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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
27
 
28
/*
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 * Generate fragment programs to implement pixel transfer ops, such as
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 * scale/bias, colortable, convolution...
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 *
32
 * Authors:
33
 *   Brian Paul
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 */
35
 
36
#include "main/imports.h"
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#include "main/image.h"
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#include "main/macros.h"
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#include "program/program.h"
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#include "program/prog_cache.h"
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#include "program/prog_instruction.h"
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#include "program/prog_parameter.h"
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#include "program/prog_print.h"
44
 
45
#include "st_context.h"
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#include "st_format.h"
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#include "st_texture.h"
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49
#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "util/u_inlines.h"
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#include "util/u_pack_color.h"
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54
 
55
struct state_key
56
{
57
   GLuint scaleAndBias:1;
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   GLuint pixelMaps:1;
59
 
60
#if 0
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   GLfloat Maps[3][256][4];
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   int NumMaps;
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   GLint NumStages;
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   pipeline_stage Stages[STAGE_MAX];
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   GLboolean StagesUsed[STAGE_MAX];
66
   GLfloat Scale1[4], Bias1[4];
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   GLfloat Scale2[4], Bias2[4];
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#endif
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};
70
 
71
static void
72
make_state_key(struct gl_context *ctx,  struct state_key *key)
73
{
74
   memset(key, 0, sizeof(*key));
75
 
76
   if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
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       ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
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       ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
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       ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
80
      key->scaleAndBias = 1;
81
   }
82
 
83
   key->pixelMaps = ctx->Pixel.MapColorFlag;
84
}
85
 
86
 
87
static struct pipe_resource *
88
create_color_map_texture(struct gl_context *ctx)
89
{
90
   struct st_context *st = st_context(ctx);
91
   struct pipe_context *pipe = st->pipe;
92
   struct pipe_resource *pt;
93
   enum pipe_format format;
94
   const uint texSize = 256; /* simple, and usually perfect */
95
 
96
   /* find an RGBA texture format */
97
   format = st_choose_format(pipe->screen, GL_RGBA,
98
                             PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
99
 
100
   /* create texture for color map/table */
101
   pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
102
                          texSize, texSize, 1, PIPE_BIND_SAMPLER_VIEW);
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   return pt;
104
}
105
 
106
 
107
/**
108
 * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
109
 */
110
static void
111
load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
112
{
113
   struct st_context *st = st_context(ctx);
114
   struct pipe_context *pipe = st->pipe;
115
   struct pipe_transfer *transfer;
116
   const GLuint rSize = ctx->PixelMaps.RtoR.Size;
117
   const GLuint gSize = ctx->PixelMaps.GtoG.Size;
118
   const GLuint bSize = ctx->PixelMaps.BtoB.Size;
119
   const GLuint aSize = ctx->PixelMaps.AtoA.Size;
120
   const uint texSize = pt->width0;
121
   uint *dest;
122
   uint i, j;
123
 
124
   transfer = pipe_get_transfer(st_context(ctx)->pipe,
125
                                pt, 0, 0, PIPE_TRANSFER_WRITE,
126
                                0, 0, texSize, texSize);
127
   dest = (uint *) pipe_transfer_map(pipe, transfer);
128
 
129
   /* Pack four 1D maps into a 2D texture:
130
    * R map is placed horizontally, indexed by S, in channel 0
131
    * G map is placed vertically, indexed by T, in channel 1
132
    * B map is placed horizontally, indexed by S, in channel 2
133
    * A map is placed vertically, indexed by T, in channel 3
134
    */
135
   for (i = 0; i < texSize; i++) {
136
      for (j = 0; j < texSize; j++) {
137
         union util_color uc;
138
         int k = (i * texSize + j);
139
         ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
140
         ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
141
         ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
142
         ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
143
         util_pack_color_ub(r, g, b, a, pt->format, &uc);
144
         *(dest + k) = uc.ui;
145
      }
146
   }
147
 
148
   pipe_transfer_unmap(pipe, transfer);
149
   pipe->transfer_destroy(pipe, transfer);
150
}
151
 
152
 
153
 
154
#define MAX_INST 100
155
 
156
/**
157
 * Returns a fragment program which implements the current pixel transfer ops.
158
 */
159
static struct gl_fragment_program *
160
get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key)
161
{
162
   struct st_context *st = st_context(ctx);
163
   struct prog_instruction inst[MAX_INST];
164
   struct gl_program_parameter_list *params;
165
   struct gl_fragment_program *fp;
166
   GLuint ic = 0;
167
   const GLuint colorTemp = 0;
168
 
169
   fp = (struct gl_fragment_program *)
170
      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
171
   if (!fp)
172
      return NULL;
173
 
174
   params = _mesa_new_parameter_list();
175
 
176
   /*
177
    * Get initial pixel color from the texture.
178
    * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
179
    */
180
   _mesa_init_instructions(inst + ic, 1);
181
   inst[ic].Opcode = OPCODE_TEX;
182
   inst[ic].DstReg.File = PROGRAM_TEMPORARY;
183
   inst[ic].DstReg.Index = colorTemp;
184
   inst[ic].SrcReg[0].File = PROGRAM_INPUT;
185
   inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
186
   inst[ic].TexSrcUnit = 0;
187
   inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
188
   ic++;
189
   fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
190
   fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
191
   fp->Base.SamplersUsed = 0x1;  /* sampler 0 (bit 0) is used */
192
 
193
   if (key->scaleAndBias) {
194
      static const gl_state_index scale_state[STATE_LENGTH] =
195
         { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
196
      static const gl_state_index bias_state[STATE_LENGTH] =
197
         { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
198
      GLfloat scale[4], bias[4];
199
      GLint scale_p, bias_p;
200
 
201
      scale[0] = ctx->Pixel.RedScale;
202
      scale[1] = ctx->Pixel.GreenScale;
203
      scale[2] = ctx->Pixel.BlueScale;
204
      scale[3] = ctx->Pixel.AlphaScale;
205
      bias[0] = ctx->Pixel.RedBias;
206
      bias[1] = ctx->Pixel.GreenBias;
207
      bias[2] = ctx->Pixel.BlueBias;
208
      bias[3] = ctx->Pixel.AlphaBias;
209
 
210
      scale_p = _mesa_add_state_reference(params, scale_state);
211
      bias_p = _mesa_add_state_reference(params, bias_state);
212
 
213
      /* MAD colorTemp, colorTemp, scale, bias; */
214
      _mesa_init_instructions(inst + ic, 1);
215
      inst[ic].Opcode = OPCODE_MAD;
216
      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
217
      inst[ic].DstReg.Index = colorTemp;
218
      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
219
      inst[ic].SrcReg[0].Index = colorTemp;
220
      inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
221
      inst[ic].SrcReg[1].Index = scale_p;
222
      inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
223
      inst[ic].SrcReg[2].Index = bias_p;
224
      ic++;
225
   }
226
 
227
   if (key->pixelMaps) {
228
      const GLuint temp = 1;
229
 
230
      /* create the colormap/texture now if not already done */
231
      if (!st->pixel_xfer.pixelmap_texture) {
232
         st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
233
         st->pixel_xfer.pixelmap_sampler_view =
234
            st_create_texture_sampler_view(st->pipe,
235
                                           st->pixel_xfer.pixelmap_texture);
236
      }
237
 
238
      /* with a little effort, we can do four pixel map look-ups with
239
       * two TEX instructions:
240
       */
241
 
242
      /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
243
      _mesa_init_instructions(inst + ic, 1);
244
      inst[ic].Opcode = OPCODE_TEX;
245
      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
246
      inst[ic].DstReg.Index = temp;
247
      inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
248
      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
249
      inst[ic].SrcReg[0].Index = colorTemp;
250
      inst[ic].TexSrcUnit = 1;
251
      inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
252
      ic++;
253
 
254
      /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
255
      _mesa_init_instructions(inst + ic, 1);
256
      inst[ic].Opcode = OPCODE_TEX;
257
      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
258
      inst[ic].DstReg.Index = temp;
259
      inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
260
      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
261
      inst[ic].SrcReg[0].Index = colorTemp;
262
      inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
263
                                                 SWIZZLE_Z, SWIZZLE_W);
264
      inst[ic].TexSrcUnit = 1;
265
      inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
266
      ic++;
267
 
268
      /* MOV colorTemp, temp; */
269
      _mesa_init_instructions(inst + ic, 1);
270
      inst[ic].Opcode = OPCODE_MOV;
271
      inst[ic].DstReg.File = PROGRAM_TEMPORARY;
272
      inst[ic].DstReg.Index = colorTemp;
273
      inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
274
      inst[ic].SrcReg[0].Index = temp;
275
      ic++;
276
 
277
      fp->Base.SamplersUsed |= (1 << 1);  /* sampler 1 is used */
278
   }
279
 
280
   /* Modify last instruction's dst reg to write to result.color */
281
   {
282
      struct prog_instruction *last = &inst[ic - 1];
283
      last->DstReg.File = PROGRAM_OUTPUT;
284
      last->DstReg.Index = FRAG_RESULT_COLOR;
285
   }
286
 
287
   /* END; */
288
   _mesa_init_instructions(inst + ic, 1);
289
   inst[ic].Opcode = OPCODE_END;
290
   ic++;
291
 
292
   assert(ic <= MAX_INST);
293
 
294
 
295
   fp->Base.Instructions = _mesa_alloc_instructions(ic);
296
   if (!fp->Base.Instructions) {
297
      _mesa_error(ctx, GL_OUT_OF_MEMORY,
298
                  "generating pixel transfer program");
299
      return NULL;
300
   }
301
 
302
   _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
303
   fp->Base.NumInstructions = ic;
304
   fp->Base.Parameters = params;
305
 
306
#if 0
307
   printf("========= pixel transfer prog\n");
308
   _mesa_print_program(&fp->Base);
309
   _mesa_print_parameter_list(fp->Base.Parameters);
310
#endif
311
 
312
   return fp;
313
}
314
 
315
 
316
 
317
/**
318
 * Update st->pixel_xfer.program in response to new pixel-transfer state.
319
 */
320
static void
321
update_pixel_transfer(struct st_context *st)
322
{
323
   struct gl_context *ctx = st->ctx;
324
   struct state_key key;
325
   struct gl_fragment_program *fp;
326
 
327
   make_state_key(st->ctx, &key);
328
 
329
   fp = (struct gl_fragment_program *)
330
      _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
331
   if (!fp) {
332
      fp = get_pixel_transfer_program(st->ctx, &key);
333
      _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
334
                                 &key, sizeof(key), &fp->Base);
335
   }
336
 
337
   if (ctx->Pixel.MapColorFlag) {
338
      load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
339
   }
340
   st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
341
 
342
   st->pixel_xfer.program = (struct st_fragment_program *) fp;
343
}
344
 
345
 
346
 
347
const struct st_tracked_state st_update_pixel_transfer = {
348
   "st_update_pixel_transfer",				/* name */
349
   {							/* dirty */
350
      _NEW_PIXEL,					/* mesa */
351
      0,						/* st */
352
   },
353
   update_pixel_transfer				/* update */
354
};