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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.0.3 |
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4 | * |
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5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | #include "main/glheader.h" |
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26 | #include "main/colormac.h" |
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27 | #include "program/prog_instruction.h" |
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28 | |||
29 | #include "s_context.h" |
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30 | #include "s_fragprog.h" |
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31 | #include "s_span.h" |
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32 | |||
33 | |||
34 | /** |
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35 | * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' |
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36 | * and return results in 'colorOut'. |
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37 | */ |
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38 | static INLINE void |
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39 | swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) |
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40 | { |
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41 | if (swizzle == SWIZZLE_NOOP) { |
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42 | COPY_4V(colorOut, texel); |
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43 | } |
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44 | else { |
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45 | GLfloat vector[6]; |
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46 | vector[SWIZZLE_X] = texel[0]; |
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47 | vector[SWIZZLE_Y] = texel[1]; |
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48 | vector[SWIZZLE_Z] = texel[2]; |
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49 | vector[SWIZZLE_W] = texel[3]; |
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50 | vector[SWIZZLE_ZERO] = 0.0F; |
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51 | vector[SWIZZLE_ONE] = 1.0F; |
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52 | colorOut[0] = vector[GET_SWZ(swizzle, 0)]; |
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53 | colorOut[1] = vector[GET_SWZ(swizzle, 1)]; |
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54 | colorOut[2] = vector[GET_SWZ(swizzle, 2)]; |
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55 | colorOut[3] = vector[GET_SWZ(swizzle, 3)]; |
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56 | } |
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57 | } |
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58 | |||
59 | |||
60 | /** |
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61 | * Fetch a texel with given lod. |
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62 | * Called via machine->FetchTexelLod() |
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63 | */ |
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64 | static void |
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65 | fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, |
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66 | GLuint unit, GLfloat color[4] ) |
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67 | { |
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68 | const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; |
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69 | |||
70 | if (texObj) { |
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71 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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72 | GLfloat rgba[4]; |
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73 | |||
74 | lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); |
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75 | |||
76 | swrast->TextureSample[unit](ctx, texObj, 1, |
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77 | (const GLfloat (*)[4]) texcoord, |
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78 | &lambda, &rgba); |
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79 | swizzle_texel(rgba, color, texObj->_Swizzle); |
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80 | } |
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81 | else { |
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82 | ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); |
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83 | } |
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84 | } |
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85 | |||
86 | |||
87 | /** |
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88 | * Fetch a texel with the given partial derivatives to compute a level |
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89 | * of detail in the mipmap. |
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90 | * Called via machine->FetchTexelDeriv() |
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91 | * \param lodBias the lod bias which may be specified by a TXB instruction, |
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92 | * otherwise zero. |
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93 | */ |
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94 | static void |
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95 | fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], |
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96 | const GLfloat texdx[4], const GLfloat texdy[4], |
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97 | GLfloat lodBias, GLuint unit, GLfloat color[4] ) |
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98 | { |
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99 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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100 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
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101 | const struct gl_texture_object *texObj = texUnit->_Current; |
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102 | |||
103 | if (texObj) { |
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104 | const struct gl_texture_image *texImg = |
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105 | texObj->Image[0][texObj->BaseLevel]; |
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106 | const GLfloat texW = (GLfloat) texImg->WidthScale; |
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107 | const GLfloat texH = (GLfloat) texImg->HeightScale; |
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108 | GLfloat lambda; |
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109 | GLfloat rgba[4]; |
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110 | |||
111 | lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ |
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112 | texdx[1], texdy[1], /* dt/dx, dt/dy */ |
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113 | texdx[3], texdy[3], /* dq/dx, dq/dy */ |
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114 | texW, texH, |
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115 | texcoord[0], texcoord[1], texcoord[3], |
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116 | 1.0F / texcoord[3]); |
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117 | |||
118 | lambda += lodBias + texUnit->LodBias + texObj->LodBias; |
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119 | |||
120 | lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); |
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121 | |||
122 | swrast->TextureSample[unit](ctx, texObj, 1, |
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123 | (const GLfloat (*)[4]) texcoord, |
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124 | &lambda, &rgba); |
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125 | swizzle_texel(rgba, color, texObj->_Swizzle); |
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126 | } |
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127 | else { |
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128 | ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); |
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129 | } |
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130 | } |
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131 | |||
132 | |||
133 | /** |
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134 | * Initialize the virtual fragment program machine state prior to running |
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135 | * fragment program on a fragment. This involves initializing the input |
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136 | * registers, condition codes, etc. |
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137 | * \param machine the virtual machine state to init |
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138 | * \param program the fragment program we're about to run |
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139 | * \param span the span of pixels we'll operate on |
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140 | * \param col which element (column) of the span we'll operate on |
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141 | */ |
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142 | static void |
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143 | init_machine(struct gl_context *ctx, struct gl_program_machine *machine, |
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144 | const struct gl_fragment_program *program, |
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145 | const SWspan *span, GLuint col) |
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146 | { |
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147 | GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; |
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148 | |||
149 | if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { |
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150 | /* Clear temporary registers (undefined for ARB_f_p) */ |
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151 | memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); |
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152 | } |
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153 | |||
154 | /* ARB_fragment_coord_conventions */ |
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155 | if (program->OriginUpperLeft) |
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156 | wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1]; |
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157 | if (!program->PixelCenterInteger) { |
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158 | wpos[0] += 0.5F; |
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159 | wpos[1] += 0.5F; |
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160 | } |
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161 | |||
162 | /* Setup pointer to input attributes */ |
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163 | machine->Attribs = span->array->attribs; |
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164 | |||
165 | machine->DerivX = (GLfloat (*)[4]) span->attrStepX; |
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166 | machine->DerivY = (GLfloat (*)[4]) span->attrStepY; |
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167 | machine->NumDeriv = FRAG_ATTRIB_MAX; |
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168 | |||
169 | machine->Samplers = program->Base.SamplerUnits; |
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170 | |||
171 | /* if running a GLSL program (not ARB_fragment_program) */ |
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172 | if (ctx->Shader.CurrentFragmentProgram) { |
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173 | /* Store front/back facing value */ |
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174 | machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; |
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175 | } |
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176 | |||
177 | machine->CurElement = col; |
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178 | |||
179 | /* init condition codes */ |
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180 | machine->CondCodes[0] = COND_EQ; |
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181 | machine->CondCodes[1] = COND_EQ; |
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182 | machine->CondCodes[2] = COND_EQ; |
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183 | machine->CondCodes[3] = COND_EQ; |
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184 | |||
185 | /* init call stack */ |
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186 | machine->StackDepth = 0; |
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187 | |||
188 | machine->FetchTexelLod = fetch_texel_lod; |
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189 | machine->FetchTexelDeriv = fetch_texel_deriv; |
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190 | } |
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191 | |||
192 | |||
193 | /** |
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194 | * Run fragment program on the pixels in span from 'start' to 'end' - 1. |
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195 | */ |
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196 | static void |
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197 | run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) |
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198 | { |
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199 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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200 | const struct gl_fragment_program *program = ctx->FragmentProgram._Current; |
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201 | const GLbitfield64 outputsWritten = program->Base.OutputsWritten; |
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202 | struct gl_program_machine *machine = &swrast->FragProgMachine; |
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203 | GLuint i; |
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204 | |||
205 | for (i = start; i < end; i++) { |
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206 | if (span->array->mask[i]) { |
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207 | init_machine(ctx, machine, program, span, i); |
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208 | |||
209 | if (_mesa_execute_program(ctx, &program->Base, machine)) { |
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210 | |||
211 | /* Store result color */ |
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212 | if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { |
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213 | COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], |
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214 | machine->Outputs[FRAG_RESULT_COLOR]); |
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215 | } |
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216 | else { |
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217 | /* Multiple drawbuffers / render targets |
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218 | * Note that colors beyond 0 and 1 will overwrite other |
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219 | * attributes, such as FOGC, TEX0, TEX1, etc. That's OK. |
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220 | */ |
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221 | GLuint buf; |
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222 | for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { |
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223 | if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) { |
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224 | COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i], |
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225 | machine->Outputs[FRAG_RESULT_DATA0 + buf]); |
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226 | } |
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227 | } |
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228 | } |
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229 | |||
230 | /* Store result depth/z */ |
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231 | if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { |
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232 | const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; |
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233 | if (depth <= 0.0) |
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234 | span->array->z[i] = 0; |
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235 | else if (depth >= 1.0) |
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236 | span->array->z[i] = ctx->DrawBuffer->_DepthMax; |
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237 | else |
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238 | span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF); |
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239 | } |
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240 | } |
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241 | else { |
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242 | /* killed fragment */ |
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243 | span->array->mask[i] = GL_FALSE; |
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244 | span->writeAll = GL_FALSE; |
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245 | } |
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246 | } |
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247 | } |
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248 | } |
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249 | |||
250 | |||
251 | /** |
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252 | * Execute the current fragment program for all the fragments |
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253 | * in the given span. |
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254 | */ |
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255 | void |
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256 | _swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span ) |
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257 | { |
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258 | const struct gl_fragment_program *program = ctx->FragmentProgram._Current; |
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259 | |||
260 | /* incoming colors should be floats */ |
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261 | if (program->Base.InputsRead & FRAG_BIT_COL0) { |
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262 | ASSERT(span->array->ChanType == GL_FLOAT); |
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263 | } |
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264 | |||
265 | run_program(ctx, span, 0, span->end); |
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266 | |||
267 | if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { |
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268 | span->interpMask &= ~SPAN_RGBA; |
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269 | span->arrayMask |= SPAN_RGBA; |
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270 | } |
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271 | |||
272 | if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { |
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273 | span->interpMask &= ~SPAN_Z; |
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274 | span->arrayMask |= SPAN_Z; |
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275 | } |
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276 | }=>>> |
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277 |