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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  6.3
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 *
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 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 *    Gareth Hughes
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 */
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#include "glheader.h"
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#include "api_arrayelt.h"
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#include "context.h"
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#include "imports.h"
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#include "mtypes.h"
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#include "vtxfmt.h"
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#include "eval.h"
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#include "dlist.h"
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#include "main/dispatch.h"
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#if FEATURE_beginend
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/**
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 * Use the per-vertex functions found in  to initialoze the given
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 * API dispatch table.
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 */
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static void
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install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
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{
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   _mesa_install_arrayelt_vtxfmt(tab, vfmt);
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   SET_Color3f(tab, vfmt->Color3f);
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   SET_Color3fv(tab, vfmt->Color3fv);
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   SET_Color4f(tab, vfmt->Color4f);
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   SET_Color4fv(tab, vfmt->Color4fv);
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   SET_EdgeFlag(tab, vfmt->EdgeFlag);
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   _mesa_install_eval_vtxfmt(tab, vfmt);
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   SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
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   SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
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   SET_Indexf(tab, vfmt->Indexf);
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   SET_Indexfv(tab, vfmt->Indexfv);
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   SET_Materialfv(tab, vfmt->Materialfv);
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   SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
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   SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
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   SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
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   SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
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   SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
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   SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
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   SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
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   SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
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   SET_Normal3f(tab, vfmt->Normal3f);
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   SET_Normal3fv(tab, vfmt->Normal3fv);
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   SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
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   SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
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   SET_TexCoord1f(tab, vfmt->TexCoord1f);
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   SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
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   SET_TexCoord2f(tab, vfmt->TexCoord2f);
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   SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
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   SET_TexCoord3f(tab, vfmt->TexCoord3f);
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   SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
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   SET_TexCoord4f(tab, vfmt->TexCoord4f);
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   SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
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   SET_Vertex2f(tab, vfmt->Vertex2f);
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   SET_Vertex2fv(tab, vfmt->Vertex2fv);
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   SET_Vertex3f(tab, vfmt->Vertex3f);
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   SET_Vertex3fv(tab, vfmt->Vertex3fv);
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   SET_Vertex4f(tab, vfmt->Vertex4f);
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   SET_Vertex4fv(tab, vfmt->Vertex4fv);
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   _mesa_install_dlist_vtxfmt(tab, vfmt);   /* glCallList / glCallLists */
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   SET_Begin(tab, vfmt->Begin);
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   SET_End(tab, vfmt->End);
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   SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
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   SET_Rectf(tab, vfmt->Rectf);
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   SET_DrawArrays(tab, vfmt->DrawArrays);
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   SET_DrawElements(tab, vfmt->DrawElements);
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   SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
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   SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
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   SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
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   SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
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   SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
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   SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
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   SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
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   /* GL_NV_vertex_program */
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   SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
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   SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
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   SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
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   SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
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   SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
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   SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
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   SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
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   SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
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#if FEATURE_ARB_vertex_program
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   SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
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   SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
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   SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
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   SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
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   SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
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   SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
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   SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
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   SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
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#endif
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   /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
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   SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
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   SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
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   SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
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   SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
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   SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
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   SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
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   SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
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   SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
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   SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
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   SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
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   SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
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   SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
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   SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
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   SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
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}
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/**
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 * Install per-vertex functions into the API dispatch table for execution.
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 */
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void
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_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
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{
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   if (ctx->API == API_OPENGL)
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      install_vtxfmt( ctx->Exec, vfmt );
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}
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/**
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 * Install per-vertex functions into the API dispatch table for display
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 * list compilation.
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 */
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void
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_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
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{
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   if (ctx->API == API_OPENGL)
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      install_vtxfmt( ctx->Save, vfmt );
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}
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#endif /* FEATURE_beginend */