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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "main/context.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "pipe/p_context.h"
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#include "cso_cache/cso_context.h"
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/**
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 * Update the viewport transformation matrix.  Depends on:
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 *  - viewport pos/size
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 *  - depthrange
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 *  - window pos/size or FBO size
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 */
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static void
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update_viewport( struct st_context *st )
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{
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   struct gl_context *ctx = st->ctx;
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   GLfloat yScale, yBias;
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   /* _NEW_BUFFERS
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    */
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   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
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      yScale = -1;
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      yBias = (GLfloat)ctx->DrawBuffer->Height;
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   }
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   else {
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      yScale = 1.0;
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      yBias = 0.0;
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   }
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   /* _NEW_VIEWPORT
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    */
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   {
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      GLfloat x = (GLfloat)ctx->Viewport.X;
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      GLfloat y = (GLfloat)ctx->Viewport.Y;
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      GLfloat z = ctx->Viewport.Near;
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      GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
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      GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
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      GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
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      st->state.viewport.scale[0] = half_width;
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      st->state.viewport.scale[1] = half_height * yScale;
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      st->state.viewport.scale[2] = half_depth;
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      st->state.viewport.scale[3] = 1.0;
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      st->state.viewport.translate[0] = half_width + x;
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      st->state.viewport.translate[1] = (half_height + y) * yScale + yBias;
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      st->state.viewport.translate[2] = half_depth + z;
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      st->state.viewport.translate[3] = 0.0;
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      cso_set_viewport(st->cso_context, &st->state.viewport);
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   }
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}
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const struct st_tracked_state st_update_viewport = {
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   "st_update_viewport",				/* name */
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   {							/* dirty */
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      _NEW_BUFFERS | _NEW_VIEWPORT,			/* mesa */
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      0,						/* st */
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   },
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   update_viewport					/* update */
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};