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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.5 |
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4 | * |
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5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /** |
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26 | * \file texstate.c |
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27 | * |
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28 | * Texture state handling. |
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29 | */ |
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30 | |||
31 | #include "glheader.h" |
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32 | #include "mfeatures.h" |
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33 | #include "colormac.h" |
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34 | #include "colortab.h" |
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35 | #include "context.h" |
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36 | #include "enums.h" |
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37 | #include "macros.h" |
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38 | #include "texobj.h" |
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39 | #include "teximage.h" |
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40 | #include "texstate.h" |
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41 | #include "mtypes.h" |
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42 | |||
43 | |||
44 | |||
45 | /** |
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46 | * Default texture combine environment state. This is used to initialize |
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47 | * a context's texture units and as the basis for converting "classic" |
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48 | * texture environmnets to ARB_texture_env_combine style values. |
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49 | */ |
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50 | static const struct gl_tex_env_combine_state default_combine_state = { |
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51 | GL_MODULATE, GL_MODULATE, |
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52 | { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, |
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53 | { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, |
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54 | { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, |
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55 | { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, |
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56 | 0, 0, |
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57 | 2, 2 |
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58 | }; |
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59 | |||
60 | |||
61 | |||
62 | /** |
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63 | * Used by glXCopyContext to copy texture state from one context to another. |
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64 | */ |
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65 | void |
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66 | _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) |
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67 | { |
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68 | GLuint u, tex; |
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69 | |||
70 | ASSERT(src); |
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71 | ASSERT(dst); |
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72 | |||
73 | dst->Texture.CurrentUnit = src->Texture.CurrentUnit; |
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74 | dst->Texture._GenFlags = src->Texture._GenFlags; |
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75 | dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; |
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76 | dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; |
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77 | dst->Texture.SharedPalette = src->Texture.SharedPalette; |
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78 | |||
79 | /* per-unit state */ |
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80 | for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { |
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81 | dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; |
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82 | dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; |
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83 | COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); |
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84 | dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; |
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85 | dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; |
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86 | dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; |
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87 | dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; |
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88 | dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; |
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89 | dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; |
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90 | |||
91 | /* GL_EXT_texture_env_combine */ |
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92 | dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; |
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93 | |||
94 | /* GL_ATI_envmap_bumpmap - need this? */ |
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95 | dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; |
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96 | COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); |
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97 | |||
98 | /* |
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99 | * XXX strictly speaking, we should compare texture names/ids and |
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100 | * bind textures in the dest context according to id. For now, only |
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101 | * copy bindings if the contexts share the same pool of textures to |
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102 | * avoid refcounting bugs. |
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103 | */ |
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104 | if (dst->Shared == src->Shared) { |
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105 | /* copy texture object bindings, not contents of texture objects */ |
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106 | _mesa_lock_context_textures(dst); |
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107 | |||
108 | for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
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109 | _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], |
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110 | src->Texture.Unit[u].CurrentTex[tex]); |
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111 | } |
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112 | _mesa_unlock_context_textures(dst); |
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113 | } |
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114 | } |
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115 | } |
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116 | |||
117 | |||
118 | /* |
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119 | * For debugging |
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120 | */ |
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121 | void |
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122 | _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) |
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123 | { |
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124 | const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; |
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125 | printf("Texture Unit %d\n", unit); |
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126 | printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); |
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127 | printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); |
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128 | printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); |
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129 | printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); |
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130 | printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); |
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131 | printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); |
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132 | printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); |
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133 | printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); |
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134 | printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); |
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135 | printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); |
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136 | printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); |
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137 | printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); |
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138 | printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); |
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139 | printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); |
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140 | printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); |
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141 | printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); |
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142 | printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); |
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143 | printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); |
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144 | } |
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145 | |||
146 | |||
147 | |||
148 | /**********************************************************************/ |
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149 | /* Texture Environment */ |
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150 | /**********************************************************************/ |
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151 | |||
152 | /** |
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153 | * Convert "classic" texture environment to ARB_texture_env_combine style |
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154 | * environments. |
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155 | * |
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156 | * \param state texture_env_combine state vector to be filled-in. |
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157 | * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, |
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158 | * \c GL_BLEND, \c GL_DECAL, etc.). |
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159 | * \param texBaseFormat Base format of the texture associated with the |
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160 | * texture unit. |
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161 | */ |
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162 | static void |
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163 | calculate_derived_texenv( struct gl_tex_env_combine_state *state, |
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164 | GLenum mode, GLenum texBaseFormat ) |
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165 | { |
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166 | GLenum mode_rgb; |
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167 | GLenum mode_a; |
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168 | |||
169 | *state = default_combine_state; |
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170 | |||
171 | switch (texBaseFormat) { |
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172 | case GL_ALPHA: |
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173 | state->SourceRGB[0] = GL_PREVIOUS; |
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174 | break; |
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175 | |||
176 | case GL_LUMINANCE_ALPHA: |
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177 | case GL_INTENSITY: |
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178 | case GL_RGBA: |
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179 | break; |
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180 | |||
181 | case GL_LUMINANCE: |
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182 | case GL_RED: |
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183 | case GL_RG: |
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184 | case GL_RGB: |
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185 | case GL_YCBCR_MESA: |
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186 | case GL_DUDV_ATI: |
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187 | state->SourceA[0] = GL_PREVIOUS; |
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188 | break; |
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189 | |||
190 | default: |
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191 | _mesa_problem(NULL, |
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192 | "Invalid texBaseFormat 0x%x in calculate_derived_texenv", |
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193 | texBaseFormat); |
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194 | return; |
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195 | } |
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196 | |||
197 | if (mode == GL_REPLACE_EXT) |
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198 | mode = GL_REPLACE; |
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199 | |||
200 | switch (mode) { |
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201 | case GL_REPLACE: |
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202 | case GL_MODULATE: |
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203 | mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; |
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204 | mode_a = mode; |
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205 | break; |
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206 | |||
207 | case GL_DECAL: |
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208 | mode_rgb = GL_INTERPOLATE; |
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209 | mode_a = GL_REPLACE; |
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210 | |||
211 | state->SourceA[0] = GL_PREVIOUS; |
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212 | |||
213 | /* Having alpha / luminance / intensity textures replace using the |
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214 | * incoming fragment color matches the definition in NV_texture_shader. |
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215 | * The 1.5 spec simply marks these as "undefined". |
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216 | */ |
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217 | switch (texBaseFormat) { |
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218 | case GL_ALPHA: |
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219 | case GL_LUMINANCE: |
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220 | case GL_LUMINANCE_ALPHA: |
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221 | case GL_INTENSITY: |
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222 | state->SourceRGB[0] = GL_PREVIOUS; |
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223 | break; |
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224 | case GL_RED: |
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225 | case GL_RG: |
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226 | case GL_RGB: |
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227 | case GL_YCBCR_MESA: |
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228 | case GL_DUDV_ATI: |
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229 | mode_rgb = GL_REPLACE; |
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230 | break; |
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231 | case GL_RGBA: |
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232 | state->SourceRGB[2] = GL_TEXTURE; |
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233 | break; |
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234 | } |
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235 | break; |
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236 | |||
237 | case GL_BLEND: |
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238 | mode_rgb = GL_INTERPOLATE; |
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239 | mode_a = GL_MODULATE; |
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240 | |||
241 | switch (texBaseFormat) { |
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242 | case GL_ALPHA: |
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243 | mode_rgb = GL_REPLACE; |
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244 | break; |
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245 | case GL_INTENSITY: |
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246 | mode_a = GL_INTERPOLATE; |
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247 | state->SourceA[0] = GL_CONSTANT; |
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248 | state->OperandA[2] = GL_SRC_ALPHA; |
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249 | /* FALLTHROUGH */ |
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250 | case GL_LUMINANCE: |
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251 | case GL_RED: |
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252 | case GL_RG: |
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253 | case GL_RGB: |
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254 | case GL_LUMINANCE_ALPHA: |
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255 | case GL_RGBA: |
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256 | case GL_YCBCR_MESA: |
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257 | case GL_DUDV_ATI: |
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258 | state->SourceRGB[2] = GL_TEXTURE; |
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259 | state->SourceA[2] = GL_TEXTURE; |
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260 | state->SourceRGB[0] = GL_CONSTANT; |
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261 | state->OperandRGB[2] = GL_SRC_COLOR; |
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262 | break; |
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263 | } |
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264 | break; |
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265 | |||
266 | case GL_ADD: |
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267 | mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; |
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268 | mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; |
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269 | break; |
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270 | |||
271 | default: |
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272 | _mesa_problem(NULL, |
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273 | "Invalid texture env mode 0x%x in calculate_derived_texenv", |
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274 | mode); |
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275 | return; |
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276 | } |
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277 | |||
278 | state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) |
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279 | ? mode_rgb : GL_REPLACE; |
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280 | state->ModeA = (state->SourceA[0] != GL_PREVIOUS) |
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281 | ? mode_a : GL_REPLACE; |
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282 | } |
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283 | |||
284 | |||
285 | |||
286 | |||
287 | /* GL_ARB_multitexture */ |
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288 | void GLAPIENTRY |
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289 | _mesa_ActiveTextureARB(GLenum texture) |
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290 | { |
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291 | const GLuint texUnit = texture - GL_TEXTURE0; |
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292 | GLuint k; |
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293 | GET_CURRENT_CONTEXT(ctx); |
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294 | |||
295 | /* See OpenGL spec for glActiveTexture: */ |
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296 | k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, |
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297 | ctx->Const.MaxTextureCoordUnits); |
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298 | |||
299 | ASSERT(k <= Elements(ctx->Texture.Unit)); |
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300 | |||
301 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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302 | |||
303 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) |
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304 | _mesa_debug(ctx, "glActiveTexture %s\n", |
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305 | _mesa_lookup_enum_by_nr(texture)); |
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306 | |||
307 | if (texUnit >= k) { |
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308 | _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", |
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309 | _mesa_lookup_enum_by_nr(texture)); |
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310 | return; |
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311 | } |
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312 | |||
313 | if (ctx->Texture.CurrentUnit == texUnit) |
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314 | return; |
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315 | |||
316 | FLUSH_VERTICES(ctx, _NEW_TEXTURE); |
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317 | |||
318 | ctx->Texture.CurrentUnit = texUnit; |
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319 | if (ctx->Transform.MatrixMode == GL_TEXTURE) { |
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320 | /* update current stack pointer */ |
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321 | ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; |
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322 | } |
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323 | } |
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324 | |||
325 | |||
326 | /* GL_ARB_multitexture */ |
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327 | void GLAPIENTRY |
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328 | _mesa_ClientActiveTextureARB(GLenum texture) |
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329 | { |
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330 | GET_CURRENT_CONTEXT(ctx); |
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331 | GLuint texUnit = texture - GL_TEXTURE0; |
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332 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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333 | |||
334 | if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) |
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335 | _mesa_debug(ctx, "glClientActiveTexture %s\n", |
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336 | _mesa_lookup_enum_by_nr(texture)); |
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337 | |||
338 | if (texUnit >= ctx->Const.MaxTextureCoordUnits) { |
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339 | _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); |
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340 | return; |
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341 | } |
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342 | |||
343 | if (ctx->Array.ActiveTexture == texUnit) |
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344 | return; |
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345 | |||
346 | FLUSH_VERTICES(ctx, _NEW_ARRAY); |
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347 | ctx->Array.ActiveTexture = texUnit; |
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348 | } |
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349 | |||
350 | |||
351 | |||
352 | /**********************************************************************/ |
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353 | /***** State management *****/ |
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354 | /**********************************************************************/ |
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355 | |||
356 | |||
357 | /** |
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358 | * \note This routine refers to derived texture attribute values to |
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359 | * compute the ENABLE_TEXMAT flags, but is only called on |
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360 | * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT |
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361 | * flags are updated by _mesa_update_textures(), below. |
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362 | * |
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363 | * \param ctx GL context. |
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364 | */ |
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365 | static void |
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366 | update_texture_matrices( struct gl_context *ctx ) |
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367 | { |
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368 | GLuint u; |
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369 | |||
370 | ctx->Texture._TexMatEnabled = 0x0; |
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371 | |||
372 | for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { |
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373 | ASSERT(u < Elements(ctx->TextureMatrixStack)); |
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374 | if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { |
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375 | _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); |
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376 | |||
377 | if (ctx->Texture.Unit[u]._ReallyEnabled && |
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378 | ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) |
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379 | ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); |
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380 | } |
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381 | } |
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382 | } |
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383 | |||
384 | |||
385 | /** |
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386 | * Examine texture unit's combine/env state to update derived state. |
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387 | */ |
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388 | static void |
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389 | update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) |
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390 | { |
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391 | struct gl_tex_env_combine_state *combine; |
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392 | |||
393 | /* Set the texUnit->_CurrentCombine field to point to the user's combiner |
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394 | * state, or the combiner state which is derived from traditional texenv |
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395 | * mode. |
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396 | */ |
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397 | if (texUnit->EnvMode == GL_COMBINE || |
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398 | texUnit->EnvMode == GL_COMBINE4_NV) { |
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399 | texUnit->_CurrentCombine = & texUnit->Combine; |
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400 | } |
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401 | else { |
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402 | const struct gl_texture_object *texObj = texUnit->_Current; |
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403 | GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; |
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404 | if (format == GL_COLOR_INDEX) { |
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405 | format = GL_RGBA; /* a bit of a hack */ |
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406 | } |
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407 | else if (format == GL_DEPTH_COMPONENT || |
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408 | format == GL_DEPTH_STENCIL_EXT) { |
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409 | format = texObj->DepthMode; |
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410 | } |
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411 | calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); |
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412 | texUnit->_CurrentCombine = & texUnit->_EnvMode; |
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413 | } |
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414 | |||
415 | combine = texUnit->_CurrentCombine; |
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416 | |||
417 | /* Determine number of source RGB terms in the combiner function */ |
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418 | switch (combine->ModeRGB) { |
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419 | case GL_REPLACE: |
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420 | combine->_NumArgsRGB = 1; |
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421 | break; |
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422 | case GL_ADD: |
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423 | case GL_ADD_SIGNED: |
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424 | if (texUnit->EnvMode == GL_COMBINE4_NV) |
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425 | combine->_NumArgsRGB = 4; |
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426 | else |
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427 | combine->_NumArgsRGB = 2; |
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428 | break; |
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429 | case GL_MODULATE: |
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430 | case GL_SUBTRACT: |
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431 | case GL_DOT3_RGB: |
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432 | case GL_DOT3_RGBA: |
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433 | case GL_DOT3_RGB_EXT: |
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434 | case GL_DOT3_RGBA_EXT: |
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435 | combine->_NumArgsRGB = 2; |
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436 | break; |
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437 | case GL_INTERPOLATE: |
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438 | case GL_MODULATE_ADD_ATI: |
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439 | case GL_MODULATE_SIGNED_ADD_ATI: |
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440 | case GL_MODULATE_SUBTRACT_ATI: |
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441 | combine->_NumArgsRGB = 3; |
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442 | break; |
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443 | case GL_BUMP_ENVMAP_ATI: |
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444 | /* no real arguments for this case */ |
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445 | combine->_NumArgsRGB = 0; |
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446 | break; |
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447 | default: |
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448 | combine->_NumArgsRGB = 0; |
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449 | _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); |
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450 | return; |
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451 | } |
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452 | |||
453 | /* Determine number of source Alpha terms in the combiner function */ |
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454 | switch (combine->ModeA) { |
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455 | case GL_REPLACE: |
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456 | combine->_NumArgsA = 1; |
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457 | break; |
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458 | case GL_ADD: |
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459 | case GL_ADD_SIGNED: |
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460 | if (texUnit->EnvMode == GL_COMBINE4_NV) |
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461 | combine->_NumArgsA = 4; |
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462 | else |
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463 | combine->_NumArgsA = 2; |
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464 | break; |
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465 | case GL_MODULATE: |
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466 | case GL_SUBTRACT: |
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467 | combine->_NumArgsA = 2; |
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468 | break; |
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469 | case GL_INTERPOLATE: |
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470 | case GL_MODULATE_ADD_ATI: |
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471 | case GL_MODULATE_SIGNED_ADD_ATI: |
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472 | case GL_MODULATE_SUBTRACT_ATI: |
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473 | combine->_NumArgsA = 3; |
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474 | break; |
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475 | default: |
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476 | combine->_NumArgsA = 0; |
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477 | _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); |
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478 | break; |
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479 | } |
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480 | } |
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481 | |||
482 | |||
483 | /** |
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484 | * \note This routine refers to derived texture matrix values to |
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485 | * compute the ENABLE_TEXMAT flags, but is only called on |
||
486 | * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT |
||
487 | * flags are updated by _mesa_update_texture_matrices, above. |
||
488 | * |
||
489 | * \param ctx GL context. |
||
490 | */ |
||
491 | static void |
||
492 | update_texture_state( struct gl_context *ctx ) |
||
493 | { |
||
494 | GLuint unit; |
||
495 | struct gl_fragment_program *fprog = NULL; |
||
496 | struct gl_vertex_program *vprog = NULL; |
||
497 | GLbitfield enabledFragUnits = 0x0; |
||
498 | |||
499 | if (ctx->Shader.CurrentVertexProgram && |
||
500 | ctx->Shader.CurrentVertexProgram->LinkStatus) { |
||
501 | vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; |
||
502 | } else if (ctx->VertexProgram._Enabled) { |
||
503 | /* XXX enable this if/when non-shader vertex programs get |
||
504 | * texture fetches: |
||
505 | vprog = ctx->VertexProgram.Current; |
||
506 | */ |
||
507 | } |
||
508 | |||
509 | if (ctx->Shader.CurrentFragmentProgram && |
||
510 | ctx->Shader.CurrentFragmentProgram->LinkStatus) { |
||
511 | fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; |
||
512 | } |
||
513 | else if (ctx->FragmentProgram._Enabled) { |
||
514 | fprog = ctx->FragmentProgram.Current; |
||
515 | } |
||
516 | |||
517 | /* FINISHME: Geometry shader texture accesses should also be considered |
||
518 | * FINISHME: here. |
||
519 | */ |
||
520 | |||
521 | /* TODO: only set this if there are actual changes */ |
||
522 | ctx->NewState |= _NEW_TEXTURE; |
||
523 | |||
524 | ctx->Texture._EnabledUnits = 0x0; |
||
525 | ctx->Texture._GenFlags = 0x0; |
||
526 | ctx->Texture._TexMatEnabled = 0x0; |
||
527 | ctx->Texture._TexGenEnabled = 0x0; |
||
528 | |||
529 | /* |
||
530 | * Update texture unit state. |
||
531 | */ |
||
532 | for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { |
||
533 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
||
534 | GLbitfield enabledVertTargets = 0x0; |
||
535 | GLbitfield enabledFragTargets = 0x0; |
||
536 | GLbitfield enabledTargets = 0x0; |
||
537 | GLuint texIndex; |
||
538 | |||
539 | /* Get the bitmask of texture target enables. |
||
540 | * enableBits will be a mask of the TEXTURE_*_BIT flags indicating |
||
541 | * which texture targets are enabled (fixed function) or referenced |
||
542 | * by a fragment program/program. When multiple flags are set, we'll |
||
543 | * settle on the one with highest priority (see below). |
||
544 | */ |
||
545 | if (vprog) { |
||
546 | enabledVertTargets |= vprog->Base.TexturesUsed[unit]; |
||
547 | } |
||
548 | |||
549 | if (fprog) { |
||
550 | enabledFragTargets |= fprog->Base.TexturesUsed[unit]; |
||
551 | } |
||
552 | else { |
||
553 | /* fixed-function fragment program */ |
||
554 | enabledFragTargets |= texUnit->Enabled; |
||
555 | } |
||
556 | |||
557 | enabledTargets = enabledVertTargets | enabledFragTargets; |
||
558 | |||
559 | texUnit->_ReallyEnabled = 0x0; |
||
560 | |||
561 | if (enabledTargets == 0x0) { |
||
562 | /* neither vertex nor fragment processing uses this unit */ |
||
563 | continue; |
||
564 | } |
||
565 | |||
566 | /* Look for the highest priority texture target that's enabled (or used |
||
567 | * by the vert/frag shaders) and "complete". That's the one we'll use |
||
568 | * for texturing. If we're using vert/frag program we're guaranteed |
||
569 | * that bitcount(enabledBits) <= 1. |
||
570 | * Note that the TEXTURE_x_INDEX values are in high to low priority. |
||
571 | */ |
||
572 | for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { |
||
573 | if (enabledTargets & (1 << texIndex)) { |
||
574 | struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; |
||
575 | if (!texObj->_Complete) { |
||
576 | _mesa_test_texobj_completeness(ctx, texObj); |
||
577 | } |
||
578 | if (texObj->_Complete) { |
||
579 | texUnit->_ReallyEnabled = 1 << texIndex; |
||
580 | _mesa_reference_texobj(&texUnit->_Current, texObj); |
||
581 | break; |
||
582 | } |
||
583 | } |
||
584 | } |
||
585 | |||
586 | if (!texUnit->_ReallyEnabled) { |
||
587 | if (fprog) { |
||
588 | /* If we get here it means the shader is expecting a texture |
||
589 | * object, but there isn't one (or it's incomplete). Use the |
||
590 | * fallback texture. |
||
591 | */ |
||
592 | struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); |
||
593 | texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; |
||
594 | _mesa_reference_texobj(&texUnit->_Current, texObj); |
||
595 | } |
||
596 | else { |
||
597 | /* fixed-function: texture unit is really disabled */ |
||
598 | continue; |
||
599 | } |
||
600 | } |
||
601 | |||
602 | /* if we get here, we know this texture unit is enabled */ |
||
603 | |||
604 | ctx->Texture._EnabledUnits |= (1 << unit); |
||
605 | |||
606 | if (enabledFragTargets) |
||
607 | enabledFragUnits |= (1 << unit); |
||
608 | |||
609 | update_tex_combine(ctx, texUnit); |
||
610 | } |
||
611 | |||
612 | |||
613 | /* Determine which texture coordinate sets are actually needed */ |
||
614 | if (fprog) { |
||
615 | const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; |
||
616 | ctx->Texture._EnabledCoordUnits |
||
617 | = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; |
||
618 | } |
||
619 | else { |
||
620 | ctx->Texture._EnabledCoordUnits = enabledFragUnits; |
||
621 | } |
||
622 | |||
623 | /* Setup texgen for those texture coordinate sets that are in use */ |
||
624 | for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { |
||
625 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
||
626 | |||
627 | texUnit->_GenFlags = 0x0; |
||
628 | |||
629 | if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) |
||
630 | continue; |
||
631 | |||
632 | if (texUnit->TexGenEnabled) { |
||
633 | if (texUnit->TexGenEnabled & S_BIT) { |
||
634 | texUnit->_GenFlags |= texUnit->GenS._ModeBit; |
||
635 | } |
||
636 | if (texUnit->TexGenEnabled & T_BIT) { |
||
637 | texUnit->_GenFlags |= texUnit->GenT._ModeBit; |
||
638 | } |
||
639 | if (texUnit->TexGenEnabled & R_BIT) { |
||
640 | texUnit->_GenFlags |= texUnit->GenR._ModeBit; |
||
641 | } |
||
642 | if (texUnit->TexGenEnabled & Q_BIT) { |
||
643 | texUnit->_GenFlags |= texUnit->GenQ._ModeBit; |
||
644 | } |
||
645 | |||
646 | ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); |
||
647 | ctx->Texture._GenFlags |= texUnit->_GenFlags; |
||
648 | } |
||
649 | |||
650 | ASSERT(unit < Elements(ctx->TextureMatrixStack)); |
||
651 | if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) |
||
652 | ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); |
||
653 | } |
||
654 | } |
||
655 | |||
656 | |||
657 | /** |
||
658 | * Update texture-related derived state. |
||
659 | */ |
||
660 | void |
||
661 | _mesa_update_texture( struct gl_context *ctx, GLuint new_state ) |
||
662 | { |
||
663 | if (new_state & _NEW_TEXTURE_MATRIX) |
||
664 | update_texture_matrices( ctx ); |
||
665 | |||
666 | if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) |
||
667 | update_texture_state( ctx ); |
||
668 | } |
||
669 | |||
670 | |||
671 | /**********************************************************************/ |
||
672 | /***** Initialization *****/ |
||
673 | /**********************************************************************/ |
||
674 | |||
675 | /** |
||
676 | * Allocate the proxy textures for the given context. |
||
677 | * |
||
678 | * \param ctx the context to allocate proxies for. |
||
679 | * |
||
680 | * \return GL_TRUE on success, or GL_FALSE on failure |
||
681 | * |
||
682 | * If run out of memory part way through the allocations, clean up and return |
||
683 | * GL_FALSE. |
||
684 | */ |
||
685 | static GLboolean |
||
686 | alloc_proxy_textures( struct gl_context *ctx ) |
||
687 | { |
||
688 | static const GLenum targets[] = { |
||
689 | GL_TEXTURE_1D, |
||
690 | GL_TEXTURE_2D, |
||
691 | GL_TEXTURE_3D, |
||
692 | GL_TEXTURE_CUBE_MAP_ARB, |
||
693 | GL_TEXTURE_RECTANGLE_NV, |
||
694 | GL_TEXTURE_1D_ARRAY_EXT, |
||
695 | GL_TEXTURE_2D_ARRAY_EXT |
||
696 | }; |
||
697 | GLint tgt; |
||
698 | |||
699 | ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); |
||
700 | |||
701 | for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |
||
702 | if (!(ctx->Texture.ProxyTex[tgt] |
||
703 | = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { |
||
704 | /* out of memory, free what we did allocate */ |
||
705 | while (--tgt >= 0) { |
||
706 | ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); |
||
707 | } |
||
708 | return GL_FALSE; |
||
709 | } |
||
710 | } |
||
711 | |||
712 | assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ |
||
713 | return GL_TRUE; |
||
714 | } |
||
715 | |||
716 | |||
717 | /** |
||
718 | * Initialize a texture unit. |
||
719 | * |
||
720 | * \param ctx GL context. |
||
721 | * \param unit texture unit number to be initialized. |
||
722 | */ |
||
723 | static void |
||
724 | init_texture_unit( struct gl_context *ctx, GLuint unit ) |
||
725 | { |
||
726 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
||
727 | GLuint tex; |
||
728 | |||
729 | texUnit->EnvMode = GL_MODULATE; |
||
730 | ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); |
||
731 | |||
732 | texUnit->Combine = default_combine_state; |
||
733 | texUnit->_EnvMode = default_combine_state; |
||
734 | texUnit->_CurrentCombine = & texUnit->_EnvMode; |
||
735 | texUnit->BumpTarget = GL_TEXTURE0; |
||
736 | |||
737 | texUnit->TexGenEnabled = 0x0; |
||
738 | texUnit->GenS.Mode = GL_EYE_LINEAR; |
||
739 | texUnit->GenT.Mode = GL_EYE_LINEAR; |
||
740 | texUnit->GenR.Mode = GL_EYE_LINEAR; |
||
741 | texUnit->GenQ.Mode = GL_EYE_LINEAR; |
||
742 | texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; |
||
743 | texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; |
||
744 | texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; |
||
745 | texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; |
||
746 | |||
747 | /* Yes, these plane coefficients are correct! */ |
||
748 | ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); |
||
749 | ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); |
||
750 | ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); |
||
751 | ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); |
||
752 | ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); |
||
753 | ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); |
||
754 | ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); |
||
755 | ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); |
||
756 | |||
757 | /* no mention of this in spec, but maybe id matrix expected? */ |
||
758 | ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); |
||
759 | |||
760 | /* initialize current texture object ptrs to the shared default objects */ |
||
761 | for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
||
762 | _mesa_reference_texobj(&texUnit->CurrentTex[tex], |
||
763 | ctx->Shared->DefaultTex[tex]); |
||
764 | } |
||
765 | } |
||
766 | |||
767 | |||
768 | /** |
||
769 | * Initialize texture state for the given context. |
||
770 | */ |
||
771 | GLboolean |
||
772 | _mesa_init_texture(struct gl_context *ctx) |
||
773 | { |
||
774 | GLuint u; |
||
775 | |||
776 | /* Texture group */ |
||
777 | ctx->Texture.CurrentUnit = 0; /* multitexture */ |
||
778 | ctx->Texture._EnabledUnits = 0x0; |
||
779 | ctx->Texture.SharedPalette = GL_FALSE; |
||
780 | _mesa_init_colortable(&ctx->Texture.Palette); |
||
781 | |||
782 | for (u = 0; u < Elements(ctx->Texture.Unit); u++) |
||
783 | init_texture_unit(ctx, u); |
||
784 | |||
785 | /* After we're done initializing the context's texture state the default |
||
786 | * texture objects' refcounts should be at least |
||
787 | * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. |
||
788 | */ |
||
789 | assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount |
||
790 | >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); |
||
791 | |||
792 | /* Allocate proxy textures */ |
||
793 | if (!alloc_proxy_textures( ctx )) |
||
794 | return GL_FALSE; |
||
795 | |||
796 | return GL_TRUE; |
||
797 | } |
||
798 | |||
799 | |||
800 | /** |
||
801 | * Free dynamically-allocted texture data attached to the given context. |
||
802 | */ |
||
803 | void |
||
804 | _mesa_free_texture_data(struct gl_context *ctx) |
||
805 | { |
||
806 | GLuint u, tgt; |
||
807 | |||
808 | /* unreference current textures */ |
||
809 | for (u = 0; u < Elements(ctx->Texture.Unit); u++) { |
||
810 | /* The _Current texture could account for another reference */ |
||
811 | _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); |
||
812 | |||
813 | for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |
||
814 | _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); |
||
815 | } |
||
816 | } |
||
817 | |||
818 | /* Free proxy texture objects */ |
||
819 | for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) |
||
820 | ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); |
||
821 | |||
822 | for (u = 0; u < Elements(ctx->Texture.Unit); u++) |
||
823 | _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable); |
||
824 | } |
||
825 | |||
826 | |||
827 | /** |
||
828 | * Update the default texture objects in the given context to reference those |
||
829 | * specified in the shared state and release those referencing the old |
||
830 | * shared state. |
||
831 | */ |
||
832 | void |
||
833 | _mesa_update_default_objects_texture(struct gl_context *ctx) |
||
834 | { |
||
835 | GLuint u, tex; |
||
836 | |||
837 | for (u = 0; u < Elements(ctx->Texture.Unit); u++) { |
||
838 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; |
||
839 | for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
||
840 | _mesa_reference_texobj(&texUnit->CurrentTex[tex], |
||
841 | ctx->Shared->DefaultTex[tex]); |
||
842 | } |
||
843 | } |
||
844 | }>>>>>>>>>>><>>><>><>><>><>><>><>>=>>>>=>><>><>>> |