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1901 serge 1
/**
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 * \file texstate.h
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 * Texture state management.
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 */
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/*
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 * Mesa 3-D graphics library
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 * Version:  7.1
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef TEXSTATE_H
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#define TEXSTATE_H
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#include "compiler.h"
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#include "mtypes.h"
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/**
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 * Return pointer to current texture unit.
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 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
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 */
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static INLINE struct gl_texture_unit *
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_mesa_get_current_tex_unit(struct gl_context *ctx)
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{
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   ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
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   return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
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}
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extern void
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_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
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extern void
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_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
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/**
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 * \name Called from API
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 */
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/*@{*/
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extern void GLAPIENTRY
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_mesa_ActiveTextureARB( GLenum target );
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extern void GLAPIENTRY
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_mesa_ClientActiveTextureARB( GLenum target );
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/*@}*/
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/**
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 * \name Initialization, state maintenance
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 */
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/*@{*/
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extern void
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_mesa_update_texture( struct gl_context *ctx, GLuint new_state );
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extern GLboolean
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_mesa_init_texture( struct gl_context *ctx );
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extern void
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_mesa_free_texture_data( struct gl_context *ctx );
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extern void
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_mesa_update_default_objects_texture(struct gl_context *ctx);
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/*@}*/
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#endif