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1901 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * Copyright (c) 2008 VMware, Inc.
5
 * All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the
9
 * "Software"), to deal in the Software without restriction, including
10
 * without limitation the rights to use, copy, modify, merge, publish,
11
 * distribute, sub license, and/or sell copies of the Software, and to
12
 * permit persons to whom the Software is furnished to do so, subject to
13
 * the following conditions:
14
 *
15
 * The above copyright notice and this permission notice (including the
16
 * next paragraph) shall be included in all copies or substantial portions
17
 * of the Software.
18
 *
19
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
 *
27
 **************************************************************************/
28
 
29
#include "main/imports.h"
30
#include "main/context.h"
31
#include "main/macros.h"
32
 
33
#include "pipe/p_context.h"
34
#include "pipe/p_defines.h"
35
#include "pipe/p_screen.h"
36
 
37
#include "st_context.h"
38
#include "st_extensions.h"
39
 
40
 
41
static int _min(int a, int b)
42
{
43
   return (a < b) ? a : b;
44
}
45
 
46
static float _maxf(float a, float b)
47
{
48
   return (a > b) ? a : b;
49
}
50
 
51
static int _clamp(int a, int min, int max)
52
{
53
   if (a < min)
54
      return min;
55
   else if (a > max)
56
      return max;
57
   else
58
      return a;
59
}
60
 
61
 
62
/**
63
 * Query driver to get implementation limits.
64
 * Note that we have to limit/clamp against Mesa's internal limits too.
65
 */
66
void st_init_limits(struct st_context *st)
67
{
68
   struct pipe_screen *screen = st->pipe->screen;
69
   struct gl_constants *c = &st->ctx->Const;
70
   gl_shader_type sh;
71
 
72
   c->MaxTextureLevels
73
      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
74
            MAX_TEXTURE_LEVELS);
75
 
76
   c->Max3DTextureLevels
77
      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
78
            MAX_3D_TEXTURE_LEVELS);
79
 
80
   c->MaxCubeTextureLevels
81
      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
82
            MAX_CUBE_TEXTURE_LEVELS);
83
 
84
   c->MaxTextureRectSize
85
      = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
86
 
87
   c->MaxTextureImageUnits
88
      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89
            MAX_TEXTURE_IMAGE_UNITS);
90
 
91
   c->MaxVertexTextureImageUnits
92
      = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
93
             MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
 
95
   c->MaxCombinedTextureImageUnits
96
      = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
97
             MAX_COMBINED_TEXTURE_IMAGE_UNITS);
98
 
99
   c->MaxTextureCoordUnits
100
      = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
101
 
102
   c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
103
 
104
   c->MaxDrawBuffers
105
      = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
106
              1, MAX_DRAW_BUFFERS);
107
 
108
   c->MaxLineWidth
109
      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
110
   c->MaxLineWidthAA
111
      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
112
 
113
   c->MaxPointSize
114
      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
115
   c->MaxPointSizeAA
116
      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
117
   /* called after _mesa_create_context/_mesa_init_point, fix default user
118
    * settable max point size up
119
    */
120
   st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
121
   /* these are not queryable. Note that GL basically mandates a 1.0 minimum
122
    * for non-aa sizes, but we can go down to 0.0 for aa points.
123
    */
124
   c->MinPointSize = 1.0f;
125
   c->MinPointSizeAA = 0.0f;
126
 
127
   c->MaxTextureMaxAnisotropy
128
      = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
129
 
130
   c->MaxTextureLodBias
131
      = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
132
 
133
   c->MaxDrawBuffers
134
      = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
135
              1, MAX_DRAW_BUFFERS);
136
 
137
   /* Quads always follow GL provoking rules. */
138
   c->QuadsFollowProvokingVertexConvention = GL_FALSE;
139
 
140
   for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
141
      struct gl_shader_compiler_options *options =
142
         &st->ctx->ShaderCompilerOptions[sh];
143
      struct gl_program_constants *pc;
144
 
145
      switch (sh) {
146
      case PIPE_SHADER_FRAGMENT:
147
         pc = &c->FragmentProgram;
148
         break;
149
      case PIPE_SHADER_VERTEX:
150
         pc = &c->VertexProgram;
151
         break;
152
      case PIPE_SHADER_GEOMETRY:
153
         pc = &c->GeometryProgram;
154
         break;
155
      default:
156
         assert(0);
157
         continue;
158
      }
159
 
160
      pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
161
      pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
162
      pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
163
      pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
164
      pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
165
      pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
166
      pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
167
      pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
168
      pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
169
 
170
      options->EmitNoNoise = TRUE;
171
 
172
      /* TODO: make these more fine-grained if anyone needs it */
173
      options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
174
      options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
175
      options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
176
      options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
177
 
178
      options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
179
 
180
      options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
181
                                        PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
182
      options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
183
                                        PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
184
      options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
185
                                        PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
186
      options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
187
                                        PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
188
 
189
      if(options->EmitNoLoops)
190
         options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
191
   }
192
 
193
   /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
194
    * and is set in MaxNativeAttribs. It's always 2 colors + N generic
195
    * attributes. The GLSL compiler never uses COLORn for varyings, so we
196
    * subtract the 2 colors to get the maximum number of varyings (generic
197
    * attributes) supported by a driver. */
198
   c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
199
   c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
200
 
201
   /* XXX we'll need a better query here someday */
202
   if (screen->get_param(screen, PIPE_CAP_GLSL)) {
203
      c->GLSLVersion = 120;
204
   }
205
}
206
 
207
 
208
/**
209
 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
210
 * which GL extensions are supported.
211
 * Quite a few extensions are always supported because they are standard
212
 * features or can be built on top of other gallium features.
213
 * Some fine tuning may still be needed.
214
 */
215
void st_init_extensions(struct st_context *st)
216
{
217
   struct pipe_screen *screen = st->pipe->screen;
218
   struct gl_context *ctx = st->ctx;
219
 
220
   /*
221
    * Extensions that are supported by all Gallium drivers:
222
    */
223
   ctx->Extensions.ARB_copy_buffer = GL_TRUE;
224
   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
225
   ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
226
   ctx->Extensions.ARB_fragment_program = GL_TRUE;
227
   ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
228
   ctx->Extensions.ARB_multisample = GL_TRUE;
229
   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
230
   ctx->Extensions.ARB_texture_compression = GL_TRUE;
231
   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
232
   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
233
   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
234
   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
235
   ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
236
   ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
237
   ctx->Extensions.ARB_vertex_program = GL_TRUE;
238
   ctx->Extensions.ARB_window_pos = GL_TRUE;
239
 
240
   ctx->Extensions.EXT_blend_color = GL_TRUE;
241
   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
242
   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
243
   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
244
   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
245
   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
246
   ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
247
   ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
248
   ctx->Extensions.EXT_fog_coord = GL_TRUE;
249
   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
250
   ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
251
   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
252
   ctx->Extensions.EXT_point_parameters = GL_TRUE;
253
   ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
254
   ctx->Extensions.EXT_secondary_color = GL_TRUE;
255
   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
256
   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
257
   ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
258
   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
259
   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
260
   ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
261
 
262
   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
263
 
264
   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
265
 
266
   ctx->Extensions.MESA_pack_invert = GL_TRUE;
267
 
268
   ctx->Extensions.NV_blend_square = GL_TRUE;
269
   ctx->Extensions.NV_texgen_reflection = GL_TRUE;
270
   ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
271
   ctx->Extensions.NV_texture_rectangle = GL_TRUE;
272
#if 0
273
   /* possibly could support the following two */
274
   ctx->Extensions.NV_vertex_program = GL_TRUE;
275
   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
276
#endif
277
 
278
#if FEATURE_OES_EGL_image
279
   ctx->Extensions.OES_EGL_image = GL_TRUE;
280
#endif
281
#if FEATURE_OES_draw_texture
282
   ctx->Extensions.OES_draw_texture = GL_TRUE;
283
#endif
284
 
285
   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
286
 
287
   /*
288
    * Extensions that depend on the driver/hardware:
289
    */
290
   if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
291
      ctx->Extensions.ARB_draw_buffers = GL_TRUE;
292
   }
293
 
294
   if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
295
      ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
296
   }
297
 
298
   if (screen->get_param(screen, PIPE_CAP_GLSL)) {
299
      ctx->Extensions.ARB_fragment_shader = GL_TRUE;
300
      ctx->Extensions.ARB_vertex_shader = GL_TRUE;
301
      ctx->Extensions.ARB_shader_objects = GL_TRUE;
302
      ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
303
      ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
304
      ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
305
   }
306
 
307
   if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
308
      ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
309
   }
310
 
311
   if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
312
      ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
313
   }
314
 
315
   if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
316
      ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
317
      ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
318
   }
319
 
320
   if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
321
      ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
322
   }
323
 
324
   if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
325
      ctx->Extensions.ARB_multitexture = GL_TRUE;
326
   }
327
 
328
   if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
329
      ctx->Extensions.ATI_separate_stencil = GL_TRUE;
330
      ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
331
   }
332
 
333
   if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
334
      ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
335
   }
336
 
337
   if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
338
      ctx->Extensions.ARB_point_sprite = GL_TRUE;
339
      /* GL_NV_point_sprite is not supported by gallium because we don't
340
       * support the GL_POINT_SPRITE_R_MODE_NV option.
341
       */
342
   }
343
 
344
   if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
345
      ctx->Extensions.ARB_occlusion_query = GL_TRUE;
346
   }
347
   if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
348
     ctx->Extensions.EXT_timer_query = GL_TRUE;
349
   }
350
 
351
   if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
352
      ctx->Extensions.ARB_depth_texture = GL_TRUE;
353
      ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
354
      ctx->Extensions.ARB_shadow = GL_TRUE;
355
      ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
356
      /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
357
   }
358
 
359
   /* GL_EXT_packed_depth_stencil requires both the ability to render to
360
    * a depth/stencil buffer and texture from depth/stencil source.
361
    */
362
   if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
363
                                   PIPE_TEXTURE_2D, 0,
364
                                   PIPE_BIND_DEPTH_STENCIL, 0) &&
365
       screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
366
                                   PIPE_TEXTURE_2D, 0,
367
                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
368
      ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
369
   }
370
   else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
371
                                        PIPE_TEXTURE_2D, 0,
372
                                        PIPE_BIND_DEPTH_STENCIL, 0) &&
373
            screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
374
                                        PIPE_TEXTURE_2D, 0,
375
                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
376
      ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
377
   }
378
 
379
   /* sRGB support */
380
   if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
381
                                   PIPE_TEXTURE_2D, 0,
382
                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
383
      screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
384
                                   PIPE_TEXTURE_2D, 0,
385
                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
386
      ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
387
   }
388
 
389
   if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
390
                                   PIPE_TEXTURE_2D, 0,
391
                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
392
      ctx->Extensions.ARB_texture_rg = GL_TRUE;
393
   }
394
 
395
   /* s3tc support */
396
   if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
397
                                   PIPE_TEXTURE_2D, 0,
398
                                   PIPE_BIND_SAMPLER_VIEW, 0) &&
399
       (ctx->Mesa_DXTn ||
400
        screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
401
                                    PIPE_TEXTURE_2D, 0,
402
                                    PIPE_BIND_RENDER_TARGET, 0))) {
403
      ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
404
      ctx->Extensions.S3_s3tc = GL_TRUE;
405
   }
406
 
407
   /* ycbcr support */
408
   if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
409
                                   PIPE_TEXTURE_2D, 0,
410
                                   PIPE_BIND_SAMPLER_VIEW, 0) ||
411
       screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
412
                                   PIPE_TEXTURE_2D, 0,
413
                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
414
      ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
415
   }
416
 
417
   /* GL_ARB_framebuffer_object */
418
   if (ctx->Extensions.EXT_packed_depth_stencil) {
419
      /* we support always support GL_EXT_framebuffer_blit */
420
      ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
421
   }
422
 
423
   if (st->pipe->render_condition) {
424
      ctx->Extensions.NV_conditional_render = GL_TRUE;
425
   }
426
 
427
   if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
428
      ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
429
   }
430
 
431
   /* GL_ARB_half_float_vertex */
432
   if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
433
                                   PIPE_BUFFER, 0,
434
                                   PIPE_BIND_VERTEX_BUFFER, 0)) {
435
      ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
436
   }
437
 
438
#if 0 /* not yet */
439
   if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
440
      ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
441
   }
442
#endif
443
 
444
   if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
445
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
446
      ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
447
#endif
448
   }
449
 
450
   if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
451
      ctx->Extensions.NV_primitive_restart = GL_TRUE;
452
   }
453
 
454
   if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
455
      ctx->Extensions.ARB_depth_clamp = GL_TRUE;
456
   }
457
 
458
   if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
459
      ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
460
   }
461
}