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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  6.5.3
4
 *
5
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
/**
26
 * \file  programopt.c
27
 * Vertex/Fragment program optimizations and transformations for program
28
 * options, etc.
29
 *
30
 * \author Brian Paul
31
 */
32
 
33
 
34
#include "main/glheader.h"
35
#include "main/context.h"
36
#include "prog_parameter.h"
37
#include "prog_statevars.h"
38
#include "program.h"
39
#include "programopt.h"
40
#include "prog_instruction.h"
41
 
42
 
43
/**
44
 * This function inserts instructions for coordinate modelview * projection
45
 * into a vertex program.
46
 * May be used to implement the position_invariant option.
47
 */
48
static void
49
_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
50
{
51
   struct prog_instruction *newInst;
52
   const GLuint origLen = vprog->Base.NumInstructions;
53
   const GLuint newLen = origLen + 4;
54
   GLuint i;
55
 
56
   /*
57
    * Setup state references for the modelview/projection matrix.
58
    * XXX we should check if these state vars are already declared.
59
    */
60
   static const gl_state_index mvpState[4][STATE_LENGTH] = {
61
      { STATE_MVP_MATRIX, 0, 0, 0, 0 },  /* state.matrix.mvp.row[0] */
62
      { STATE_MVP_MATRIX, 0, 1, 1, 0 },  /* state.matrix.mvp.row[1] */
63
      { STATE_MVP_MATRIX, 0, 2, 2, 0 },  /* state.matrix.mvp.row[2] */
64
      { STATE_MVP_MATRIX, 0, 3, 3, 0 },  /* state.matrix.mvp.row[3] */
65
   };
66
   GLint mvpRef[4];
67
 
68
   for (i = 0; i < 4; i++) {
69
      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
70
                                            mvpState[i]);
71
   }
72
 
73
   /* Alloc storage for new instructions */
74
   newInst = _mesa_alloc_instructions(newLen);
75
   if (!newInst) {
76
      _mesa_error(ctx, GL_OUT_OF_MEMORY,
77
                  "glProgramString(inserting position_invariant code)");
78
      return;
79
   }
80
 
81
   /*
82
    * Generated instructions:
83
    * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
84
    * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
85
    * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
86
    * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
87
    */
88
   _mesa_init_instructions(newInst, 4);
89
   for (i = 0; i < 4; i++) {
90
      newInst[i].Opcode = OPCODE_DP4;
91
      newInst[i].DstReg.File = PROGRAM_OUTPUT;
92
      newInst[i].DstReg.Index = VERT_RESULT_HPOS;
93
      newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
94
      newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
95
      newInst[i].SrcReg[0].Index = mvpRef[i];
96
      newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
97
      newInst[i].SrcReg[1].File = PROGRAM_INPUT;
98
      newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
99
      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
100
   }
101
 
102
   /* Append original instructions after new instructions */
103
   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
104
 
105
   /* free old instructions */
106
   _mesa_free_instructions(vprog->Base.Instructions, origLen);
107
 
108
   /* install new instructions */
109
   vprog->Base.Instructions = newInst;
110
   vprog->Base.NumInstructions = newLen;
111
   vprog->Base.InputsRead |= VERT_BIT_POS;
112
   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
113
}
114
 
115
 
116
static void
117
_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
118
{
119
   struct prog_instruction *newInst;
120
   const GLuint origLen = vprog->Base.NumInstructions;
121
   const GLuint newLen = origLen + 4;
122
   GLuint hposTemp;
123
   GLuint i;
124
 
125
   /*
126
    * Setup state references for the modelview/projection matrix.
127
    * XXX we should check if these state vars are already declared.
128
    */
129
   static const gl_state_index mvpState[4][STATE_LENGTH] = {
130
      { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
131
      { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
132
      { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
133
      { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
134
   };
135
   GLint mvpRef[4];
136
 
137
   for (i = 0; i < 4; i++) {
138
      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
139
                                            mvpState[i]);
140
   }
141
 
142
   /* Alloc storage for new instructions */
143
   newInst = _mesa_alloc_instructions(newLen);
144
   if (!newInst) {
145
      _mesa_error(ctx, GL_OUT_OF_MEMORY,
146
                  "glProgramString(inserting position_invariant code)");
147
      return;
148
   }
149
 
150
   /* TEMP hposTemp; */
151
   hposTemp = vprog->Base.NumTemporaries++;
152
 
153
   /*
154
    * Generated instructions:
155
    *    emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
156
    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
157
    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
158
    *    emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
159
    */
160
   _mesa_init_instructions(newInst, 4);
161
 
162
   newInst[0].Opcode = OPCODE_MUL;
163
   newInst[0].DstReg.File = PROGRAM_TEMPORARY;
164
   newInst[0].DstReg.Index = hposTemp;
165
   newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
166
   newInst[0].SrcReg[0].File = PROGRAM_INPUT;
167
   newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
168
   newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
169
   newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
170
   newInst[0].SrcReg[1].Index = mvpRef[0];
171
   newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
172
 
173
   for (i = 1; i <= 2; i++) {
174
      newInst[i].Opcode = OPCODE_MAD;
175
      newInst[i].DstReg.File = PROGRAM_TEMPORARY;
176
      newInst[i].DstReg.Index = hposTemp;
177
      newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
178
      newInst[i].SrcReg[0].File = PROGRAM_INPUT;
179
      newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
180
      newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
181
      newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
182
      newInst[i].SrcReg[1].Index = mvpRef[i];
183
      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
184
      newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
185
      newInst[i].SrcReg[2].Index = hposTemp;
186
      newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
187
   }
188
 
189
   newInst[3].Opcode = OPCODE_MAD;
190
   newInst[3].DstReg.File = PROGRAM_OUTPUT;
191
   newInst[3].DstReg.Index = VERT_RESULT_HPOS;
192
   newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
193
   newInst[3].SrcReg[0].File = PROGRAM_INPUT;
194
   newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
195
   newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
196
   newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
197
   newInst[3].SrcReg[1].Index = mvpRef[3];
198
   newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
199
   newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
200
   newInst[3].SrcReg[2].Index = hposTemp;
201
   newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
202
 
203
 
204
   /* Append original instructions after new instructions */
205
   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
206
 
207
   /* free old instructions */
208
   _mesa_free_instructions(vprog->Base.Instructions, origLen);
209
 
210
   /* install new instructions */
211
   vprog->Base.Instructions = newInst;
212
   vprog->Base.NumInstructions = newLen;
213
   vprog->Base.InputsRead |= VERT_BIT_POS;
214
   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
215
}
216
 
217
 
218
void
219
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
220
{
221
   if (ctx->mvp_with_dp4)
222
      _mesa_insert_mvp_dp4_code( ctx, vprog );
223
   else
224
      _mesa_insert_mvp_mad_code( ctx, vprog );
225
}
226
 
227
 
228
 
229
 
230
 
231
 
232
/**
233
 * Append extra instructions onto the given fragment program to implement
234
 * the fog mode specified by fprog->FogOption.
235
 * The fragment.fogcoord input is used to compute the fog blend factor.
236
 *
237
 * XXX with a little work, this function could be adapted to add fog code
238
 * to vertex programs too.
239
 */
240
void
241
_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
242
{
243
   static const gl_state_index fogPStateOpt[STATE_LENGTH]
244
      = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
245
   static const gl_state_index fogColorState[STATE_LENGTH]
246
      = { STATE_FOG_COLOR, 0, 0, 0, 0};
247
   struct prog_instruction *newInst, *inst;
248
   const GLuint origLen = fprog->Base.NumInstructions;
249
   const GLuint newLen = origLen + 5;
250
   GLuint i;
251
   GLint fogPRefOpt, fogColorRef; /* state references */
252
   GLuint colorTemp, fogFactorTemp; /* temporary registerss */
253
 
254
   if (fprog->FogOption == GL_NONE) {
255
      _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
256
                    " with FogOption == GL_NONE");
257
      return;
258
   }
259
 
260
   /* Alloc storage for new instructions */
261
   newInst = _mesa_alloc_instructions(newLen);
262
   if (!newInst) {
263
      _mesa_error(ctx, GL_OUT_OF_MEMORY,
264
                  "glProgramString(inserting fog_option code)");
265
      return;
266
   }
267
 
268
   /* Copy orig instructions into new instruction buffer */
269
   _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
270
 
271
   /* PARAM fogParamsRefOpt = internal optimized fog params; */
272
   fogPRefOpt
273
      = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
274
   /* PARAM fogColorRef = state.fog.color; */
275
   fogColorRef
276
      = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
277
 
278
   /* TEMP colorTemp; */
279
   colorTemp = fprog->Base.NumTemporaries++;
280
   /* TEMP fogFactorTemp; */
281
   fogFactorTemp = fprog->Base.NumTemporaries++;
282
 
283
   /* Scan program to find where result.color is written */
284
   inst = newInst;
285
   for (i = 0; i < fprog->Base.NumInstructions; i++) {
286
      if (inst->Opcode == OPCODE_END)
287
         break;
288
      if (inst->DstReg.File == PROGRAM_OUTPUT &&
289
          inst->DstReg.Index == FRAG_RESULT_COLOR) {
290
         /* change the instruction to write to colorTemp w/ clamping */
291
         inst->DstReg.File = PROGRAM_TEMPORARY;
292
         inst->DstReg.Index = colorTemp;
293
         inst->SaturateMode = SATURATE_ZERO_ONE;
294
         /* don't break (may be several writes to result.color) */
295
      }
296
      inst++;
297
   }
298
   assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
299
 
300
   _mesa_init_instructions(inst, 5);
301
 
302
   /* emit instructions to compute fog blending factor */
303
   if (fprog->FogOption == GL_LINEAR) {
304
      /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
305
      inst->Opcode = OPCODE_MAD;
306
      inst->DstReg.File = PROGRAM_TEMPORARY;
307
      inst->DstReg.Index = fogFactorTemp;
308
      inst->DstReg.WriteMask = WRITEMASK_X;
309
      inst->SrcReg[0].File = PROGRAM_INPUT;
310
      inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
311
      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
312
      inst->SrcReg[1].File = PROGRAM_STATE_VAR;
313
      inst->SrcReg[1].Index = fogPRefOpt;
314
      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
315
      inst->SrcReg[2].File = PROGRAM_STATE_VAR;
316
      inst->SrcReg[2].Index = fogPRefOpt;
317
      inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
318
      inst->SaturateMode = SATURATE_ZERO_ONE;
319
      inst++;
320
   }
321
   else {
322
      ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
323
      /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
324
      /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
325
      /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
326
      inst->Opcode = OPCODE_MUL;
327
      inst->DstReg.File = PROGRAM_TEMPORARY;
328
      inst->DstReg.Index = fogFactorTemp;
329
      inst->DstReg.WriteMask = WRITEMASK_X;
330
      inst->SrcReg[0].File = PROGRAM_STATE_VAR;
331
      inst->SrcReg[0].Index = fogPRefOpt;
332
      inst->SrcReg[0].Swizzle
333
         = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
334
      inst->SrcReg[1].File = PROGRAM_INPUT;
335
      inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
336
      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
337
      inst++;
338
      if (fprog->FogOption == GL_EXP2) {
339
         /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
340
         inst->Opcode = OPCODE_MUL;
341
         inst->DstReg.File = PROGRAM_TEMPORARY;
342
         inst->DstReg.Index = fogFactorTemp;
343
         inst->DstReg.WriteMask = WRITEMASK_X;
344
         inst->SrcReg[0].File = PROGRAM_TEMPORARY;
345
         inst->SrcReg[0].Index = fogFactorTemp;
346
         inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
347
         inst->SrcReg[1].File = PROGRAM_TEMPORARY;
348
         inst->SrcReg[1].Index = fogFactorTemp;
349
         inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
350
         inst++;
351
      }
352
      /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
353
      inst->Opcode = OPCODE_EX2;
354
      inst->DstReg.File = PROGRAM_TEMPORARY;
355
      inst->DstReg.Index = fogFactorTemp;
356
      inst->DstReg.WriteMask = WRITEMASK_X;
357
      inst->SrcReg[0].File = PROGRAM_TEMPORARY;
358
      inst->SrcReg[0].Index = fogFactorTemp;
359
      inst->SrcReg[0].Negate = NEGATE_XYZW;
360
      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
361
      inst->SaturateMode = SATURATE_ZERO_ONE;
362
      inst++;
363
   }
364
   /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
365
   inst->Opcode = OPCODE_LRP;
366
   inst->DstReg.File = PROGRAM_OUTPUT;
367
   inst->DstReg.Index = FRAG_RESULT_COLOR;
368
   inst->DstReg.WriteMask = WRITEMASK_XYZ;
369
   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
370
   inst->SrcReg[0].Index = fogFactorTemp;
371
   inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
372
   inst->SrcReg[1].File = PROGRAM_TEMPORARY;
373
   inst->SrcReg[1].Index = colorTemp;
374
   inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
375
   inst->SrcReg[2].File = PROGRAM_STATE_VAR;
376
   inst->SrcReg[2].Index = fogColorRef;
377
   inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
378
   inst++;
379
   /* MOV result.color.w, colorTemp.x;  # copy alpha */
380
   inst->Opcode = OPCODE_MOV;
381
   inst->DstReg.File = PROGRAM_OUTPUT;
382
   inst->DstReg.Index = FRAG_RESULT_COLOR;
383
   inst->DstReg.WriteMask = WRITEMASK_W;
384
   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
385
   inst->SrcReg[0].Index = colorTemp;
386
   inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
387
   inst++;
388
   /* END; */
389
   inst->Opcode = OPCODE_END;
390
   inst++;
391
 
392
   /* free old instructions */
393
   _mesa_free_instructions(fprog->Base.Instructions, origLen);
394
 
395
   /* install new instructions */
396
   fprog->Base.Instructions = newInst;
397
   fprog->Base.NumInstructions = inst - newInst;
398
   fprog->Base.InputsRead |= FRAG_BIT_FOGC;
399
   /* XXX do this?  fprog->FogOption = GL_NONE; */
400
}
401
 
402
 
403
 
404
static GLboolean
405
is_texture_instruction(const struct prog_instruction *inst)
406
{
407
   switch (inst->Opcode) {
408
   case OPCODE_TEX:
409
   case OPCODE_TXB:
410
   case OPCODE_TXD:
411
   case OPCODE_TXL:
412
   case OPCODE_TXP:
413
   case OPCODE_TXP_NV:
414
      return GL_TRUE;
415
   default:
416
      return GL_FALSE;
417
   }
418
}
419
 
420
 
421
/**
422
 * Count the number of texure indirections in the given program.
423
 * The program's NumTexIndirections field will be updated.
424
 * See the GL_ARB_fragment_program spec (issue 24) for details.
425
 * XXX we count texture indirections in texenvprogram.c (maybe use this code
426
 * instead and elsewhere).
427
 */
428
void
429
_mesa_count_texture_indirections(struct gl_program *prog)
430
{
431
   GLuint indirections = 1;
432
   GLbitfield tempsOutput = 0x0;
433
   GLbitfield aluTemps = 0x0;
434
   GLuint i;
435
 
436
   for (i = 0; i < prog->NumInstructions; i++) {
437
      const struct prog_instruction *inst = prog->Instructions + i;
438
 
439
      if (is_texture_instruction(inst)) {
440
         if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
441
              (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
442
             ((inst->Opcode != OPCODE_KIL) &&
443
              (inst->DstReg.File == PROGRAM_TEMPORARY) &&
444
              (aluTemps & (1 << inst->DstReg.Index))))
445
            {
446
               indirections++;
447
               tempsOutput = 0x0;
448
               aluTemps = 0x0;
449
            }
450
      }
451
      else {
452
         GLuint j;
453
         for (j = 0; j < 3; j++) {
454
            if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
455
               aluTemps |= (1 << inst->SrcReg[j].Index);
456
         }
457
         if (inst->DstReg.File == PROGRAM_TEMPORARY)
458
            aluTemps |= (1 << inst->DstReg.Index);
459
      }
460
 
461
      if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
462
         tempsOutput |= (1 << inst->DstReg.Index);
463
   }
464
 
465
   prog->NumTexIndirections = indirections;
466
}
467
 
468
 
469
/**
470
 * Count number of texture instructions in given program and update the
471
 * program's NumTexInstructions field.
472
 */
473
void
474
_mesa_count_texture_instructions(struct gl_program *prog)
475
{
476
   GLuint i;
477
   prog->NumTexInstructions = 0;
478
   for (i = 0; i < prog->NumInstructions; i++) {
479
      prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
480
   }
481
}
482
 
483
 
484
/**
485
 * Scan/rewrite program to remove reads of custom (output) registers.
486
 * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
487
 * (for vertex shaders).
488
 * In GLSL shaders, varying vars can be read and written.
489
 * On some hardware, trying to read an output register causes trouble.
490
 * So, rewrite the program to use a temporary register in this case.
491
 */
492
void
493
_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
494
{
495
   GLuint i;
496
   GLint outputMap[VERT_RESULT_MAX];
497
   GLuint numVaryingReads = 0;
498
   GLboolean usedTemps[MAX_PROGRAM_TEMPS];
499
   GLuint firstTemp = 0;
500
 
501
   _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
502
                             usedTemps, MAX_PROGRAM_TEMPS);
503
 
504
   assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
505
   assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
506
 
507
   for (i = 0; i < VERT_RESULT_MAX; i++)
508
      outputMap[i] = -1;
509
 
510
   /* look for instructions which read from varying vars */
511
   for (i = 0; i < prog->NumInstructions; i++) {
512
      struct prog_instruction *inst = prog->Instructions + i;
513
      const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
514
      GLuint j;
515
      for (j = 0; j < numSrc; j++) {
516
         if (inst->SrcReg[j].File == type) {
517
            /* replace the read with a temp reg */
518
            const GLuint var = inst->SrcReg[j].Index;
519
            if (outputMap[var] == -1) {
520
               numVaryingReads++;
521
               outputMap[var] = _mesa_find_free_register(usedTemps,
522
                                                         MAX_PROGRAM_TEMPS,
523
                                                         firstTemp);
524
               firstTemp = outputMap[var] + 1;
525
            }
526
            inst->SrcReg[j].File = PROGRAM_TEMPORARY;
527
            inst->SrcReg[j].Index = outputMap[var];
528
         }
529
      }
530
   }
531
 
532
   if (numVaryingReads == 0)
533
      return; /* nothing to be done */
534
 
535
   /* look for instructions which write to the varying vars identified above */
536
   for (i = 0; i < prog->NumInstructions; i++) {
537
      struct prog_instruction *inst = prog->Instructions + i;
538
      if (inst->DstReg.File == type &&
539
          outputMap[inst->DstReg.Index] >= 0) {
540
         /* change inst to write to the temp reg, instead of the varying */
541
         inst->DstReg.File = PROGRAM_TEMPORARY;
542
         inst->DstReg.Index = outputMap[inst->DstReg.Index];
543
      }
544
   }
545
 
546
   /* insert new instructions to copy the temp vars to the varying vars */
547
   {
548
      struct prog_instruction *inst;
549
      GLint endPos, var;
550
 
551
      /* Look for END instruction and insert the new varying writes */
552
      endPos = -1;
553
      for (i = 0; i < prog->NumInstructions; i++) {
554
         struct prog_instruction *inst = prog->Instructions + i;
555
         if (inst->Opcode == OPCODE_END) {
556
            endPos = i;
557
            _mesa_insert_instructions(prog, i, numVaryingReads);
558
            break;
559
         }
560
      }
561
 
562
      assert(endPos >= 0);
563
 
564
      /* insert new MOV instructions here */
565
      inst = prog->Instructions + endPos;
566
      for (var = 0; var < VERT_RESULT_MAX; var++) {
567
         if (outputMap[var] >= 0) {
568
            /* MOV VAR[var], TEMP[tmp]; */
569
            inst->Opcode = OPCODE_MOV;
570
            inst->DstReg.File = type;
571
            inst->DstReg.Index = var;
572
            inst->SrcReg[0].File = PROGRAM_TEMPORARY;
573
            inst->SrcReg[0].Index = outputMap[var];
574
            inst++;
575
         }
576
      }
577
   }
578
}
579
 
580
 
581
/**
582
 * Make the given fragment program into a "no-op" shader.
583
 * Actually, just copy the incoming fragment color (or texcoord)
584
 * to the output color.
585
 * This is for debug/test purposes.
586
 */
587
void
588
_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog)
589
{
590
   struct prog_instruction *inst;
591
   GLuint inputAttr;
592
 
593
   inst = _mesa_alloc_instructions(2);
594
   if (!inst) {
595
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program");
596
      return;
597
   }
598
 
599
   _mesa_init_instructions(inst, 2);
600
 
601
   inst[0].Opcode = OPCODE_MOV;
602
   inst[0].DstReg.File = PROGRAM_OUTPUT;
603
   inst[0].DstReg.Index = FRAG_RESULT_COLOR;
604
   inst[0].SrcReg[0].File = PROGRAM_INPUT;
605
   if (prog->Base.InputsRead & FRAG_BIT_COL0)
606
      inputAttr = FRAG_ATTRIB_COL0;
607
   else
608
      inputAttr = FRAG_ATTRIB_TEX0;
609
   inst[0].SrcReg[0].Index = inputAttr;
610
 
611
   inst[1].Opcode = OPCODE_END;
612
 
613
   _mesa_free_instructions(prog->Base.Instructions,
614
                           prog->Base.NumInstructions);
615
 
616
   prog->Base.Instructions = inst;
617
   prog->Base.NumInstructions = 2;
618
   prog->Base.InputsRead = 1 << inputAttr;
619
   prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
620
}
621
 
622
 
623
/**
624
 * \sa _mesa_nop_fragment_program
625
 * Replace the given vertex program with a "no-op" program that just
626
 * transforms vertex position and emits color.
627
 */
628
void
629
_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
630
{
631
   struct prog_instruction *inst;
632
   GLuint inputAttr;
633
 
634
   /*
635
    * Start with a simple vertex program that emits color.
636
    */
637
   inst = _mesa_alloc_instructions(2);
638
   if (!inst) {
639
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
640
      return;
641
   }
642
 
643
   _mesa_init_instructions(inst, 2);
644
 
645
   inst[0].Opcode = OPCODE_MOV;
646
   inst[0].DstReg.File = PROGRAM_OUTPUT;
647
   inst[0].DstReg.Index = VERT_RESULT_COL0;
648
   inst[0].SrcReg[0].File = PROGRAM_INPUT;
649
   if (prog->Base.InputsRead & VERT_BIT_COLOR0)
650
      inputAttr = VERT_ATTRIB_COLOR0;
651
   else
652
      inputAttr = VERT_ATTRIB_TEX0;
653
   inst[0].SrcReg[0].Index = inputAttr;
654
 
655
   inst[1].Opcode = OPCODE_END;
656
 
657
   _mesa_free_instructions(prog->Base.Instructions,
658
                           prog->Base.NumInstructions);
659
 
660
   prog->Base.Instructions = inst;
661
   prog->Base.NumInstructions = 2;
662
   prog->Base.InputsRead = 1 << inputAttr;
663
   prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
664
 
665
   /*
666
    * Now insert code to do standard modelview/projection transformation.
667
    */
668
   _mesa_insert_mvp_code(ctx, prog);
669
}