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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.1 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * Authors: |
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25 | * Keith Whitwell |
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26 | * Brian Paul |
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27 | */ |
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28 | |||
29 | #include "main/imports.h" |
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30 | #include "main/bufferobj.h" |
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31 | #include "main/colormac.h" |
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32 | #include "main/mtypes.h" |
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33 | #include "main/teximage.h" |
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34 | #include "program/prog_parameter.h" |
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35 | #include "program/prog_statevars.h" |
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36 | #include "swrast.h" |
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37 | #include "s_blend.h" |
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38 | #include "s_context.h" |
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39 | #include "s_lines.h" |
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40 | #include "s_points.h" |
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41 | #include "s_span.h" |
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42 | #include "s_triangle.h" |
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43 | #include "s_texfilter.h" |
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44 | |||
45 | |||
46 | /** |
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47 | * Recompute the value of swrast->_RasterMask, etc. according to |
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48 | * the current context. The _RasterMask field can be easily tested by |
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49 | * drivers to determine certain basic GL state (does the primitive need |
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50 | * stenciling, logic-op, fog, etc?). |
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51 | */ |
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52 | static void |
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53 | _swrast_update_rasterflags( struct gl_context *ctx ) |
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54 | { |
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55 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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56 | GLbitfield rasterMask = 0; |
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57 | GLuint i; |
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58 | |||
59 | if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; |
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60 | if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; |
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61 | if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; |
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62 | if (swrast->_FogEnabled) rasterMask |= FOG_BIT; |
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63 | if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; |
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64 | if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; |
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65 | for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
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66 | if (!ctx->Color.ColorMask[i][0] || |
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67 | !ctx->Color.ColorMask[i][1] || |
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68 | !ctx->Color.ColorMask[i][2] || |
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69 | !ctx->Color.ColorMask[i][3]) { |
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70 | rasterMask |= MASKING_BIT; |
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71 | break; |
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72 | } |
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73 | } |
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74 | if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; |
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75 | if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; |
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76 | if ( ctx->Viewport.X < 0 |
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77 | || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width |
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78 | || ctx->Viewport.Y < 0 |
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79 | || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { |
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80 | rasterMask |= CLIP_BIT; |
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81 | } |
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82 | |||
83 | if (ctx->Query.CurrentOcclusionObject) |
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84 | rasterMask |= OCCLUSION_BIT; |
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85 | |||
86 | |||
87 | /* If we're not drawing to exactly one color buffer set the |
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88 | * MULTI_DRAW_BIT flag. Also set it if we're drawing to no |
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89 | * buffers or the RGBA or CI mask disables all writes. |
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90 | */ |
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91 | if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { |
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92 | /* more than one color buffer designated for writing (or zero buffers) */ |
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93 | rasterMask |= MULTI_DRAW_BIT; |
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94 | } |
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95 | |||
96 | for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
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97 | if (ctx->Color.ColorMask[i][0] + |
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98 | ctx->Color.ColorMask[i][1] + |
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99 | ctx->Color.ColorMask[i][2] + |
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100 | ctx->Color.ColorMask[i][3] == 0) { |
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101 | rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ |
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102 | break; |
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103 | } |
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104 | } |
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105 | |||
106 | |||
107 | if (ctx->FragmentProgram._Current) { |
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108 | rasterMask |= FRAGPROG_BIT; |
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109 | } |
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110 | |||
111 | if (ctx->ATIFragmentShader._Enabled) { |
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112 | rasterMask |= ATIFRAGSHADER_BIT; |
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113 | } |
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114 | |||
115 | #if CHAN_TYPE == GL_FLOAT |
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116 | if (ctx->Color.ClampFragmentColor == GL_TRUE) { |
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117 | rasterMask |= CLAMPING_BIT; |
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118 | } |
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119 | #endif |
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120 | |||
121 | SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; |
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122 | } |
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123 | |||
124 | |||
125 | /** |
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126 | * Examine polygon cull state to compute the _BackfaceCullSign field. |
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127 | * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, |
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128 | * and 1 if culling front-faces. The Polygon FrontFace state also |
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129 | * factors in. |
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130 | */ |
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131 | static void |
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132 | _swrast_update_polygon( struct gl_context *ctx ) |
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133 | { |
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134 | GLfloat backface_sign; |
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135 | |||
136 | if (ctx->Polygon.CullFlag) { |
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137 | switch (ctx->Polygon.CullFaceMode) { |
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138 | case GL_BACK: |
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139 | backface_sign = -1.0F; |
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140 | break; |
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141 | case GL_FRONT: |
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142 | backface_sign = 1.0F; |
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143 | break; |
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144 | case GL_FRONT_AND_BACK: |
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145 | /* fallthrough */ |
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146 | default: |
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147 | backface_sign = 0.0F; |
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148 | } |
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149 | } |
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150 | else { |
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151 | backface_sign = 0.0F; |
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152 | } |
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153 | |||
154 | SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; |
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155 | |||
156 | /* This is for front/back-face determination, but not for culling */ |
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157 | SWRAST_CONTEXT(ctx)->_BackfaceSign |
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158 | = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; |
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159 | } |
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160 | |||
161 | |||
162 | |||
163 | /** |
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164 | * Update the _PreferPixelFog field to indicate if we need to compute |
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165 | * fog blend factors (from the fog coords) per-fragment. |
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166 | */ |
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167 | static void |
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168 | _swrast_update_fog_hint( struct gl_context *ctx ) |
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169 | { |
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170 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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171 | swrast->_PreferPixelFog = (!swrast->AllowVertexFog || |
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172 | ctx->FragmentProgram._Current || |
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173 | (ctx->Hint.Fog == GL_NICEST && |
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174 | swrast->AllowPixelFog)); |
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175 | } |
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176 | |||
177 | |||
178 | |||
179 | /** |
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180 | * Update the swrast->_TextureCombinePrimary flag. |
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181 | */ |
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182 | static void |
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183 | _swrast_update_texture_env( struct gl_context *ctx ) |
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184 | { |
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185 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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186 | GLuint i; |
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187 | |||
188 | swrast->_TextureCombinePrimary = GL_FALSE; |
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189 | |||
190 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
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191 | const struct gl_tex_env_combine_state *combine = |
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192 | ctx->Texture.Unit[i]._CurrentCombine; |
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193 | GLuint term; |
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194 | for (term = 0; term < combine->_NumArgsRGB; term++) { |
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195 | if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { |
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196 | swrast->_TextureCombinePrimary = GL_TRUE; |
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197 | return; |
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198 | } |
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199 | if (combine->SourceA[term] == GL_PRIMARY_COLOR) { |
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200 | swrast->_TextureCombinePrimary = GL_TRUE; |
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201 | return; |
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202 | } |
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203 | } |
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204 | } |
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205 | } |
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206 | |||
207 | |||
208 | /** |
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209 | * Determine if we can defer texturing/shading until after Z/stencil |
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210 | * testing. This potentially allows us to skip texturing/shading for |
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211 | * lots of fragments. |
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212 | */ |
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213 | static void |
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214 | _swrast_update_deferred_texture(struct gl_context *ctx) |
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215 | { |
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216 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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217 | if (ctx->Color.AlphaEnabled) { |
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218 | /* alpha test depends on post-texture/shader colors */ |
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219 | swrast->_DeferredTexture = GL_FALSE; |
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220 | } |
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221 | else { |
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222 | const struct gl_fragment_program *fprog |
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223 | = ctx->FragmentProgram._Current; |
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224 | if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { |
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225 | /* Z comes from fragment program/shader */ |
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226 | swrast->_DeferredTexture = GL_FALSE; |
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227 | } |
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228 | else if (fprog && fprog->UsesKill) { |
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229 | swrast->_DeferredTexture = GL_FALSE; |
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230 | } |
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231 | else if (ctx->Query.CurrentOcclusionObject) { |
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232 | /* occlusion query depends on shader discard/kill results */ |
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233 | swrast->_DeferredTexture = GL_FALSE; |
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234 | } |
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235 | else { |
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236 | swrast->_DeferredTexture = GL_TRUE; |
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237 | } |
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238 | } |
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239 | } |
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240 | |||
241 | |||
242 | /** |
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243 | * Update swrast->_FogColor and swrast->_FogEnable values. |
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244 | */ |
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245 | static void |
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246 | _swrast_update_fog_state( struct gl_context *ctx ) |
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247 | { |
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248 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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249 | const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; |
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250 | |||
251 | /* determine if fog is needed, and if so, which fog mode */ |
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252 | swrast->_FogEnabled = GL_FALSE; |
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253 | if (fp && fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { |
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254 | if (fp->FogOption != GL_NONE) { |
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255 | swrast->_FogEnabled = GL_TRUE; |
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256 | swrast->_FogMode = fp->FogOption; |
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257 | } |
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258 | } |
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259 | else if (ctx->Fog.Enabled) { |
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260 | swrast->_FogEnabled = GL_TRUE; |
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261 | swrast->_FogMode = ctx->Fog.Mode; |
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262 | } |
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263 | } |
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264 | |||
265 | |||
266 | /** |
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267 | * Update state for running fragment programs. Basically, load the |
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268 | * program parameters with current state values. |
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269 | */ |
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270 | static void |
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271 | _swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) |
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272 | { |
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273 | const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; |
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274 | if (fp) { |
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275 | _mesa_load_state_parameters(ctx, fp->Base.Parameters); |
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276 | } |
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277 | } |
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278 | |||
279 | |||
280 | /** |
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281 | * See if we can do early diffuse+specular (primary+secondary) color |
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282 | * add per vertex instead of per-fragment. |
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283 | */ |
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284 | static void |
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285 | _swrast_update_specular_vertex_add(struct gl_context *ctx) |
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286 | { |
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287 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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288 | GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || |
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289 | (ctx->Light.Enabled && |
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290 | ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); |
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291 | |||
292 | swrast->SpecularVertexAdd = (separateSpecular |
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293 | && ctx->Texture._EnabledUnits == 0x0 |
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294 | && !ctx->FragmentProgram._Current |
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295 | && !ctx->ATIFragmentShader._Enabled); |
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296 | } |
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297 | |||
298 | |||
299 | #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ |
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300 | _NEW_PROGRAM_CONSTANTS | \ |
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301 | _NEW_TEXTURE | \ |
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302 | _NEW_HINT | \ |
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303 | _NEW_POLYGON ) |
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304 | |||
305 | /* State referenced by _swrast_choose_triangle, _swrast_choose_line. |
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306 | */ |
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307 | #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ |
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308 | _NEW_RENDERMODE| \ |
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309 | _NEW_POLYGON| \ |
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310 | _NEW_DEPTH| \ |
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311 | _NEW_STENCIL| \ |
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312 | _NEW_COLOR| \ |
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313 | _NEW_TEXTURE| \ |
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314 | _SWRAST_NEW_RASTERMASK| \ |
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315 | _NEW_LIGHT| \ |
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316 | _NEW_FOG | \ |
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317 | _DD_NEW_SEPARATE_SPECULAR) |
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318 | |||
319 | #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ |
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320 | _NEW_RENDERMODE| \ |
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321 | _NEW_LINE| \ |
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322 | _NEW_TEXTURE| \ |
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323 | _NEW_LIGHT| \ |
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324 | _NEW_FOG| \ |
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325 | _NEW_DEPTH | \ |
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326 | _DD_NEW_SEPARATE_SPECULAR) |
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327 | |||
328 | #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ |
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329 | _NEW_RENDERMODE | \ |
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330 | _NEW_POINT | \ |
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331 | _NEW_TEXTURE | \ |
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332 | _NEW_LIGHT | \ |
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333 | _NEW_FOG | \ |
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334 | _DD_NEW_SEPARATE_SPECULAR) |
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335 | |||
336 | #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE |
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337 | |||
338 | #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE |
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339 | |||
340 | #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR |
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341 | |||
342 | |||
343 | |||
344 | /** |
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345 | * Stub for swrast->Triangle to select a true triangle function |
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346 | * after a state change. |
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347 | */ |
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348 | static void |
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349 | _swrast_validate_triangle( struct gl_context *ctx, |
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350 | const SWvertex *v0, |
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351 | const SWvertex *v1, |
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352 | const SWvertex *v2 ) |
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353 | { |
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354 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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355 | |||
356 | _swrast_validate_derived( ctx ); |
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357 | swrast->choose_triangle( ctx ); |
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358 | ASSERT(swrast->Triangle); |
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359 | |||
360 | if (swrast->SpecularVertexAdd) { |
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361 | /* separate specular color, but no texture */ |
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362 | swrast->SpecTriangle = swrast->Triangle; |
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363 | swrast->Triangle = _swrast_add_spec_terms_triangle; |
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364 | } |
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365 | |||
366 | swrast->Triangle( ctx, v0, v1, v2 ); |
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367 | } |
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368 | |||
369 | /** |
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370 | * Called via swrast->Line. Examine current GL state and choose a software |
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371 | * line routine. Then call it. |
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372 | */ |
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373 | static void |
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374 | _swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) |
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375 | { |
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376 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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377 | |||
378 | _swrast_validate_derived( ctx ); |
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379 | swrast->choose_line( ctx ); |
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380 | ASSERT(swrast->Line); |
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381 | |||
382 | if (swrast->SpecularVertexAdd) { |
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383 | swrast->SpecLine = swrast->Line; |
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384 | swrast->Line = _swrast_add_spec_terms_line; |
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385 | } |
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386 | |||
387 | swrast->Line( ctx, v0, v1 ); |
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388 | } |
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389 | |||
390 | /** |
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391 | * Called via swrast->Point. Examine current GL state and choose a software |
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392 | * point routine. Then call it. |
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393 | */ |
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394 | static void |
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395 | _swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 ) |
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396 | { |
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397 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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398 | |||
399 | _swrast_validate_derived( ctx ); |
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400 | swrast->choose_point( ctx ); |
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401 | |||
402 | if (swrast->SpecularVertexAdd) { |
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403 | swrast->SpecPoint = swrast->Point; |
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404 | swrast->Point = _swrast_add_spec_terms_point; |
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405 | } |
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406 | |||
407 | swrast->Point( ctx, v0 ); |
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408 | } |
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409 | |||
410 | |||
411 | /** |
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412 | * Called via swrast->BlendFunc. Examine GL state to choose a blending |
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413 | * function, then call it. |
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414 | */ |
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415 | static void _ASMAPI |
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416 | _swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[], |
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417 | GLvoid *src, const GLvoid *dst, |
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418 | GLenum chanType ) |
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419 | { |
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420 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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421 | |||
422 | _swrast_validate_derived( ctx ); /* why is this needed? */ |
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423 | _swrast_choose_blend_func( ctx, chanType ); |
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424 | |||
425 | swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); |
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426 | } |
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427 | |||
428 | |||
429 | /** |
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430 | * Make sure we have texture image data for all the textures we may need |
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431 | * for subsequent rendering. |
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432 | */ |
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433 | static void |
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434 | _swrast_validate_texture_images(struct gl_context *ctx) |
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435 | { |
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436 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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437 | GLuint u; |
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438 | |||
439 | if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) { |
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440 | /* no textures enabled, or no way to validate images! */ |
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441 | return; |
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442 | } |
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443 | |||
444 | for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { |
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445 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
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446 | struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; |
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447 | ASSERT(texObj); |
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448 | if (texObj) { |
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449 | GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; |
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450 | GLuint face; |
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451 | for (face = 0; face < numFaces; face++) { |
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452 | GLint lvl; |
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453 | for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { |
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454 | struct gl_texture_image *texImg = texObj->Image[face][lvl]; |
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455 | if (texImg && !texImg->Data) { |
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456 | swrast->ValidateTextureImage(ctx, texObj, face, lvl); |
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457 | ASSERT(texObj->Image[face][lvl]->Data); |
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458 | } |
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459 | } |
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460 | } |
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461 | } |
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462 | } |
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463 | } |
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464 | } |
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465 | |||
466 | |||
467 | /** |
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468 | * Free the texture image data attached to all currently enabled |
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469 | * textures. Meant to be called by device drivers when transitioning |
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470 | * from software to hardware rendering. |
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471 | */ |
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472 | void |
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473 | _swrast_eject_texture_images(struct gl_context *ctx) |
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474 | { |
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475 | GLuint u; |
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476 | |||
477 | if (!ctx->Texture._EnabledUnits) { |
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478 | /* no textures enabled */ |
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479 | return; |
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480 | } |
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481 | |||
482 | for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { |
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483 | if (ctx->Texture.Unit[u]._ReallyEnabled) { |
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484 | struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; |
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485 | ASSERT(texObj); |
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486 | if (texObj) { |
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487 | GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; |
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488 | GLuint face; |
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489 | for (face = 0; face < numFaces; face++) { |
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490 | GLint lvl; |
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491 | for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { |
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492 | struct gl_texture_image *texImg = texObj->Image[face][lvl]; |
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493 | if (texImg && texImg->Data) { |
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494 | _mesa_free_texmemory(texImg->Data); |
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495 | texImg->Data = NULL; |
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496 | } |
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497 | } |
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498 | } |
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499 | } |
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500 | } |
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501 | } |
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502 | } |
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503 | |||
504 | |||
505 | |||
506 | static void |
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507 | _swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) |
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508 | { |
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509 | (void) ctx; (void) new_state; |
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510 | } |
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511 | |||
512 | |||
513 | static void |
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514 | _swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) |
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515 | { |
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516 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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517 | GLuint i; |
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518 | |||
519 | swrast->NewState |= new_state; |
||
520 | |||
521 | /* After 10 statechanges without any swrast functions being called, |
||
522 | * put the module to sleep. |
||
523 | */ |
||
524 | if (++swrast->StateChanges > 10) { |
||
525 | swrast->InvalidateState = _swrast_sleep; |
||
526 | swrast->NewState = ~0; |
||
527 | new_state = ~0; |
||
528 | } |
||
529 | |||
530 | if (new_state & swrast->InvalidateTriangleMask) |
||
531 | swrast->Triangle = _swrast_validate_triangle; |
||
532 | |||
533 | if (new_state & swrast->InvalidateLineMask) |
||
534 | swrast->Line = _swrast_validate_line; |
||
535 | |||
536 | if (new_state & swrast->InvalidatePointMask) |
||
537 | swrast->Point = _swrast_validate_point; |
||
538 | |||
539 | if (new_state & _SWRAST_NEW_BLEND_FUNC) |
||
540 | swrast->BlendFunc = _swrast_validate_blend_func; |
||
541 | |||
542 | if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) |
||
543 | for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++) |
||
544 | swrast->TextureSample[i] = NULL; |
||
545 | } |
||
546 | |||
547 | |||
548 | void |
||
549 | _swrast_update_texture_samplers(struct gl_context *ctx) |
||
550 | { |
||
551 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
552 | GLuint u; |
||
553 | |||
554 | if (!swrast) |
||
555 | return; /* pipe hack */ |
||
556 | |||
557 | for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { |
||
558 | const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; |
||
559 | /* Note: If tObj is NULL, the sample function will be a simple |
||
560 | * function that just returns opaque black (0,0,0,1). |
||
561 | */ |
||
562 | swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj); |
||
563 | } |
||
564 | } |
||
565 | |||
566 | |||
567 | /** |
||
568 | * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, |
||
569 | * swrast->_ActiveAtttribMask. |
||
570 | */ |
||
571 | static void |
||
572 | _swrast_update_active_attribs(struct gl_context *ctx) |
||
573 | { |
||
574 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
575 | GLuint attribsMask; |
||
576 | |||
577 | /* |
||
578 | * Compute _ActiveAttribsMask = which fragment attributes are needed. |
||
579 | */ |
||
580 | if (ctx->FragmentProgram._Current) { |
||
581 | /* fragment program/shader */ |
||
582 | attribsMask = ctx->FragmentProgram._Current->Base.InputsRead; |
||
583 | attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */ |
||
584 | } |
||
585 | else if (ctx->ATIFragmentShader._Enabled) { |
||
586 | attribsMask = ~0; /* XXX fix me */ |
||
587 | } |
||
588 | else { |
||
589 | /* fixed function */ |
||
590 | attribsMask = 0x0; |
||
591 | |||
592 | #if CHAN_TYPE == GL_FLOAT |
||
593 | attribsMask |= FRAG_BIT_COL0; |
||
594 | #endif |
||
595 | |||
596 | if (ctx->Fog.ColorSumEnabled || |
||
597 | (ctx->Light.Enabled && |
||
598 | ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { |
||
599 | attribsMask |= FRAG_BIT_COL1; |
||
600 | } |
||
601 | |||
602 | if (swrast->_FogEnabled) |
||
603 | attribsMask |= FRAG_BIT_FOGC; |
||
604 | |||
605 | attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0); |
||
606 | } |
||
607 | |||
608 | swrast->_ActiveAttribMask = attribsMask; |
||
609 | |||
610 | /* Update _ActiveAttribs[] list */ |
||
611 | { |
||
612 | GLuint i, num = 0; |
||
613 | for (i = 0; i < FRAG_ATTRIB_MAX; i++) { |
||
614 | if (attribsMask & (1 << i)) { |
||
615 | swrast->_ActiveAttribs[num++] = i; |
||
616 | /* how should this attribute be interpolated? */ |
||
617 | if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) |
||
618 | swrast->_InterpMode[i] = ctx->Light.ShadeModel; |
||
619 | else |
||
620 | swrast->_InterpMode[i] = GL_SMOOTH; |
||
621 | } |
||
622 | } |
||
623 | swrast->_NumActiveAttribs = num; |
||
624 | } |
||
625 | } |
||
626 | |||
627 | |||
628 | void |
||
629 | _swrast_validate_derived( struct gl_context *ctx ) |
||
630 | { |
||
631 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
632 | |||
633 | if (swrast->NewState) { |
||
634 | if (swrast->NewState & _NEW_POLYGON) |
||
635 | _swrast_update_polygon( ctx ); |
||
636 | |||
637 | if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) |
||
638 | _swrast_update_fog_hint( ctx ); |
||
639 | |||
640 | if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) |
||
641 | _swrast_update_texture_env( ctx ); |
||
642 | |||
643 | if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) |
||
644 | _swrast_update_fog_state( ctx ); |
||
645 | |||
646 | if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) |
||
647 | _swrast_update_fragment_program( ctx, swrast->NewState ); |
||
648 | |||
649 | if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { |
||
650 | _swrast_update_texture_samplers( ctx ); |
||
651 | _swrast_validate_texture_images(ctx); |
||
652 | } |
||
653 | |||
654 | if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) |
||
655 | _swrast_update_deferred_texture(ctx); |
||
656 | |||
657 | if (swrast->NewState & _SWRAST_NEW_RASTERMASK) |
||
658 | _swrast_update_rasterflags( ctx ); |
||
659 | |||
660 | if (swrast->NewState & (_NEW_DEPTH | |
||
661 | _NEW_FOG | |
||
662 | _NEW_LIGHT | |
||
663 | _NEW_PROGRAM | |
||
664 | _NEW_TEXTURE)) |
||
665 | _swrast_update_active_attribs(ctx); |
||
666 | |||
667 | if (swrast->NewState & (_NEW_FOG | |
||
668 | _NEW_PROGRAM | |
||
669 | _NEW_LIGHT | |
||
670 | _NEW_TEXTURE)) |
||
671 | _swrast_update_specular_vertex_add(ctx); |
||
672 | |||
673 | swrast->NewState = 0; |
||
674 | swrast->StateChanges = 0; |
||
675 | swrast->InvalidateState = _swrast_invalidate_state; |
||
676 | } |
||
677 | } |
||
678 | |||
679 | #define SWRAST_DEBUG 0 |
||
680 | |||
681 | /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc. |
||
682 | */ |
||
683 | void |
||
684 | _swrast_Quad( struct gl_context *ctx, |
||
685 | const SWvertex *v0, const SWvertex *v1, |
||
686 | const SWvertex *v2, const SWvertex *v3 ) |
||
687 | { |
||
688 | if (SWRAST_DEBUG) { |
||
689 | _mesa_debug(ctx, "_swrast_Quad\n"); |
||
690 | _swrast_print_vertex( ctx, v0 ); |
||
691 | _swrast_print_vertex( ctx, v1 ); |
||
692 | _swrast_print_vertex( ctx, v2 ); |
||
693 | _swrast_print_vertex( ctx, v3 ); |
||
694 | } |
||
695 | SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); |
||
696 | SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); |
||
697 | } |
||
698 | |||
699 | void |
||
700 | _swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, |
||
701 | const SWvertex *v1, const SWvertex *v2 ) |
||
702 | { |
||
703 | if (SWRAST_DEBUG) { |
||
704 | _mesa_debug(ctx, "_swrast_Triangle\n"); |
||
705 | _swrast_print_vertex( ctx, v0 ); |
||
706 | _swrast_print_vertex( ctx, v1 ); |
||
707 | _swrast_print_vertex( ctx, v2 ); |
||
708 | } |
||
709 | SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); |
||
710 | } |
||
711 | |||
712 | void |
||
713 | _swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) |
||
714 | { |
||
715 | if (SWRAST_DEBUG) { |
||
716 | _mesa_debug(ctx, "_swrast_Line\n"); |
||
717 | _swrast_print_vertex( ctx, v0 ); |
||
718 | _swrast_print_vertex( ctx, v1 ); |
||
719 | } |
||
720 | SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); |
||
721 | } |
||
722 | |||
723 | void |
||
724 | _swrast_Point( struct gl_context *ctx, const SWvertex *v0 ) |
||
725 | { |
||
726 | if (SWRAST_DEBUG) { |
||
727 | _mesa_debug(ctx, "_swrast_Point\n"); |
||
728 | _swrast_print_vertex( ctx, v0 ); |
||
729 | } |
||
730 | SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); |
||
731 | } |
||
732 | |||
733 | void |
||
734 | _swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ) |
||
735 | { |
||
736 | if (SWRAST_DEBUG) { |
||
737 | _mesa_debug(ctx, "_swrast_InvalidateState\n"); |
||
738 | } |
||
739 | SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); |
||
740 | } |
||
741 | |||
742 | void |
||
743 | _swrast_ResetLineStipple( struct gl_context *ctx ) |
||
744 | { |
||
745 | if (SWRAST_DEBUG) { |
||
746 | _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); |
||
747 | } |
||
748 | SWRAST_CONTEXT(ctx)->StippleCounter = 0; |
||
749 | } |
||
750 | |||
751 | void |
||
752 | _swrast_SetFacing(struct gl_context *ctx, GLuint facing) |
||
753 | { |
||
754 | SWRAST_CONTEXT(ctx)->PointLineFacing = facing; |
||
755 | } |
||
756 | |||
757 | void |
||
758 | _swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) |
||
759 | { |
||
760 | if (SWRAST_DEBUG) { |
||
761 | _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); |
||
762 | } |
||
763 | SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); |
||
764 | SWRAST_CONTEXT(ctx)->AllowVertexFog = value; |
||
765 | } |
||
766 | |||
767 | void |
||
768 | _swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) |
||
769 | { |
||
770 | if (SWRAST_DEBUG) { |
||
771 | _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); |
||
772 | } |
||
773 | SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); |
||
774 | SWRAST_CONTEXT(ctx)->AllowPixelFog = value; |
||
775 | } |
||
776 | |||
777 | |||
778 | GLboolean |
||
779 | _swrast_CreateContext( struct gl_context *ctx ) |
||
780 | { |
||
781 | GLuint i; |
||
782 | SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); |
||
783 | |||
784 | if (SWRAST_DEBUG) { |
||
785 | _mesa_debug(ctx, "_swrast_CreateContext\n"); |
||
786 | } |
||
787 | |||
788 | if (!swrast) |
||
789 | return GL_FALSE; |
||
790 | |||
791 | swrast->NewState = ~0; |
||
792 | |||
793 | swrast->choose_point = _swrast_choose_point; |
||
794 | swrast->choose_line = _swrast_choose_line; |
||
795 | swrast->choose_triangle = _swrast_choose_triangle; |
||
796 | |||
797 | swrast->InvalidatePointMask = _SWRAST_NEW_POINT; |
||
798 | swrast->InvalidateLineMask = _SWRAST_NEW_LINE; |
||
799 | swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE; |
||
800 | |||
801 | swrast->Point = _swrast_validate_point; |
||
802 | swrast->Line = _swrast_validate_line; |
||
803 | swrast->Triangle = _swrast_validate_triangle; |
||
804 | swrast->InvalidateState = _swrast_sleep; |
||
805 | swrast->BlendFunc = _swrast_validate_blend_func; |
||
806 | |||
807 | swrast->AllowVertexFog = GL_TRUE; |
||
808 | swrast->AllowPixelFog = GL_TRUE; |
||
809 | |||
810 | /* Optimized Accum buffer */ |
||
811 | swrast->_IntegerAccumMode = GL_FALSE; |
||
812 | swrast->_IntegerAccumScaler = 0.0; |
||
813 | |||
814 | for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) |
||
815 | swrast->TextureSample[i] = NULL; |
||
816 | |||
817 | swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays); |
||
818 | if (!swrast->SpanArrays) { |
||
819 | FREE(swrast); |
||
820 | return GL_FALSE; |
||
821 | } |
||
822 | swrast->SpanArrays->ChanType = CHAN_TYPE; |
||
823 | #if CHAN_TYPE == GL_UNSIGNED_BYTE |
||
824 | swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8; |
||
825 | #elif CHAN_TYPE == GL_UNSIGNED_SHORT |
||
826 | swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16; |
||
827 | #else |
||
828 | swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; |
||
829 | #endif |
||
830 | |||
831 | /* init point span buffer */ |
||
832 | swrast->PointSpan.primitive = GL_POINT; |
||
833 | swrast->PointSpan.end = 0; |
||
834 | swrast->PointSpan.facing = 0; |
||
835 | swrast->PointSpan.array = swrast->SpanArrays; |
||
836 | |||
837 | swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * |
||
838 | MAX_WIDTH * 4 * sizeof(GLfloat)); |
||
839 | if (!swrast->TexelBuffer) { |
||
840 | FREE(swrast->SpanArrays); |
||
841 | FREE(swrast); |
||
842 | return GL_FALSE; |
||
843 | } |
||
844 | |||
845 | ctx->swrast_context = swrast; |
||
846 | |||
847 | return GL_TRUE; |
||
848 | } |
||
849 | |||
850 | void |
||
851 | _swrast_DestroyContext( struct gl_context *ctx ) |
||
852 | { |
||
853 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
854 | |||
855 | if (SWRAST_DEBUG) { |
||
856 | _mesa_debug(ctx, "_swrast_DestroyContext\n"); |
||
857 | } |
||
858 | |||
859 | FREE( swrast->SpanArrays ); |
||
860 | if (swrast->ZoomedArrays) |
||
861 | FREE( swrast->ZoomedArrays ); |
||
862 | FREE( swrast->TexelBuffer ); |
||
863 | FREE( swrast ); |
||
864 | |||
865 | ctx->swrast_context = 0; |
||
866 | } |
||
867 | |||
868 | |||
869 | struct swrast_device_driver * |
||
870 | _swrast_GetDeviceDriverReference( struct gl_context *ctx ) |
||
871 | { |
||
872 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
873 | return &swrast->Driver; |
||
874 | } |
||
875 | |||
876 | void |
||
877 | _swrast_flush( struct gl_context *ctx ) |
||
878 | { |
||
879 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
880 | /* flush any pending fragments from rendering points */ |
||
881 | if (swrast->PointSpan.end > 0) { |
||
882 | _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); |
||
883 | swrast->PointSpan.end = 0; |
||
884 | } |
||
885 | } |
||
886 | |||
887 | void |
||
888 | _swrast_render_primitive( struct gl_context *ctx, GLenum prim ) |
||
889 | { |
||
890 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
891 | if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { |
||
892 | _swrast_flush(ctx); |
||
893 | } |
||
894 | swrast->Primitive = prim; |
||
895 | } |
||
896 | |||
897 | |||
898 | void |
||
899 | _swrast_render_start( struct gl_context *ctx ) |
||
900 | { |
||
901 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
902 | if (swrast->Driver.SpanRenderStart) |
||
903 | swrast->Driver.SpanRenderStart( ctx ); |
||
904 | swrast->PointSpan.end = 0; |
||
905 | } |
||
906 | |||
907 | void |
||
908 | _swrast_render_finish( struct gl_context *ctx ) |
||
909 | { |
||
910 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
||
911 | if (swrast->Driver.SpanRenderFinish) |
||
912 | swrast->Driver.SpanRenderFinish( ctx ); |
||
913 | |||
914 | _swrast_flush(ctx); |
||
915 | } |
||
916 | |||
917 | |||
918 | #define SWRAST_DEBUG_VERTICES 0 |
||
919 | |||
920 | void |
||
921 | _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ) |
||
922 | { |
||
923 | GLuint i; |
||
924 | |||
925 | if (SWRAST_DEBUG_VERTICES) { |
||
926 | _mesa_debug(ctx, "win %f %f %f %f\n", |
||
927 | v->attrib[FRAG_ATTRIB_WPOS][0], |
||
928 | v->attrib[FRAG_ATTRIB_WPOS][1], |
||
929 | v->attrib[FRAG_ATTRIB_WPOS][2], |
||
930 | v->attrib[FRAG_ATTRIB_WPOS][3]); |
||
931 | |||
932 | for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) |
||
933 | if (ctx->Texture.Unit[i]._ReallyEnabled) |
||
934 | _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, |
||
935 | v->attrib[FRAG_ATTRIB_TEX0 + i][0], |
||
936 | v->attrib[FRAG_ATTRIB_TEX0 + i][1], |
||
937 | v->attrib[FRAG_ATTRIB_TEX0 + i][2], |
||
938 | v->attrib[FRAG_ATTRIB_TEX0 + i][3]); |
||
939 | |||
940 | #if CHAN_TYPE == GL_FLOAT |
||
941 | _mesa_debug(ctx, "color %f %f %f %f\n", |
||
942 | v->color[0], v->color[1], v->color[2], v->color[3]); |
||
943 | #else |
||
944 | _mesa_debug(ctx, "color %d %d %d %d\n", |
||
945 | v->color[0], v->color[1], v->color[2], v->color[3]); |
||
946 | #endif |
||
947 | _mesa_debug(ctx, "spec %g %g %g %g\n", |
||
948 | v->attrib[FRAG_ATTRIB_COL1][0], |
||
949 | v->attrib[FRAG_ATTRIB_COL1][1], |
||
950 | v->attrib[FRAG_ATTRIB_COL1][2], |
||
951 | v->attrib[FRAG_ATTRIB_COL1][3]); |
||
952 | _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]); |
||
953 | _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]); |
||
954 | _mesa_debug(ctx, "pointsize %f\n", v->pointSize); |
||
955 | _mesa_debug(ctx, "\n"); |
||
956 | } |
||
957 | }>>><>>><>>>=>>>=>>>><>>>>>>> |