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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.1 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | #include "main/glheader.h" |
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26 | #include "main/colormac.h" |
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27 | #include "main/condrender.h" |
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28 | #include "main/macros.h" |
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29 | #include "main/imports.h" |
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30 | #include "main/mtypes.h" |
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31 | |||
32 | #include "s_accum.h" |
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33 | #include "s_context.h" |
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34 | #include "s_depth.h" |
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35 | #include "s_masking.h" |
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36 | #include "s_stencil.h" |
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37 | |||
38 | |||
39 | /** |
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40 | * Clear the color buffer when glColorMask is in effect. |
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41 | */ |
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42 | static void |
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43 | clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *rb, |
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44 | GLuint buf) |
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45 | { |
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46 | const GLint x = ctx->DrawBuffer->_Xmin; |
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47 | const GLint y = ctx->DrawBuffer->_Ymin; |
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48 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
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49 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
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50 | SWspan span; |
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51 | GLint i; |
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52 | |||
53 | ASSERT(rb->PutRow); |
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54 | |||
55 | /* Initialize color span with clear color */ |
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56 | /* XXX optimize for clearcolor == black/zero (bzero) */ |
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57 | INIT_SPAN(span, GL_BITMAP); |
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58 | span.end = width; |
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59 | span.arrayMask = SPAN_RGBA; |
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60 | span.array->ChanType = rb->DataType; |
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61 | if (span.array->ChanType == GL_UNSIGNED_BYTE) { |
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62 | GLubyte clearColor[4]; |
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63 | UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]); |
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64 | UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]); |
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65 | UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]); |
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66 | UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]); |
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67 | for (i = 0; i < width; i++) { |
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68 | COPY_4UBV(span.array->rgba[i], clearColor); |
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69 | } |
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70 | } |
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71 | else if (span.array->ChanType == GL_UNSIGNED_SHORT) { |
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72 | GLushort clearColor[4]; |
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73 | UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]); |
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74 | UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]); |
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75 | UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); |
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76 | UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); |
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77 | for (i = 0; i < width; i++) { |
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78 | COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan); |
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79 | } |
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80 | } |
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81 | else { |
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82 | ASSERT(span.array->ChanType == GL_FLOAT); |
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83 | for (i = 0; i < width; i++) { |
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84 | CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); |
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85 | CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); |
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86 | CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); |
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87 | CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); |
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88 | } |
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89 | } |
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90 | |||
91 | /* Note that masking will change the color values, but only the |
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92 | * channels for which the write mask is GL_FALSE. The channels |
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93 | * which which are write-enabled won't get modified. |
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94 | */ |
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95 | for (i = 0; i < height; i++) { |
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96 | span.x = x; |
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97 | span.y = y + i; |
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98 | _swrast_mask_rgba_span(ctx, rb, &span, buf); |
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99 | /* write masked row */ |
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100 | rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL); |
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101 | } |
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102 | } |
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103 | |||
104 | |||
105 | /** |
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106 | * Clear an rgba color buffer without channel masking. |
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107 | */ |
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108 | static void |
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109 | clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf) |
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110 | { |
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111 | const GLint x = ctx->DrawBuffer->_Xmin; |
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112 | const GLint y = ctx->DrawBuffer->_Ymin; |
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113 | const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; |
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114 | const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; |
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115 | GLubyte clear8[4]; |
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116 | GLushort clear16[4]; |
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117 | GLvoid *clearVal; |
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118 | GLint i; |
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119 | |||
120 | ASSERT(ctx->Color.ColorMask[buf][0] && |
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121 | ctx->Color.ColorMask[buf][1] && |
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122 | ctx->Color.ColorMask[buf][2] && |
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123 | ctx->Color.ColorMask[buf][3]); |
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124 | |||
125 | ASSERT(rb->PutMonoRow); |
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126 | |||
127 | switch (rb->DataType) { |
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128 | case GL_UNSIGNED_BYTE: |
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129 | UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); |
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130 | UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); |
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131 | UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); |
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132 | UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); |
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133 | clearVal = clear8; |
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134 | break; |
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135 | case GL_UNSIGNED_SHORT: |
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136 | UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); |
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137 | UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); |
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138 | UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); |
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139 | UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); |
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140 | clearVal = clear16; |
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141 | break; |
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142 | case GL_FLOAT: |
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143 | clearVal = ctx->Color.ClearColor; |
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144 | break; |
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145 | default: |
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146 | _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); |
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147 | return; |
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148 | } |
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149 | |||
150 | for (i = 0; i < height; i++) { |
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151 | rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); |
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152 | } |
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153 | } |
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154 | |||
155 | |||
156 | /** |
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157 | * Clear the front/back/left/right/aux color buffers. |
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158 | * This function is usually only called if the device driver can't |
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159 | * clear its own color buffers for some reason (such as with masking). |
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160 | */ |
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161 | static void |
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162 | clear_color_buffers(struct gl_context *ctx) |
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163 | { |
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164 | GLuint buf; |
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165 | |||
166 | for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { |
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167 | struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; |
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168 | if (ctx->Color.ColorMask[buf][0] == 0 || |
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169 | ctx->Color.ColorMask[buf][1] == 0 || |
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170 | ctx->Color.ColorMask[buf][2] == 0 || |
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171 | ctx->Color.ColorMask[buf][3] == 0) { |
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172 | clear_rgba_buffer_with_masking(ctx, rb, buf); |
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173 | } |
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174 | else { |
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175 | clear_rgba_buffer(ctx, rb, buf); |
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176 | } |
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177 | } |
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178 | } |
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179 | |||
180 | |||
181 | /** |
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182 | * Called via the device driver's ctx->Driver.Clear() function if the |
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183 | * device driver can't clear one or more of the buffers itself. |
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184 | * \param buffers bitfield of BUFFER_BIT_* values indicating which |
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185 | * renderbuffers are to be cleared. |
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186 | * \param all if GL_TRUE, clear whole buffer, else clear specified region. |
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187 | */ |
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188 | void |
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189 | _swrast_Clear(struct gl_context *ctx, GLbitfield buffers) |
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190 | { |
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191 | #ifdef DEBUG_FOO |
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192 | { |
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193 | const GLbitfield legalBits = |
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194 | BUFFER_BIT_FRONT_LEFT | |
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195 | BUFFER_BIT_FRONT_RIGHT | |
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196 | BUFFER_BIT_BACK_LEFT | |
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197 | BUFFER_BIT_BACK_RIGHT | |
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198 | BUFFER_BIT_DEPTH | |
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199 | BUFFER_BIT_STENCIL | |
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200 | BUFFER_BIT_ACCUM | |
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201 | BUFFER_BIT_AUX0; |
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202 | assert((buffers & (~legalBits)) == 0); |
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203 | } |
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204 | #endif |
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205 | |||
206 | if (!_mesa_check_conditional_render(ctx)) |
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207 | return; /* don't clear */ |
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208 | |||
209 | swrast_render_start(ctx); |
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210 | |||
211 | /* do software clearing here */ |
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212 | if (buffers) { |
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213 | if ((buffers & BUFFER_BITS_COLOR) |
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214 | && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { |
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215 | clear_color_buffers(ctx); |
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216 | } |
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217 | if (buffers & BUFFER_BIT_DEPTH) { |
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218 | _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer); |
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219 | } |
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220 | if (buffers & BUFFER_BIT_ACCUM) { |
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221 | _swrast_clear_accum_buffer(ctx, |
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222 | ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); |
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223 | } |
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224 | if (buffers & BUFFER_BIT_STENCIL) { |
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225 | _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer); |
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226 | } |
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227 | } |
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228 | |||
229 | swrast_render_finish(ctx); |
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230 | }>>>>>> |