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1901 serge 1
/*
2
 * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3
 * Copyright (C) 2010  Intel Corporation
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
 * and/or sell copies of the Software, and to permit persons to whom the
10
 * Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be included
13
 * in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
 *
22
 * Author: Kristian Høgsberg 
23
 */
24
 
25
#include "glheader.h"
26
#include "context.h"
27
#include "enable.h"
28
#include "enums.h"
29
#include "extensions.h"
30
#include "get.h"
31
#include "macros.h"
32
#include "mtypes.h"
33
#include "state.h"
34
#include "texcompress.h"
35
#include "framebuffer.h"
36
 
37
/* This is a table driven implemetation of the glGet*v() functions.
38
 * The basic idea is that most getters just look up an int somewhere
39
 * in struct gl_context and then convert it to a bool or float according to
40
 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41
 * Instead of generating code to do this, we can just record the enum
42
 * value and the offset into struct gl_context in an array of structs.  Then
43
 * in glGet*(), we lookup the struct for the enum in question, and use
44
 * the offset to get the int we need.
45
 *
46
 * Sometimes we need to look up a float, a boolean, a bit in a
47
 * bitfield, a matrix or other types instead, so we need to track the
48
 * type of the value in struct gl_context.  And sometimes the value isn't in
49
 * struct gl_context but in the drawbuffer, the array object, current texture
50
 * unit, or maybe it's a computed value.  So we need to also track
51
 * where or how to find the value.  Finally, we sometimes need to
52
 * check that one of a number of extensions are enabled, the GL
53
 * version or flush or call _mesa_update_state().  This is done by
54
 * attaching optional extra information to the value description
55
 * struct, it's sort of like an array of opcodes that describe extra
56
 * checks or actions.
57
 *
58
 * Putting all this together we end up with struct value_desc below,
59
 * and with a couple of macros to help, the table of struct value_desc
60
 * is about as concise as the specification in the old python script.
61
 */
62
 
63
#undef CONST
64
 
65
#define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
66
#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67
                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68
                                (GLint) ((F) * 65536.0f) )
69
 
70
#define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
71
#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
72
                                ((I) < SHRT_MIN) ? INT_MIN : \
73
                                (GLint) ((I) * 65536) )
74
 
75
#define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
76
#define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77
 
78
#define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
79
#define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
80
#define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
81
#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
82
 
83
#define ENUM_TO_INT64(E)      ( (GLint64) (E) )
84
#define ENUM_TO_FIXED(E)      (E)
85
 
86
enum value_type {
87
   TYPE_INVALID,
88
   TYPE_API_MASK,
89
   TYPE_INT,
90
   TYPE_INT_2,
91
   TYPE_INT_3,
92
   TYPE_INT_4,
93
   TYPE_INT_N,
94
   TYPE_INT64,
95
   TYPE_ENUM,
96
   TYPE_ENUM_2,
97
   TYPE_BOOLEAN,
98
   TYPE_BIT_0,
99
   TYPE_BIT_1,
100
   TYPE_BIT_2,
101
   TYPE_BIT_3,
102
   TYPE_BIT_4,
103
   TYPE_BIT_5,
104
   TYPE_FLOAT,
105
   TYPE_FLOAT_2,
106
   TYPE_FLOAT_3,
107
   TYPE_FLOAT_4,
108
   TYPE_FLOATN,
109
   TYPE_FLOATN_2,
110
   TYPE_FLOATN_3,
111
   TYPE_FLOATN_4,
112
   TYPE_DOUBLEN,
113
   TYPE_MATRIX,
114
   TYPE_MATRIX_T,
115
   TYPE_CONST
116
};
117
 
118
enum value_location {
119
   LOC_BUFFER,
120
   LOC_CONTEXT,
121
   LOC_ARRAY,
122
   LOC_TEXUNIT,
123
   LOC_CUSTOM
124
};
125
 
126
enum value_extra {
127
   EXTRA_END = 0x8000,
128
   EXTRA_VERSION_30,
129
   EXTRA_VERSION_31,
130
   EXTRA_VERSION_32,
131
   EXTRA_VERSION_ES2,
132
   EXTRA_NEW_BUFFERS,
133
   EXTRA_VALID_DRAW_BUFFER,
134
   EXTRA_VALID_TEXTURE_UNIT,
135
   EXTRA_FLUSH_CURRENT,
136
};
137
 
138
#define NO_EXTRA NULL
139
#define NO_OFFSET 0
140
 
141
struct value_desc {
142
   GLenum pname;
143
   GLubyte location;  /**< enum value_location */
144
   GLubyte type;      /**< enum value_type */
145
   int offset;
146
   const int *extra;
147
};
148
 
149
union value {
150
   GLfloat value_float;
151
   GLfloat value_float_4[4];
152
   GLmatrix *value_matrix;
153
   GLint value_int;
154
   GLint value_int_4[4];
155
   GLint64 value_int64;
156
   GLenum value_enum;
157
 
158
   /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
159
   struct {
160
      GLint n, ints[100];
161
   } value_int_n;
162
   GLboolean value_bool;
163
};
164
 
165
#define BUFFER_FIELD(field, type) \
166
   LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
167
#define CONTEXT_FIELD(field, type) \
168
   LOC_CONTEXT, type, offsetof(struct gl_context, field)
169
#define ARRAY_FIELD(field, type) \
170
   LOC_ARRAY, type, offsetof(struct gl_array_object, field)
171
#define CONST(value) \
172
   LOC_CONTEXT, TYPE_CONST, value
173
 
174
#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
175
#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
176
#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
177
 
178
#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
179
#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
180
#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
181
#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
182
#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
183
#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
184
#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
185
#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
186
#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
187
#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
188
#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
189
#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
190
#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
191
#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
192
#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
193
#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
194
#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
195
#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
196
 
197
#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
198
#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
199
#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
200
 
201
#define EXT(f)					\
202
   offsetof(struct gl_extensions, f)
203
 
204
#define EXTRA_EXT(e)				\
205
   static const int extra_##e[] = {		\
206
      EXT(e), EXTRA_END				\
207
   }
208
 
209
#define EXTRA_EXT2(e1, e2)			\
210
   static const int extra_##e1##_##e2[] = {	\
211
      EXT(e1), EXT(e2), EXTRA_END		\
212
   }
213
 
214
/* The 'extra' mechanism is a way to specify extra checks (such as
215
 * extensions or specific gl versions) or actions (flush current, new
216
 * buffers) that we need to do before looking up an enum.  We need to
217
 * declare them all up front so we can refer to them in the value_desc
218
 * structs below. */
219
 
220
static const int extra_new_buffers[] = {
221
   EXTRA_NEW_BUFFERS,
222
   EXTRA_END
223
};
224
 
225
static const int extra_valid_draw_buffer[] = {
226
   EXTRA_VALID_DRAW_BUFFER,
227
   EXTRA_END
228
};
229
 
230
static const int extra_valid_texture_unit[] = {
231
   EXTRA_VALID_TEXTURE_UNIT,
232
   EXTRA_END
233
};
234
 
235
static const int extra_flush_current_valid_texture_unit[] = {
236
   EXTRA_FLUSH_CURRENT,
237
   EXTRA_VALID_TEXTURE_UNIT,
238
   EXTRA_END
239
};
240
 
241
static const int extra_flush_current[] = {
242
   EXTRA_FLUSH_CURRENT,
243
   EXTRA_END
244
};
245
 
246
static const int extra_new_buffers_OES_read_format[] = {
247
   EXTRA_NEW_BUFFERS,
248
   EXT(OES_read_format),
249
   EXTRA_END
250
};
251
 
252
static const int extra_EXT_secondary_color_flush_current[] = {
253
   EXT(EXT_secondary_color),
254
   EXTRA_FLUSH_CURRENT,
255
   EXTRA_END
256
};
257
 
258
static const int extra_EXT_fog_coord_flush_current[] = {
259
   EXT(EXT_fog_coord),
260
   EXTRA_FLUSH_CURRENT,
261
   EXTRA_END
262
};
263
 
264
static const int extra_EXT_texture_integer[] = {
265
   EXT(EXT_texture_integer),
266
   EXTRA_END
267
};
268
 
269
static const int extra_EXT_gpu_shader4[] = {
270
   EXT(EXT_gpu_shader4),
271
   EXTRA_END
272
};
273
 
274
 
275
EXTRA_EXT(ARB_ES2_compatibility);
276
EXTRA_EXT(ARB_multitexture);
277
EXTRA_EXT(ARB_texture_cube_map);
278
EXTRA_EXT(MESA_texture_array);
279
EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
280
EXTRA_EXT(EXT_secondary_color);
281
EXTRA_EXT(EXT_fog_coord);
282
EXTRA_EXT(EXT_texture_lod_bias);
283
EXTRA_EXT(EXT_texture_filter_anisotropic);
284
EXTRA_EXT(IBM_rasterpos_clip);
285
EXTRA_EXT(NV_point_sprite);
286
EXTRA_EXT(SGIS_generate_mipmap);
287
EXTRA_EXT(NV_vertex_program);
288
EXTRA_EXT(NV_fragment_program);
289
EXTRA_EXT(NV_texture_rectangle);
290
EXTRA_EXT(EXT_stencil_two_side);
291
EXTRA_EXT(NV_light_max_exponent);
292
EXTRA_EXT(SGI_texture_color_table);
293
EXTRA_EXT(EXT_depth_bounds_test);
294
EXTRA_EXT(ARB_depth_clamp);
295
EXTRA_EXT(ATI_fragment_shader);
296
EXTRA_EXT(EXT_framebuffer_blit);
297
EXTRA_EXT(ARB_shader_objects);
298
EXTRA_EXT(EXT_provoking_vertex);
299
EXTRA_EXT(ARB_fragment_shader);
300
EXTRA_EXT(ARB_fragment_program);
301
EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
302
EXTRA_EXT(EXT_framebuffer_object);
303
EXTRA_EXT(APPLE_vertex_array_object);
304
EXTRA_EXT(ARB_seamless_cube_map);
305
EXTRA_EXT(EXT_compiled_vertex_array);
306
EXTRA_EXT(ARB_sync);
307
EXTRA_EXT(ARB_vertex_shader);
308
EXTRA_EXT(EXT_transform_feedback);
309
EXTRA_EXT(ARB_transform_feedback2);
310
EXTRA_EXT(EXT_pixel_buffer_object);
311
EXTRA_EXT(ARB_vertex_program);
312
EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
313
EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
314
EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
315
EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
316
EXTRA_EXT(ARB_vertex_buffer_object);
317
EXTRA_EXT(ARB_geometry_shader4);
318
EXTRA_EXT(ARB_copy_buffer);
319
 
320
static const int
321
extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
322
   EXT(ARB_vertex_program),
323
   EXT(ARB_fragment_program),
324
   EXT(NV_vertex_program),
325
   EXTRA_END
326
};
327
 
328
static const int
329
extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
330
   EXT(NV_vertex_program),
331
   EXT(ARB_vertex_program),
332
   EXT(ARB_fragment_program),
333
   EXT(NV_vertex_program),
334
   EXTRA_END
335
};
336
 
337
static const int
338
extra_NV_primitive_restart[] = {
339
   EXT(NV_primitive_restart),
340
   EXTRA_END
341
};
342
 
343
static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
344
static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
345
static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
346
 
347
static const int
348
extra_ARB_vertex_program_version_es2[] = {
349
   EXT(ARB_vertex_program),
350
   EXTRA_VERSION_ES2,
351
   EXTRA_END
352
};
353
 
354
#define API_OPENGL_BIT (1 << API_OPENGL)
355
#define API_OPENGLES_BIT (1 << API_OPENGLES)
356
#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
357
 
358
/* This is the big table describing all the enums we accept in
359
 * glGet*v().  The table is partitioned into six parts: enums
360
 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
361
 * between OpenGL and GLES, enums exclusive to GLES, etc for the
362
 * remaining combinations.  When we add the enums to the hash table in
363
 * _mesa_init_get_hash(), we only add the enums for the API we're
364
 * instantiating and the different sections are guarded by #if
365
 * FEATURE_GL etc to make sure we only compile in the enums we may
366
 * need. */
367
 
368
static const struct value_desc values[] = {
369
   /* Enums shared between OpenGL, GLES1 and GLES2 */
370
   { 0, 0, TYPE_API_MASK,
371
     API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
372
   { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
373
   { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
374
   { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
375
   { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
376
   { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
377
   { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
378
   { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
379
   { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
380
   { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
381
   { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
382
   { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
383
   { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
384
   { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
385
   { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
386
   { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
387
   { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
388
   { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
389
   { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
390
   { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
391
   { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
392
   { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
393
   { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
394
     offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
395
   { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
396
   { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
397
   { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
398
   { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
399
   { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
400
   { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
401
   { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
402
   { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
403
   { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
404
   { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
405
   { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
406
   { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
407
   { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
408
   { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
409
   { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
410
   { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
411
   { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
412
   { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
413
   { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
414
   { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
415
   { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
416
   { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
417
   { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
418
 
419
   /* GL_ARB_multitexture */
420
   { GL_ACTIVE_TEXTURE_ARB,
421
     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
422
 
423
   /* Note that all the OES_* extensions require that the Mesa "struct
424
    * gl_extensions" include a member with the name of the extension.
425
    * That structure does not yet include OES extensions (and we're
426
    * not sure whether it will).  If it does, all the OES_*
427
    * extensions below should mark the dependency. */
428
 
429
   /* GL_ARB_texture_cube_map */
430
   { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
431
     TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
432
   { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
433
     offsetof(struct gl_context, Const.MaxCubeTextureLevels),
434
     extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
435
 
436
   /* XXX: OES_blend_subtract */
437
   { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
438
   { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
439
   { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
440
   { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
441
 
442
   /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
443
    * defined identically to GL_BLEND_EQUATION. */
444
   { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
445
   { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
446
 
447
   /* GL_ARB_texture_compression */
448
   { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
449
   { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
450
 
451
   /* GL_ARB_multisample */
452
   { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
453
     CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
454
   { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
455
   { GL_SAMPLE_COVERAGE_VALUE_ARB,
456
     CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
457
   { GL_SAMPLE_COVERAGE_INVERT_ARB,
458
     CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
459
   { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
460
   { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
461
 
462
   /* GL_SGIS_generate_mipmap */
463
   { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
464
     extra_SGIS_generate_mipmap },
465
 
466
   /* GL_ARB_vertex_buffer_object */
467
   { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
468
 
469
   /* GL_ARB_vertex_buffer_object */
470
   /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
471
   { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
472
     extra_ARB_vertex_buffer_object },
473
 
474
   /* GL_ARB_copy_buffer */
475
   { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
476
   { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
477
 
478
   /* GL_OES_read_format */
479
   { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
480
     extra_new_buffers_OES_read_format },
481
   { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
482
     extra_new_buffers_OES_read_format },
483
 
484
   /* GL_EXT_framebuffer_object */
485
   { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
486
     extra_EXT_framebuffer_object },
487
   { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
488
     extra_EXT_framebuffer_object },
489
   { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
490
     extra_EXT_framebuffer_object },
491
 
492
   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
493
    * GLSL: */
494
   { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
495
 
496
#if FEATURE_GL || FEATURE_ES1
497
   /* Enums in OpenGL and GLES1 */
498
   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
499
   { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
500
   { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
501
   { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
502
   { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
503
   { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
504
   { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
505
   { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
506
   { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
507
   { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
508
   { GL_LIGHT_MODEL_AMBIENT,
509
     CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
510
   { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
511
   { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
512
   { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
513
   { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
514
   { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
515
   { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
516
   { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
517
   { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
518
   { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
519
   { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
520
   { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
521
   { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
522
   { GL_CURRENT_COLOR,
523
     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
524
     extra_flush_current },
525
   { GL_CURRENT_NORMAL,
526
     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
527
     extra_flush_current },
528
   { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
529
     extra_flush_current_valid_texture_unit },
530
   { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
531
   { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
532
   { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
533
   { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
534
   { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
535
   { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
536
   { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
537
   { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
538
   { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
539
   { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
540
   { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
541
   { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
542
   { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
543
   { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
544
   { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
545
   { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
546
   { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
547
   { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
548
   { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
549
     offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
550
   { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
551
   { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
552
   { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
553
   { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
554
   { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
555
   { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
556
   { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
557
   { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
558
   { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
559
   { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
560
   { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
561
   { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
562
     offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
563
   { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
564
   { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
565
   { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
566
   { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
567
   { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
568
     extra_valid_texture_unit  },
569
 
570
   { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
571
   { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
572
   { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
573
   { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
574
   { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
575
   { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
576
   { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
577
   { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
578
   { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
579
   { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
580
   { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
581
   { GL_TEXTURE_COORD_ARRAY,
582
     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
583
   { GL_TEXTURE_COORD_ARRAY_SIZE,
584
     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
585
   { GL_TEXTURE_COORD_ARRAY_TYPE,
586
     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
587
   { GL_TEXTURE_COORD_ARRAY_STRIDE,
588
     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
589
 
590
   /* GL_ARB_ES2_compatibility */
591
   { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
592
   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
593
     extra_ARB_ES2_compatibility },
594
   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
595
     extra_ARB_ES2_compatibility },
596
   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
597
     extra_ARB_ES2_compatibility },
598
 
599
   /* GL_ARB_multitexture */
600
   { GL_MAX_TEXTURE_UNITS_ARB,
601
     CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
602
   { GL_CLIENT_ACTIVE_TEXTURE_ARB,
603
     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
604
 
605
   /* GL_ARB_texture_cube_map */
606
   { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
607
   /* S, T, and R are always set at the same time */
608
   { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
609
     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
610
 
611
   /* GL_ARB_multisample */
612
   { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
613
   { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
614
 
615
   /* GL_ARB_vertex_buffer_object */
616
   { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
617
     offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
618
   { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
619
     offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
620
   { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
621
     offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
622
   { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
623
 
624
   /* GL_OES_point_sprite */
625
   { GL_POINT_SPRITE_NV,
626
     CONTEXT_BOOL(Point.PointSprite),
627
     extra_NV_point_sprite_ARB_point_sprite },
628
 
629
   /* GL_ARB_fragment_shader */
630
   { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
631
     CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
632
     extra_ARB_fragment_shader },
633
 
634
   /* GL_ARB_vertex_shader */
635
   { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
636
     CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
637
     extra_ARB_vertex_shader },
638
   { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
639
     extra_ARB_vertex_shader },
640
 
641
   /* GL_EXT_texture_lod_bias */
642
   { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
643
	 extra_EXT_texture_lod_bias },
644
 
645
   /* GL_EXT_texture_filter_anisotropic */
646
   { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
647
     CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
648
     extra_EXT_texture_filter_anisotropic },
649
#endif /* FEATURE_GL || FEATURE_ES1 */
650
 
651
#if FEATURE_ES1
652
   { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
653
   /* XXX: OES_matrix_get */
654
   { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
655
   { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
656
   { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
657
 
658
   /* OES_point_size_array */
659
   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
660
   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
661
   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
662
   { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
663
#endif /* FEATURE_ES1 */
664
 
665
#if FEATURE_GL || FEATURE_ES2
666
   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
667
   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
668
   { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
669
   { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
670
     CONTEXT_INT(Const.MaxTextureCoordUnits),
671
     extra_ARB_fragment_program_NV_fragment_program },
672
 
673
   /* GL_ARB_draw_buffers */
674
   { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
675
 
676
   { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
677
   /* GL_ARB_fragment_program */
678
   { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
679
     CONTEXT_INT(Const.MaxTextureImageUnits),
680
     extra_ARB_fragment_program_NV_fragment_program },
681
   { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
682
     CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
683
   { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
684
     CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
685
     extra_ARB_vertex_shader },
686
 
687
   /* GL_ARB_shader_objects
688
    * Actually, this token isn't part of GL_ARB_shader_objects, but is
689
    * close enough for now. */
690
   { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
691
 
692
   /* OpenGL 2.0 */
693
   { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
694
   { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
695
   { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
696
   { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
697
   { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
698
   { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
699
   { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
700
 
701
   { GL_MAX_VERTEX_ATTRIBS_ARB,
702
     CONTEXT_INT(Const.VertexProgram.MaxAttribs),
703
     extra_ARB_vertex_program_version_es2 },
704
 
705
   /* OES_texture_3D */
706
   { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
707
   { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
708
     offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
709
 
710
   /* GL_ARB_fragment_program/OES_standard_derivatives */
711
   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
712
     CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
713
#endif /* FEATURE_GL || FEATURE_ES2 */
714
 
715
#if FEATURE_ES2
716
   /* Enums unique to OpenGL ES 2.0 */
717
   { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
718
   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
719
   { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
720
   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
721
   { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
722
   /* OES_get_program_binary */
723
   { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
724
   { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
725
#endif /* FEATURE_ES2 */
726
 
727
#if FEATURE_GL
728
   /* Remaining enums are only in OpenGL */
729
   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
730
   { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
731
   { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
732
   { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
733
   { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
734
   { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
735
   { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
736
   { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
737
   { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
738
   { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
739
   { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
740
   { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
741
   { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
742
   { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
743
   { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
744
   { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
745
   { GL_CURRENT_INDEX,
746
     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
747
     extra_flush_current },
748
   { GL_CURRENT_RASTER_COLOR,
749
     CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
750
   { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
751
   { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
752
   { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
753
   { GL_CURRENT_RASTER_SECONDARY_COLOR,
754
     CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
755
   { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
756
     extra_valid_texture_unit },
757
   { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
758
   { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
759
   { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
760
   { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
761
   { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
762
   { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
763
   { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
764
   { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
765
   { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
766
   { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
767
   { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
768
   { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
769
   { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
770
   { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
771
   { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
772
   { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
773
   { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
774
   { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
775
   { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
776
   { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
777
   { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
778
   { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
779
   { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
780
   { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
781
   { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
782
   { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
783
   { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
784
   { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
785
   { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
786
   { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
787
   { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
788
   { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
789
   { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
790
   { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
791
   { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
792
   { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
793
   { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
794
   { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
795
   { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
796
   { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
797
   { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
798
   { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
799
   { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
800
   { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
801
   { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
802
   { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
803
   { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
804
   { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
805
   { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
806
   { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
807
   { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
808
   { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
809
   { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
810
 
811
   { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
812
   { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
813
   { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
814
   { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
815
   { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
816
   { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
817
   { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
818
   { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
819
   { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
820
   { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
821
   { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
822
   { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
823
   { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
824
   { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
825
   { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
826
   { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
827
   { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
828
   { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
829
   { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
830
   { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
831
   { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
832
   { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
833
   { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
834
   { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
835
   { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
836
   { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
837
   { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
838
   { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
839
   { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
840
   { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
841
   { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
842
   { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
843
   { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
844
   { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
845
   { GL_RGBA_MODE, CONST(1), NO_EXTRA },
846
   { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
847
   { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
848
 
849
   { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
850
 
851
   { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
852
   { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
853
   { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
854
   { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
855
 
856
   { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
857
   { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
858
     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
859
   { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
860
     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
861
   { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
862
     CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
863
 
864
   { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
865
     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
866
   { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
867
     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
868
   { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
869
     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
870
   { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
871
     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
872
   { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
873
   { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
874
   { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
875
   { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
876
   { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
877
   { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
878
   { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
879
   { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
880
   { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
881
   { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
882
 
883
   /* Vertex arrays */
884
   { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
885
   { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
886
   { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
887
   { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
888
   { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
889
   { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
890
   { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
891
   { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
892
   { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
893
   { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
894
   { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
895
 
896
   /* GL_ARB_texture_compression */
897
   { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
898
 
899
   /* GL_EXT_compiled_vertex_array */
900
   { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
901
     extra_EXT_compiled_vertex_array },
902
   { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
903
     extra_EXT_compiled_vertex_array },
904
 
905
   /* GL_ARB_transpose_matrix */
906
   { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
907
     CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
908
   { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
909
     CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
910
   { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
911
 
912
   /* GL_SGI_texture_color_table */
913
   { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
914
     offsetof(struct gl_texture_unit, ColorTableEnabled),
915
     extra_SGI_texture_color_table },
916
 
917
   /* GL_EXT_secondary_color */
918
   { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
919
     extra_EXT_secondary_color_ARB_vertex_program },
920
   { GL_CURRENT_SECONDARY_COLOR_EXT,
921
     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
922
     extra_EXT_secondary_color_flush_current },
923
   { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
924
     extra_EXT_secondary_color },
925
   { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
926
     extra_EXT_secondary_color },
927
   { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
928
     extra_EXT_secondary_color },
929
   { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
930
     extra_EXT_secondary_color },
931
 
932
   /* GL_EXT_fog_coord */
933
   { GL_CURRENT_FOG_COORDINATE_EXT,
934
     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
935
     extra_EXT_fog_coord_flush_current },
936
   { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
937
     extra_EXT_fog_coord },
938
   { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
939
     extra_EXT_fog_coord },
940
   { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
941
     extra_EXT_fog_coord },
942
   { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
943
     extra_EXT_fog_coord },
944
 
945
   /* GL_IBM_rasterpos_clip */
946
   { GL_RASTER_POSITION_UNCLIPPED_IBM,
947
     CONTEXT_BOOL(Transform.RasterPositionUnclipped),
948
     extra_IBM_rasterpos_clip },
949
 
950
   /* GL_NV_point_sprite */
951
   { GL_POINT_SPRITE_R_MODE_NV,
952
     CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
953
   { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
954
     extra_NV_point_sprite_ARB_point_sprite },
955
 
956
   /* GL_NV_vertex_program */
957
   { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
958
     extra_NV_vertex_program },
959
   { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
960
     extra_NV_vertex_program },
961
   { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
962
     extra_NV_vertex_program },
963
   { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
964
     extra_NV_vertex_program },
965
   { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
966
     extra_NV_vertex_program },
967
   { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
968
     extra_NV_vertex_program },
969
   { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
970
     extra_NV_vertex_program },
971
   { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
972
     extra_NV_vertex_program },
973
   { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
974
     extra_NV_vertex_program },
975
   { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
976
     extra_NV_vertex_program },
977
   { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
978
     extra_NV_vertex_program },
979
   { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
980
     extra_NV_vertex_program },
981
   { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
982
     extra_NV_vertex_program },
983
   { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
984
     extra_NV_vertex_program },
985
   { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
986
     extra_NV_vertex_program },
987
   { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
988
     extra_NV_vertex_program },
989
   { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
990
     extra_NV_vertex_program },
991
   { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
992
     extra_NV_vertex_program },
993
   { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
994
     extra_NV_vertex_program },
995
   { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
996
     extra_NV_vertex_program },
997
   { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
998
     extra_NV_vertex_program },
999
   { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1000
     extra_NV_vertex_program },
1001
   { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1002
     extra_NV_vertex_program },
1003
   { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1004
     extra_NV_vertex_program },
1005
   { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1006
     extra_NV_vertex_program },
1007
   { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1008
     extra_NV_vertex_program },
1009
   { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1010
     extra_NV_vertex_program },
1011
   { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1012
     extra_NV_vertex_program },
1013
   { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1014
     extra_NV_vertex_program },
1015
   { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1016
     extra_NV_vertex_program },
1017
   { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1018
     extra_NV_vertex_program },
1019
   { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1020
     extra_NV_vertex_program },
1021
   { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1022
     extra_NV_vertex_program },
1023
 
1024
   /* GL_NV_fragment_program */
1025
   { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1026
     extra_NV_fragment_program },
1027
   { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1028
     extra_NV_fragment_program },
1029
   { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1030
     CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1031
     extra_NV_fragment_program },
1032
 
1033
   /* GL_NV_texture_rectangle */
1034
   { GL_TEXTURE_RECTANGLE_NV,
1035
     LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1036
   { GL_TEXTURE_BINDING_RECTANGLE_NV,
1037
     LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1038
   { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1039
     CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1040
 
1041
   /* GL_EXT_stencil_two_side */
1042
   { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1043
	 extra_EXT_stencil_two_side },
1044
   { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1045
 
1046
   /* GL_NV_light_max_exponent */
1047
   { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1048
     extra_NV_light_max_exponent },
1049
   { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1050
     extra_NV_light_max_exponent },
1051
 
1052
   /* GL_NV_primitive_restart */
1053
   { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1054
     extra_NV_primitive_restart },
1055
   { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1056
     extra_NV_primitive_restart },
1057
 
1058
   /* GL_ARB_vertex_buffer_object */
1059
   { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1060
     offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1061
   { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1062
     offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1063
   { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1064
     offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1065
   { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1066
     offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1067
 
1068
   /* GL_EXT_pixel_buffer_object */
1069
   { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1070
     extra_EXT_pixel_buffer_object },
1071
   { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1072
     extra_EXT_pixel_buffer_object },
1073
 
1074
   /* GL_ARB_vertex_program */
1075
   { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1076
     CONTEXT_BOOL(VertexProgram.Enabled),
1077
     extra_ARB_vertex_program_NV_vertex_program },
1078
   { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1079
     CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1080
     extra_ARB_vertex_program_NV_vertex_program },
1081
   { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1082
     CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1083
     extra_ARB_vertex_program_NV_vertex_program },
1084
   { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1085
     CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1086
     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1087
   { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1088
     CONTEXT_INT(Const.MaxProgramMatrices),
1089
     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1090
   { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1091
     LOC_CUSTOM, TYPE_INT, 0,
1092
     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1093
 
1094
   { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1095
     LOC_CUSTOM, TYPE_MATRIX, 0,
1096
     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1097
   { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1098
     LOC_CUSTOM, TYPE_MATRIX, 0,
1099
     extra_ARB_vertex_program_ARB_fragment_program },
1100
 
1101
   { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1102
     CONTEXT_INT(Program.ErrorPos),
1103
     extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1104
 
1105
   /* GL_ARB_fragment_program */
1106
   { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1107
     extra_ARB_fragment_program },
1108
 
1109
   /* GL_EXT_depth_bounds_test */
1110
   { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1111
     extra_EXT_depth_bounds_test },
1112
   { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1113
     extra_EXT_depth_bounds_test },
1114
 
1115
   /* GL_ARB_depth_clamp*/
1116
   { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1117
     extra_ARB_depth_clamp },
1118
 
1119
   /* GL_ARB_draw_buffers */
1120
   { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1121
   { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1122
     extra_valid_draw_buffer },
1123
   { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1124
     extra_valid_draw_buffer },
1125
   { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1126
     extra_valid_draw_buffer },
1127
   { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1128
     extra_valid_draw_buffer },
1129
   { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1130
     extra_valid_draw_buffer },
1131
   { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1132
     extra_valid_draw_buffer },
1133
   { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1134
     extra_valid_draw_buffer },
1135
 
1136
   /* GL_ATI_fragment_shader */
1137
   { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1138
   { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1139
   { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1140
   { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1141
   { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1142
   { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1143
   { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1144
   { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1145
     CONST(3), extra_ATI_fragment_shader },
1146
 
1147
   /* GL_EXT_framebuffer_object */
1148
   { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1149
     extra_EXT_framebuffer_object },
1150
 
1151
   /* GL_EXT_framebuffer_blit
1152
    * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1153
   { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1154
     extra_EXT_framebuffer_blit },
1155
 
1156
   /* GL_EXT_provoking_vertex */
1157
   { GL_PROVOKING_VERTEX_EXT,
1158
     CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1159
   { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1160
     CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1161
     extra_EXT_provoking_vertex },
1162
 
1163
   /* GL_ARB_framebuffer_object */
1164
   { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1165
     extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1166
 
1167
   /* GL_APPLE_vertex_array_object */
1168
   { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1169
     extra_APPLE_vertex_array_object },
1170
 
1171
   /* GL_ARB_seamless_cube_map */
1172
   { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1173
     CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1174
 
1175
   /* GL_ARB_sync */
1176
   { GL_MAX_SERVER_WAIT_TIMEOUT,
1177
     CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1178
 
1179
   /* GL_EXT_texture_integer */
1180
   { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1181
     extra_EXT_texture_integer },
1182
 
1183
   /* GL_EXT_transform_feedback */
1184
   { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1185
     extra_EXT_transform_feedback },
1186
   { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1187
     extra_EXT_transform_feedback },
1188
   { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1189
     CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1190
     extra_EXT_transform_feedback },
1191
   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1192
     CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1193
     extra_EXT_transform_feedback },
1194
   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1195
     CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1196
     extra_EXT_transform_feedback },
1197
 
1198
   /* GL_ARB_transform_feedback2 */
1199
   { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1200
     extra_ARB_transform_feedback2 },
1201
   { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1202
     extra_ARB_transform_feedback2 },
1203
   { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1204
     extra_ARB_transform_feedback2 },
1205
 
1206
   /* GL_ARB_geometry_shader4 */
1207
   { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1208
     CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
1209
     extra_ARB_geometry_shader4 },
1210
   { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1211
     CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
1212
     extra_ARB_geometry_shader4 },
1213
   { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1214
     CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
1215
     extra_ARB_geometry_shader4 },
1216
   { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1217
     CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
1218
     extra_ARB_geometry_shader4 },
1219
   { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1220
     CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
1221
     extra_ARB_geometry_shader4 },
1222
   { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1223
     CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
1224
     extra_ARB_geometry_shader4 },
1225
 
1226
   /* GL_EXT_gpu_shader4 / GL 3.0 */
1227
   { GL_MIN_PROGRAM_TEXEL_OFFSET,
1228
     CONTEXT_INT(Const.MinProgramTexelOffset),
1229
     extra_EXT_gpu_shader4 },
1230
   { GL_MAX_PROGRAM_TEXEL_OFFSET,
1231
     CONTEXT_INT(Const.MaxProgramTexelOffset),
1232
     extra_EXT_gpu_shader4 },
1233
 
1234
   /* GL 3.0 */
1235
   { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1236
   { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1237
   { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30  },
1238
   { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30  },
1239
 
1240
   /* GL 3.1 */
1241
   /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1242
    * vs. GL_PRIMITIVE_RESTART!
1243
    */
1244
   { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1245
     extra_version_31 },
1246
   { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1247
     extra_version_31 },
1248
 
1249
 
1250
   /* GL 3.2 */
1251
   { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1252
     extra_version_32 },
1253
#endif /* FEATURE_GL */
1254
};
1255
 
1256
/* All we need now is a way to look up the value struct from the enum.
1257
 * The code generated by gcc for the old generated big switch
1258
 * statement is a big, balanced, open coded if/else tree, essentially
1259
 * an unrolled binary search.  It would be natural to sort the new
1260
 * enum table and use bsearch(), but we will use a read-only hash
1261
 * table instead.  bsearch() has a nice guaranteed worst case
1262
 * performance, but we're also guaranteed to hit that worst case
1263
 * (log2(n) iterations) for about half the enums.  Instead, using an
1264
 * open addressing hash table, we can find the enum on the first try
1265
 * for 80% of the enums, 1 collision for 10% and never more than 5
1266
 * collisions for any enum (typical numbers).  And the code is very
1267
 * simple, even though it feels a little magic. */
1268
 
1269
static unsigned short table[1024];
1270
static const int prime_factor = 89, prime_step = 281;
1271
 
1272
#ifdef GET_DEBUG
1273
static void
1274
print_table_stats(void)
1275
{
1276
   int i, j, collisions[11], count, hash, mask;
1277
   const struct value_desc *d;
1278
 
1279
   count = 0;
1280
   mask = Elements(table) - 1;
1281
   memset(collisions, 0, sizeof collisions);
1282
 
1283
   for (i = 0; i < Elements(table); i++) {
1284
      if (!table[i])
1285
	 continue;
1286
      count++;
1287
      d = &values[table[i]];
1288
      hash = (d->pname * prime_factor);
1289
      j = 0;
1290
      while (1) {
1291
	 if (values[table[hash & mask]].pname == d->pname)
1292
	    break;
1293
	 hash += prime_step;
1294
	 j++;
1295
      }
1296
 
1297
      if (j < 10)
1298
	 collisions[j]++;
1299
      else
1300
	 collisions[10]++;
1301
   }
1302
 
1303
   printf("number of enums: %d (total %d)\n", count, Elements(values));
1304
   for (i = 0; i < Elements(collisions) - 1; i++)
1305
      if (collisions[i] > 0)
1306
	 printf("  %d enums with %d %scollisions\n",
1307
		collisions[i], i, i == 10 ? "or more " : "");
1308
}
1309
#endif
1310
 
1311
/**
1312
 * Initialize the enum hash for a given API
1313
 *
1314
 * This is called from one_time_init() to insert the enum values that
1315
 * are valid for the API in question into the enum hash table.
1316
 *
1317
 * \param the current context, for determining the API in question
1318
 */
1319
void _mesa_init_get_hash(struct gl_context *ctx)
1320
{
1321
   int i, hash, index, mask;
1322
   int api_mask = 0, api_bit;
1323
 
1324
   mask = Elements(table) - 1;
1325
   api_bit = 1 << ctx->API;
1326
 
1327
   for (i = 0; i < Elements(values); i++) {
1328
      if (values[i].type == TYPE_API_MASK) {
1329
	 api_mask = values[i].offset;
1330
	 continue;
1331
      }
1332
      if (!(api_mask & api_bit))
1333
	 continue;
1334
 
1335
      hash = (values[i].pname * prime_factor) & mask;
1336
      while (1) {
1337
	 index = hash & mask;
1338
	 if (!table[index]) {
1339
	    table[index] = i;
1340
	    break;
1341
	 }
1342
	 hash += prime_step;
1343
      }
1344
   }
1345
 
1346
#ifdef GET_DEBUG
1347
   print_table_stats();
1348
#endif
1349
}
1350
 
1351
/**
1352
 * Handle irregular enums
1353
 *
1354
 * Some values don't conform to the "well-known type at context
1355
 * pointer + offset" pattern, so we have this function to catch all
1356
 * the corner cases.  Typically, it's a computed value or a one-off
1357
 * pointer to a custom struct or something.
1358
 *
1359
 * In this case we can't return a pointer to the value, so we'll have
1360
 * to use the temporary variable 'v' declared back in the calling
1361
 * glGet*v() function to store the result.
1362
 *
1363
 * \param ctx the current context
1364
 * \param d the struct value_desc that describes the enum
1365
 * \param v pointer to the tmp declared in the calling glGet*v() function
1366
 */
1367
static void
1368
find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1369
{
1370
   struct gl_buffer_object *buffer_obj;
1371
   struct gl_client_array *array;
1372
   GLuint unit, *p;
1373
 
1374
   switch (d->pname) {
1375
   case GL_TEXTURE_1D:
1376
   case GL_TEXTURE_2D:
1377
   case GL_TEXTURE_3D:
1378
   case GL_TEXTURE_1D_ARRAY_EXT:
1379
   case GL_TEXTURE_2D_ARRAY_EXT:
1380
   case GL_TEXTURE_CUBE_MAP_ARB:
1381
   case GL_TEXTURE_RECTANGLE_NV:
1382
      v->value_bool = _mesa_IsEnabled(d->pname);
1383
      break;
1384
 
1385
   case GL_LINE_STIPPLE_PATTERN:
1386
      /* This is the only GLushort, special case it here by promoting
1387
       * to an int rather than introducing a new type. */
1388
      v->value_int = ctx->Line.StipplePattern;
1389
      break;
1390
 
1391
   case GL_CURRENT_RASTER_TEXTURE_COORDS:
1392
      unit = ctx->Texture.CurrentUnit;
1393
      v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1394
      v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1395
      v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1396
      v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1397
      break;
1398
 
1399
   case GL_CURRENT_TEXTURE_COORDS:
1400
      unit = ctx->Texture.CurrentUnit;
1401
      v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1402
      v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1403
      v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1404
      v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1405
      break;
1406
 
1407
   case GL_COLOR_WRITEMASK:
1408
      v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1409
      v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1410
      v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1411
      v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1412
      break;
1413
 
1414
   case GL_EDGE_FLAG:
1415
      v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1416
      break;
1417
 
1418
   case GL_READ_BUFFER:
1419
      v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1420
      break;
1421
 
1422
   case GL_MAP2_GRID_DOMAIN:
1423
      v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1424
      v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1425
      v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1426
      v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1427
      break;
1428
 
1429
   case GL_TEXTURE_STACK_DEPTH:
1430
      unit = ctx->Texture.CurrentUnit;
1431
      v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1432
      break;
1433
   case GL_TEXTURE_MATRIX:
1434
      unit = ctx->Texture.CurrentUnit;
1435
      v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1436
      break;
1437
 
1438
   case GL_TEXTURE_COORD_ARRAY:
1439
   case GL_TEXTURE_COORD_ARRAY_SIZE:
1440
   case GL_TEXTURE_COORD_ARRAY_TYPE:
1441
   case GL_TEXTURE_COORD_ARRAY_STRIDE:
1442
      array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1443
      v->value_int = *(GLuint *) ((char *) array + d->offset);
1444
      break;
1445
 
1446
   case GL_ACTIVE_TEXTURE_ARB:
1447
      v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1448
      break;
1449
   case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1450
      v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1451
      break;
1452
 
1453
   case GL_MODELVIEW_STACK_DEPTH:
1454
   case GL_PROJECTION_STACK_DEPTH:
1455
      v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1456
      break;
1457
 
1458
   case GL_MAX_TEXTURE_SIZE:
1459
   case GL_MAX_3D_TEXTURE_SIZE:
1460
   case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1461
      p = (GLuint *) ((char *) ctx + d->offset);
1462
      v->value_int = 1 << (*p - 1);
1463
      break;
1464
 
1465
   case GL_SCISSOR_BOX:
1466
      v->value_int_4[0] = ctx->Scissor.X;
1467
      v->value_int_4[1] = ctx->Scissor.Y;
1468
      v->value_int_4[2] = ctx->Scissor.Width;
1469
      v->value_int_4[3] = ctx->Scissor.Height;
1470
      break;
1471
 
1472
   case GL_LIST_INDEX:
1473
      v->value_int =
1474
	 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1475
      break;
1476
   case GL_LIST_MODE:
1477
      if (!ctx->CompileFlag)
1478
	 v->value_enum = 0;
1479
      else if (ctx->ExecuteFlag)
1480
	 v->value_enum = GL_COMPILE_AND_EXECUTE;
1481
      else
1482
	 v->value_enum = GL_COMPILE;
1483
      break;
1484
 
1485
   case GL_VIEWPORT:
1486
      v->value_int_4[0] = ctx->Viewport.X;
1487
      v->value_int_4[1] = ctx->Viewport.Y;
1488
      v->value_int_4[2] = ctx->Viewport.Width;
1489
      v->value_int_4[3] = ctx->Viewport.Height;
1490
      break;
1491
 
1492
   case GL_ACTIVE_STENCIL_FACE_EXT:
1493
      v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1494
      break;
1495
 
1496
   case GL_STENCIL_FAIL:
1497
      v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1498
      break;
1499
   case GL_STENCIL_FUNC:
1500
      v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1501
      break;
1502
   case GL_STENCIL_PASS_DEPTH_FAIL:
1503
      v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1504
      break;
1505
   case GL_STENCIL_PASS_DEPTH_PASS:
1506
      v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1507
      break;
1508
   case GL_STENCIL_REF:
1509
      v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1510
      break;
1511
   case GL_STENCIL_VALUE_MASK:
1512
      v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1513
      break;
1514
   case GL_STENCIL_WRITEMASK:
1515
      v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1516
      break;
1517
 
1518
   case GL_NUM_EXTENSIONS:
1519
      v->value_int = _mesa_get_extension_count(ctx);
1520
      break;
1521
 
1522
   case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1523
      v->value_int = _mesa_get_color_read_type(ctx);
1524
      break;
1525
   case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1526
      v->value_int = _mesa_get_color_read_format(ctx);
1527
      break;
1528
 
1529
   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1530
      v->value_int = ctx->CurrentStack->Depth + 1;
1531
      break;
1532
   case GL_CURRENT_MATRIX_ARB:
1533
   case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1534
      v->value_matrix = ctx->CurrentStack->Top;
1535
      break;
1536
 
1537
   case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1538
      v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1539
      break;
1540
   case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1541
      v->value_int_n.n =
1542
	 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1543
      ASSERT(v->value_int_n.n <= 100);
1544
      break;
1545
 
1546
   case GL_MAX_VARYING_FLOATS_ARB:
1547
      v->value_int = ctx->Const.MaxVarying * 4;
1548
      break;
1549
 
1550
   /* Various object names */
1551
 
1552
   case GL_TEXTURE_BINDING_1D:
1553
   case GL_TEXTURE_BINDING_2D:
1554
   case GL_TEXTURE_BINDING_3D:
1555
   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1556
   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1557
   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1558
   case GL_TEXTURE_BINDING_RECTANGLE_NV:
1559
      unit = ctx->Texture.CurrentUnit;
1560
      v->value_int =
1561
	 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1562
      break;
1563
 
1564
   /* GL_ARB_vertex_buffer_object */
1565
   case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1566
   case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1567
   case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1568
   case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1569
   case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1570
   case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1571
   case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1572
      buffer_obj = (struct gl_buffer_object *)
1573
	 ((char *) ctx->Array.ArrayObj + d->offset);
1574
      v->value_int = buffer_obj->Name;
1575
      break;
1576
   case GL_ARRAY_BUFFER_BINDING_ARB:
1577
      v->value_int = ctx->Array.ArrayBufferObj->Name;
1578
      break;
1579
   case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1580
      v->value_int =
1581
	 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1582
      break;
1583
   case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1584
      v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1585
      break;
1586
 
1587
   /* ARB_copy_buffer */
1588
   case GL_COPY_READ_BUFFER:
1589
      v->value_int = ctx->CopyReadBuffer->Name;
1590
      break;
1591
   case GL_COPY_WRITE_BUFFER:
1592
      v->value_int = ctx->CopyWriteBuffer->Name;
1593
      break;
1594
 
1595
   case GL_FRAGMENT_PROGRAM_BINDING_NV:
1596
      v->value_int =
1597
	 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1598
      break;
1599
   case GL_VERTEX_PROGRAM_BINDING_NV:
1600
      v->value_int =
1601
	 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1602
      break;
1603
   case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1604
      v->value_int = ctx->Pack.BufferObj->Name;
1605
      break;
1606
   case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1607
      v->value_int = ctx->Unpack.BufferObj->Name;
1608
      break;
1609
   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1610
      v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1611
      break;
1612
   case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1613
      v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1614
      break;
1615
   case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1616
      v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1617
      break;
1618
   case GL_TRANSFORM_FEEDBACK_BINDING:
1619
      v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1620
      break;
1621
   case GL_CURRENT_PROGRAM:
1622
      v->value_int =
1623
	 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1624
      break;
1625
   case GL_READ_FRAMEBUFFER_BINDING_EXT:
1626
      v->value_int = ctx->ReadBuffer->Name;
1627
      break;
1628
   case GL_RENDERBUFFER_BINDING_EXT:
1629
      v->value_int =
1630
	 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1631
      break;
1632
   case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1633
      v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1634
      break;
1635
 
1636
   case GL_MAX_VERTEX_UNIFORM_VECTORS:
1637
      v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1638
      break;
1639
 
1640
   case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1641
      v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1642
      break;
1643
   }
1644
}
1645
 
1646
/**
1647
 * Check extra constraints on a struct value_desc descriptor
1648
 *
1649
 * If a struct value_desc has a non-NULL extra pointer, it means that
1650
 * there are a number of extra constraints to check or actions to
1651
 * perform.  The extras is just an integer array where each integer
1652
 * encode different constraints or actions.
1653
 *
1654
 * \param ctx current context
1655
 * \param func name of calling glGet*v() function for error reporting
1656
 * \param d the struct value_desc that has the extra constraints
1657
 *
1658
 * \return GL_FALSE if one of the constraints was not satisfied,
1659
 *     otherwise GL_TRUE.
1660
 */
1661
static GLboolean
1662
check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1663
{
1664
   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1665
   int total, enabled;
1666
   const int *e;
1667
 
1668
   total = 0;
1669
   enabled = 0;
1670
   for (e = d->extra; *e != EXTRA_END; e++)
1671
      switch (*e) {
1672
      case EXTRA_VERSION_30:
1673
	 if (version >= 30) {
1674
	    total++;
1675
	    enabled++;
1676
	 }
1677
	 break;
1678
      case EXTRA_VERSION_31:
1679
	 if (version >= 31) {
1680
	    total++;
1681
	    enabled++;
1682
	 }
1683
	 break;
1684
      case EXTRA_VERSION_32:
1685
	 if (version >= 32) {
1686
	    total++;
1687
	    enabled++;
1688
	 }
1689
	 break;
1690
      case EXTRA_VERSION_ES2:
1691
	 if (ctx->API == API_OPENGLES2) {
1692
	    total++;
1693
	    enabled++;
1694
	 }
1695
	 break;
1696
      case EXTRA_NEW_BUFFERS:
1697
	 if (ctx->NewState & _NEW_BUFFERS)
1698
	    _mesa_update_state(ctx);
1699
	 break;
1700
      case EXTRA_FLUSH_CURRENT:
1701
	 FLUSH_CURRENT(ctx, 0);
1702
	 break;
1703
      case EXTRA_VALID_DRAW_BUFFER:
1704
	 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1705
	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1706
			func, d->pname - GL_DRAW_BUFFER0_ARB);
1707
	    return GL_FALSE;
1708
	 }
1709
	 break;
1710
      case EXTRA_VALID_TEXTURE_UNIT:
1711
	 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1712
	    _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1713
			func, ctx->Texture.CurrentUnit);
1714
	    return GL_FALSE;
1715
	 }
1716
	 break;
1717
      case EXTRA_END:
1718
	 break;
1719
      default: /* *e is a offset into the extension struct */
1720
	 total++;
1721
	 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1722
	    enabled++;
1723
	 break;
1724
      }
1725
 
1726
   if (total > 0 && enabled == 0) {
1727
      _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1728
                  _mesa_lookup_enum_by_nr(d->pname));
1729
      return GL_FALSE;
1730
   }
1731
 
1732
   return GL_TRUE;
1733
}
1734
 
1735
static const struct value_desc error_value =
1736
   { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1737
 
1738
/**
1739
 * Find the struct value_desc corresponding to the enum 'pname'.
1740
 *
1741
 * We hash the enum value to get an index into the 'table' array,
1742
 * which holds the index in the 'values' array of struct value_desc.
1743
 * Once we've found the entry, we do the extra checks, if any, then
1744
 * look up the value and return a pointer to it.
1745
 *
1746
 * If the value has to be computed (for example, it's the result of a
1747
 * function call or we need to add 1 to it), we use the tmp 'v' to
1748
 * store the result.
1749
 *
1750
 * \param func name of glGet*v() func for error reporting
1751
 * \param pname the enum value we're looking up
1752
 * \param p is were we return the pointer to the value
1753
 * \param v a tmp union value variable in the calling glGet*v() function
1754
 *
1755
 * \return the struct value_desc corresponding to the enum or a struct
1756
 *     value_desc of TYPE_INVALID if not found.  This lets the calling
1757
 *     glGet*v() function jump right into a switch statement and
1758
 *     handle errors there instead of having to check for NULL.
1759
 */
1760
static const struct value_desc *
1761
find_value(const char *func, GLenum pname, void **p, union value *v)
1762
{
1763
   GET_CURRENT_CONTEXT(ctx);
1764
   struct gl_texture_unit *unit;
1765
   int mask, hash;
1766
   const struct value_desc *d;
1767
 
1768
   mask = Elements(table) - 1;
1769
   hash = (pname * prime_factor);
1770
   while (1) {
1771
      d = &values[table[hash & mask]];
1772
 
1773
      /* If the enum isn't valid, the hash walk ends with index 0,
1774
       * which is the API mask entry at the beginning of values[]. */
1775
      if (unlikely(d->type == TYPE_API_MASK)) {
1776
	 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1777
                     _mesa_lookup_enum_by_nr(pname));
1778
	 return &error_value;
1779
      }
1780
 
1781
      if (likely(d->pname == pname))
1782
	 break;
1783
 
1784
      hash += prime_step;
1785
   }
1786
 
1787
   if (unlikely(d->extra && !check_extra(ctx, func, d)))
1788
      return &error_value;
1789
 
1790
   switch (d->location) {
1791
   case LOC_BUFFER:
1792
      *p = ((char *) ctx->DrawBuffer + d->offset);
1793
      return d;
1794
   case LOC_CONTEXT:
1795
      *p = ((char *) ctx + d->offset);
1796
      return d;
1797
   case LOC_ARRAY:
1798
      *p = ((char *) ctx->Array.ArrayObj + d->offset);
1799
      return d;
1800
   case LOC_TEXUNIT:
1801
      unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1802
      *p = ((char *) unit + d->offset);
1803
      return d;
1804
   case LOC_CUSTOM:
1805
      find_custom_value(ctx, d, v);
1806
      *p = v;
1807
      return d;
1808
   default:
1809
      assert(0);
1810
      break;
1811
   }
1812
 
1813
   /* silence warning */
1814
   return &error_value;
1815
}
1816
 
1817
static const int transpose[] = {
1818
   0, 4,  8, 12,
1819
   1, 5,  9, 13,
1820
   2, 6, 10, 14,
1821
   3, 7, 11, 15
1822
};
1823
 
1824
void GLAPIENTRY
1825
_mesa_GetBooleanv(GLenum pname, GLboolean *params)
1826
{
1827
   const struct value_desc *d;
1828
   union value v;
1829
   GLmatrix *m;
1830
   int shift, i;
1831
   void *p;
1832
 
1833
   d = find_value("glGetBooleanv", pname, &p, &v);
1834
   switch (d->type) {
1835
   case TYPE_INVALID:
1836
      break;
1837
   case TYPE_CONST:
1838
      params[0] = INT_TO_BOOLEAN(d->offset);
1839
      break;
1840
 
1841
   case TYPE_FLOAT_4:
1842
   case TYPE_FLOATN_4:
1843
      params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1844
   case TYPE_FLOAT_3:
1845
   case TYPE_FLOATN_3:
1846
      params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1847
   case TYPE_FLOAT_2:
1848
   case TYPE_FLOATN_2:
1849
      params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1850
   case TYPE_FLOAT:
1851
   case TYPE_FLOATN:
1852
      params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1853
      break;
1854
 
1855
   case TYPE_DOUBLEN:
1856
      params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1857
      break;
1858
 
1859
   case TYPE_INT_4:
1860
      params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1861
   case TYPE_INT_3:
1862
      params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1863
   case TYPE_INT_2:
1864
   case TYPE_ENUM_2:
1865
      params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1866
   case TYPE_INT:
1867
   case TYPE_ENUM:
1868
      params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1869
      break;
1870
 
1871
   case TYPE_INT_N:
1872
      for (i = 0; i < v.value_int_n.n; i++)
1873
	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1874
      break;
1875
 
1876
   case TYPE_INT64:
1877
      params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1878
      break;
1879
 
1880
   case TYPE_BOOLEAN:
1881
      params[0] = ((GLboolean*) p)[0];
1882
      break;
1883
 
1884
   case TYPE_MATRIX:
1885
      m = *(GLmatrix **) p;
1886
      for (i = 0; i < 16; i++)
1887
	 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1888
      break;
1889
 
1890
   case TYPE_MATRIX_T:
1891
      m = *(GLmatrix **) p;
1892
      for (i = 0; i < 16; i++)
1893
	 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1894
      break;
1895
 
1896
   case TYPE_BIT_0:
1897
   case TYPE_BIT_1:
1898
   case TYPE_BIT_2:
1899
   case TYPE_BIT_3:
1900
   case TYPE_BIT_4:
1901
   case TYPE_BIT_5:
1902
      shift = d->type - TYPE_BIT_0;
1903
      params[0] = (*(GLbitfield *) p >> shift) & 1;
1904
      break;
1905
   }
1906
}
1907
 
1908
void GLAPIENTRY
1909
_mesa_GetFloatv(GLenum pname, GLfloat *params)
1910
{
1911
   const struct value_desc *d;
1912
   union value v;
1913
   GLmatrix *m;
1914
   int shift, i;
1915
   void *p;
1916
 
1917
   d = find_value("glGetFloatv", pname, &p, &v);
1918
   switch (d->type) {
1919
   case TYPE_INVALID:
1920
      break;
1921
   case TYPE_CONST:
1922
      params[0] = (GLfloat) d->offset;
1923
      break;
1924
 
1925
   case TYPE_FLOAT_4:
1926
   case TYPE_FLOATN_4:
1927
      params[3] = ((GLfloat *) p)[3];
1928
   case TYPE_FLOAT_3:
1929
   case TYPE_FLOATN_3:
1930
      params[2] = ((GLfloat *) p)[2];
1931
   case TYPE_FLOAT_2:
1932
   case TYPE_FLOATN_2:
1933
      params[1] = ((GLfloat *) p)[1];
1934
   case TYPE_FLOAT:
1935
   case TYPE_FLOATN:
1936
      params[0] = ((GLfloat *) p)[0];
1937
      break;
1938
 
1939
   case TYPE_DOUBLEN:
1940
      params[0] = ((GLdouble *) p)[0];
1941
      break;
1942
 
1943
   case TYPE_INT_4:
1944
      params[3] = (GLfloat) (((GLint *) p)[3]);
1945
   case TYPE_INT_3:
1946
      params[2] = (GLfloat) (((GLint *) p)[2]);
1947
   case TYPE_INT_2:
1948
   case TYPE_ENUM_2:
1949
      params[1] = (GLfloat) (((GLint *) p)[1]);
1950
   case TYPE_INT:
1951
   case TYPE_ENUM:
1952
      params[0] = (GLfloat) (((GLint *) p)[0]);
1953
      break;
1954
 
1955
   case TYPE_INT_N:
1956
      for (i = 0; i < v.value_int_n.n; i++)
1957
	 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1958
      break;
1959
 
1960
   case TYPE_INT64:
1961
      params[0] = ((GLint64 *) p)[0];
1962
      break;
1963
 
1964
   case TYPE_BOOLEAN:
1965
      params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1966
      break;
1967
 
1968
   case TYPE_MATRIX:
1969
      m = *(GLmatrix **) p;
1970
      for (i = 0; i < 16; i++)
1971
	 params[i] = m->m[i];
1972
      break;
1973
 
1974
   case TYPE_MATRIX_T:
1975
      m = *(GLmatrix **) p;
1976
      for (i = 0; i < 16; i++)
1977
	 params[i] = m->m[transpose[i]];
1978
      break;
1979
 
1980
   case TYPE_BIT_0:
1981
   case TYPE_BIT_1:
1982
   case TYPE_BIT_2:
1983
   case TYPE_BIT_3:
1984
   case TYPE_BIT_4:
1985
   case TYPE_BIT_5:
1986
      shift = d->type - TYPE_BIT_0;
1987
      params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1988
      break;
1989
   }
1990
}
1991
 
1992
void GLAPIENTRY
1993
_mesa_GetIntegerv(GLenum pname, GLint *params)
1994
{
1995
   const struct value_desc *d;
1996
   union value v;
1997
   GLmatrix *m;
1998
   int shift, i;
1999
   void *p;
2000
 
2001
   d = find_value("glGetIntegerv", pname, &p, &v);
2002
   switch (d->type) {
2003
   case TYPE_INVALID:
2004
      break;
2005
   case TYPE_CONST:
2006
      params[0] = d->offset;
2007
      break;
2008
 
2009
   case TYPE_FLOAT_4:
2010
      params[3] = IROUND(((GLfloat *) p)[3]);
2011
   case TYPE_FLOAT_3:
2012
      params[2] = IROUND(((GLfloat *) p)[2]);
2013
   case TYPE_FLOAT_2:
2014
      params[1] = IROUND(((GLfloat *) p)[1]);
2015
   case TYPE_FLOAT:
2016
      params[0] = IROUND(((GLfloat *) p)[0]);
2017
      break;
2018
 
2019
   case TYPE_FLOATN_4:
2020
      params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2021
   case TYPE_FLOATN_3:
2022
      params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2023
   case TYPE_FLOATN_2:
2024
      params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2025
   case TYPE_FLOATN:
2026
      params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2027
      break;
2028
 
2029
   case TYPE_DOUBLEN:
2030
      params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2031
      break;
2032
 
2033
   case TYPE_INT_4:
2034
      params[3] = ((GLint *) p)[3];
2035
   case TYPE_INT_3:
2036
      params[2] = ((GLint *) p)[2];
2037
   case TYPE_INT_2:
2038
   case TYPE_ENUM_2:
2039
      params[1] = ((GLint *) p)[1];
2040
   case TYPE_INT:
2041
   case TYPE_ENUM:
2042
      params[0] = ((GLint *) p)[0];
2043
      break;
2044
 
2045
   case TYPE_INT_N:
2046
      for (i = 0; i < v.value_int_n.n; i++)
2047
	 params[i] = v.value_int_n.ints[i];
2048
      break;
2049
 
2050
   case TYPE_INT64:
2051
      params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2052
      break;
2053
 
2054
   case TYPE_BOOLEAN:
2055
      params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2056
      break;
2057
 
2058
   case TYPE_MATRIX:
2059
      m = *(GLmatrix **) p;
2060
      for (i = 0; i < 16; i++)
2061
	 params[i] = FLOAT_TO_INT(m->m[i]);
2062
      break;
2063
 
2064
   case TYPE_MATRIX_T:
2065
      m = *(GLmatrix **) p;
2066
      for (i = 0; i < 16; i++)
2067
	 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2068
      break;
2069
 
2070
   case TYPE_BIT_0:
2071
   case TYPE_BIT_1:
2072
   case TYPE_BIT_2:
2073
   case TYPE_BIT_3:
2074
   case TYPE_BIT_4:
2075
   case TYPE_BIT_5:
2076
      shift = d->type - TYPE_BIT_0;
2077
      params[0] = (*(GLbitfield *) p >> shift) & 1;
2078
      break;
2079
   }
2080
}
2081
 
2082
#if FEATURE_ARB_sync
2083
void GLAPIENTRY
2084
_mesa_GetInteger64v(GLenum pname, GLint64 *params)
2085
{
2086
   const struct value_desc *d;
2087
   union value v;
2088
   GLmatrix *m;
2089
   int shift, i;
2090
   void *p;
2091
 
2092
   d = find_value("glGetInteger64v", pname, &p, &v);
2093
   switch (d->type) {
2094
   case TYPE_INVALID:
2095
      break;
2096
   case TYPE_CONST:
2097
      params[0] = d->offset;
2098
      break;
2099
 
2100
   case TYPE_FLOAT_4:
2101
      params[3] = IROUND64(((GLfloat *) p)[3]);
2102
   case TYPE_FLOAT_3:
2103
      params[2] = IROUND64(((GLfloat *) p)[2]);
2104
   case TYPE_FLOAT_2:
2105
      params[1] = IROUND64(((GLfloat *) p)[1]);
2106
   case TYPE_FLOAT:
2107
      params[0] = IROUND64(((GLfloat *) p)[0]);
2108
      break;
2109
 
2110
   case TYPE_FLOATN_4:
2111
      params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2112
   case TYPE_FLOATN_3:
2113
      params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2114
   case TYPE_FLOATN_2:
2115
      params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2116
   case TYPE_FLOATN:
2117
      params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2118
      break;
2119
 
2120
   case TYPE_DOUBLEN:
2121
      params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2122
      break;
2123
 
2124
   case TYPE_INT_4:
2125
      params[3] = ((GLint *) p)[3];
2126
   case TYPE_INT_3:
2127
      params[2] = ((GLint *) p)[2];
2128
   case TYPE_INT_2:
2129
   case TYPE_ENUM_2:
2130
      params[1] = ((GLint *) p)[1];
2131
   case TYPE_INT:
2132
   case TYPE_ENUM:
2133
      params[0] = ((GLint *) p)[0];
2134
      break;
2135
 
2136
   case TYPE_INT_N:
2137
      for (i = 0; i < v.value_int_n.n; i++)
2138
	 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2139
      break;
2140
 
2141
   case TYPE_INT64:
2142
      params[0] = ((GLint64 *) p)[0];
2143
      break;
2144
 
2145
   case TYPE_BOOLEAN:
2146
      params[0] = ((GLboolean*) p)[0];
2147
      break;
2148
 
2149
   case TYPE_MATRIX:
2150
      m = *(GLmatrix **) p;
2151
      for (i = 0; i < 16; i++)
2152
	 params[i] = FLOAT_TO_INT64(m->m[i]);
2153
      break;
2154
 
2155
   case TYPE_MATRIX_T:
2156
      m = *(GLmatrix **) p;
2157
      for (i = 0; i < 16; i++)
2158
	 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2159
      break;
2160
 
2161
   case TYPE_BIT_0:
2162
   case TYPE_BIT_1:
2163
   case TYPE_BIT_2:
2164
   case TYPE_BIT_3:
2165
   case TYPE_BIT_4:
2166
   case TYPE_BIT_5:
2167
      shift = d->type - TYPE_BIT_0;
2168
      params[0] = (*(GLbitfield *) p >> shift) & 1;
2169
      break;
2170
   }
2171
}
2172
#endif /* FEATURE_ARB_sync */
2173
 
2174
void GLAPIENTRY
2175
_mesa_GetDoublev(GLenum pname, GLdouble *params)
2176
{
2177
   const struct value_desc *d;
2178
   union value v;
2179
   GLmatrix *m;
2180
   int shift, i;
2181
   void *p;
2182
 
2183
   d = find_value("glGetDoublev", pname, &p, &v);
2184
   switch (d->type) {
2185
   case TYPE_INVALID:
2186
      break;
2187
   case TYPE_CONST:
2188
      params[0] = d->offset;
2189
      break;
2190
 
2191
   case TYPE_FLOAT_4:
2192
   case TYPE_FLOATN_4:
2193
      params[3] = ((GLfloat *) p)[3];
2194
   case TYPE_FLOAT_3:
2195
   case TYPE_FLOATN_3:
2196
      params[2] = ((GLfloat *) p)[2];
2197
   case TYPE_FLOAT_2:
2198
   case TYPE_FLOATN_2:
2199
      params[1] = ((GLfloat *) p)[1];
2200
   case TYPE_FLOAT:
2201
   case TYPE_FLOATN:
2202
      params[0] = ((GLfloat *) p)[0];
2203
      break;
2204
 
2205
   case TYPE_DOUBLEN:
2206
      params[0] = ((GLdouble *) p)[0];
2207
      break;
2208
 
2209
   case TYPE_INT_4:
2210
      params[3] = ((GLint *) p)[3];
2211
   case TYPE_INT_3:
2212
      params[2] = ((GLint *) p)[2];
2213
   case TYPE_INT_2:
2214
   case TYPE_ENUM_2:
2215
      params[1] = ((GLint *) p)[1];
2216
   case TYPE_INT:
2217
   case TYPE_ENUM:
2218
      params[0] = ((GLint *) p)[0];
2219
      break;
2220
 
2221
   case TYPE_INT_N:
2222
      for (i = 0; i < v.value_int_n.n; i++)
2223
	 params[i] = v.value_int_n.ints[i];
2224
      break;
2225
 
2226
   case TYPE_INT64:
2227
      params[0] = ((GLint64 *) p)[0];
2228
      break;
2229
 
2230
   case TYPE_BOOLEAN:
2231
      params[0] = *(GLboolean*) p;
2232
      break;
2233
 
2234
   case TYPE_MATRIX:
2235
      m = *(GLmatrix **) p;
2236
      for (i = 0; i < 16; i++)
2237
	 params[i] = m->m[i];
2238
      break;
2239
 
2240
   case TYPE_MATRIX_T:
2241
      m = *(GLmatrix **) p;
2242
      for (i = 0; i < 16; i++)
2243
	 params[i] = m->m[transpose[i]];
2244
      break;
2245
 
2246
   case TYPE_BIT_0:
2247
   case TYPE_BIT_1:
2248
   case TYPE_BIT_2:
2249
   case TYPE_BIT_3:
2250
   case TYPE_BIT_4:
2251
   case TYPE_BIT_5:
2252
      shift = d->type - TYPE_BIT_0;
2253
      params[0] = (*(GLbitfield *) p >> shift) & 1;
2254
      break;
2255
   }
2256
}
2257
 
2258
static enum value_type
2259
find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2260
{
2261
   GET_CURRENT_CONTEXT(ctx);
2262
 
2263
   switch (pname) {
2264
 
2265
   case GL_BLEND:
2266
      if (index >= ctx->Const.MaxDrawBuffers)
2267
	 goto invalid_value;
2268
      if (!ctx->Extensions.EXT_draw_buffers2)
2269
	 goto invalid_enum;
2270
      v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2271
      return TYPE_INT;
2272
 
2273
   case GL_COLOR_WRITEMASK:
2274
      if (index >= ctx->Const.MaxDrawBuffers)
2275
	 goto invalid_value;
2276
      if (!ctx->Extensions.EXT_draw_buffers2)
2277
	 goto invalid_enum;
2278
      v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2279
      v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2280
      v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2281
      v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2282
      return TYPE_INT_4;
2283
 
2284
   case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2285
      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2286
	 goto invalid_value;
2287
      if (!ctx->Extensions.EXT_transform_feedback)
2288
	 goto invalid_enum;
2289
      v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2290
      return TYPE_INT64;
2291
 
2292
   case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2293
      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2294
	 goto invalid_value;
2295
      if (!ctx->Extensions.EXT_transform_feedback)
2296
	 goto invalid_enum;
2297
      v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2298
      return TYPE_INT64;
2299
 
2300
   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2301
      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2302
	 goto invalid_value;
2303
      if (!ctx->Extensions.EXT_transform_feedback)
2304
	 goto invalid_enum;
2305
      v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2306
      return TYPE_INT;
2307
   }
2308
 
2309
 invalid_enum:
2310
   _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2311
               _mesa_lookup_enum_by_nr(pname));
2312
   return TYPE_INVALID;
2313
 invalid_value:
2314
   _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2315
               _mesa_lookup_enum_by_nr(pname));
2316
   return TYPE_INVALID;
2317
}
2318
 
2319
void GLAPIENTRY
2320
_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2321
{
2322
   union value v;
2323
   enum value_type type =
2324
      find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2325
 
2326
   switch (type) {
2327
   case TYPE_INT:
2328
      params[0] = INT_TO_BOOLEAN(v.value_int);
2329
      break;
2330
   case TYPE_INT_4:
2331
      params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2332
      params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2333
      params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2334
      params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2335
      break;
2336
   case TYPE_INT64:
2337
      params[0] = INT64_TO_BOOLEAN(v.value_int);
2338
      break;
2339
   default:
2340
      ; /* nothing - GL error was recorded */
2341
   }
2342
}
2343
 
2344
void GLAPIENTRY
2345
_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2346
{
2347
   union value v;
2348
   enum value_type type =
2349
      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2350
 
2351
   switch (type) {
2352
   case TYPE_INT:
2353
      params[0] = v.value_int;
2354
      break;
2355
   case TYPE_INT_4:
2356
      params[0] = v.value_int_4[0];
2357
      params[1] = v.value_int_4[1];
2358
      params[2] = v.value_int_4[2];
2359
      params[3] = v.value_int_4[3];
2360
      break;
2361
   case TYPE_INT64:
2362
      params[0] = INT64_TO_INT(v.value_int);
2363
      break;
2364
   default:
2365
      ; /* nothing - GL error was recorded */
2366
   }
2367
}
2368
 
2369
#if FEATURE_ARB_sync
2370
void GLAPIENTRY
2371
_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2372
{
2373
   union value v;
2374
   enum value_type type =
2375
      find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2376
 
2377
   switch (type) {
2378
   case TYPE_INT:
2379
      params[0] = v.value_int;
2380
      break;
2381
   case TYPE_INT_4:
2382
      params[0] = v.value_int_4[0];
2383
      params[1] = v.value_int_4[1];
2384
      params[2] = v.value_int_4[2];
2385
      params[3] = v.value_int_4[3];
2386
      break;
2387
   case TYPE_INT64:
2388
      params[0] = v.value_int;
2389
      break;
2390
   default:
2391
      ; /* nothing - GL error was recorded */
2392
   }
2393
}
2394
#endif /* FEATURE_ARB_sync */
2395
 
2396
#if FEATURE_ES1
2397
void GLAPIENTRY
2398
_mesa_GetFixedv(GLenum pname, GLfixed *params)
2399
{
2400
   const struct value_desc *d;
2401
   union value v;
2402
   GLmatrix *m;
2403
   int shift, i;
2404
   void *p;
2405
 
2406
   d = find_value("glGetDoublev", pname, &p, &v);
2407
   switch (d->type) {
2408
   case TYPE_INVALID:
2409
      break;
2410
   case TYPE_CONST:
2411
      params[0] = INT_TO_FIXED(d->offset);
2412
      break;
2413
 
2414
   case TYPE_FLOAT_4:
2415
   case TYPE_FLOATN_4:
2416
      params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2417
   case TYPE_FLOAT_3:
2418
   case TYPE_FLOATN_3:
2419
      params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2420
   case TYPE_FLOAT_2:
2421
   case TYPE_FLOATN_2:
2422
      params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2423
   case TYPE_FLOAT:
2424
   case TYPE_FLOATN:
2425
      params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2426
      break;
2427
 
2428
   case TYPE_DOUBLEN:
2429
      params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2430
      break;
2431
 
2432
   case TYPE_INT_4:
2433
      params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2434
   case TYPE_INT_3:
2435
      params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2436
   case TYPE_INT_2:
2437
   case TYPE_ENUM_2:
2438
      params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2439
   case TYPE_INT:
2440
   case TYPE_ENUM:
2441
      params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2442
      break;
2443
 
2444
   case TYPE_INT_N:
2445
      for (i = 0; i < v.value_int_n.n; i++)
2446
	 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2447
      break;
2448
 
2449
   case TYPE_INT64:
2450
      params[0] = ((GLint64 *) p)[0];
2451
      break;
2452
 
2453
   case TYPE_BOOLEAN:
2454
      params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2455
      break;
2456
 
2457
   case TYPE_MATRIX:
2458
      m = *(GLmatrix **) p;
2459
      for (i = 0; i < 16; i++)
2460
	 params[i] = FLOAT_TO_FIXED(m->m[i]);
2461
      break;
2462
 
2463
   case TYPE_MATRIX_T:
2464
      m = *(GLmatrix **) p;
2465
      for (i = 0; i < 16; i++)
2466
	 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2467
      break;
2468
 
2469
   case TYPE_BIT_0:
2470
   case TYPE_BIT_1:
2471
   case TYPE_BIT_2:
2472
   case TYPE_BIT_3:
2473
   case TYPE_BIT_4:
2474
   case TYPE_BIT_5:
2475
      shift = d->type - TYPE_BIT_0;
2476
      params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2477
      break;
2478
   }
2479
}
2480
#endif