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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.5 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the "Software"), |
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10 | * to deal in the Software without restriction, including without limitation |
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11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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12 | * and/or sell copies of the Software, and to permit persons to whom the |
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13 | * Software is furnished to do so, subject to the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice shall be included |
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16 | * in all copies or substantial portions of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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21 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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22 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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23 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | |||
27 | /** |
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28 | * \file swrast/s_span.c |
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29 | * \brief Span processing functions used by all rasterization functions. |
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30 | * This is where all the per-fragment tests are performed |
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31 | * \author Brian Paul |
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32 | */ |
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33 | |||
34 | #include "main/glheader.h" |
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35 | #include "main/colormac.h" |
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36 | #include "main/macros.h" |
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37 | #include "main/imports.h" |
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38 | #include "main/image.h" |
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39 | |||
40 | #include "s_atifragshader.h" |
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41 | #include "s_alpha.h" |
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42 | #include "s_blend.h" |
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43 | #include "s_context.h" |
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44 | #include "s_depth.h" |
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45 | #include "s_fog.h" |
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46 | #include "s_logic.h" |
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47 | #include "s_masking.h" |
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48 | #include "s_fragprog.h" |
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49 | #include "s_span.h" |
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50 | #include "s_stencil.h" |
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51 | #include "s_texcombine.h" |
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52 | |||
53 | |||
54 | /** |
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55 | * Set default fragment attributes for the span using the |
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56 | * current raster values. Used prior to glDraw/CopyPixels |
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57 | * and glBitmap. |
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58 | */ |
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59 | void |
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60 | _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) |
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61 | { |
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62 | GLchan r, g, b, a; |
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63 | /* Z*/ |
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64 | { |
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65 | const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; |
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66 | if (ctx->DrawBuffer->Visual.depthBits <= 16) |
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67 | span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); |
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68 | else { |
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69 | GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; |
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70 | tmpf = MIN2(tmpf, depthMax); |
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71 | span->z = (GLint)tmpf; |
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72 | } |
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73 | span->zStep = 0; |
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74 | span->interpMask |= SPAN_Z; |
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75 | } |
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76 | |||
77 | /* W (for perspective correction) */ |
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78 | span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0; |
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79 | span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0; |
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80 | span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; |
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81 | |||
82 | /* primary color, or color index */ |
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83 | UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); |
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84 | UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]); |
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85 | UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]); |
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86 | UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]); |
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87 | #if CHAN_TYPE == GL_FLOAT |
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88 | span->red = r; |
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89 | span->green = g; |
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90 | span->blue = b; |
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91 | span->alpha = a; |
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92 | #else |
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93 | span->red = IntToFixed(r); |
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94 | span->green = IntToFixed(g); |
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95 | span->blue = IntToFixed(b); |
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96 | span->alpha = IntToFixed(a); |
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97 | #endif |
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98 | span->redStep = 0; |
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99 | span->greenStep = 0; |
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100 | span->blueStep = 0; |
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101 | span->alphaStep = 0; |
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102 | span->interpMask |= SPAN_RGBA; |
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103 | |||
104 | COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor); |
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105 | ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); |
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106 | ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0); |
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107 | |||
108 | /* Secondary color */ |
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109 | if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled) |
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110 | { |
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111 | COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor); |
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112 | ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); |
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113 | ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0); |
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114 | } |
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115 | |||
116 | /* fog */ |
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117 | { |
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118 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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119 | GLfloat fogVal; /* a coord or a blend factor */ |
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120 | if (swrast->_PreferPixelFog) { |
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121 | /* fog blend factors will be computed from fog coordinates per pixel */ |
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122 | fogVal = ctx->Current.RasterDistance; |
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123 | } |
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124 | else { |
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125 | /* fog blend factor should be computed from fogcoord now */ |
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126 | fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); |
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127 | } |
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128 | span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal; |
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129 | span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0; |
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130 | span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0; |
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131 | } |
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132 | |||
133 | /* texcoords */ |
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134 | { |
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135 | GLuint i; |
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136 | for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
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137 | const GLuint attr = FRAG_ATTRIB_TEX0 + i; |
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138 | const GLfloat *tc = ctx->Current.RasterTexCoords[i]; |
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139 | if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { |
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140 | COPY_4V(span->attrStart[attr], tc); |
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141 | } |
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142 | else if (tc[3] > 0.0F) { |
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143 | /* use (s/q, t/q, r/q, 1) */ |
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144 | span->attrStart[attr][0] = tc[0] / tc[3]; |
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145 | span->attrStart[attr][1] = tc[1] / tc[3]; |
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146 | span->attrStart[attr][2] = tc[2] / tc[3]; |
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147 | span->attrStart[attr][3] = 1.0; |
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148 | } |
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149 | else { |
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150 | ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F); |
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151 | } |
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152 | ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F); |
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153 | ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F); |
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154 | } |
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155 | } |
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156 | } |
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157 | |||
158 | |||
159 | /** |
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160 | * Interpolate the active attributes (and'd with attrMask) to |
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161 | * fill in span->array->attribs[]. |
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162 | * Perspective correction will be done. The point/line/triangle function |
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163 | * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! |
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164 | */ |
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165 | static INLINE void |
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166 | interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) |
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167 | { |
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168 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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169 | |||
170 | /* |
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171 | * Don't overwrite existing array values, such as colors that may have |
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172 | * been produced by glDraw/CopyPixels. |
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173 | */ |
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174 | attrMask &= ~span->arrayAttribs; |
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175 | |||
176 | ATTRIB_LOOP_BEGIN |
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177 | if (attrMask & (1 << attr)) { |
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178 | const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; |
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179 | GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; |
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180 | const GLfloat dv0dx = span->attrStepX[attr][0]; |
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181 | const GLfloat dv1dx = span->attrStepX[attr][1]; |
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182 | const GLfloat dv2dx = span->attrStepX[attr][2]; |
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183 | const GLfloat dv3dx = span->attrStepX[attr][3]; |
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184 | GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx; |
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185 | GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx; |
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186 | GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx; |
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187 | GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx; |
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188 | GLuint k; |
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189 | for (k = 0; k < span->end; k++) { |
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190 | const GLfloat invW = 1.0f / w; |
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191 | span->array->attribs[attr][k][0] = v0 * invW; |
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192 | span->array->attribs[attr][k][1] = v1 * invW; |
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193 | span->array->attribs[attr][k][2] = v2 * invW; |
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194 | span->array->attribs[attr][k][3] = v3 * invW; |
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195 | v0 += dv0dx; |
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196 | v1 += dv1dx; |
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197 | v2 += dv2dx; |
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198 | v3 += dv3dx; |
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199 | w += dwdx; |
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200 | } |
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201 | ASSERT((span->arrayAttribs & (1 << attr)) == 0); |
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202 | span->arrayAttribs |= (1 << attr); |
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203 | } |
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204 | ATTRIB_LOOP_END |
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205 | } |
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206 | |||
207 | |||
208 | /** |
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209 | * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) |
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210 | * color array. |
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211 | */ |
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212 | static INLINE void |
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213 | interpolate_int_colors(struct gl_context *ctx, SWspan *span) |
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214 | { |
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215 | const GLuint n = span->end; |
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216 | GLuint i; |
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217 | |||
218 | #if CHAN_BITS != 32 |
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219 | ASSERT(!(span->arrayMask & SPAN_RGBA)); |
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220 | #endif |
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221 | |||
222 | switch (span->array->ChanType) { |
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223 | #if CHAN_BITS != 32 |
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224 | case GL_UNSIGNED_BYTE: |
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225 | { |
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226 | GLubyte (*rgba)[4] = span->array->rgba8; |
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227 | if (span->interpMask & SPAN_FLAT) { |
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228 | GLubyte color[4]; |
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229 | color[RCOMP] = FixedToInt(span->red); |
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230 | color[GCOMP] = FixedToInt(span->green); |
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231 | color[BCOMP] = FixedToInt(span->blue); |
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232 | color[ACOMP] = FixedToInt(span->alpha); |
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233 | for (i = 0; i < n; i++) { |
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234 | COPY_4UBV(rgba[i], color); |
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235 | } |
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236 | } |
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237 | else { |
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238 | GLfixed r = span->red; |
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239 | GLfixed g = span->green; |
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240 | GLfixed b = span->blue; |
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241 | GLfixed a = span->alpha; |
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242 | GLint dr = span->redStep; |
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243 | GLint dg = span->greenStep; |
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244 | GLint db = span->blueStep; |
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245 | GLint da = span->alphaStep; |
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246 | for (i = 0; i < n; i++) { |
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247 | rgba[i][RCOMP] = FixedToChan(r); |
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248 | rgba[i][GCOMP] = FixedToChan(g); |
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249 | rgba[i][BCOMP] = FixedToChan(b); |
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250 | rgba[i][ACOMP] = FixedToChan(a); |
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251 | r += dr; |
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252 | g += dg; |
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253 | b += db; |
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254 | a += da; |
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255 | } |
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256 | } |
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257 | } |
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258 | break; |
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259 | case GL_UNSIGNED_SHORT: |
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260 | { |
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261 | GLushort (*rgba)[4] = span->array->rgba16; |
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262 | if (span->interpMask & SPAN_FLAT) { |
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263 | GLushort color[4]; |
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264 | color[RCOMP] = FixedToInt(span->red); |
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265 | color[GCOMP] = FixedToInt(span->green); |
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266 | color[BCOMP] = FixedToInt(span->blue); |
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267 | color[ACOMP] = FixedToInt(span->alpha); |
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268 | for (i = 0; i < n; i++) { |
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269 | COPY_4V(rgba[i], color); |
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270 | } |
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271 | } |
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272 | else { |
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273 | GLushort (*rgba)[4] = span->array->rgba16; |
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274 | GLfixed r, g, b, a; |
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275 | GLint dr, dg, db, da; |
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276 | r = span->red; |
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277 | g = span->green; |
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278 | b = span->blue; |
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279 | a = span->alpha; |
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280 | dr = span->redStep; |
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281 | dg = span->greenStep; |
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282 | db = span->blueStep; |
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283 | da = span->alphaStep; |
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284 | for (i = 0; i < n; i++) { |
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285 | rgba[i][RCOMP] = FixedToChan(r); |
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286 | rgba[i][GCOMP] = FixedToChan(g); |
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287 | rgba[i][BCOMP] = FixedToChan(b); |
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288 | rgba[i][ACOMP] = FixedToChan(a); |
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289 | r += dr; |
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290 | g += dg; |
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291 | b += db; |
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292 | a += da; |
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293 | } |
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294 | } |
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295 | } |
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296 | break; |
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297 | #endif |
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298 | case GL_FLOAT: |
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299 | interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); |
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300 | break; |
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301 | default: |
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302 | _mesa_problem(NULL, "bad datatype in interpolate_int_colors"); |
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303 | } |
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304 | span->arrayMask |= SPAN_RGBA; |
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305 | } |
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306 | |||
307 | |||
308 | /** |
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309 | * Populate the FRAG_ATTRIB_COL0 array. |
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310 | */ |
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311 | static INLINE void |
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312 | interpolate_float_colors(SWspan *span) |
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313 | { |
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314 | GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; |
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315 | const GLuint n = span->end; |
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316 | GLuint i; |
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317 | |||
318 | assert(!(span->arrayAttribs & FRAG_BIT_COL0)); |
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319 | |||
320 | if (span->arrayMask & SPAN_RGBA) { |
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321 | /* convert array of int colors */ |
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322 | for (i = 0; i < n; i++) { |
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323 | col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); |
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324 | col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); |
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325 | col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); |
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326 | col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); |
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327 | } |
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328 | } |
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329 | else { |
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330 | /* interpolate red/green/blue/alpha to get float colors */ |
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331 | ASSERT(span->interpMask & SPAN_RGBA); |
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332 | if (span->interpMask & SPAN_FLAT) { |
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333 | GLfloat r = FixedToFloat(span->red); |
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334 | GLfloat g = FixedToFloat(span->green); |
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335 | GLfloat b = FixedToFloat(span->blue); |
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336 | GLfloat a = FixedToFloat(span->alpha); |
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337 | for (i = 0; i < n; i++) { |
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338 | ASSIGN_4V(col0[i], r, g, b, a); |
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339 | } |
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340 | } |
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341 | else { |
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342 | GLfloat r = FixedToFloat(span->red); |
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343 | GLfloat g = FixedToFloat(span->green); |
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344 | GLfloat b = FixedToFloat(span->blue); |
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345 | GLfloat a = FixedToFloat(span->alpha); |
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346 | GLfloat dr = FixedToFloat(span->redStep); |
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347 | GLfloat dg = FixedToFloat(span->greenStep); |
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348 | GLfloat db = FixedToFloat(span->blueStep); |
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349 | GLfloat da = FixedToFloat(span->alphaStep); |
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350 | for (i = 0; i < n; i++) { |
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351 | col0[i][0] = r; |
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352 | col0[i][1] = g; |
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353 | col0[i][2] = b; |
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354 | col0[i][3] = a; |
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355 | r += dr; |
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356 | g += dg; |
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357 | b += db; |
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358 | a += da; |
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359 | } |
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360 | } |
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361 | } |
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362 | |||
363 | span->arrayAttribs |= FRAG_BIT_COL0; |
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364 | span->array->ChanType = GL_FLOAT; |
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365 | } |
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366 | |||
367 | |||
368 | |||
369 | /** |
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370 | * Fill in the span.zArray array from the span->z, zStep values. |
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371 | */ |
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372 | void |
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373 | _swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span ) |
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374 | { |
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375 | const GLuint n = span->end; |
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376 | GLuint i; |
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377 | |||
378 | ASSERT(!(span->arrayMask & SPAN_Z)); |
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379 | |||
380 | if (ctx->DrawBuffer->Visual.depthBits <= 16) { |
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381 | GLfixed zval = span->z; |
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382 | GLuint *z = span->array->z; |
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383 | for (i = 0; i < n; i++) { |
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384 | z[i] = FixedToInt(zval); |
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385 | zval += span->zStep; |
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386 | } |
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387 | } |
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388 | else { |
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389 | /* Deep Z buffer, no fixed->int shift */ |
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390 | GLuint zval = span->z; |
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391 | GLuint *z = span->array->z; |
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392 | for (i = 0; i < n; i++) { |
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393 | z[i] = zval; |
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394 | zval += span->zStep; |
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395 | } |
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396 | } |
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397 | span->interpMask &= ~SPAN_Z; |
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398 | span->arrayMask |= SPAN_Z; |
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399 | } |
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400 | |||
401 | |||
402 | /** |
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403 | * Compute mipmap LOD from partial derivatives. |
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404 | * This the ideal solution, as given in the OpenGL spec. |
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405 | */ |
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406 | GLfloat |
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407 | _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, |
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408 | GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, |
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409 | GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) |
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410 | { |
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411 | GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ); |
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412 | GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); |
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413 | GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); |
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414 | GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); |
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415 | GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx); |
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416 | GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy); |
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417 | GLfloat rho = MAX2(x, y); |
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418 | GLfloat lambda = LOG2(rho); |
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419 | return lambda; |
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420 | } |
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421 | |||
422 | |||
423 | /** |
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424 | * Compute mipmap LOD from partial derivatives. |
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425 | * This is a faster approximation than above function. |
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426 | */ |
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427 | #if 0 |
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428 | GLfloat |
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429 | _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, |
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430 | GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH, |
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431 | GLfloat s, GLfloat t, GLfloat q, GLfloat invQ) |
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432 | { |
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433 | GLfloat dsdx2 = (s + dsdx) / (q + dqdx) - s * invQ; |
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434 | GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ; |
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435 | GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ; |
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436 | GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ; |
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437 | GLfloat maxU, maxV, rho, lambda; |
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438 | dsdx2 = FABSF(dsdx2); |
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439 | dsdy2 = FABSF(dsdy2); |
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440 | dtdx2 = FABSF(dtdx2); |
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441 | dtdy2 = FABSF(dtdy2); |
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442 | maxU = MAX2(dsdx2, dsdy2) * texW; |
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443 | maxV = MAX2(dtdx2, dtdy2) * texH; |
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444 | rho = MAX2(maxU, maxV); |
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445 | lambda = LOG2(rho); |
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446 | return lambda; |
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447 | } |
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448 | #endif |
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449 | |||
450 | |||
451 | /** |
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452 | * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the |
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453 | * using the attrStart/Step values. |
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454 | * |
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455 | * This function only used during fixed-function fragment processing. |
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456 | * |
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457 | * Note: in the places where we divide by Q (or mult by invQ) we're |
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458 | * really doing two things: perspective correction and texcoord |
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459 | * projection. Remember, for texcoord (s,t,r,q) we need to index |
||
460 | * texels with (s/q, t/q, r/q). |
||
461 | */ |
||
462 | static void |
||
463 | interpolate_texcoords(struct gl_context *ctx, SWspan *span) |
||
464 | { |
||
465 | const GLuint maxUnit |
||
466 | = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; |
||
467 | GLuint u; |
||
468 | |||
469 | /* XXX CoordUnits vs. ImageUnits */ |
||
470 | for (u = 0; u < maxUnit; u++) { |
||
471 | if (ctx->Texture._EnabledCoordUnits & (1 << u)) { |
||
472 | const GLuint attr = FRAG_ATTRIB_TEX0 + u; |
||
473 | const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; |
||
474 | GLfloat texW, texH; |
||
475 | GLboolean needLambda; |
||
476 | GLfloat (*texcoord)[4] = span->array->attribs[attr]; |
||
477 | GLfloat *lambda = span->array->lambda[u]; |
||
478 | const GLfloat dsdx = span->attrStepX[attr][0]; |
||
479 | const GLfloat dsdy = span->attrStepY[attr][0]; |
||
480 | const GLfloat dtdx = span->attrStepX[attr][1]; |
||
481 | const GLfloat dtdy = span->attrStepY[attr][1]; |
||
482 | const GLfloat drdx = span->attrStepX[attr][2]; |
||
483 | const GLfloat dqdx = span->attrStepX[attr][3]; |
||
484 | const GLfloat dqdy = span->attrStepY[attr][3]; |
||
485 | GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx; |
||
486 | GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; |
||
487 | GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx; |
||
488 | GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; |
||
489 | |||
490 | if (obj) { |
||
491 | const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; |
||
492 | needLambda = (obj->MinFilter != obj->MagFilter) |
||
493 | || ctx->FragmentProgram._Current; |
||
494 | texW = img->WidthScale; |
||
495 | texH = img->HeightScale; |
||
496 | } |
||
497 | else { |
||
498 | /* using a fragment program */ |
||
499 | texW = 1.0; |
||
500 | texH = 1.0; |
||
501 | needLambda = GL_FALSE; |
||
502 | } |
||
503 | |||
504 | if (needLambda) { |
||
505 | GLuint i; |
||
506 | if (ctx->FragmentProgram._Current |
||
507 | || ctx->ATIFragmentShader._Enabled) { |
||
508 | /* do perspective correction but don't divide s, t, r by q */ |
||
509 | const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; |
||
510 | GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; |
||
511 | for (i = 0; i < span->end; i++) { |
||
512 | const GLfloat invW = 1.0F / w; |
||
513 | texcoord[i][0] = s * invW; |
||
514 | texcoord[i][1] = t * invW; |
||
515 | texcoord[i][2] = r * invW; |
||
516 | texcoord[i][3] = q * invW; |
||
517 | lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, |
||
518 | dqdx, dqdy, texW, texH, |
||
519 | s, t, q, invW); |
||
520 | s += dsdx; |
||
521 | t += dtdx; |
||
522 | r += drdx; |
||
523 | q += dqdx; |
||
524 | w += dwdx; |
||
525 | } |
||
526 | } |
||
527 | else { |
||
528 | for (i = 0; i < span->end; i++) { |
||
529 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
530 | texcoord[i][0] = s * invQ; |
||
531 | texcoord[i][1] = t * invQ; |
||
532 | texcoord[i][2] = r * invQ; |
||
533 | texcoord[i][3] = q; |
||
534 | lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, |
||
535 | dqdx, dqdy, texW, texH, |
||
536 | s, t, q, invQ); |
||
537 | s += dsdx; |
||
538 | t += dtdx; |
||
539 | r += drdx; |
||
540 | q += dqdx; |
||
541 | } |
||
542 | } |
||
543 | span->arrayMask |= SPAN_LAMBDA; |
||
544 | } |
||
545 | else { |
||
546 | GLuint i; |
||
547 | if (ctx->FragmentProgram._Current || |
||
548 | ctx->ATIFragmentShader._Enabled) { |
||
549 | /* do perspective correction but don't divide s, t, r by q */ |
||
550 | const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; |
||
551 | GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; |
||
552 | for (i = 0; i < span->end; i++) { |
||
553 | const GLfloat invW = 1.0F / w; |
||
554 | texcoord[i][0] = s * invW; |
||
555 | texcoord[i][1] = t * invW; |
||
556 | texcoord[i][2] = r * invW; |
||
557 | texcoord[i][3] = q * invW; |
||
558 | lambda[i] = 0.0; |
||
559 | s += dsdx; |
||
560 | t += dtdx; |
||
561 | r += drdx; |
||
562 | q += dqdx; |
||
563 | w += dwdx; |
||
564 | } |
||
565 | } |
||
566 | else if (dqdx == 0.0F) { |
||
567 | /* Ortho projection or polygon's parallel to window X axis */ |
||
568 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
569 | for (i = 0; i < span->end; i++) { |
||
570 | texcoord[i][0] = s * invQ; |
||
571 | texcoord[i][1] = t * invQ; |
||
572 | texcoord[i][2] = r * invQ; |
||
573 | texcoord[i][3] = q; |
||
574 | lambda[i] = 0.0; |
||
575 | s += dsdx; |
||
576 | t += dtdx; |
||
577 | r += drdx; |
||
578 | } |
||
579 | } |
||
580 | else { |
||
581 | for (i = 0; i < span->end; i++) { |
||
582 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
583 | texcoord[i][0] = s * invQ; |
||
584 | texcoord[i][1] = t * invQ; |
||
585 | texcoord[i][2] = r * invQ; |
||
586 | texcoord[i][3] = q; |
||
587 | lambda[i] = 0.0; |
||
588 | s += dsdx; |
||
589 | t += dtdx; |
||
590 | r += drdx; |
||
591 | q += dqdx; |
||
592 | } |
||
593 | } |
||
594 | } /* lambda */ |
||
595 | } /* if */ |
||
596 | } /* for */ |
||
597 | } |
||
598 | |||
599 | |||
600 | /** |
||
601 | * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. |
||
602 | */ |
||
603 | static INLINE void |
||
604 | interpolate_wpos(struct gl_context *ctx, SWspan *span) |
||
605 | { |
||
606 | GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; |
||
607 | GLuint i; |
||
608 | const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; |
||
609 | GLfloat w, dw; |
||
610 | |||
611 | if (span->arrayMask & SPAN_XY) { |
||
612 | for (i = 0; i < span->end; i++) { |
||
613 | wpos[i][0] = (GLfloat) span->array->x[i]; |
||
614 | wpos[i][1] = (GLfloat) span->array->y[i]; |
||
615 | } |
||
616 | } |
||
617 | else { |
||
618 | for (i = 0; i < span->end; i++) { |
||
619 | wpos[i][0] = (GLfloat) span->x + i; |
||
620 | wpos[i][1] = (GLfloat) span->y; |
||
621 | } |
||
622 | } |
||
623 | |||
624 | dw = span->attrStepX[FRAG_ATTRIB_WPOS][3]; |
||
625 | w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw; |
||
626 | for (i = 0; i < span->end; i++) { |
||
627 | wpos[i][2] = (GLfloat) span->array->z[i] * zScale; |
||
628 | wpos[i][3] = w; |
||
629 | w += dw; |
||
630 | } |
||
631 | } |
||
632 | |||
633 | |||
634 | /** |
||
635 | * Apply the current polygon stipple pattern to a span of pixels. |
||
636 | */ |
||
637 | static INLINE void |
||
638 | stipple_polygon_span(struct gl_context *ctx, SWspan *span) |
||
639 | { |
||
640 | GLubyte *mask = span->array->mask; |
||
641 | |||
642 | ASSERT(ctx->Polygon.StippleFlag); |
||
643 | |||
644 | if (span->arrayMask & SPAN_XY) { |
||
645 | /* arrays of x/y pixel coords */ |
||
646 | GLuint i; |
||
647 | for (i = 0; i < span->end; i++) { |
||
648 | const GLint col = span->array->x[i] % 32; |
||
649 | const GLint row = span->array->y[i] % 32; |
||
650 | const GLuint stipple = ctx->PolygonStipple[row]; |
||
651 | if (((1 << col) & stipple) == 0) { |
||
652 | mask[i] = 0; |
||
653 | } |
||
654 | } |
||
655 | } |
||
656 | else { |
||
657 | /* horizontal span of pixels */ |
||
658 | const GLuint highBit = 1 << 31; |
||
659 | const GLuint stipple = ctx->PolygonStipple[span->y % 32]; |
||
660 | GLuint i, m = highBit >> (GLuint) (span->x % 32); |
||
661 | for (i = 0; i < span->end; i++) { |
||
662 | if ((m & stipple) == 0) { |
||
663 | mask[i] = 0; |
||
664 | } |
||
665 | m = m >> 1; |
||
666 | if (m == 0) { |
||
667 | m = highBit; |
||
668 | } |
||
669 | } |
||
670 | } |
||
671 | span->writeAll = GL_FALSE; |
||
672 | } |
||
673 | |||
674 | |||
675 | /** |
||
676 | * Clip a pixel span to the current buffer/window boundaries: |
||
677 | * DrawBuffer->_Xmin, _Xmax, _Ymin, _Ymax. This will accomplish |
||
678 | * window clipping and scissoring. |
||
679 | * Return: GL_TRUE some pixels still visible |
||
680 | * GL_FALSE nothing visible |
||
681 | */ |
||
682 | static INLINE GLuint |
||
683 | clip_span( struct gl_context *ctx, SWspan *span ) |
||
684 | { |
||
685 | const GLint xmin = ctx->DrawBuffer->_Xmin; |
||
686 | const GLint xmax = ctx->DrawBuffer->_Xmax; |
||
687 | const GLint ymin = ctx->DrawBuffer->_Ymin; |
||
688 | const GLint ymax = ctx->DrawBuffer->_Ymax; |
||
689 | |||
690 | span->leftClip = 0; |
||
691 | |||
692 | if (span->arrayMask & SPAN_XY) { |
||
693 | /* arrays of x/y pixel coords */ |
||
694 | const GLint *x = span->array->x; |
||
695 | const GLint *y = span->array->y; |
||
696 | const GLint n = span->end; |
||
697 | GLubyte *mask = span->array->mask; |
||
698 | GLint i; |
||
699 | if (span->arrayMask & SPAN_MASK) { |
||
700 | /* note: using & intead of && to reduce branches */ |
||
701 | for (i = 0; i < n; i++) { |
||
702 | mask[i] &= (x[i] >= xmin) & (x[i] < xmax) |
||
703 | & (y[i] >= ymin) & (y[i] < ymax); |
||
704 | } |
||
705 | } |
||
706 | else { |
||
707 | /* note: using & intead of && to reduce branches */ |
||
708 | for (i = 0; i < n; i++) { |
||
709 | mask[i] = (x[i] >= xmin) & (x[i] < xmax) |
||
710 | & (y[i] >= ymin) & (y[i] < ymax); |
||
711 | } |
||
712 | } |
||
713 | return GL_TRUE; /* some pixels visible */ |
||
714 | } |
||
715 | else { |
||
716 | /* horizontal span of pixels */ |
||
717 | const GLint x = span->x; |
||
718 | const GLint y = span->y; |
||
719 | GLint n = span->end; |
||
720 | |||
721 | /* Trivial rejection tests */ |
||
722 | if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) { |
||
723 | span->end = 0; |
||
724 | return GL_FALSE; /* all pixels clipped */ |
||
725 | } |
||
726 | |||
727 | /* Clip to right */ |
||
728 | if (x + n > xmax) { |
||
729 | ASSERT(x < xmax); |
||
730 | n = span->end = xmax - x; |
||
731 | } |
||
732 | |||
733 | /* Clip to the left */ |
||
734 | if (x < xmin) { |
||
735 | const GLint leftClip = xmin - x; |
||
736 | GLuint i; |
||
737 | |||
738 | ASSERT(leftClip > 0); |
||
739 | ASSERT(x + n > xmin); |
||
740 | |||
741 | /* Clip 'leftClip' pixels from the left side. |
||
742 | * The span->leftClip field will be applied when we interpolate |
||
743 | * fragment attributes. |
||
744 | * For arrays of values, shift them left. |
||
745 | */ |
||
746 | for (i = 0; i < FRAG_ATTRIB_MAX; i++) { |
||
747 | if (span->interpMask & (1 << i)) { |
||
748 | GLuint j; |
||
749 | for (j = 0; j < 4; j++) { |
||
750 | span->attrStart[i][j] += leftClip * span->attrStepX[i][j]; |
||
751 | } |
||
752 | } |
||
753 | } |
||
754 | |||
755 | span->red += leftClip * span->redStep; |
||
756 | span->green += leftClip * span->greenStep; |
||
757 | span->blue += leftClip * span->blueStep; |
||
758 | span->alpha += leftClip * span->alphaStep; |
||
759 | span->index += leftClip * span->indexStep; |
||
760 | span->z += leftClip * span->zStep; |
||
761 | span->intTex[0] += leftClip * span->intTexStep[0]; |
||
762 | span->intTex[1] += leftClip * span->intTexStep[1]; |
||
763 | |||
764 | #define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \ |
||
765 | memcpy(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0])) |
||
766 | |||
767 | for (i = 0; i < FRAG_ATTRIB_MAX; i++) { |
||
768 | if (span->arrayAttribs & (1 << i)) { |
||
769 | /* shift array elements left by 'leftClip' */ |
||
770 | SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip); |
||
771 | } |
||
772 | } |
||
773 | |||
774 | SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip); |
||
775 | SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); |
||
776 | SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip); |
||
777 | SHIFT_ARRAY(span->array->x, leftClip, n - leftClip); |
||
778 | SHIFT_ARRAY(span->array->y, leftClip, n - leftClip); |
||
779 | SHIFT_ARRAY(span->array->z, leftClip, n - leftClip); |
||
780 | SHIFT_ARRAY(span->array->index, leftClip, n - leftClip); |
||
781 | for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { |
||
782 | SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip); |
||
783 | } |
||
784 | SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip); |
||
785 | |||
786 | #undef SHIFT_ARRAY |
||
787 | |||
788 | span->leftClip = leftClip; |
||
789 | span->x = xmin; |
||
790 | span->end -= leftClip; |
||
791 | span->writeAll = GL_FALSE; |
||
792 | } |
||
793 | |||
794 | ASSERT(span->x >= xmin); |
||
795 | ASSERT(span->x + span->end <= xmax); |
||
796 | ASSERT(span->y >= ymin); |
||
797 | ASSERT(span->y < ymax); |
||
798 | |||
799 | return GL_TRUE; /* some pixels visible */ |
||
800 | } |
||
801 | } |
||
802 | |||
803 | |||
804 | /** |
||
805 | * Add specular colors to primary colors. |
||
806 | * Only called during fixed-function operation. |
||
807 | * Result is float color array (FRAG_ATTRIB_COL0). |
||
808 | */ |
||
809 | static INLINE void |
||
810 | add_specular(struct gl_context *ctx, SWspan *span) |
||
811 | { |
||
812 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
813 | const GLubyte *mask = span->array->mask; |
||
814 | GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; |
||
815 | GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1]; |
||
816 | GLuint i; |
||
817 | |||
818 | ASSERT(!ctx->FragmentProgram._Current); |
||
819 | ASSERT(span->arrayMask & SPAN_RGBA); |
||
820 | ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1); |
||
821 | (void) swrast; /* silence warning */ |
||
822 | |||
823 | if (span->array->ChanType == GL_FLOAT) { |
||
824 | if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { |
||
825 | interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); |
||
826 | } |
||
827 | } |
||
828 | else { |
||
829 | /* need float colors */ |
||
830 | if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { |
||
831 | interpolate_float_colors(span); |
||
832 | } |
||
833 | } |
||
834 | |||
835 | if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) { |
||
836 | /* XXX could avoid this and interpolate COL1 in the loop below */ |
||
837 | interpolate_active_attribs(ctx, span, FRAG_BIT_COL1); |
||
838 | } |
||
839 | |||
840 | ASSERT(span->arrayAttribs & FRAG_BIT_COL0); |
||
841 | ASSERT(span->arrayAttribs & FRAG_BIT_COL1); |
||
842 | |||
843 | for (i = 0; i < span->end; i++) { |
||
844 | if (mask[i]) { |
||
845 | col0[i][0] += col1[i][0]; |
||
846 | col0[i][1] += col1[i][1]; |
||
847 | col0[i][2] += col1[i][2]; |
||
848 | } |
||
849 | } |
||
850 | |||
851 | span->array->ChanType = GL_FLOAT; |
||
852 | } |
||
853 | |||
854 | |||
855 | /** |
||
856 | * Apply antialiasing coverage value to alpha values. |
||
857 | */ |
||
858 | static INLINE void |
||
859 | apply_aa_coverage(SWspan *span) |
||
860 | { |
||
861 | const GLfloat *coverage = span->array->coverage; |
||
862 | GLuint i; |
||
863 | if (span->array->ChanType == GL_UNSIGNED_BYTE) { |
||
864 | GLubyte (*rgba)[4] = span->array->rgba8; |
||
865 | for (i = 0; i < span->end; i++) { |
||
866 | const GLfloat a = rgba[i][ACOMP] * coverage[i]; |
||
867 | rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0); |
||
868 | ASSERT(coverage[i] >= 0.0); |
||
869 | ASSERT(coverage[i] <= 1.0); |
||
870 | } |
||
871 | } |
||
872 | else if (span->array->ChanType == GL_UNSIGNED_SHORT) { |
||
873 | GLushort (*rgba)[4] = span->array->rgba16; |
||
874 | for (i = 0; i < span->end; i++) { |
||
875 | const GLfloat a = rgba[i][ACOMP] * coverage[i]; |
||
876 | rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0); |
||
877 | } |
||
878 | } |
||
879 | else { |
||
880 | GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; |
||
881 | for (i = 0; i < span->end; i++) { |
||
882 | rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i]; |
||
883 | /* clamp later */ |
||
884 | } |
||
885 | } |
||
886 | } |
||
887 | |||
888 | |||
889 | /** |
||
890 | * Clamp span's float colors to [0,1] |
||
891 | */ |
||
892 | static INLINE void |
||
893 | clamp_colors(SWspan *span) |
||
894 | { |
||
895 | GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; |
||
896 | GLuint i; |
||
897 | ASSERT(span->array->ChanType == GL_FLOAT); |
||
898 | for (i = 0; i < span->end; i++) { |
||
899 | rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); |
||
900 | rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); |
||
901 | rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); |
||
902 | rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); |
||
903 | } |
||
904 | } |
||
905 | |||
906 | |||
907 | /** |
||
908 | * Convert the span's color arrays to the given type. |
||
909 | * The only way 'output' can be greater than zero is when we have a fragment |
||
910 | * program that writes to gl_FragData[1] or higher. |
||
911 | * \param output which fragment program color output is being processed |
||
912 | */ |
||
913 | static INLINE void |
||
914 | convert_color_type(SWspan *span, GLenum newType, GLuint output) |
||
915 | { |
||
916 | GLvoid *src, *dst; |
||
917 | |||
918 | if (output > 0 || span->array->ChanType == GL_FLOAT) { |
||
919 | src = span->array->attribs[FRAG_ATTRIB_COL0 + output]; |
||
920 | span->array->ChanType = GL_FLOAT; |
||
921 | } |
||
922 | else if (span->array->ChanType == GL_UNSIGNED_BYTE) { |
||
923 | src = span->array->rgba8; |
||
924 | } |
||
925 | else { |
||
926 | ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT); |
||
927 | src = span->array->rgba16; |
||
928 | } |
||
929 | |||
930 | if (newType == GL_UNSIGNED_BYTE) { |
||
931 | dst = span->array->rgba8; |
||
932 | } |
||
933 | else if (newType == GL_UNSIGNED_SHORT) { |
||
934 | dst = span->array->rgba16; |
||
935 | } |
||
936 | else { |
||
937 | dst = span->array->attribs[FRAG_ATTRIB_COL0]; |
||
938 | } |
||
939 | |||
940 | _mesa_convert_colors(span->array->ChanType, src, |
||
941 | newType, dst, |
||
942 | span->end, span->array->mask); |
||
943 | |||
944 | span->array->ChanType = newType; |
||
945 | span->array->rgba = dst; |
||
946 | } |
||
947 | |||
948 | |||
949 | |||
950 | /** |
||
951 | * Apply fragment shader, fragment program or normal texturing to span. |
||
952 | */ |
||
953 | static INLINE void |
||
954 | shade_texture_span(struct gl_context *ctx, SWspan *span) |
||
955 | { |
||
956 | GLbitfield inputsRead; |
||
957 | |||
958 | /* Determine which fragment attributes are actually needed */ |
||
959 | if (ctx->FragmentProgram._Current) { |
||
960 | inputsRead = ctx->FragmentProgram._Current->Base.InputsRead; |
||
961 | } |
||
962 | else { |
||
963 | /* XXX we could be a bit smarter about this */ |
||
964 | inputsRead = ~0; |
||
965 | } |
||
966 | |||
967 | if (ctx->FragmentProgram._Current || |
||
968 | ctx->ATIFragmentShader._Enabled) { |
||
969 | /* programmable shading */ |
||
970 | if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { |
||
971 | convert_color_type(span, GL_FLOAT, 0); |
||
972 | } |
||
973 | else { |
||
974 | span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0]; |
||
975 | } |
||
976 | |||
977 | if (span->primitive != GL_POINT || |
||
978 | (span->interpMask & SPAN_RGBA) || |
||
979 | ctx->Point.PointSprite) { |
||
980 | /* for single-pixel points, we populated the arrays already */ |
||
981 | interpolate_active_attribs(ctx, span, ~0); |
||
982 | } |
||
983 | span->array->ChanType = GL_FLOAT; |
||
984 | |||
985 | if (!(span->arrayMask & SPAN_Z)) |
||
986 | _swrast_span_interpolate_z (ctx, span); |
||
987 | |||
988 | #if 0 |
||
989 | if (inputsRead & FRAG_BIT_WPOS) |
||
990 | #else |
||
991 | /* XXX always interpolate wpos so that DDX/DDY work */ |
||
992 | #endif |
||
993 | interpolate_wpos(ctx, span); |
||
994 | |||
995 | /* Run fragment program/shader now */ |
||
996 | if (ctx->FragmentProgram._Current) { |
||
997 | _swrast_exec_fragment_program(ctx, span); |
||
998 | } |
||
999 | else { |
||
1000 | ASSERT(ctx->ATIFragmentShader._Enabled); |
||
1001 | _swrast_exec_fragment_shader(ctx, span); |
||
1002 | } |
||
1003 | } |
||
1004 | else if (ctx->Texture._EnabledCoordUnits) { |
||
1005 | /* conventional texturing */ |
||
1006 | |||
1007 | #if CHAN_BITS == 32 |
||
1008 | if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { |
||
1009 | interpolate_int_colors(ctx, span); |
||
1010 | } |
||
1011 | #else |
||
1012 | if (!(span->arrayMask & SPAN_RGBA)) |
||
1013 | interpolate_int_colors(ctx, span); |
||
1014 | #endif |
||
1015 | if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0) |
||
1016 | interpolate_texcoords(ctx, span); |
||
1017 | |||
1018 | _swrast_texture_span(ctx, span); |
||
1019 | } |
||
1020 | } |
||
1021 | |||
1022 | |||
1023 | |||
1024 | /** |
||
1025 | * Apply all the per-fragment operations to a span. |
||
1026 | * This now includes texturing (_swrast_write_texture_span() is history). |
||
1027 | * This function may modify any of the array values in the span. |
||
1028 | * span->interpMask and span->arrayMask may be changed but will be restored |
||
1029 | * to their original values before returning. |
||
1030 | */ |
||
1031 | void |
||
1032 | _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) |
||
1033 | { |
||
1034 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
1035 | const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; |
||
1036 | const GLbitfield origInterpMask = span->interpMask; |
||
1037 | const GLbitfield origArrayMask = span->arrayMask; |
||
1038 | const GLbitfield origArrayAttribs = span->arrayAttribs; |
||
1039 | const GLenum origChanType = span->array->ChanType; |
||
1040 | void * const origRgba = span->array->rgba; |
||
1041 | const GLboolean shader = (ctx->FragmentProgram._Current |
||
1042 | || ctx->ATIFragmentShader._Enabled); |
||
1043 | const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; |
||
1044 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
||
1045 | |||
1046 | /* |
||
1047 | printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, |
||
1048 | span->interpMask, span->arrayMask); |
||
1049 | */ |
||
1050 | |||
1051 | ASSERT(span->primitive == GL_POINT || |
||
1052 | span->primitive == GL_LINE || |
||
1053 | span->primitive == GL_POLYGON || |
||
1054 | span->primitive == GL_BITMAP); |
||
1055 | |||
1056 | /* Fragment write masks */ |
||
1057 | if (span->arrayMask & SPAN_MASK) { |
||
1058 | /* mask was initialized by caller, probably glBitmap */ |
||
1059 | span->writeAll = GL_FALSE; |
||
1060 | } |
||
1061 | else { |
||
1062 | memset(span->array->mask, 1, span->end); |
||
1063 | span->writeAll = GL_TRUE; |
||
1064 | } |
||
1065 | |||
1066 | /* Clip to window/scissor box */ |
||
1067 | if (!clip_span(ctx, span)) { |
||
1068 | return; |
||
1069 | } |
||
1070 | |||
1071 | ASSERT(span->end <= MAX_WIDTH); |
||
1072 | |||
1073 | /* Depth bounds test */ |
||
1074 | if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { |
||
1075 | if (!_swrast_depth_bounds_test(ctx, span)) { |
||
1076 | return; |
||
1077 | } |
||
1078 | } |
||
1079 | |||
1080 | #ifdef DEBUG |
||
1081 | /* Make sure all fragments are within window bounds */ |
||
1082 | if (span->arrayMask & SPAN_XY) { |
||
1083 | /* array of pixel locations */ |
||
1084 | GLuint i; |
||
1085 | for (i = 0; i < span->end; i++) { |
||
1086 | if (span->array->mask[i]) { |
||
1087 | assert(span->array->x[i] >= fb->_Xmin); |
||
1088 | assert(span->array->x[i] < fb->_Xmax); |
||
1089 | assert(span->array->y[i] >= fb->_Ymin); |
||
1090 | assert(span->array->y[i] < fb->_Ymax); |
||
1091 | } |
||
1092 | } |
||
1093 | } |
||
1094 | #endif |
||
1095 | |||
1096 | /* Polygon Stippling */ |
||
1097 | if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { |
||
1098 | stipple_polygon_span(ctx, span); |
||
1099 | } |
||
1100 | |||
1101 | /* This is the normal place to compute the fragment color/Z |
||
1102 | * from texturing or shading. |
||
1103 | */ |
||
1104 | if (shaderOrTexture && !swrast->_DeferredTexture) { |
||
1105 | shade_texture_span(ctx, span); |
||
1106 | } |
||
1107 | |||
1108 | /* Do the alpha test */ |
||
1109 | if (ctx->Color.AlphaEnabled) { |
||
1110 | if (!_swrast_alpha_test(ctx, span)) { |
||
1111 | /* all fragments failed test */ |
||
1112 | goto end; |
||
1113 | } |
||
1114 | } |
||
1115 | |||
1116 | /* Stencil and Z testing */ |
||
1117 | if (ctx->Stencil._Enabled || ctx->Depth.Test) { |
||
1118 | if (!(span->arrayMask & SPAN_Z)) |
||
1119 | _swrast_span_interpolate_z(ctx, span); |
||
1120 | |||
1121 | if (ctx->Transform.DepthClamp) |
||
1122 | _swrast_depth_clamp_span(ctx, span); |
||
1123 | |||
1124 | if (ctx->Stencil._Enabled) { |
||
1125 | /* Combined Z/stencil tests */ |
||
1126 | if (!_swrast_stencil_and_ztest_span(ctx, span)) { |
||
1127 | /* all fragments failed test */ |
||
1128 | goto end; |
||
1129 | } |
||
1130 | } |
||
1131 | else if (fb->Visual.depthBits > 0) { |
||
1132 | /* Just regular depth testing */ |
||
1133 | ASSERT(ctx->Depth.Test); |
||
1134 | ASSERT(span->arrayMask & SPAN_Z); |
||
1135 | if (!_swrast_depth_test_span(ctx, span)) { |
||
1136 | /* all fragments failed test */ |
||
1137 | goto end; |
||
1138 | } |
||
1139 | } |
||
1140 | } |
||
1141 | |||
1142 | if (ctx->Query.CurrentOcclusionObject) { |
||
1143 | /* update count of 'passed' fragments */ |
||
1144 | struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; |
||
1145 | GLuint i; |
||
1146 | for (i = 0; i < span->end; i++) |
||
1147 | q->Result += span->array->mask[i]; |
||
1148 | } |
||
1149 | |||
1150 | /* We had to wait until now to check for glColorMask(0,0,0,0) because of |
||
1151 | * the occlusion test. |
||
1152 | */ |
||
1153 | if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) { |
||
1154 | /* no colors to write */ |
||
1155 | goto end; |
||
1156 | } |
||
1157 | |||
1158 | /* If we were able to defer fragment color computation to now, there's |
||
1159 | * a good chance that many fragments will have already been killed by |
||
1160 | * Z/stencil testing. |
||
1161 | */ |
||
1162 | if (shaderOrTexture && swrast->_DeferredTexture) { |
||
1163 | shade_texture_span(ctx, span); |
||
1164 | } |
||
1165 | |||
1166 | #if CHAN_BITS == 32 |
||
1167 | if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { |
||
1168 | interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); |
||
1169 | } |
||
1170 | #else |
||
1171 | if ((span->arrayMask & SPAN_RGBA) == 0) { |
||
1172 | interpolate_int_colors(ctx, span); |
||
1173 | } |
||
1174 | #endif |
||
1175 | |||
1176 | ASSERT(span->arrayMask & SPAN_RGBA); |
||
1177 | |||
1178 | if (span->primitive == GL_BITMAP || !swrast->SpecularVertexAdd) { |
||
1179 | /* Add primary and specular (diffuse + specular) colors */ |
||
1180 | if (!shader) { |
||
1181 | if (ctx->Fog.ColorSumEnabled || |
||
1182 | (ctx->Light.Enabled && |
||
1183 | ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { |
||
1184 | add_specular(ctx, span); |
||
1185 | } |
||
1186 | } |
||
1187 | } |
||
1188 | |||
1189 | /* Fog */ |
||
1190 | if (swrast->_FogEnabled) { |
||
1191 | _swrast_fog_rgba_span(ctx, span); |
||
1192 | } |
||
1193 | |||
1194 | /* Antialias coverage application */ |
||
1195 | if (span->arrayMask & SPAN_COVERAGE) { |
||
1196 | apply_aa_coverage(span); |
||
1197 | } |
||
1198 | |||
1199 | /* Clamp color/alpha values over the range [0.0, 1.0] before storage */ |
||
1200 | if (ctx->Color.ClampFragmentColor == GL_TRUE && |
||
1201 | span->array->ChanType == GL_FLOAT) { |
||
1202 | clamp_colors(span); |
||
1203 | } |
||
1204 | |||
1205 | /* |
||
1206 | * Write to renderbuffers. |
||
1207 | * Depending on glDrawBuffer() state and the which color outputs are |
||
1208 | * written by the fragment shader, we may either replicate one color to |
||
1209 | * all renderbuffers or write a different color to each renderbuffer. |
||
1210 | * multiFragOutputs=TRUE for the later case. |
||
1211 | */ |
||
1212 | { |
||
1213 | const GLuint numBuffers = fb->_NumColorDrawBuffers; |
||
1214 | const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; |
||
1215 | const GLboolean multiFragOutputs = |
||
1216 | (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0)); |
||
1217 | GLuint buf; |
||
1218 | |||
1219 | for (buf = 0; buf < numBuffers; buf++) { |
||
1220 | struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; |
||
1221 | |||
1222 | /* color[fragOutput] will be written to buffer[buf] */ |
||
1223 | |||
1224 | if (rb) { |
||
1225 | GLchan rgbaSave[MAX_WIDTH][4]; |
||
1226 | const GLuint fragOutput = multiFragOutputs ? buf : 0; |
||
1227 | |||
1228 | /* set span->array->rgba to colors for render buffer's datatype */ |
||
1229 | if (rb->DataType != span->array->ChanType || fragOutput > 0) { |
||
1230 | convert_color_type(span, rb->DataType, fragOutput); |
||
1231 | } |
||
1232 | else { |
||
1233 | if (rb->DataType == GL_UNSIGNED_BYTE) { |
||
1234 | span->array->rgba = span->array->rgba8; |
||
1235 | } |
||
1236 | else if (rb->DataType == GL_UNSIGNED_SHORT) { |
||
1237 | span->array->rgba = (void *) span->array->rgba16; |
||
1238 | } |
||
1239 | else { |
||
1240 | span->array->rgba = (void *) |
||
1241 | span->array->attribs[FRAG_ATTRIB_COL0]; |
||
1242 | } |
||
1243 | } |
||
1244 | |||
1245 | if (!multiFragOutputs && numBuffers > 1) { |
||
1246 | /* save colors for second, third renderbuffer writes */ |
||
1247 | memcpy(rgbaSave, span->array->rgba, |
||
1248 | 4 * span->end * sizeof(GLchan)); |
||
1249 | } |
||
1250 | |||
1251 | ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB || |
||
1252 | rb->_BaseFormat == GL_ALPHA); |
||
1253 | |||
1254 | if (ctx->Color._LogicOpEnabled) { |
||
1255 | _swrast_logicop_rgba_span(ctx, rb, span); |
||
1256 | } |
||
1257 | else if ((ctx->Color.BlendEnabled >> buf) & 1) { |
||
1258 | _swrast_blend_span(ctx, rb, span); |
||
1259 | } |
||
1260 | |||
1261 | if (colorMask[buf] != 0xffffffff) { |
||
1262 | _swrast_mask_rgba_span(ctx, rb, span, buf); |
||
1263 | } |
||
1264 | |||
1265 | if (span->arrayMask & SPAN_XY) { |
||
1266 | /* array of pixel coords */ |
||
1267 | ASSERT(rb->PutValues); |
||
1268 | rb->PutValues(ctx, rb, span->end, |
||
1269 | span->array->x, span->array->y, |
||
1270 | span->array->rgba, span->array->mask); |
||
1271 | } |
||
1272 | else { |
||
1273 | /* horizontal run of pixels */ |
||
1274 | ASSERT(rb->PutRow); |
||
1275 | rb->PutRow(ctx, rb, span->end, span->x, span->y, |
||
1276 | span->array->rgba, |
||
1277 | span->writeAll ? NULL: span->array->mask); |
||
1278 | } |
||
1279 | |||
1280 | if (!multiFragOutputs && numBuffers > 1) { |
||
1281 | /* restore original span values */ |
||
1282 | memcpy(span->array->rgba, rgbaSave, |
||
1283 | 4 * span->end * sizeof(GLchan)); |
||
1284 | } |
||
1285 | |||
1286 | } /* if rb */ |
||
1287 | } /* for buf */ |
||
1288 | } |
||
1289 | |||
1290 | end: |
||
1291 | /* restore these values before returning */ |
||
1292 | span->interpMask = origInterpMask; |
||
1293 | span->arrayMask = origArrayMask; |
||
1294 | span->arrayAttribs = origArrayAttribs; |
||
1295 | span->array->ChanType = origChanType; |
||
1296 | span->array->rgba = origRgba; |
||
1297 | } |
||
1298 | |||
1299 | |||
1300 | /** |
||
1301 | * Read RGBA pixels from a renderbuffer. Clipping will be done to prevent |
||
1302 | * reading ouside the buffer's boundaries. |
||
1303 | * \param dstType datatype for returned colors |
||
1304 | * \param rgba the returned colors |
||
1305 | */ |
||
1306 | void |
||
1307 | _swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1308 | GLuint n, GLint x, GLint y, GLenum dstType, |
||
1309 | GLvoid *rgba) |
||
1310 | { |
||
1311 | const GLint bufWidth = (GLint) rb->Width; |
||
1312 | const GLint bufHeight = (GLint) rb->Height; |
||
1313 | |||
1314 | if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) { |
||
1315 | /* completely above, below, or right */ |
||
1316 | /* XXX maybe leave rgba values undefined? */ |
||
1317 | memset(rgba, 0, 4 * n * sizeof(GLchan)); |
||
1318 | } |
||
1319 | else { |
||
1320 | GLint skip, length; |
||
1321 | if (x < 0) { |
||
1322 | /* left edge clipping */ |
||
1323 | skip = -x; |
||
1324 | length = (GLint) n - skip; |
||
1325 | if (length < 0) { |
||
1326 | /* completely left of window */ |
||
1327 | return; |
||
1328 | } |
||
1329 | if (length > bufWidth) { |
||
1330 | length = bufWidth; |
||
1331 | } |
||
1332 | } |
||
1333 | else if ((GLint) (x + n) > bufWidth) { |
||
1334 | /* right edge clipping */ |
||
1335 | skip = 0; |
||
1336 | length = bufWidth - x; |
||
1337 | if (length < 0) { |
||
1338 | /* completely to right of window */ |
||
1339 | return; |
||
1340 | } |
||
1341 | } |
||
1342 | else { |
||
1343 | /* no clipping */ |
||
1344 | skip = 0; |
||
1345 | length = (GLint) n; |
||
1346 | } |
||
1347 | |||
1348 | ASSERT(rb); |
||
1349 | ASSERT(rb->GetRow); |
||
1350 | ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA || |
||
1351 | rb->_BaseFormat == GL_ALPHA); |
||
1352 | |||
1353 | if (rb->DataType == dstType) { |
||
1354 | rb->GetRow(ctx, rb, length, x + skip, y, |
||
1355 | (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(rb->DataType)); |
||
1356 | } |
||
1357 | else { |
||
1358 | GLuint temp[MAX_WIDTH * 4]; |
||
1359 | rb->GetRow(ctx, rb, length, x + skip, y, temp); |
||
1360 | _mesa_convert_colors(rb->DataType, temp, |
||
1361 | dstType, (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(dstType), |
||
1362 | length, NULL); |
||
1363 | } |
||
1364 | } |
||
1365 | } |
||
1366 | |||
1367 | |||
1368 | /** |
||
1369 | * Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid |
||
1370 | * reading values outside the buffer bounds. |
||
1371 | * We can use this for reading any format/type of renderbuffer. |
||
1372 | * \param valueSize is the size in bytes of each value (pixel) put into the |
||
1373 | * values array. |
||
1374 | */ |
||
1375 | void |
||
1376 | _swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1377 | GLuint count, const GLint x[], const GLint y[], |
||
1378 | void *values, GLuint valueSize) |
||
1379 | { |
||
1380 | GLuint i, inCount = 0, inStart = 0; |
||
1381 | |||
1382 | for (i = 0; i < count; i++) { |
||
1383 | if (x[i] >= 0 && y[i] >= 0 && |
||
1384 | x[i] < (GLint) rb->Width && y[i] < (GLint) rb->Height) { |
||
1385 | /* inside */ |
||
1386 | if (inCount == 0) |
||
1387 | inStart = i; |
||
1388 | inCount++; |
||
1389 | } |
||
1390 | else { |
||
1391 | if (inCount > 0) { |
||
1392 | /* read [inStart, inStart + inCount) */ |
||
1393 | rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart, |
||
1394 | (GLubyte *) values + inStart * valueSize); |
||
1395 | inCount = 0; |
||
1396 | } |
||
1397 | } |
||
1398 | } |
||
1399 | if (inCount > 0) { |
||
1400 | /* read last values */ |
||
1401 | rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart, |
||
1402 | (GLubyte *) values + inStart * valueSize); |
||
1403 | } |
||
1404 | } |
||
1405 | |||
1406 | |||
1407 | /** |
||
1408 | * Wrapper for gl_renderbuffer::PutRow() which does clipping. |
||
1409 | * \param valueSize size of each value (pixel) in bytes |
||
1410 | */ |
||
1411 | void |
||
1412 | _swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1413 | GLuint count, GLint x, GLint y, |
||
1414 | const GLvoid *values, GLuint valueSize) |
||
1415 | { |
||
1416 | GLint skip = 0; |
||
1417 | |||
1418 | if (y < 0 || y >= (GLint) rb->Height) |
||
1419 | return; /* above or below */ |
||
1420 | |||
1421 | if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) |
||
1422 | return; /* entirely left or right */ |
||
1423 | |||
1424 | if ((GLint) (x + count) > (GLint) rb->Width) { |
||
1425 | /* right clip */ |
||
1426 | GLint clip = x + count - rb->Width; |
||
1427 | count -= clip; |
||
1428 | } |
||
1429 | |||
1430 | if (x < 0) { |
||
1431 | /* left clip */ |
||
1432 | skip = -x; |
||
1433 | x = 0; |
||
1434 | count -= skip; |
||
1435 | } |
||
1436 | |||
1437 | rb->PutRow(ctx, rb, count, x, y, |
||
1438 | (const GLubyte *) values + skip * valueSize, NULL); |
||
1439 | } |
||
1440 | |||
1441 | |||
1442 | /** |
||
1443 | * Wrapper for gl_renderbuffer::GetRow() which does clipping. |
||
1444 | * \param valueSize size of each value (pixel) in bytes |
||
1445 | */ |
||
1446 | void |
||
1447 | _swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1448 | GLuint count, GLint x, GLint y, |
||
1449 | GLvoid *values, GLuint valueSize) |
||
1450 | { |
||
1451 | GLint skip = 0; |
||
1452 | |||
1453 | if (y < 0 || y >= (GLint) rb->Height) |
||
1454 | return; /* above or below */ |
||
1455 | |||
1456 | if (x + (GLint) count <= 0 || x >= (GLint) rb->Width) |
||
1457 | return; /* entirely left or right */ |
||
1458 | |||
1459 | if (x + count > rb->Width) { |
||
1460 | /* right clip */ |
||
1461 | GLint clip = x + count - rb->Width; |
||
1462 | count -= clip; |
||
1463 | } |
||
1464 | |||
1465 | if (x < 0) { |
||
1466 | /* left clip */ |
||
1467 | skip = -x; |
||
1468 | x = 0; |
||
1469 | count -= skip; |
||
1470 | } |
||
1471 | |||
1472 | rb->GetRow(ctx, rb, count, x, y, (GLubyte *) values + skip * valueSize); |
||
1473 | } |
||
1474 | |||
1475 | |||
1476 | /** |
||
1477 | * Get RGBA pixels from the given renderbuffer. |
||
1478 | * Used by blending, logicop and masking functions. |
||
1479 | * \return pointer to the colors we read. |
||
1480 | */ |
||
1481 | void * |
||
1482 | _swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, |
||
1483 | SWspan *span) |
||
1484 | { |
||
1485 | const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType); |
||
1486 | void *rbPixels; |
||
1487 | |||
1488 | /* Point rbPixels to a temporary space */ |
||
1489 | rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1]; |
||
1490 | |||
1491 | /* Get destination values from renderbuffer */ |
||
1492 | if (span->arrayMask & SPAN_XY) { |
||
1493 | _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, |
||
1494 | rbPixels, pixelSize); |
||
1495 | } |
||
1496 | else { |
||
1497 | _swrast_get_row(ctx, rb, span->end, span->x, span->y, |
||
1498 | rbPixels, pixelSize); |
||
1499 | } |
||
1500 | |||
1501 | return rbPixels; |
||
1502 | }>=>>>=>>>>>>>>>>>><>>>>>=>>>>=>>>>=>>><>>>><>>>>=>>>>>>>>>><>><>>>>>>>>>>><>>>>=>>>>>>>>><>><>>><>>=> |