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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.5 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the "Software"), |
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10 | * to deal in the Software without restriction, including without limitation |
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11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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12 | * and/or sell copies of the Software, and to permit persons to whom the |
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13 | * Software is furnished to do so, subject to the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice shall be included |
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16 | * in all copies or substantial portions of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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21 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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22 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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23 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | /** |
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27 | * \file feedback.c |
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28 | * Selection and feedback modes functions. |
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29 | */ |
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30 | |||
31 | |||
32 | #include "glheader.h" |
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33 | #include "colormac.h" |
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34 | #include "context.h" |
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35 | #include "enums.h" |
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36 | #include "feedback.h" |
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37 | #include "macros.h" |
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38 | #include "mtypes.h" |
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39 | #include "main/dispatch.h" |
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40 | |||
41 | |||
42 | #if FEATURE_feedback |
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43 | |||
44 | |||
45 | #define FB_3D 0x01 |
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46 | #define FB_4D 0x02 |
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47 | #define FB_COLOR 0x04 |
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48 | #define FB_TEXTURE 0X08 |
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49 | |||
50 | |||
51 | |||
52 | static void GLAPIENTRY |
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53 | _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) |
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54 | { |
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55 | GET_CURRENT_CONTEXT(ctx); |
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56 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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57 | |||
58 | if (ctx->RenderMode==GL_FEEDBACK) { |
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59 | _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); |
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60 | return; |
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61 | } |
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62 | if (size<0) { |
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63 | _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); |
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64 | return; |
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65 | } |
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66 | if (!buffer) { |
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67 | _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); |
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68 | ctx->Feedback.BufferSize = 0; |
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69 | return; |
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70 | } |
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71 | |||
72 | switch (type) { |
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73 | case GL_2D: |
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74 | ctx->Feedback._Mask = 0; |
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75 | break; |
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76 | case GL_3D: |
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77 | ctx->Feedback._Mask = FB_3D; |
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78 | break; |
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79 | case GL_3D_COLOR: |
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80 | ctx->Feedback._Mask = (FB_3D | FB_COLOR); |
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81 | break; |
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82 | case GL_3D_COLOR_TEXTURE: |
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83 | ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); |
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84 | break; |
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85 | case GL_4D_COLOR_TEXTURE: |
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86 | ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); |
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87 | break; |
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88 | default: |
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89 | _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); |
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90 | return; |
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91 | } |
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92 | |||
93 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ |
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94 | ctx->Feedback.Type = type; |
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95 | ctx->Feedback.BufferSize = size; |
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96 | ctx->Feedback.Buffer = buffer; |
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97 | ctx->Feedback.Count = 0; /* Becaues of this. */ |
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98 | } |
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99 | |||
100 | |||
101 | static void GLAPIENTRY |
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102 | _mesa_PassThrough( GLfloat token ) |
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103 | { |
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104 | GET_CURRENT_CONTEXT(ctx); |
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105 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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106 | |||
107 | if (ctx->RenderMode==GL_FEEDBACK) { |
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108 | FLUSH_VERTICES(ctx, 0); |
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109 | _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); |
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110 | _mesa_feedback_token( ctx, token ); |
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111 | } |
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112 | } |
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113 | |||
114 | |||
115 | /** |
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116 | * Put a vertex into the feedback buffer. |
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117 | */ |
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118 | void |
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119 | _mesa_feedback_vertex(struct gl_context *ctx, |
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120 | const GLfloat win[4], |
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121 | const GLfloat color[4], |
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122 | const GLfloat texcoord[4]) |
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123 | { |
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124 | _mesa_feedback_token( ctx, win[0] ); |
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125 | _mesa_feedback_token( ctx, win[1] ); |
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126 | if (ctx->Feedback._Mask & FB_3D) { |
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127 | _mesa_feedback_token( ctx, win[2] ); |
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128 | } |
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129 | if (ctx->Feedback._Mask & FB_4D) { |
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130 | _mesa_feedback_token( ctx, win[3] ); |
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131 | } |
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132 | if (ctx->Feedback._Mask & FB_COLOR) { |
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133 | _mesa_feedback_token( ctx, color[0] ); |
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134 | _mesa_feedback_token( ctx, color[1] ); |
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135 | _mesa_feedback_token( ctx, color[2] ); |
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136 | _mesa_feedback_token( ctx, color[3] ); |
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137 | } |
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138 | if (ctx->Feedback._Mask & FB_TEXTURE) { |
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139 | _mesa_feedback_token( ctx, texcoord[0] ); |
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140 | _mesa_feedback_token( ctx, texcoord[1] ); |
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141 | _mesa_feedback_token( ctx, texcoord[2] ); |
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142 | _mesa_feedback_token( ctx, texcoord[3] ); |
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143 | } |
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144 | } |
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145 | |||
146 | |||
147 | /**********************************************************************/ |
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148 | /** \name Selection */ |
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149 | /*@{*/ |
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150 | |||
151 | /** |
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152 | * Establish a buffer for selection mode values. |
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153 | * |
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154 | * \param size buffer size. |
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155 | * \param buffer buffer. |
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156 | * |
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157 | * \sa glSelectBuffer(). |
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158 | * |
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159 | * \note this function can't be put in a display list. |
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160 | * |
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161 | * Verifies we're not in selection mode, flushes the vertices and initialize |
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162 | * the fields in __struct gl_contextRec::Select with the given buffer. |
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163 | */ |
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164 | static void GLAPIENTRY |
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165 | _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) |
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166 | { |
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167 | GET_CURRENT_CONTEXT(ctx); |
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168 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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169 | |||
170 | if (ctx->RenderMode==GL_SELECT) { |
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171 | _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); |
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172 | return; /* KW: added return */ |
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173 | } |
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174 | |||
175 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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176 | ctx->Select.Buffer = buffer; |
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177 | ctx->Select.BufferSize = size; |
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178 | ctx->Select.BufferCount = 0; |
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179 | ctx->Select.HitFlag = GL_FALSE; |
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180 | ctx->Select.HitMinZ = 1.0; |
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181 | ctx->Select.HitMaxZ = 0.0; |
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182 | } |
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183 | |||
184 | |||
185 | /** |
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186 | * Write a value of a record into the selection buffer. |
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187 | * |
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188 | * \param ctx GL context. |
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189 | * \param value value. |
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190 | * |
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191 | * Verifies there is free space in the buffer to write the value and |
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192 | * increments the pointer. |
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193 | */ |
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194 | static INLINE void |
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195 | write_record(struct gl_context *ctx, GLuint value) |
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196 | { |
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197 | if (ctx->Select.BufferCount < ctx->Select.BufferSize) { |
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198 | ctx->Select.Buffer[ctx->Select.BufferCount] = value; |
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199 | } |
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200 | ctx->Select.BufferCount++; |
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201 | } |
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202 | |||
203 | |||
204 | /** |
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205 | * Update the hit flag and the maximum and minimum depth values. |
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206 | * |
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207 | * \param ctx GL context. |
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208 | * \param z depth. |
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209 | * |
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210 | * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and |
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211 | * gl_selection::HitMaxZ. |
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212 | */ |
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213 | void |
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214 | _mesa_update_hitflag(struct gl_context *ctx, GLfloat z) |
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215 | { |
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216 | ctx->Select.HitFlag = GL_TRUE; |
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217 | if (z < ctx->Select.HitMinZ) { |
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218 | ctx->Select.HitMinZ = z; |
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219 | } |
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220 | if (z > ctx->Select.HitMaxZ) { |
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221 | ctx->Select.HitMaxZ = z; |
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222 | } |
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223 | } |
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224 | |||
225 | |||
226 | /** |
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227 | * Write the hit record. |
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228 | * |
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229 | * \param ctx GL context. |
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230 | * |
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231 | * Write the hit record, i.e., the number of names in the stack, the minimum and |
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232 | * maximum depth values and the number of names in the name stack at the time |
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233 | * of the event. Resets the hit flag. |
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234 | * |
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235 | * \sa gl_selection. |
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236 | */ |
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237 | static void |
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238 | write_hit_record(struct gl_context *ctx) |
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239 | { |
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240 | GLuint i; |
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241 | GLuint zmin, zmax, zscale = (~0u); |
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242 | |||
243 | /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ |
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244 | /* 2^32-1 and round to nearest unsigned integer. */ |
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245 | |||
246 | assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ |
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247 | zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); |
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248 | zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); |
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249 | |||
250 | write_record( ctx, ctx->Select.NameStackDepth ); |
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251 | write_record( ctx, zmin ); |
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252 | write_record( ctx, zmax ); |
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253 | for (i = 0; i < ctx->Select.NameStackDepth; i++) { |
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254 | write_record( ctx, ctx->Select.NameStack[i] ); |
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255 | } |
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256 | |||
257 | ctx->Select.Hits++; |
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258 | ctx->Select.HitFlag = GL_FALSE; |
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259 | ctx->Select.HitMinZ = 1.0; |
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260 | ctx->Select.HitMaxZ = -1.0; |
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261 | } |
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262 | |||
263 | |||
264 | /** |
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265 | * Initialize the name stack. |
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266 | * |
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267 | * Verifies we are in select mode and resets the name stack depth and resets |
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268 | * the hit record data in gl_selection. Marks new render mode in |
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269 | * __struct gl_contextRec::NewState. |
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270 | */ |
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271 | static void GLAPIENTRY |
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272 | _mesa_InitNames( void ) |
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273 | { |
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274 | GET_CURRENT_CONTEXT(ctx); |
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275 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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276 | |||
277 | /* Record the hit before the HitFlag is wiped out again. */ |
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278 | if (ctx->RenderMode == GL_SELECT) { |
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279 | if (ctx->Select.HitFlag) { |
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280 | write_hit_record( ctx ); |
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281 | } |
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282 | } |
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283 | ctx->Select.NameStackDepth = 0; |
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284 | ctx->Select.HitFlag = GL_FALSE; |
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285 | ctx->Select.HitMinZ = 1.0; |
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286 | ctx->Select.HitMaxZ = 0.0; |
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287 | ctx->NewState |= _NEW_RENDERMODE; |
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288 | } |
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289 | |||
290 | |||
291 | /** |
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292 | * Load the top-most name of the name stack. |
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293 | * |
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294 | * \param name name. |
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295 | * |
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296 | * Verifies we are in selection mode and that the name stack is not empty. |
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297 | * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), |
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298 | * and replace the top-most name in the stack. |
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299 | * |
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300 | * sa __struct gl_contextRec::Select. |
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301 | */ |
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302 | static void GLAPIENTRY |
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303 | _mesa_LoadName( GLuint name ) |
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304 | { |
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305 | GET_CURRENT_CONTEXT(ctx); |
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306 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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307 | |||
308 | if (ctx->RenderMode != GL_SELECT) { |
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309 | return; |
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310 | } |
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311 | if (ctx->Select.NameStackDepth == 0) { |
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312 | _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); |
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313 | return; |
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314 | } |
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315 | |||
316 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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317 | |||
318 | if (ctx->Select.HitFlag) { |
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319 | write_hit_record( ctx ); |
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320 | } |
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321 | if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { |
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322 | ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; |
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323 | } |
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324 | else { |
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325 | ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; |
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326 | } |
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327 | } |
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328 | |||
329 | |||
330 | /** |
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331 | * Push a name into the name stack. |
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332 | * |
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333 | * \param name name. |
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334 | * |
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335 | * Verifies we are in selection mode and that the name stack is not full. |
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336 | * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), |
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337 | * and adds the name to the top of the name stack. |
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338 | * |
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339 | * sa __struct gl_contextRec::Select. |
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340 | */ |
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341 | static void GLAPIENTRY |
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342 | _mesa_PushName( GLuint name ) |
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343 | { |
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344 | GET_CURRENT_CONTEXT(ctx); |
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345 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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346 | |||
347 | if (ctx->RenderMode != GL_SELECT) { |
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348 | return; |
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349 | } |
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350 | |||
351 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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352 | if (ctx->Select.HitFlag) { |
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353 | write_hit_record( ctx ); |
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354 | } |
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355 | if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { |
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356 | _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); |
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357 | } |
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358 | else |
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359 | ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; |
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360 | } |
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361 | |||
362 | |||
363 | /** |
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364 | * Pop a name into the name stack. |
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365 | * |
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366 | * Verifies we are in selection mode and that the name stack is not empty. |
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367 | * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), |
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368 | * and removes top-most name in the name stack. |
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369 | * |
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370 | * sa __struct gl_contextRec::Select. |
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371 | */ |
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372 | static void GLAPIENTRY |
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373 | _mesa_PopName( void ) |
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374 | { |
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375 | GET_CURRENT_CONTEXT(ctx); |
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376 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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377 | |||
378 | if (ctx->RenderMode != GL_SELECT) { |
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379 | return; |
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380 | } |
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381 | |||
382 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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383 | if (ctx->Select.HitFlag) { |
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384 | write_hit_record( ctx ); |
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385 | } |
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386 | if (ctx->Select.NameStackDepth == 0) { |
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387 | _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); |
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388 | } |
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389 | else |
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390 | ctx->Select.NameStackDepth--; |
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391 | } |
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392 | |||
393 | /*@}*/ |
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394 | |||
395 | |||
396 | /**********************************************************************/ |
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397 | /** \name Render Mode */ |
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398 | /*@{*/ |
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399 | |||
400 | /** |
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401 | * Set rasterization mode. |
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402 | * |
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403 | * \param mode rasterization mode. |
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404 | * |
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405 | * \note this function can't be put in a display list. |
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406 | * |
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407 | * \sa glRenderMode(). |
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408 | * |
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409 | * Flushes the vertices and do the necessary cleanup according to the previous |
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410 | * rasterization mode, such as writing the hit record or resent the select |
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411 | * buffer index when exiting the select mode. Updates |
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412 | * __struct gl_contextRec::RenderMode and notifies the driver via the |
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413 | * dd_function_table::RenderMode callback. |
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414 | */ |
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415 | static GLint GLAPIENTRY |
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416 | _mesa_RenderMode( GLenum mode ) |
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417 | { |
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418 | GET_CURRENT_CONTEXT(ctx); |
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419 | GLint result; |
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420 | ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); |
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421 | |||
422 | if (MESA_VERBOSE & VERBOSE_API) |
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423 | _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode)); |
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424 | |||
425 | FLUSH_VERTICES(ctx, _NEW_RENDERMODE); |
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426 | |||
427 | switch (ctx->RenderMode) { |
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428 | case GL_RENDER: |
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429 | result = 0; |
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430 | break; |
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431 | case GL_SELECT: |
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432 | if (ctx->Select.HitFlag) { |
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433 | write_hit_record( ctx ); |
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434 | } |
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435 | if (ctx->Select.BufferCount > ctx->Select.BufferSize) { |
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436 | /* overflow */ |
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437 | #ifdef DEBUG |
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438 | _mesa_warning(ctx, "Feedback buffer overflow"); |
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439 | #endif |
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440 | result = -1; |
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441 | } |
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442 | else { |
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443 | result = ctx->Select.Hits; |
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444 | } |
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445 | ctx->Select.BufferCount = 0; |
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446 | ctx->Select.Hits = 0; |
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447 | ctx->Select.NameStackDepth = 0; |
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448 | break; |
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449 | #if _HAVE_FULL_GL |
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450 | case GL_FEEDBACK: |
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451 | if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { |
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452 | /* overflow */ |
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453 | result = -1; |
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454 | } |
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455 | else { |
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456 | result = ctx->Feedback.Count; |
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457 | } |
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458 | ctx->Feedback.Count = 0; |
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459 | break; |
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460 | #endif |
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461 | default: |
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462 | _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); |
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463 | return 0; |
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464 | } |
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465 | |||
466 | switch (mode) { |
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467 | case GL_RENDER: |
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468 | break; |
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469 | case GL_SELECT: |
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470 | if (ctx->Select.BufferSize==0) { |
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471 | /* haven't called glSelectBuffer yet */ |
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472 | _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); |
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473 | } |
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474 | break; |
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475 | #if _HAVE_FULL_GL |
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476 | case GL_FEEDBACK: |
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477 | if (ctx->Feedback.BufferSize==0) { |
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478 | /* haven't called glFeedbackBuffer yet */ |
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479 | _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); |
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480 | } |
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481 | break; |
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482 | #endif |
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483 | default: |
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484 | _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); |
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485 | return 0; |
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486 | } |
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487 | |||
488 | ctx->RenderMode = mode; |
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489 | if (ctx->Driver.RenderMode) |
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490 | ctx->Driver.RenderMode( ctx, mode ); |
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491 | |||
492 | return result; |
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493 | } |
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494 | |||
495 | /*@}*/ |
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496 | |||
497 | |||
498 | void |
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499 | _mesa_init_feedback_dispatch(struct _glapi_table *disp) |
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500 | { |
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501 | SET_InitNames(disp, _mesa_InitNames); |
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502 | SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer); |
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503 | SET_LoadName(disp, _mesa_LoadName); |
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504 | SET_PassThrough(disp, _mesa_PassThrough); |
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505 | SET_PopName(disp, _mesa_PopName); |
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506 | SET_PushName(disp, _mesa_PushName); |
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507 | SET_SelectBuffer(disp, _mesa_SelectBuffer); |
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508 | SET_RenderMode(disp, _mesa_RenderMode); |
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509 | } |
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510 | |||
511 | |||
512 | #endif /* FEATURE_feedback */ |
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513 | |||
514 | |||
515 | /**********************************************************************/ |
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516 | /** \name Initialization */ |
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517 | /*@{*/ |
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518 | |||
519 | /** |
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520 | * Initialize context feedback data. |
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521 | */ |
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522 | void _mesa_init_feedback( struct gl_context * ctx ) |
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523 | { |
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524 | /* Feedback */ |
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525 | ctx->Feedback.Type = GL_2D; /* TODO: verify */ |
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526 | ctx->Feedback.Buffer = NULL; |
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527 | ctx->Feedback.BufferSize = 0; |
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528 | ctx->Feedback.Count = 0; |
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529 | |||
530 | /* Selection/picking */ |
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531 | ctx->Select.Buffer = NULL; |
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532 | ctx->Select.BufferSize = 0; |
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533 | ctx->Select.BufferCount = 0; |
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534 | ctx->Select.Hits = 0; |
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535 | ctx->Select.NameStackDepth = 0; |
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536 | |||
537 | /* Miscellaneous */ |
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538 | ctx->RenderMode = GL_RENDER; |
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539 | } |
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540 | |||
541 | /*@}*/>>>>0)">0)> |