Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  7.0.3
4
 *
5
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
#include "main/glheader.h"
27
#include "main/bufferobj.h"
28
#include "main/colormac.h"
29
#include "main/feedback.h"
30
#include "main/formats.h"
31
#include "main/image.h"
32
#include "main/imports.h"
33
#include "main/macros.h"
34
#include "main/pack.h"
35
#include "main/state.h"
36
 
37
#include "s_context.h"
38
#include "s_depth.h"
39
#include "s_span.h"
40
#include "s_stencil.h"
41
 
42
 
43
/**
44
 * Read pixels for format=GL_DEPTH_COMPONENT.
45
 */
46
static void
47
read_depth_pixels( struct gl_context *ctx,
48
                   GLint x, GLint y,
49
                   GLsizei width, GLsizei height,
50
                   GLenum type, GLvoid *pixels,
51
                   const struct gl_pixelstore_attrib *packing )
52
{
53
   struct gl_framebuffer *fb = ctx->ReadBuffer;
54
   struct gl_renderbuffer *rb = fb->_DepthBuffer;
55
   const GLboolean biasOrScale
56
      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
57
 
58
   if (!rb)
59
      return;
60
 
61
   /* clipping should have been done already */
62
   ASSERT(x >= 0);
63
   ASSERT(y >= 0);
64
   ASSERT(x + width <= (GLint) rb->Width);
65
   ASSERT(y + height <= (GLint) rb->Height);
66
   /* width should never be > MAX_WIDTH since we did clipping earlier */
67
   ASSERT(width <= MAX_WIDTH);
68
 
69
   if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
70
       && !biasOrScale && !packing->SwapBytes) {
71
      /* Special case: directly read 16-bit unsigned depth values. */
72
      GLint j;
73
      ASSERT(rb->Format == MESA_FORMAT_Z16);
74
      ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
75
      for (j = 0; j < height; j++, y++) {
76
         void *dest =_mesa_image_address2d(packing, pixels, width, height,
77
                                           GL_DEPTH_COMPONENT, type, j, 0);
78
         rb->GetRow(ctx, rb, width, x, y, dest);
79
      }
80
   }
81
   else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24
82
            && !biasOrScale && !packing->SwapBytes) {
83
      /* Special case: directly read 24-bit unsigned depth values. */
84
      GLint j;
85
      ASSERT(rb->Format == MESA_FORMAT_X8_Z24 ||
86
             rb->Format == MESA_FORMAT_S8_Z24 ||
87
             rb->Format == MESA_FORMAT_Z24_X8 ||
88
             rb->Format == MESA_FORMAT_Z24_S8);
89
      ASSERT(rb->DataType == GL_UNSIGNED_INT ||
90
             rb->DataType == GL_UNSIGNED_INT_24_8);
91
      for (j = 0; j < height; j++, y++) {
92
         GLuint *dest = (GLuint *)
93
            _mesa_image_address2d(packing, pixels, width, height,
94
                                  GL_DEPTH_COMPONENT, type, j, 0);
95
         GLint k;
96
         rb->GetRow(ctx, rb, width, x, y, dest);
97
         /* convert range from 24-bit to 32-bit */
98
         if (rb->Format == MESA_FORMAT_X8_Z24 ||
99
             rb->Format == MESA_FORMAT_S8_Z24) {
100
            for (k = 0; k < width; k++) {
101
               /* Note: put MSByte of 24-bit value into LSByte */
102
               dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff);
103
            }
104
         }
105
         else {
106
            for (k = 0; k < width; k++) {
107
               /* Note: fill in LSByte by replication */
108
               dest[k] = dest[k] | ((dest[k] >> 8) & 0xff);
109
            }
110
         }
111
      }
112
   }
113
   else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
114
            && !biasOrScale && !packing->SwapBytes) {
115
      /* Special case: directly read 32-bit unsigned depth values. */
116
      GLint j;
117
      ASSERT(rb->Format == MESA_FORMAT_Z32);
118
      ASSERT(rb->DataType == GL_UNSIGNED_INT);
119
      for (j = 0; j < height; j++, y++) {
120
         void *dest = _mesa_image_address2d(packing, pixels, width, height,
121
                                            GL_DEPTH_COMPONENT, type, j, 0);
122
         rb->GetRow(ctx, rb, width, x, y, dest);
123
      }
124
   }
125
   else {
126
      /* General case (slower) */
127
      GLint j;
128
      for (j = 0; j < height; j++, y++) {
129
         GLfloat depthValues[MAX_WIDTH];
130
         GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,
131
                                              GL_DEPTH_COMPONENT, type, j, 0);
132
         _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);
133
         _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);
134
      }
135
   }
136
}
137
 
138
 
139
/**
140
 * Read pixels for format=GL_STENCIL_INDEX.
141
 */
142
static void
143
read_stencil_pixels( struct gl_context *ctx,
144
                     GLint x, GLint y,
145
                     GLsizei width, GLsizei height,
146
                     GLenum type, GLvoid *pixels,
147
                     const struct gl_pixelstore_attrib *packing )
148
{
149
   struct gl_framebuffer *fb = ctx->ReadBuffer;
150
   struct gl_renderbuffer *rb = fb->_StencilBuffer;
151
   GLint j;
152
 
153
   if (!rb)
154
      return;
155
 
156
   /* width should never be > MAX_WIDTH since we did clipping earlier */
157
   ASSERT(width <= MAX_WIDTH);
158
 
159
   /* process image row by row */
160
   for (j=0;j
161
      GLvoid *dest;
162
      GLstencil stencil[MAX_WIDTH];
163
 
164
      _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
165
 
166
      dest = _mesa_image_address2d(packing, pixels, width, height,
167
                                   GL_STENCIL_INDEX, type, j, 0);
168
 
169
      _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
170
   }
171
}
172
 
173
 
174
 
175
/**
176
 * Optimized glReadPixels for particular pixel formats when pixel
177
 * scaling, biasing, mapping, etc. are disabled.
178
 * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
179
 */
180
static GLboolean
181
fast_read_rgba_pixels( struct gl_context *ctx,
182
                       GLint x, GLint y,
183
                       GLsizei width, GLsizei height,
184
                       GLenum format, GLenum type,
185
                       GLvoid *pixels,
186
                       const struct gl_pixelstore_attrib *packing,
187
                       GLbitfield transferOps)
188
{
189
   struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
190
 
191
   if (!rb)
192
      return GL_FALSE;
193
 
194
   ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB ||
195
	  rb->_BaseFormat == GL_ALPHA);
196
 
197
   /* clipping should have already been done */
198
   ASSERT(x + width <= (GLint) rb->Width);
199
   ASSERT(y + height <= (GLint) rb->Height);
200
 
201
   /* check for things we can't handle here */
202
   if (transferOps ||
203
       packing->SwapBytes ||
204
       packing->LsbFirst) {
205
      return GL_FALSE;
206
   }
207
 
208
   if (format == GL_RGBA && rb->DataType == type) {
209
      const GLint dstStride = _mesa_image_row_stride(packing, width,
210
                                                     format, type);
211
      GLubyte *dest
212
         = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
213
                                             format, type, 0, 0);
214
      GLint row;
215
      ASSERT(rb->GetRow);
216
      for (row = 0; row < height; row++) {
217
         rb->GetRow(ctx, rb, width, x, y + row, dest);
218
         dest += dstStride;
219
      }
220
      return GL_TRUE;
221
   }
222
 
223
   if (format == GL_RGB &&
224
       rb->DataType == GL_UNSIGNED_BYTE &&
225
       type == GL_UNSIGNED_BYTE) {
226
      const GLint dstStride = _mesa_image_row_stride(packing, width,
227
                                                     format, type);
228
      GLubyte *dest
229
         = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
230
                                             format, type, 0, 0);
231
      GLint row;
232
      ASSERT(rb->GetRow);
233
      for (row = 0; row < height; row++) {
234
         GLubyte tempRow[MAX_WIDTH][4];
235
         GLint col;
236
         rb->GetRow(ctx, rb, width, x, y + row, tempRow);
237
         /* convert RGBA to RGB */
238
         for (col = 0; col < width; col++) {
239
            dest[col * 3 + 0] = tempRow[col][0];
240
            dest[col * 3 + 1] = tempRow[col][1];
241
            dest[col * 3 + 2] = tempRow[col][2];
242
         }
243
         dest += dstStride;
244
      }
245
      return GL_TRUE;
246
   }
247
 
248
   /* not handled */
249
   return GL_FALSE;
250
}
251
 
252
 
253
/**
254
 * When we're using a low-precision color buffer (like 16-bit 5/6/5)
255
 * we have to adjust our color values a bit to pass conformance.
256
 * The problem is when a 5 or 6-bit color value is converted to an 8-bit
257
 * value and then a floating point value, the floating point values don't
258
 * increment uniformly as the 5 or 6-bit value is incremented.
259
 *
260
 * This function adjusts floating point values to compensate.
261
 */
262
static void
263
adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
264
{
265
   const GLuint rShift = 8 - fb->Visual.redBits;
266
   const GLuint gShift = 8 - fb->Visual.greenBits;
267
   const GLuint bShift = 8 - fb->Visual.blueBits;
268
   GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits  ) - 1);
269
   GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
270
   GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
271
   GLuint i;
272
 
273
   if (fb->Visual.redBits == 0)
274
      rScale = 0;
275
   if (fb->Visual.greenBits == 0)
276
      gScale = 0;
277
   if (fb->Visual.blueBits == 0)
278
      bScale = 0;
279
 
280
   for (i = 0; i < n; i++) {
281
      GLint r, g, b;
282
      /* convert float back to ubyte */
283
      CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]);
284
      CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]);
285
      CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]);
286
      /* using only the N most significant bits of the ubyte value, convert to
287
       * float in [0,1].
288
       */
289
      rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale;
290
      rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale;
291
      rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale;
292
   }
293
}
294
 
295
 
296
 
297
/*
298
 * Read R, G, B, A, RGB, L, or LA pixels.
299
 */
300
static void
301
read_rgba_pixels( struct gl_context *ctx,
302
                  GLint x, GLint y,
303
                  GLsizei width, GLsizei height,
304
                  GLenum format, GLenum type, GLvoid *pixels,
305
                  const struct gl_pixelstore_attrib *packing )
306
{
307
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
308
   GLbitfield transferOps = ctx->_ImageTransferState;
309
   struct gl_framebuffer *fb = ctx->ReadBuffer;
310
   struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
311
 
312
   if (!rb)
313
      return;
314
 
315
   if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) ||
316
                            (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB &&
317
                             rb->DataType != GL_FLOAT)))
318
      transferOps |= IMAGE_CLAMP_BIT;
319
 
320
   /* Try optimized path first */
321
   if (fast_read_rgba_pixels(ctx, x, y, width, height,
322
                             format, type, pixels, packing, transferOps)) {
323
      return; /* done! */
324
   }
325
 
326
   /* width should never be > MAX_WIDTH since we did clipping earlier */
327
   ASSERT(width <= MAX_WIDTH);
328
 
329
   do {
330
      const GLint dstStride
331
         = _mesa_image_row_stride(packing, width, format, type);
332
      GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
333
      GLint row;
334
      GLubyte *dst
335
         = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
336
                                             format, type, 0, 0);
337
 
338
      for (row = 0; row < height; row++, y++) {
339
 
340
         /* Get float rgba pixels */
341
         _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
342
 
343
         /* apply fudge factor for shallow color buffers */
344
         if (fb->Visual.redBits < 8 ||
345
             fb->Visual.greenBits < 8 ||
346
             fb->Visual.blueBits < 8) {
347
            adjust_colors(fb, width, rgba);
348
         }
349
 
350
         /* pack the row of RGBA pixels into user's buffer */
351
         _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst,
352
                                    packing, transferOps);
353
 
354
         dst += dstStride;
355
      }
356
   } while (0);
357
}
358
 
359
 
360
/**
361
 * Read combined depth/stencil values.
362
 * We'll have already done error checking to be sure the expected
363
 * depth and stencil buffers really exist.
364
 */
365
static void
366
read_depth_stencil_pixels(struct gl_context *ctx,
367
                          GLint x, GLint y,
368
                          GLsizei width, GLsizei height,
369
                          GLenum type, GLvoid *pixels,
370
                          const struct gl_pixelstore_attrib *packing )
371
{
372
   const GLboolean scaleOrBias
373
      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
374
   const GLboolean stencilTransfer = ctx->Pixel.IndexShift
375
      || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
376
   struct gl_renderbuffer *depthRb, *stencilRb;
377
 
378
   depthRb = ctx->ReadBuffer->_DepthBuffer;
379
   stencilRb = ctx->ReadBuffer->_StencilBuffer;
380
 
381
   if (!depthRb || !stencilRb)
382
      return;
383
 
384
   depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
385
   stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
386
 
387
   if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
388
       stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
389
       depthRb == stencilRb &&
390
       !scaleOrBias &&
391
       !stencilTransfer) {
392
      /* This is the ideal case.
393
       * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
394
       * Plus, no pixel transfer ops to worry about!
395
       */
396
      GLint i;
397
      GLint dstStride = _mesa_image_row_stride(packing, width,
398
                                               GL_DEPTH_STENCIL_EXT, type);
399
      GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
400
                                                       width, height,
401
                                                       GL_DEPTH_STENCIL_EXT,
402
                                                       type, 0, 0);
403
      for (i = 0; i < height; i++) {
404
         depthRb->GetRow(ctx, depthRb, width, x, y + i, dst);
405
         dst += dstStride;
406
      }
407
   }
408
   else {
409
      /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
410
       * or we need pixel transfer.
411
       */
412
      GLint i;
413
      depthRb = ctx->ReadBuffer->_DepthBuffer;
414
      stencilRb = ctx->ReadBuffer->_StencilBuffer;
415
 
416
      for (i = 0; i < height; i++) {
417
         GLstencil stencilVals[MAX_WIDTH];
418
 
419
         GLuint *depthStencilDst = (GLuint *)
420
            _mesa_image_address2d(packing, pixels, width, height,
421
                                  GL_DEPTH_STENCIL_EXT, type, i, 0);
422
 
423
         _swrast_read_stencil_span(ctx, stencilRb, width,
424
                                   x, y + i, stencilVals);
425
 
426
         if (!scaleOrBias && !stencilTransfer
427
             && ctx->ReadBuffer->Visual.depthBits == 24) {
428
            /* ideal case */
429
            GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
430
            GLint j;
431
            ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
432
            /* note, we've already been clipped */
433
            depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
434
            for (j = 0; j < width; j++) {
435
               depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
436
            }
437
         }
438
         else {
439
            /* general case */
440
            GLfloat depthVals[MAX_WIDTH];
441
            _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
442
                                          depthVals);
443
            _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
444
                                          depthVals, stencilVals, packing);
445
         }
446
      }
447
   }
448
}
449
 
450
 
451
 
452
/**
453
 * Software fallback routine for ctx->Driver.ReadPixels().
454
 * By time we get here, all error checking will have been done.
455
 */
456
void
457
_swrast_ReadPixels( struct gl_context *ctx,
458
		    GLint x, GLint y, GLsizei width, GLsizei height,
459
		    GLenum format, GLenum type,
460
		    const struct gl_pixelstore_attrib *packing,
461
		    GLvoid *pixels )
462
{
463
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
464
   struct gl_pixelstore_attrib clippedPacking = *packing;
465
 
466
   if (ctx->NewState)
467
      _mesa_update_state(ctx);
468
 
469
   /* Need to do swrast_render_start() before clipping or anything else
470
    * since this is where a driver may grab the hw lock and get an updated
471
    * window size.
472
    */
473
   swrast_render_start(ctx);
474
 
475
   if (swrast->NewState)
476
      _swrast_validate_derived( ctx );
477
 
478
   /* Do all needed clipping here, so that we can forget about it later */
479
   if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
480
 
481
      pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
482
 
483
      if (pixels) {
484
         switch (format) {
485
         case GL_STENCIL_INDEX:
486
            read_stencil_pixels(ctx, x, y, width, height, type, pixels,
487
                                &clippedPacking);
488
            break;
489
         case GL_DEPTH_COMPONENT:
490
            read_depth_pixels(ctx, x, y, width, height, type, pixels,
491
                              &clippedPacking);
492
            break;
493
         case GL_DEPTH_STENCIL_EXT:
494
            read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
495
                                      &clippedPacking);
496
            break;
497
         default:
498
            /* all other formats should be color formats */
499
            read_rgba_pixels(ctx, x, y, width, height, format, type, pixels,
500
                             &clippedPacking);
501
         }
502
 
503
         _mesa_unmap_pbo_dest(ctx, &clippedPacking);
504
      }
505
   }
506
 
507
   swrast_render_finish(ctx);
508
}