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1901 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * Copyright (c) 2008 VMware, Inc. |
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5 | * All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the |
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9 | * "Software"), to deal in the Software without restriction, including |
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10 | * without limitation the rights to use, copy, modify, merge, publish, |
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11 | * distribute, sub license, and/or sell copies of the Software, and to |
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12 | * permit persons to whom the Software is furnished to do so, subject to |
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13 | * the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice (including the |
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16 | * next paragraph) shall be included in all copies or substantial portions |
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17 | * of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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21 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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22 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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23 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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24 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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25 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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26 | * |
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27 | **************************************************************************/ |
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28 | |||
29 | #include "main/imports.h" |
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30 | #include "main/context.h" |
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31 | #include "main/macros.h" |
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32 | |||
33 | #include "pipe/p_context.h" |
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34 | #include "pipe/p_defines.h" |
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35 | #include "pipe/p_screen.h" |
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36 | |||
37 | #include "st_context.h" |
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38 | #include "st_extensions.h" |
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39 | |||
40 | |||
41 | static int _min(int a, int b) |
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42 | { |
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43 | return (a < b) ? a : b; |
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44 | } |
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45 | |||
46 | static float _maxf(float a, float b) |
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47 | { |
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48 | return (a > b) ? a : b; |
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49 | } |
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50 | |||
51 | static int _clamp(int a, int min, int max) |
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52 | { |
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53 | if (a < min) |
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54 | return min; |
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55 | else if (a > max) |
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56 | return max; |
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57 | else |
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58 | return a; |
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59 | } |
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60 | |||
61 | |||
62 | /** |
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63 | * Query driver to get implementation limits. |
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64 | * Note that we have to limit/clamp against Mesa's internal limits too. |
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65 | */ |
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66 | void st_init_limits(struct st_context *st) |
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67 | { |
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68 | struct pipe_screen *screen = st->pipe->screen; |
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69 | struct gl_constants *c = &st->ctx->Const; |
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70 | gl_shader_type sh; |
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71 | |||
72 | c->MaxTextureLevels |
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73 | = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), |
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74 | MAX_TEXTURE_LEVELS); |
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75 | |||
76 | c->Max3DTextureLevels |
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77 | = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), |
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78 | MAX_3D_TEXTURE_LEVELS); |
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79 | |||
80 | c->MaxCubeTextureLevels |
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81 | = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), |
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82 | MAX_CUBE_TEXTURE_LEVELS); |
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83 | |||
84 | c->MaxTextureRectSize |
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85 | = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); |
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86 | |||
87 | c->MaxTextureImageUnits |
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88 | = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), |
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89 | MAX_TEXTURE_IMAGE_UNITS); |
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90 | |||
91 | c->MaxVertexTextureImageUnits |
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92 | = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), |
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93 | MAX_VERTEX_TEXTURE_IMAGE_UNITS); |
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94 | |||
95 | c->MaxCombinedTextureImageUnits |
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96 | = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS), |
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97 | MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
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98 | |||
99 | c->MaxTextureCoordUnits |
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100 | = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); |
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101 | |||
102 | c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); |
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103 | |||
104 | c->MaxDrawBuffers |
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105 | = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), |
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106 | 1, MAX_DRAW_BUFFERS); |
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107 | |||
108 | c->MaxLineWidth |
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109 | = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); |
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110 | c->MaxLineWidthAA |
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111 | = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); |
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112 | |||
113 | c->MaxPointSize |
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114 | = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); |
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115 | c->MaxPointSizeAA |
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116 | = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); |
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117 | /* called after _mesa_create_context/_mesa_init_point, fix default user |
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118 | * settable max point size up |
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119 | */ |
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120 | st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA); |
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121 | /* these are not queryable. Note that GL basically mandates a 1.0 minimum |
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122 | * for non-aa sizes, but we can go down to 0.0 for aa points. |
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123 | */ |
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124 | c->MinPointSize = 1.0f; |
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125 | c->MinPointSizeAA = 0.0f; |
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126 | |||
127 | c->MaxTextureMaxAnisotropy |
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128 | = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); |
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129 | |||
130 | c->MaxTextureLodBias |
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131 | = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); |
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132 | |||
133 | c->MaxDrawBuffers |
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134 | = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), |
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135 | 1, MAX_DRAW_BUFFERS); |
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136 | |||
137 | /* Quads always follow GL provoking rules. */ |
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138 | c->QuadsFollowProvokingVertexConvention = GL_FALSE; |
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139 | |||
140 | for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { |
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141 | struct gl_shader_compiler_options *options = |
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142 | &st->ctx->ShaderCompilerOptions[sh]; |
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143 | struct gl_program_constants *pc; |
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144 | |||
145 | switch (sh) { |
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146 | case PIPE_SHADER_FRAGMENT: |
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147 | pc = &c->FragmentProgram; |
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148 | break; |
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149 | case PIPE_SHADER_VERTEX: |
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150 | pc = &c->VertexProgram; |
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151 | break; |
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152 | case PIPE_SHADER_GEOMETRY: |
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153 | pc = &c->GeometryProgram; |
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154 | break; |
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155 | default: |
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156 | assert(0); |
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157 | continue; |
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158 | } |
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159 | |||
160 | pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
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161 | pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); |
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162 | pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); |
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163 | pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); |
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164 | pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); |
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165 | pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); |
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166 | pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); |
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167 | pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); |
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168 | pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); |
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169 | |||
170 | options->EmitNoNoise = TRUE; |
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171 | |||
172 | /* TODO: make these more fine-grained if anyone needs it */ |
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173 | options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
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174 | options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
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175 | options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); |
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176 | options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); |
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177 | |||
178 | options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); |
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179 | |||
180 | options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh, |
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181 | PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR); |
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182 | options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh, |
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183 | PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR); |
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184 | options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh, |
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185 | PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR); |
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186 | options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, |
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187 | PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); |
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188 | |||
189 | if(options->EmitNoLoops) |
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190 | options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); |
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191 | } |
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192 | |||
193 | /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs |
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194 | * and is set in MaxNativeAttribs. It's always 2 colors + N generic |
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195 | * attributes. The GLSL compiler never uses COLORn for varyings, so we |
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196 | * subtract the 2 colors to get the maximum number of varyings (generic |
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197 | * attributes) supported by a driver. */ |
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198 | c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2; |
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199 | c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); |
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200 | |||
201 | /* XXX we'll need a better query here someday */ |
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202 | if (screen->get_param(screen, PIPE_CAP_GLSL)) { |
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203 | c->GLSLVersion = 120; |
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204 | } |
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205 | } |
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206 | |||
207 | |||
208 | /** |
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209 | * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine |
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210 | * which GL extensions are supported. |
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211 | * Quite a few extensions are always supported because they are standard |
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212 | * features or can be built on top of other gallium features. |
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213 | * Some fine tuning may still be needed. |
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214 | */ |
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215 | void st_init_extensions(struct st_context *st) |
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216 | { |
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217 | struct pipe_screen *screen = st->pipe->screen; |
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218 | struct gl_context *ctx = st->ctx; |
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219 | |||
220 | /* |
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221 | * Extensions that are supported by all Gallium drivers: |
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222 | */ |
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223 | ctx->Extensions.ARB_copy_buffer = GL_TRUE; |
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224 | ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; |
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225 | ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; |
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226 | ctx->Extensions.ARB_fragment_program = GL_TRUE; |
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227 | ctx->Extensions.ARB_map_buffer_range = GL_TRUE; |
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228 | ctx->Extensions.ARB_multisample = GL_TRUE; |
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229 | ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ |
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230 | ctx->Extensions.ARB_texture_compression = GL_TRUE; |
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231 | ctx->Extensions.ARB_texture_cube_map = GL_TRUE; |
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232 | ctx->Extensions.ARB_texture_env_combine = GL_TRUE; |
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233 | ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; |
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234 | ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; |
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235 | ctx->Extensions.ARB_vertex_array_object = GL_TRUE; |
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236 | ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; |
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237 | ctx->Extensions.ARB_vertex_program = GL_TRUE; |
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238 | ctx->Extensions.ARB_window_pos = GL_TRUE; |
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239 | |||
240 | ctx->Extensions.EXT_blend_color = GL_TRUE; |
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241 | ctx->Extensions.EXT_blend_func_separate = GL_TRUE; |
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242 | ctx->Extensions.EXT_blend_logic_op = GL_TRUE; |
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243 | ctx->Extensions.EXT_blend_minmax = GL_TRUE; |
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244 | ctx->Extensions.EXT_blend_subtract = GL_TRUE; |
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245 | ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; |
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246 | ctx->Extensions.EXT_framebuffer_object = GL_TRUE; |
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247 | ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; |
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248 | ctx->Extensions.EXT_fog_coord = GL_TRUE; |
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249 | ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; |
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250 | ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; |
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251 | ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; |
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252 | ctx->Extensions.EXT_point_parameters = GL_TRUE; |
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253 | ctx->Extensions.EXT_provoking_vertex = GL_TRUE; |
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254 | ctx->Extensions.EXT_secondary_color = GL_TRUE; |
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255 | ctx->Extensions.EXT_stencil_wrap = GL_TRUE; |
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256 | ctx->Extensions.EXT_texture_env_add = GL_TRUE; |
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257 | ctx->Extensions.EXT_texture_env_combine = GL_TRUE; |
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258 | ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; |
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259 | ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; |
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260 | ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; |
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261 | |||
262 | ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; |
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263 | |||
264 | ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; |
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265 | |||
266 | ctx->Extensions.MESA_pack_invert = GL_TRUE; |
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267 | |||
268 | ctx->Extensions.NV_blend_square = GL_TRUE; |
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269 | ctx->Extensions.NV_texgen_reflection = GL_TRUE; |
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270 | ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; |
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271 | ctx->Extensions.NV_texture_rectangle = GL_TRUE; |
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272 | #if 0 |
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273 | /* possibly could support the following two */ |
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274 | ctx->Extensions.NV_vertex_program = GL_TRUE; |
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275 | ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; |
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276 | #endif |
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277 | |||
278 | #if FEATURE_OES_EGL_image |
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279 | ctx->Extensions.OES_EGL_image = GL_TRUE; |
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280 | #endif |
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281 | #if FEATURE_OES_draw_texture |
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282 | ctx->Extensions.OES_draw_texture = GL_TRUE; |
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283 | #endif |
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284 | |||
285 | ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; |
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286 | |||
287 | /* |
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288 | * Extensions that depend on the driver/hardware: |
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289 | */ |
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290 | if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { |
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291 | ctx->Extensions.ARB_draw_buffers = GL_TRUE; |
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292 | } |
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293 | |||
294 | if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) { |
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295 | ctx->Extensions.EXT_texture_swizzle = GL_TRUE; |
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296 | } |
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297 | |||
298 | if (screen->get_param(screen, PIPE_CAP_GLSL)) { |
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299 | ctx->Extensions.ARB_fragment_shader = GL_TRUE; |
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300 | ctx->Extensions.ARB_vertex_shader = GL_TRUE; |
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301 | ctx->Extensions.ARB_shader_objects = GL_TRUE; |
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302 | ctx->Extensions.ARB_shading_language_100 = GL_TRUE; |
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303 | ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; |
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304 | ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; |
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305 | } |
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306 | |||
307 | if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { |
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308 | ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; |
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309 | } |
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310 | |||
311 | if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) { |
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312 | ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; |
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313 | } |
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314 | |||
315 | if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { |
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316 | ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; |
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317 | ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; |
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318 | } |
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319 | |||
320 | if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { |
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321 | ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; |
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322 | } |
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323 | |||
324 | if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { |
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325 | ctx->Extensions.ARB_multitexture = GL_TRUE; |
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326 | } |
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327 | |||
328 | if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { |
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329 | ctx->Extensions.ATI_separate_stencil = GL_TRUE; |
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330 | ctx->Extensions.EXT_stencil_two_side = GL_TRUE; |
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331 | } |
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332 | |||
333 | if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { |
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334 | ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; |
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335 | } |
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336 | |||
337 | if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { |
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338 | ctx->Extensions.ARB_point_sprite = GL_TRUE; |
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339 | /* GL_NV_point_sprite is not supported by gallium because we don't |
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340 | * support the GL_POINT_SPRITE_R_MODE_NV option. |
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341 | */ |
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342 | } |
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343 | |||
344 | if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { |
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345 | ctx->Extensions.ARB_occlusion_query = GL_TRUE; |
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346 | } |
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347 | if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) { |
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348 | ctx->Extensions.EXT_timer_query = GL_TRUE; |
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349 | } |
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350 | |||
351 | if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { |
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352 | ctx->Extensions.ARB_depth_texture = GL_TRUE; |
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353 | ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; |
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354 | ctx->Extensions.ARB_shadow = GL_TRUE; |
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355 | ctx->Extensions.EXT_shadow_funcs = GL_TRUE; |
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356 | /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ |
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357 | } |
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358 | |||
359 | /* GL_EXT_packed_depth_stencil requires both the ability to render to |
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360 | * a depth/stencil buffer and texture from depth/stencil source. |
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361 | */ |
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362 | if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, |
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363 | PIPE_TEXTURE_2D, 0, |
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364 | PIPE_BIND_DEPTH_STENCIL, 0) && |
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365 | screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, |
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366 | PIPE_TEXTURE_2D, 0, |
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367 | PIPE_BIND_SAMPLER_VIEW, 0)) { |
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368 | ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; |
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369 | } |
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370 | else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, |
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371 | PIPE_TEXTURE_2D, 0, |
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372 | PIPE_BIND_DEPTH_STENCIL, 0) && |
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373 | screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, |
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374 | PIPE_TEXTURE_2D, 0, |
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375 | PIPE_BIND_SAMPLER_VIEW, 0)) { |
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376 | ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; |
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377 | } |
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378 | |||
379 | /* sRGB support */ |
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380 | if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, |
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381 | PIPE_TEXTURE_2D, 0, |
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382 | PIPE_BIND_SAMPLER_VIEW, 0) || |
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383 | screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, |
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384 | PIPE_TEXTURE_2D, 0, |
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385 | PIPE_BIND_SAMPLER_VIEW, 0)) { |
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386 | ctx->Extensions.EXT_texture_sRGB = GL_TRUE; |
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387 | } |
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388 | |||
389 | if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, |
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390 | PIPE_TEXTURE_2D, 0, |
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391 | PIPE_BIND_SAMPLER_VIEW, 0)) { |
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392 | ctx->Extensions.ARB_texture_rg = GL_TRUE; |
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393 | } |
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394 | |||
395 | /* s3tc support */ |
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396 | if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, |
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397 | PIPE_TEXTURE_2D, 0, |
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398 | PIPE_BIND_SAMPLER_VIEW, 0) && |
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399 | (ctx->Mesa_DXTn || |
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400 | screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, |
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401 | PIPE_TEXTURE_2D, 0, |
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402 | PIPE_BIND_RENDER_TARGET, 0))) { |
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403 | ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; |
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404 | ctx->Extensions.S3_s3tc = GL_TRUE; |
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405 | } |
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406 | |||
407 | /* ycbcr support */ |
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408 | if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, |
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409 | PIPE_TEXTURE_2D, 0, |
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410 | PIPE_BIND_SAMPLER_VIEW, 0) || |
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411 | screen->is_format_supported(screen, PIPE_FORMAT_YUYV, |
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412 | PIPE_TEXTURE_2D, 0, |
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413 | PIPE_BIND_SAMPLER_VIEW, 0)) { |
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414 | ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; |
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415 | } |
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416 | |||
417 | /* GL_ARB_framebuffer_object */ |
||
418 | if (ctx->Extensions.EXT_packed_depth_stencil) { |
||
419 | /* we support always support GL_EXT_framebuffer_blit */ |
||
420 | ctx->Extensions.ARB_framebuffer_object = GL_TRUE; |
||
421 | } |
||
422 | |||
423 | if (st->pipe->render_condition) { |
||
424 | ctx->Extensions.NV_conditional_render = GL_TRUE; |
||
425 | } |
||
426 | |||
427 | if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) { |
||
428 | ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; |
||
429 | } |
||
430 | |||
431 | /* GL_ARB_half_float_vertex */ |
||
432 | if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, |
||
433 | PIPE_BUFFER, 0, |
||
434 | PIPE_BIND_VERTEX_BUFFER, 0)) { |
||
435 | ctx->Extensions.ARB_half_float_vertex = GL_TRUE; |
||
436 | } |
||
437 | |||
438 | #if 0 /* not yet */ |
||
439 | if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) { |
||
440 | ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; |
||
441 | } |
||
442 | #endif |
||
443 | |||
444 | if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { |
||
445 | #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ |
||
446 | ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; |
||
447 | #endif |
||
448 | } |
||
449 | |||
450 | if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { |
||
451 | ctx->Extensions.NV_primitive_restart = GL_TRUE; |
||
452 | } |
||
453 | |||
454 | if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) { |
||
455 | ctx->Extensions.ARB_depth_clamp = GL_TRUE; |
||
456 | } |
||
457 | |||
458 | if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { |
||
459 | ctx->Extensions.ARB_shader_stencil_export = GL_TRUE; |
||
460 | } |
||
461 | }>><>>> |