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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.0.3
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef PROG_EXECUTE_H
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#define PROG_EXECUTE_H
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#include "main/config.h"
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#include "main/mtypes.h"
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typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
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                                  GLfloat lambda, GLuint unit, GLfloat color[4]);
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typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
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                                    const GLfloat texdx[4],
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                                    const GLfloat texdy[4],
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                                    GLfloat lodBias,
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                                    GLuint unit, GLfloat color[4]);
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/**
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 * Virtual machine state used during execution of vertex/fragment programs.
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 */
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struct gl_program_machine
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{
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   const struct gl_program *CurProgram;
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   /** Fragment Input attributes */
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   GLfloat (*Attribs)[MAX_WIDTH][4];
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   GLfloat (*DerivX)[4];
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   GLfloat (*DerivY)[4];
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   GLuint NumDeriv; /**< Max index into DerivX/Y arrays */
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   GLuint CurElement; /**< Index into Attribs arrays */
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   /** Vertex Input attribs */
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   GLfloat VertAttribs[VERT_ATTRIB_MAX][4];
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   GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
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   GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4];
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   GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
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   GLuint CondCodes[4];  /**< COND_* value for x/y/z/w */
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   GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
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   const GLubyte *Samplers;  /** Array mapping sampler var to tex unit */
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   GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
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   GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
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   /** Texture fetch functions */
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   FetchTexelLodFunc FetchTexelLod;
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   FetchTexelDerivFunc FetchTexelDeriv;
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};
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extern void
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_mesa_get_program_register(struct gl_context *ctx, gl_register_file file,
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                           GLuint index, GLfloat val[4]);
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extern GLboolean
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_mesa_execute_program(struct gl_context *ctx,
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                      const struct gl_program *program,
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                      struct gl_program_machine *machine);
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#endif /* PROG_EXECUTE_H */