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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.3 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | /** |
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27 | * \file state.c |
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28 | * State management. |
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29 | * |
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30 | * This file manages recalculation of derived values in struct gl_context. |
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31 | */ |
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32 | |||
33 | |||
34 | #include "glheader.h" |
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35 | #include "mtypes.h" |
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36 | #include "context.h" |
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37 | #include "debug.h" |
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38 | #include "macros.h" |
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39 | #include "ffvertex_prog.h" |
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40 | #include "framebuffer.h" |
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41 | #include "light.h" |
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42 | #include "matrix.h" |
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43 | #include "pixel.h" |
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44 | #include "program/program.h" |
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45 | #include "program/prog_parameter.h" |
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46 | #include "state.h" |
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47 | #include "stencil.h" |
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48 | #include "texenvprogram.h" |
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49 | #include "texobj.h" |
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50 | #include "texstate.h" |
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51 | |||
52 | |||
53 | static void |
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54 | update_separate_specular(struct gl_context *ctx) |
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55 | { |
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56 | if (NEED_SECONDARY_COLOR(ctx)) |
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57 | ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; |
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58 | else |
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59 | ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; |
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60 | } |
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61 | |||
62 | |||
63 | /** |
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64 | * Compute the index of the last array element that can be safely accessed |
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65 | * in a vertex array. We can really only do this when the array lives in |
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66 | * a VBO. |
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67 | * The array->_MaxElement field will be updated. |
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68 | * Later in glDrawArrays/Elements/etc we can do some bounds checking. |
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69 | */ |
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70 | static void |
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71 | compute_max_element(struct gl_client_array *array) |
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72 | { |
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73 | assert(array->Enabled); |
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74 | if (array->BufferObj->Name) { |
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75 | GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr; |
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76 | GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size; |
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77 | |||
78 | if (offset < obj_size) { |
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79 | array->_MaxElement = (obj_size - offset + |
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80 | array->StrideB - |
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81 | array->_ElementSize) / array->StrideB; |
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82 | } else { |
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83 | array->_MaxElement = 0; |
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84 | } |
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85 | } |
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86 | else { |
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87 | /* user-space array, no idea how big it is */ |
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88 | array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ |
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89 | } |
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90 | } |
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91 | |||
92 | |||
93 | /** |
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94 | * Helper for update_arrays(). |
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95 | * \return min(current min, array->_MaxElement). |
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96 | */ |
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97 | static GLuint |
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98 | update_min(GLuint min, struct gl_client_array *array) |
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99 | { |
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100 | compute_max_element(array); |
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101 | return MIN2(min, array->_MaxElement); |
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102 | } |
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103 | |||
104 | |||
105 | /** |
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106 | * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). |
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107 | * Need to do this upon new array state or new buffer object state. |
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108 | */ |
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109 | static void |
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110 | update_arrays( struct gl_context *ctx ) |
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111 | { |
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112 | struct gl_array_object *arrayObj = ctx->Array.ArrayObj; |
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113 | GLuint i, min = ~0; |
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114 | |||
115 | /* find min of _MaxElement values for all enabled arrays */ |
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116 | |||
117 | /* 0 */ |
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118 | if (ctx->VertexProgram._Current |
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119 | && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { |
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120 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); |
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121 | } |
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122 | else if (arrayObj->Vertex.Enabled) { |
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123 | min = update_min(min, &arrayObj->Vertex); |
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124 | } |
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125 | |||
126 | /* 1 */ |
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127 | if (ctx->VertexProgram._Enabled |
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128 | && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { |
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129 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); |
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130 | } |
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131 | /* no conventional vertex weight array */ |
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132 | |||
133 | /* 2 */ |
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134 | if (ctx->VertexProgram._Enabled |
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135 | && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { |
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136 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); |
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137 | } |
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138 | else if (arrayObj->Normal.Enabled) { |
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139 | min = update_min(min, &arrayObj->Normal); |
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140 | } |
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141 | |||
142 | /* 3 */ |
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143 | if (ctx->VertexProgram._Enabled |
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144 | && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { |
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145 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); |
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146 | } |
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147 | else if (arrayObj->Color.Enabled) { |
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148 | min = update_min(min, &arrayObj->Color); |
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149 | } |
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150 | |||
151 | /* 4 */ |
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152 | if (ctx->VertexProgram._Enabled |
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153 | && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { |
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154 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); |
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155 | } |
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156 | else if (arrayObj->SecondaryColor.Enabled) { |
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157 | min = update_min(min, &arrayObj->SecondaryColor); |
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158 | } |
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159 | |||
160 | /* 5 */ |
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161 | if (ctx->VertexProgram._Enabled |
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162 | && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { |
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163 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); |
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164 | } |
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165 | else if (arrayObj->FogCoord.Enabled) { |
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166 | min = update_min(min, &arrayObj->FogCoord); |
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167 | } |
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168 | |||
169 | /* 6 */ |
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170 | if (ctx->VertexProgram._Enabled |
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171 | && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { |
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172 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); |
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173 | } |
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174 | else if (arrayObj->Index.Enabled) { |
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175 | min = update_min(min, &arrayObj->Index); |
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176 | } |
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177 | |||
178 | /* 7 */ |
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179 | if (ctx->VertexProgram._Enabled |
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180 | && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { |
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181 | min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); |
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182 | } |
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183 | |||
184 | /* 8..15 */ |
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185 | for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { |
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186 | if (ctx->VertexProgram._Enabled |
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187 | && arrayObj->VertexAttrib[i].Enabled) { |
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188 | min = update_min(min, &arrayObj->VertexAttrib[i]); |
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189 | } |
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190 | else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits |
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191 | && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { |
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192 | min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); |
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193 | } |
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194 | } |
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195 | |||
196 | /* 16..31 */ |
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197 | if (ctx->VertexProgram._Current) { |
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198 | for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { |
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199 | if (arrayObj->VertexAttrib[i].Enabled) { |
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200 | min = update_min(min, &arrayObj->VertexAttrib[i]); |
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201 | } |
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202 | } |
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203 | } |
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204 | |||
205 | if (arrayObj->EdgeFlag.Enabled) { |
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206 | min = update_min(min, &arrayObj->EdgeFlag); |
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207 | } |
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208 | |||
209 | /* _MaxElement is one past the last legal array element */ |
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210 | arrayObj->_MaxElement = min; |
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211 | } |
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212 | |||
213 | |||
214 | /** |
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215 | * Update the following fields: |
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216 | * ctx->VertexProgram._Enabled |
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217 | * ctx->FragmentProgram._Enabled |
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218 | * ctx->ATIFragmentShader._Enabled |
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219 | * This needs to be done before texture state validation. |
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220 | */ |
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221 | static void |
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222 | update_program_enables(struct gl_context *ctx) |
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223 | { |
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224 | /* These _Enabled flags indicate if the program is enabled AND valid. */ |
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225 | ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled |
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226 | && ctx->VertexProgram.Current->Base.Instructions; |
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227 | ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled |
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228 | && ctx->FragmentProgram.Current->Base.Instructions; |
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229 | ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled |
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230 | && ctx->ATIFragmentShader.Current->Instructions[0]; |
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231 | } |
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232 | |||
233 | |||
234 | /** |
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235 | * Update vertex/fragment program state. In particular, update these fields: |
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236 | * ctx->VertexProgram._Current |
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237 | * ctx->VertexProgram._TnlProgram, |
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238 | * These point to the highest priority enabled vertex/fragment program or are |
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239 | * NULL if fixed-function processing is to be done. |
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240 | * |
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241 | * This function needs to be called after texture state validation in case |
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242 | * we're generating a fragment program from fixed-function texture state. |
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243 | * |
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244 | * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex |
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245 | * or fragment program is being used. |
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246 | */ |
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247 | static GLbitfield |
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248 | update_program(struct gl_context *ctx) |
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249 | { |
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250 | const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; |
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251 | const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; |
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252 | const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; |
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253 | const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; |
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254 | const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; |
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255 | const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; |
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256 | GLbitfield new_state = 0x0; |
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257 | |||
258 | /* |
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259 | * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current |
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260 | * pointers to the programs that should be used for rendering. If either |
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261 | * is NULL, use fixed-function code paths. |
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262 | * |
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263 | * These programs may come from several sources. The priority is as |
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264 | * follows: |
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265 | * 1. OpenGL 2.0/ARB vertex/fragment shaders |
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266 | * 2. ARB/NV vertex/fragment programs |
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267 | * 3. Programs derived from fixed-function state. |
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268 | * |
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269 | * Note: it's possible for a vertex shader to get used with a fragment |
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270 | * program (and vice versa) here, but in practice that shouldn't ever |
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271 | * come up, or matter. |
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272 | */ |
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273 | |||
274 | if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { |
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275 | /* Use shader programs */ |
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276 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, |
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277 | fsProg->FragmentProgram); |
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278 | } |
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279 | else if (ctx->FragmentProgram._Enabled) { |
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280 | /* use user-defined vertex program */ |
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281 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, |
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282 | ctx->FragmentProgram.Current); |
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283 | } |
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284 | else if (ctx->FragmentProgram._MaintainTexEnvProgram) { |
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285 | /* Use fragment program generated from fixed-function state. |
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286 | */ |
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287 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, |
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288 | _mesa_get_fixed_func_fragment_program(ctx)); |
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289 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, |
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290 | ctx->FragmentProgram._Current); |
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291 | } |
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292 | else { |
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293 | /* no fragment program */ |
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294 | _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); |
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295 | } |
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296 | |||
297 | if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { |
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298 | /* Use shader programs */ |
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299 | _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, |
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300 | gsProg->GeometryProgram); |
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301 | } else { |
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302 | /* no fragment program */ |
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303 | _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); |
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304 | } |
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305 | |||
306 | /* Examine vertex program after fragment program as |
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307 | * _mesa_get_fixed_func_vertex_program() needs to know active |
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308 | * fragprog inputs. |
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309 | */ |
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310 | if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { |
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311 | /* Use shader programs */ |
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312 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, |
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313 | vsProg->VertexProgram); |
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314 | } |
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315 | else if (ctx->VertexProgram._Enabled) { |
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316 | /* use user-defined vertex program */ |
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317 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, |
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318 | ctx->VertexProgram.Current); |
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319 | } |
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320 | else if (ctx->VertexProgram._MaintainTnlProgram) { |
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321 | /* Use vertex program generated from fixed-function state. |
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322 | */ |
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323 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, |
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324 | _mesa_get_fixed_func_vertex_program(ctx)); |
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325 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, |
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326 | ctx->VertexProgram._Current); |
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327 | } |
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328 | else { |
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329 | /* no vertex program */ |
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330 | _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); |
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331 | } |
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332 | |||
333 | /* Let the driver know what's happening: |
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334 | */ |
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335 | if (ctx->FragmentProgram._Current != prevFP) { |
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336 | new_state |= _NEW_PROGRAM; |
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337 | if (ctx->Driver.BindProgram) { |
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338 | ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, |
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339 | (struct gl_program *) ctx->FragmentProgram._Current); |
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340 | } |
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341 | } |
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342 | |||
343 | if (ctx->GeometryProgram._Current != prevGP) { |
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344 | new_state |= _NEW_PROGRAM; |
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345 | if (ctx->Driver.BindProgram) { |
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346 | ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, |
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347 | (struct gl_program *) ctx->GeometryProgram._Current); |
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348 | } |
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349 | } |
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350 | |||
351 | if (ctx->VertexProgram._Current != prevVP) { |
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352 | new_state |= _NEW_PROGRAM; |
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353 | if (ctx->Driver.BindProgram) { |
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354 | ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, |
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355 | (struct gl_program *) ctx->VertexProgram._Current); |
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356 | } |
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357 | } |
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358 | |||
359 | return new_state; |
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360 | } |
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361 | |||
362 | |||
363 | /** |
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364 | * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0. |
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365 | */ |
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366 | static GLbitfield |
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367 | update_program_constants(struct gl_context *ctx) |
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368 | { |
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369 | GLbitfield new_state = 0x0; |
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370 | |||
371 | if (ctx->FragmentProgram._Current) { |
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372 | const struct gl_program_parameter_list *params = |
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373 | ctx->FragmentProgram._Current->Base.Parameters; |
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374 | if (params && params->StateFlags & ctx->NewState) { |
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375 | new_state |= _NEW_PROGRAM_CONSTANTS; |
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376 | } |
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377 | } |
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378 | |||
379 | if (ctx->GeometryProgram._Current) { |
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380 | const struct gl_program_parameter_list *params = |
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381 | ctx->GeometryProgram._Current->Base.Parameters; |
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382 | /*FIXME: StateFlags is always 0 because we have unnamed constant |
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383 | * not state changes */ |
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384 | if (params /*&& params->StateFlags & ctx->NewState*/) { |
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385 | new_state |= _NEW_PROGRAM_CONSTANTS; |
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386 | } |
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387 | } |
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388 | |||
389 | if (ctx->VertexProgram._Current) { |
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390 | const struct gl_program_parameter_list *params = |
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391 | ctx->VertexProgram._Current->Base.Parameters; |
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392 | if (params && params->StateFlags & ctx->NewState) { |
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393 | new_state |= _NEW_PROGRAM_CONSTANTS; |
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394 | } |
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395 | } |
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396 | |||
397 | return new_state; |
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398 | } |
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399 | |||
400 | |||
401 | |||
402 | |||
403 | static void |
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404 | update_viewport_matrix(struct gl_context *ctx) |
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405 | { |
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406 | const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; |
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407 | |||
408 | ASSERT(depthMax > 0); |
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409 | |||
410 | /* Compute scale and bias values. This is really driver-specific |
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411 | * and should be maintained elsewhere if at all. |
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412 | * NOTE: RasterPos uses this. |
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413 | */ |
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414 | _math_matrix_viewport(&ctx->Viewport._WindowMap, |
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415 | ctx->Viewport.X, ctx->Viewport.Y, |
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416 | ctx->Viewport.Width, ctx->Viewport.Height, |
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417 | ctx->Viewport.Near, ctx->Viewport.Far, |
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418 | depthMax); |
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419 | } |
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420 | |||
421 | |||
422 | /** |
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423 | * Update derived multisample state. |
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424 | */ |
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425 | static void |
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426 | update_multisample(struct gl_context *ctx) |
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427 | { |
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428 | ctx->Multisample._Enabled = GL_FALSE; |
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429 | if (ctx->Multisample.Enabled && |
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430 | ctx->DrawBuffer && |
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431 | ctx->DrawBuffer->Visual.sampleBuffers) |
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432 | ctx->Multisample._Enabled = GL_TRUE; |
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433 | } |
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434 | |||
435 | |||
436 | /** |
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437 | * Update derived color/blend/logicop state. |
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438 | */ |
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439 | static void |
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440 | update_color(struct gl_context *ctx) |
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441 | { |
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442 | /* This is needed to support 1.1's RGB logic ops AND |
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443 | * 1.0's blending logicops. |
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444 | */ |
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445 | ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx); |
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446 | } |
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447 | |||
448 | |||
449 | /* |
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450 | * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET |
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451 | * in ctx->_TriangleCaps if needed. |
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452 | */ |
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453 | static void |
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454 | update_polygon(struct gl_context *ctx) |
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455 | { |
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456 | ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); |
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457 | |||
458 | if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) |
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459 | ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; |
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460 | |||
461 | if ( ctx->Polygon.OffsetPoint |
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462 | || ctx->Polygon.OffsetLine |
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463 | || ctx->Polygon.OffsetFill) |
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464 | ctx->_TriangleCaps |= DD_TRI_OFFSET; |
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465 | } |
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466 | |||
467 | |||
468 | /** |
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469 | * Update the ctx->_TriangleCaps bitfield. |
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470 | * XXX that bitfield should really go away someday! |
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471 | * This function must be called after other update_*() functions since |
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472 | * there are dependencies on some other derived values. |
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473 | */ |
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474 | #if 0 |
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475 | static void |
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476 | update_tricaps(struct gl_context *ctx, GLbitfield new_state) |
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477 | { |
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478 | ctx->_TriangleCaps = 0; |
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479 | |||
480 | /* |
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481 | * Points |
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482 | */ |
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483 | if (1/*new_state & _NEW_POINT*/) { |
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484 | if (ctx->Point.SmoothFlag) |
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485 | ctx->_TriangleCaps |= DD_POINT_SMOOTH; |
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486 | if (ctx->Point._Attenuated) |
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487 | ctx->_TriangleCaps |= DD_POINT_ATTEN; |
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488 | } |
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489 | |||
490 | /* |
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491 | * Lines |
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492 | */ |
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493 | if (1/*new_state & _NEW_LINE*/) { |
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494 | if (ctx->Line.SmoothFlag) |
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495 | ctx->_TriangleCaps |= DD_LINE_SMOOTH; |
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496 | if (ctx->Line.StippleFlag) |
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497 | ctx->_TriangleCaps |= DD_LINE_STIPPLE; |
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498 | } |
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499 | |||
500 | /* |
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501 | * Polygons |
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502 | */ |
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503 | if (1/*new_state & _NEW_POLYGON*/) { |
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504 | if (ctx->Polygon.SmoothFlag) |
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505 | ctx->_TriangleCaps |= DD_TRI_SMOOTH; |
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506 | if (ctx->Polygon.StippleFlag) |
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507 | ctx->_TriangleCaps |= DD_TRI_STIPPLE; |
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508 | if (ctx->Polygon.FrontMode != GL_FILL |
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509 | || ctx->Polygon.BackMode != GL_FILL) |
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510 | ctx->_TriangleCaps |= DD_TRI_UNFILLED; |
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511 | if (ctx->Polygon.CullFlag |
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512 | && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) |
||
513 | ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; |
||
514 | if (ctx->Polygon.OffsetPoint || |
||
515 | ctx->Polygon.OffsetLine || |
||
516 | ctx->Polygon.OffsetFill) |
||
517 | ctx->_TriangleCaps |= DD_TRI_OFFSET; |
||
518 | } |
||
519 | |||
520 | /* |
||
521 | * Lighting and shading |
||
522 | */ |
||
523 | if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) |
||
524 | ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; |
||
525 | if (ctx->Light.ShadeModel == GL_FLAT) |
||
526 | ctx->_TriangleCaps |= DD_FLATSHADE; |
||
527 | if (NEED_SECONDARY_COLOR(ctx)) |
||
528 | ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; |
||
529 | |||
530 | /* |
||
531 | * Stencil |
||
532 | */ |
||
533 | if (ctx->Stencil._TestTwoSide) |
||
534 | ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; |
||
535 | } |
||
536 | #endif |
||
537 | |||
538 | |||
539 | /** |
||
540 | * Compute derived GL state. |
||
541 | * If __struct gl_contextRec::NewState is non-zero then this function \b must |
||
542 | * be called before rendering anything. |
||
543 | * |
||
544 | * Calls dd_function_table::UpdateState to perform any internal state |
||
545 | * management necessary. |
||
546 | * |
||
547 | * \sa _mesa_update_modelview_project(), _mesa_update_texture(), |
||
548 | * _mesa_update_buffer_bounds(), |
||
549 | * _mesa_update_lighting() and _mesa_update_tnl_spaces(). |
||
550 | */ |
||
551 | void |
||
552 | _mesa_update_state_locked( struct gl_context *ctx ) |
||
553 | { |
||
554 | GLbitfield new_state = ctx->NewState; |
||
555 | GLbitfield prog_flags = _NEW_PROGRAM; |
||
556 | GLbitfield new_prog_state = 0x0; |
||
557 | |||
558 | if (new_state == _NEW_CURRENT_ATTRIB) |
||
559 | goto out; |
||
560 | |||
561 | if (MESA_VERBOSE & VERBOSE_STATE) |
||
562 | _mesa_print_state("_mesa_update_state", new_state); |
||
563 | |||
564 | /* Determine which state flags effect vertex/fragment program state */ |
||
565 | if (ctx->FragmentProgram._MaintainTexEnvProgram) { |
||
566 | prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | |
||
567 | _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | |
||
568 | _NEW_PROGRAM); |
||
569 | } |
||
570 | if (ctx->VertexProgram._MaintainTnlProgram) { |
||
571 | prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | |
||
572 | _NEW_TRANSFORM | _NEW_POINT | |
||
573 | _NEW_FOG | _NEW_LIGHT | |
||
574 | _MESA_NEW_NEED_EYE_COORDS); |
||
575 | } |
||
576 | |||
577 | /* |
||
578 | * Now update derived state info |
||
579 | */ |
||
580 | |||
581 | if (new_state & prog_flags) |
||
582 | update_program_enables( ctx ); |
||
583 | |||
584 | if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) |
||
585 | _mesa_update_modelview_project( ctx, new_state ); |
||
586 | |||
587 | if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) |
||
588 | _mesa_update_texture( ctx, new_state ); |
||
589 | |||
590 | if (new_state & _NEW_BUFFERS) |
||
591 | _mesa_update_framebuffer(ctx); |
||
592 | |||
593 | if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) |
||
594 | _mesa_update_draw_buffer_bounds( ctx ); |
||
595 | |||
596 | if (new_state & _NEW_POLYGON) |
||
597 | update_polygon( ctx ); |
||
598 | |||
599 | if (new_state & _NEW_LIGHT) |
||
600 | _mesa_update_lighting( ctx ); |
||
601 | |||
602 | if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) |
||
603 | _mesa_update_stencil( ctx ); |
||
604 | |||
605 | if (new_state & _MESA_NEW_TRANSFER_STATE) |
||
606 | _mesa_update_pixel( ctx, new_state ); |
||
607 | |||
608 | if (new_state & _DD_NEW_SEPARATE_SPECULAR) |
||
609 | update_separate_specular( ctx ); |
||
610 | |||
611 | if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) |
||
612 | update_viewport_matrix(ctx); |
||
613 | |||
614 | if (new_state & _NEW_MULTISAMPLE) |
||
615 | update_multisample( ctx ); |
||
616 | |||
617 | if (new_state & _NEW_COLOR) |
||
618 | update_color( ctx ); |
||
619 | |||
620 | #if 0 |
||
621 | if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT |
||
622 | | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) |
||
623 | update_tricaps( ctx, new_state ); |
||
624 | #endif |
||
625 | |||
626 | /* ctx->_NeedEyeCoords is now up to date. |
||
627 | * |
||
628 | * If the truth value of this variable has changed, update for the |
||
629 | * new lighting space and recompute the positions of lights and the |
||
630 | * normal transform. |
||
631 | * |
||
632 | * If the lighting space hasn't changed, may still need to recompute |
||
633 | * light positions & normal transforms for other reasons. |
||
634 | */ |
||
635 | if (new_state & _MESA_NEW_NEED_EYE_COORDS) |
||
636 | _mesa_update_tnl_spaces( ctx, new_state ); |
||
637 | |||
638 | if (new_state & prog_flags) { |
||
639 | /* When we generate programs from fixed-function vertex/fragment state |
||
640 | * this call may generate/bind a new program. If so, we need to |
||
641 | * propogate the _NEW_PROGRAM flag to the driver. |
||
642 | */ |
||
643 | new_prog_state |= update_program( ctx ); |
||
644 | } |
||
645 | |||
646 | if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) |
||
647 | update_arrays( ctx ); |
||
648 | |||
649 | out: |
||
650 | new_prog_state |= update_program_constants(ctx); |
||
651 | |||
652 | /* |
||
653 | * Give the driver a chance to act upon the new_state flags. |
||
654 | * The driver might plug in different span functions, for example. |
||
655 | * Also, this is where the driver can invalidate the state of any |
||
656 | * active modules (such as swrast_setup, swrast, tnl, etc). |
||
657 | * |
||
658 | * Set ctx->NewState to zero to avoid recursion if |
||
659 | * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) |
||
660 | */ |
||
661 | new_state = ctx->NewState | new_prog_state; |
||
662 | ctx->NewState = 0; |
||
663 | ctx->Driver.UpdateState(ctx, new_state); |
||
664 | ctx->Array.NewState = 0; |
||
665 | } |
||
666 | |||
667 | |||
668 | /* This is the usual entrypoint for state updates: |
||
669 | */ |
||
670 | void |
||
671 | _mesa_update_state( struct gl_context *ctx ) |
||
672 | { |
||
673 | _mesa_lock_context_textures(ctx); |
||
674 | _mesa_update_state_locked(ctx); |
||
675 | _mesa_unlock_context_textures(ctx); |
||
676 | } |
||
677 | |||
678 | |||
679 | |||
680 | |||
681 | /** |
||
682 | * Want to figure out which fragment program inputs are actually |
||
683 | * constant/current values from ctx->Current. These should be |
||
684 | * referenced as a tracked state variable rather than a fragment |
||
685 | * program input, to save the overhead of putting a constant value in |
||
686 | * every submitted vertex, transferring it to hardware, interpolating |
||
687 | * it across the triangle, etc... |
||
688 | * |
||
689 | * When there is a VP bound, just use vp->outputs. But when we're |
||
690 | * generating vp from fixed function state, basically want to |
||
691 | * calculate: |
||
692 | * |
||
693 | * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | |
||
694 | * potential_vp_outputs ) |
||
695 | * |
||
696 | * Where potential_vp_outputs is calculated by looking at enabled |
||
697 | * texgen, etc. |
||
698 | * |
||
699 | * The generated fragment program should then only declare inputs that |
||
700 | * may vary or otherwise differ from the ctx->Current values. |
||
701 | * Otherwise, the fp should track them as state values instead. |
||
702 | */ |
||
703 | void |
||
704 | _mesa_set_varying_vp_inputs( struct gl_context *ctx, |
||
705 | GLbitfield varying_inputs ) |
||
706 | { |
||
707 | if (ctx->varying_vp_inputs != varying_inputs) { |
||
708 | ctx->varying_vp_inputs = varying_inputs; |
||
709 | ctx->NewState |= _NEW_ARRAY; |
||
710 | /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ |
||
711 | } |
||
712 | } |
||
713 | |||
714 | |||
715 | /** |
||
716 | * Used by drivers to tell core Mesa that the driver is going to |
||
717 | * install/ use its own vertex program. In particular, this will |
||
718 | * prevent generated fragment programs from using state vars instead |
||
719 | * of ordinary varyings/inputs. |
||
720 | */ |
||
721 | void |
||
722 | _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag) |
||
723 | { |
||
724 | if (ctx->VertexProgram._Overriden != flag) { |
||
725 | ctx->VertexProgram._Overriden = flag; |
||
726 | |||
727 | /* Set one of the bits which will trigger fragment program |
||
728 | * regeneration: |
||
729 | */ |
||
730 | ctx->NewState |= _NEW_PROGRAM; |
||
731 | } |
||
732 | }>>=>> |