambda, texels ); |
||
660 | |||
661 | /* manipulate the span values of the bump target |
||
662 | not sure this can work correctly even ignoring |
||
663 | the problem that channel is unsigned */ |
||
664 | for (i = 0; i < span->end; i++) { |
||
665 | targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] * |
||
666 | rotMatrix01) / targetcoords[i][3]; |
||
667 | targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] * |
||
668 | rotMatrix11) / targetcoords[i][3]; |
||
669 | } |
||
670 | } |
||
671 | } |
||
672 | |||
673 | /* |
||
674 | * Must do all texture sampling before combining in order to |
||
675 | * accomodate GL_ARB_texture_env_crossbar. |
||
676 | */ |
||
677 | for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { |
||
678 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
||
679 | if (texUnit->_ReallyEnabled && |
||
680 | texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { |
||
681 | const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) |
||
682 | span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; |
||
683 | const struct gl_texture_object *curObj = texUnit->_Current; |
||
684 | GLfloat *lambda = span->array->lambda[unit]; |
||
685 | float4_array texels = get_texel_array(swrast, unit); |
||
686 | |||
687 | /* adjust texture lod (lambda) */ |
||
688 | if (span->arrayMask & SPAN_LAMBDA) { |
||
689 | if (texUnit->LodBias + curObj->LodBias != 0.0F) { |
||
690 | /* apply LOD bias, but don't clamp yet */ |
||
691 | const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias, |
||
692 | -ctx->Const.MaxTextureLodBias, |
||
693 | ctx->Const.MaxTextureLodBias); |
||
694 | GLuint i; |
||
695 | for (i = 0; i < span->end; i++) { |
||
696 | lambda[i] += bias; |
||
697 | } |
||
698 | } |
||
699 | |||
700 | if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) { |
||
701 | /* apply LOD clamping to lambda */ |
||
702 | const GLfloat min = curObj->MinLod; |
||
703 | const GLfloat max = curObj->MaxLod; |
||
704 | GLuint i; |
||
705 | for (i = 0; i < span->end; i++) { |
||
706 | GLfloat l = lambda[i]; |
||
707 | lambda[i] = CLAMP(l, min, max); |
||
708 | } |
||
709 | } |
||
710 | } |
||
711 | |||
712 | /* Sample the texture (span->end = number of fragments) */ |
||
713 | swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, |
||
714 | texcoords, lambda, texels ); |
||
715 | |||
716 | /* GL_SGI_texture_color_table */ |
||
717 | if (texUnit->ColorTableEnabled) { |
||
718 | _mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels); |
||
719 | } |
||
720 | |||
721 | /* GL_EXT_texture_swizzle */ |
||
722 | if (curObj->_Swizzle != SWIZZLE_NOOP) { |
||
723 | swizzle_texels(curObj->_Swizzle, span->end, texels); |
||
724 | } |
||
725 | } |
||
726 | } |
||
727 | |||
728 | /* |
||
729 | * OK, now apply the texture (aka texture combine/blend). |
||
730 | * We modify the span->color.rgba values. |
||
731 | */ |
||
732 | for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { |
||
733 | if (ctx->Texture.Unit[unit]._ReallyEnabled) { |
||
734 | texture_combine( ctx, unit, span->end, |
||
735 | primary_rgba, |
||
736 | swrast->TexelBuffer, |
||
737 | span->array->rgba ); |
||
738 | } |
||
739 | } |
||
740 | |||
741 | free(primary_rgba); |
||
742 | }>>>>>>>>>=>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><>><> |