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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  */
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#include "main/macros.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "cso_cache/cso_context.h"
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static GLuint translate_fill( GLenum mode )
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{
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   switch (mode) {
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   case GL_POINT:
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      return PIPE_POLYGON_MODE_POINT;
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   case GL_LINE:
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      return PIPE_POLYGON_MODE_LINE;
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   case GL_FILL:
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      return PIPE_POLYGON_MODE_FILL;
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   default:
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      assert(0);
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      return 0;
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   }
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}
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static void update_raster_state( struct st_context *st )
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{
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   struct gl_context *ctx = st->ctx;
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   struct pipe_rasterizer_state *raster = &st->state.rasterizer;
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   const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
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   const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
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   uint i;
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   memset(raster, 0, sizeof(*raster));
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   /* _NEW_POLYGON, _NEW_BUFFERS
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    */
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   {
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      raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
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      /* XXX
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       * I think the intention here is that user-created framebuffer objects
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       * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
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       * Flipping Y changes CW to CCW and vice-versa.
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       * But this is an implementation/driver-specific artifact - remove...
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       */
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      if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
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         raster->front_ccw ^= 1;
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   }
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   /* _NEW_LIGHT
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    */
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   if (ctx->Light.ShadeModel == GL_FLAT)
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      raster->flatshade = 1;
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   if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
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      raster->flatshade_first = 1;
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   /* _NEW_LIGHT | _NEW_PROGRAM
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    *
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    * Back-face colors can come from traditional lighting (when
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    * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
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    * GL_VERTEX_PROGRAM_TWO_SIDE is set).  Note the logic here.
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    */
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   if (ctx->VertexProgram._Current) {
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      if (ctx->VertexProgram._Enabled ||
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          (ctx->Shader.CurrentVertexProgram &&
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           ctx->Shader.CurrentVertexProgram->LinkStatus)) {
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         /* user-defined vertex program or shader */
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         raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
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      }
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      else {
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         /* TNL-generated program */
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         raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
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      }
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   }
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   else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
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      raster->light_twoside = 1;
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   }
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   /* _NEW_POLYGON
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    */
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   if (ctx->Polygon.CullFlag) {
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      switch (ctx->Polygon.CullFaceMode) {
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      case GL_FRONT:
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	 raster->cull_face = PIPE_FACE_FRONT;
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         break;
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      case GL_BACK:
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	 raster->cull_face = PIPE_FACE_BACK;
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         break;
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      case GL_FRONT_AND_BACK:
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	 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
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         break;
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      }
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   }
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   else {
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      raster->cull_face = PIPE_FACE_NONE;
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   }
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   /* _NEW_POLYGON
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    */
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   {
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      raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
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      raster->fill_back = translate_fill( ctx->Polygon.BackMode );
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      /* Simplify when culling is active:
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       */
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      if (raster->cull_face & PIPE_FACE_FRONT) {
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	 raster->fill_front = raster->fill_back;
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      }
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      if (raster->cull_face & PIPE_FACE_BACK) {
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	 raster->fill_back = raster->fill_front;
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      }
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   }
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   /* _NEW_POLYGON
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    */
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   if (ctx->Polygon.OffsetUnits != 0.0 ||
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       ctx->Polygon.OffsetFactor != 0.0) {
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      raster->offset_point = ctx->Polygon.OffsetPoint;
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      raster->offset_line = ctx->Polygon.OffsetLine;
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      raster->offset_tri = ctx->Polygon.OffsetFill;
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   }
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   if (ctx->Polygon.OffsetPoint ||
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       ctx->Polygon.OffsetLine ||
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       ctx->Polygon.OffsetFill) {
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      raster->offset_units = ctx->Polygon.OffsetUnits;
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      raster->offset_scale = ctx->Polygon.OffsetFactor;
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   }
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   if (ctx->Polygon.SmoothFlag)
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      raster->poly_smooth = 1;
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   if (ctx->Polygon.StippleFlag)
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      raster->poly_stipple_enable = 1;
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   /* _NEW_POINT
172
    */
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   raster->point_size = ctx->Point.Size;
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   if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
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      raster->point_smooth = 1;
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   /* _NEW_POINT | _NEW_PROGRAM
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    */
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   if (ctx->Point.PointSprite) {
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      /* origin */
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      if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
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          (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
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         raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
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      else
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         raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
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      /* Coord replacement flags.  If bit 'k' is set that means
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       * that we need to replace GENERIC[k] attrib with an automatically
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       * computed texture coord.
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       */
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      for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
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         if (ctx->Point.CoordReplace[i]) {
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            raster->sprite_coord_enable |= 1 << i;
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         }
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      }
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      if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
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         raster->sprite_coord_enable |=
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            1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
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      }
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      raster->point_quad_rasterization = 1;
203
   }
204
 
205
   /* ST_NEW_VERTEX_PROGRAM
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    */
207
   if (vertProg) {
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      if (vertProg->Base.Id == 0) {
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         if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
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            /* generated program which emits point size */
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            raster->point_size_per_vertex = TRUE;
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         }
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      }
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      else if (ctx->VertexProgram.PointSizeEnabled) {
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         /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
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         raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
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      }
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   }
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   if (!raster->point_size_per_vertex) {
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      /* clamp size now */
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      raster->point_size = CLAMP(ctx->Point.Size,
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                                 ctx->Point.MinSize,
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                                 ctx->Point.MaxSize);
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   }
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   /* _NEW_LINE
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    */
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   raster->line_smooth = ctx->Line.SmoothFlag;
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   if (ctx->Line.SmoothFlag) {
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      raster->line_width = CLAMP(ctx->Line.Width,
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                                ctx->Const.MinLineWidthAA,
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                                ctx->Const.MaxLineWidthAA);
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   }
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   else {
235
      raster->line_width = CLAMP(ctx->Line.Width,
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                                ctx->Const.MinLineWidth,
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                                ctx->Const.MaxLineWidth);
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   }
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240
   raster->line_stipple_enable = ctx->Line.StippleFlag;
241
   raster->line_stipple_pattern = ctx->Line.StipplePattern;
242
   /* GL stipple factor is in [1,256], remap to [0, 255] here */
243
   raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
244
 
245
   /* _NEW_MULTISAMPLE */
246
   if (ctx->Multisample._Enabled || st->force_msaa)
247
      raster->multisample = 1;
248
 
249
   /* _NEW_SCISSOR */
250
   if (ctx->Scissor.Enabled)
251
      raster->scissor = 1;
252
 
253
   raster->gl_rasterization_rules = 1;
254
 
255
   cso_set_rasterizer(st->cso_context, raster);
256
}
257
 
258
const struct st_tracked_state st_update_rasterizer = {
259
   "st_update_rasterizer",    /* name */
260
   {
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      (_NEW_BUFFERS |
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       _NEW_LIGHT |
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       _NEW_LINE |
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       _NEW_MULTISAMPLE |
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       _NEW_POINT |
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       _NEW_POLYGON |
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       _NEW_PROGRAM |
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       _NEW_SCISSOR),      /* mesa state dependencies*/
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      ST_NEW_VERTEX_PROGRAM,  /* state tracker dependencies */
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   },
271
   update_raster_state     /* update function */
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};