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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.1
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 *
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "main/glheader.h"
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#include "main/colormac.h"
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#include "main/condrender.h"
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#include "main/macros.h"
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "s_accum.h"
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#include "s_context.h"
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#include "s_depth.h"
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#include "s_masking.h"
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#include "s_stencil.h"
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/**
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 * Clear the color buffer when glColorMask is in effect.
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 */
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static void
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clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *rb,
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                               GLuint buf)
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{
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   const GLint x = ctx->DrawBuffer->_Xmin;
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   const GLint y = ctx->DrawBuffer->_Ymin;
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   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
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   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
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   SWspan span;
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   GLint i;
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   ASSERT(rb->PutRow);
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   /* Initialize color span with clear color */
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   /* XXX optimize for clearcolor == black/zero (bzero) */
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   INIT_SPAN(span, GL_BITMAP);
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   span.end = width;
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   span.arrayMask = SPAN_RGBA;
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   span.array->ChanType = rb->DataType;
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   if (span.array->ChanType == GL_UNSIGNED_BYTE) {
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      GLubyte clearColor[4];
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      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
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      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
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      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
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      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
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      for (i = 0; i < width; i++) {
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         COPY_4UBV(span.array->rgba[i], clearColor);
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      }
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   }
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   else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
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      GLushort clearColor[4];
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      UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
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      UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
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      UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
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      UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
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      for (i = 0; i < width; i++) {
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         COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
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      }
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   }
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   else {
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      ASSERT(span.array->ChanType == GL_FLOAT);
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      for (i = 0; i < width; i++) {
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         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
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         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
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         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
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         CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
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      }
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   }
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   /* Note that masking will change the color values, but only the
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    * channels for which the write mask is GL_FALSE.  The channels
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    * which which are write-enabled won't get modified.
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    */
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   for (i = 0; i < height; i++) {
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      span.x = x;
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      span.y = y + i;
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      _swrast_mask_rgba_span(ctx, rb, &span, buf);
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      /* write masked row */
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      rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
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   }
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}
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/**
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 * Clear an rgba color buffer without channel masking.
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 */
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static void
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clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf)
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{
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   const GLint x = ctx->DrawBuffer->_Xmin;
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   const GLint y = ctx->DrawBuffer->_Ymin;
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   const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
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   const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
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   GLubyte clear8[4];
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   GLushort clear16[4];
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   GLvoid *clearVal;
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   GLint i;
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   ASSERT(ctx->Color.ColorMask[buf][0] &&
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          ctx->Color.ColorMask[buf][1] &&
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          ctx->Color.ColorMask[buf][2] &&
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          ctx->Color.ColorMask[buf][3]);
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   ASSERT(rb->PutMonoRow);
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   switch (rb->DataType) {
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      case GL_UNSIGNED_BYTE:
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         UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
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         UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
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         UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
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         UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
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         clearVal = clear8;
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         break;
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      case GL_UNSIGNED_SHORT:
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         UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
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         UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
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         UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
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         UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
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         clearVal = clear16;
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         break;
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      case GL_FLOAT:
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         clearVal = ctx->Color.ClearColor;
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         break;
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      default:
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         _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
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         return;
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   }
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   for (i = 0; i < height; i++) {
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      rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
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   }
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}
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/**
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 * Clear the front/back/left/right/aux color buffers.
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 * This function is usually only called if the device driver can't
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 * clear its own color buffers for some reason (such as with masking).
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 */
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static void
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clear_color_buffers(struct gl_context *ctx)
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{
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   GLuint buf;
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   for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
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      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
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      if (ctx->Color.ColorMask[buf][0] == 0 ||
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          ctx->Color.ColorMask[buf][1] == 0 ||
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          ctx->Color.ColorMask[buf][2] == 0 ||
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          ctx->Color.ColorMask[buf][3] == 0) {
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         clear_rgba_buffer_with_masking(ctx, rb, buf);
173
      }
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      else {
175
         clear_rgba_buffer(ctx, rb, buf);
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      }
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   }
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}
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/**
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 * Called via the device driver's ctx->Driver.Clear() function if the
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 * device driver can't clear one or more of the buffers itself.
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 * \param buffers  bitfield of BUFFER_BIT_* values indicating which
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 *                 renderbuffers are to be cleared.
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 * \param all  if GL_TRUE, clear whole buffer, else clear specified region.
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 */
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void
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_swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
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{
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#ifdef DEBUG_FOO
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   {
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      const GLbitfield legalBits =
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         BUFFER_BIT_FRONT_LEFT |
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	 BUFFER_BIT_FRONT_RIGHT |
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	 BUFFER_BIT_BACK_LEFT |
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	 BUFFER_BIT_BACK_RIGHT |
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	 BUFFER_BIT_DEPTH |
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	 BUFFER_BIT_STENCIL |
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	 BUFFER_BIT_ACCUM |
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         BUFFER_BIT_AUX0;
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      assert((buffers & (~legalBits)) == 0);
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   }
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#endif
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206
   if (!_mesa_check_conditional_render(ctx))
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      return; /* don't clear */
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209
   swrast_render_start(ctx);
210
 
211
   /* do software clearing here */
212
   if (buffers) {
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      if ((buffers & BUFFER_BITS_COLOR)
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          && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
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         clear_color_buffers(ctx);
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      }
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      if (buffers & BUFFER_BIT_DEPTH) {
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         _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
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      }
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      if (buffers & BUFFER_BIT_ACCUM) {
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         _swrast_clear_accum_buffer(ctx,
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                       ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
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      }
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      if (buffers & BUFFER_BIT_STENCIL) {
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         _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
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      }
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   }
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   swrast_render_finish(ctx);
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}