Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * Version: 7.1 |
||
4 | * |
||
5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
||
6 | * |
||
7 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
8 | * copy of this software and associated documentation files (the "Software"), |
||
9 | * to deal in the Software without restriction, including without limitation |
||
10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
11 | * and/or sell copies of the Software, and to permit persons to whom the |
||
12 | * Software is furnished to do so, subject to the following conditions: |
||
13 | * |
||
14 | * The above copyright notice and this permission notice shall be included |
||
15 | * in all copies or substantial portions of the Software. |
||
16 | * |
||
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
23 | */ |
||
24 | |||
25 | |||
26 | #include "glheader.h" |
||
27 | #include "imports.h" |
||
28 | #include "context.h" |
||
29 | #include "depth.h" |
||
30 | #include "enums.h" |
||
31 | #include "macros.h" |
||
32 | #include "mtypes.h" |
||
33 | |||
34 | |||
35 | /**********************************************************************/ |
||
36 | /***** API Functions *****/ |
||
37 | /**********************************************************************/ |
||
38 | |||
39 | |||
40 | |||
41 | void GLAPIENTRY |
||
42 | _mesa_ClearDepth( GLclampd depth ) |
||
43 | { |
||
44 | GET_CURRENT_CONTEXT(ctx); |
||
45 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
46 | |||
47 | depth = CLAMP( depth, 0.0, 1.0 ); |
||
48 | |||
49 | if (ctx->Depth.Clear == depth) |
||
50 | return; |
||
51 | |||
52 | FLUSH_VERTICES(ctx, _NEW_DEPTH); |
||
53 | ctx->Depth.Clear = depth; |
||
54 | if (ctx->Driver.ClearDepth) |
||
55 | (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); |
||
56 | } |
||
57 | |||
58 | |||
59 | void GLAPIENTRY |
||
60 | _mesa_ClearDepthf( GLclampf depth ) |
||
61 | { |
||
62 | _mesa_ClearDepth(depth); |
||
63 | } |
||
64 | |||
65 | |||
66 | void GLAPIENTRY |
||
67 | _mesa_DepthFunc( GLenum func ) |
||
68 | { |
||
69 | GET_CURRENT_CONTEXT(ctx); |
||
70 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
71 | |||
72 | if (MESA_VERBOSE & VERBOSE_API) |
||
73 | _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); |
||
74 | |||
75 | switch (func) { |
||
76 | case GL_LESS: /* (default) pass if incoming z < stored z */ |
||
77 | case GL_GEQUAL: |
||
78 | case GL_LEQUAL: |
||
79 | case GL_GREATER: |
||
80 | case GL_NOTEQUAL: |
||
81 | case GL_EQUAL: |
||
82 | case GL_ALWAYS: |
||
83 | case GL_NEVER: |
||
84 | break; |
||
85 | default: |
||
86 | _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); |
||
87 | return; |
||
88 | } |
||
89 | |||
90 | if (ctx->Depth.Func == func) |
||
91 | return; |
||
92 | |||
93 | FLUSH_VERTICES(ctx, _NEW_DEPTH); |
||
94 | ctx->Depth.Func = func; |
||
95 | |||
96 | if (ctx->Driver.DepthFunc) |
||
97 | ctx->Driver.DepthFunc( ctx, func ); |
||
98 | } |
||
99 | |||
100 | |||
101 | |||
102 | void GLAPIENTRY |
||
103 | _mesa_DepthMask( GLboolean flag ) |
||
104 | { |
||
105 | GET_CURRENT_CONTEXT(ctx); |
||
106 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
107 | |||
108 | if (MESA_VERBOSE & VERBOSE_API) |
||
109 | _mesa_debug(ctx, "glDepthMask %d\n", flag); |
||
110 | |||
111 | /* |
||
112 | * GL_TRUE indicates depth buffer writing is enabled (default) |
||
113 | * GL_FALSE indicates depth buffer writing is disabled |
||
114 | */ |
||
115 | if (ctx->Depth.Mask == flag) |
||
116 | return; |
||
117 | |||
118 | FLUSH_VERTICES(ctx, _NEW_DEPTH); |
||
119 | ctx->Depth.Mask = flag; |
||
120 | |||
121 | if (ctx->Driver.DepthMask) |
||
122 | ctx->Driver.DepthMask( ctx, flag ); |
||
123 | } |
||
124 | |||
125 | |||
126 | |||
127 | /** |
||
128 | * Specified by the GL_EXT_depth_bounds_test extension. |
||
129 | */ |
||
130 | void GLAPIENTRY |
||
131 | _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) |
||
132 | { |
||
133 | GET_CURRENT_CONTEXT(ctx); |
||
134 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
135 | |||
136 | if (zmin > zmax) { |
||
137 | _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); |
||
138 | return; |
||
139 | } |
||
140 | |||
141 | zmin = CLAMP(zmin, 0.0, 1.0); |
||
142 | zmax = CLAMP(zmax, 0.0, 1.0); |
||
143 | |||
144 | if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) |
||
145 | return; |
||
146 | |||
147 | FLUSH_VERTICES(ctx, _NEW_DEPTH); |
||
148 | ctx->Depth.BoundsMin = (GLfloat) zmin; |
||
149 | ctx->Depth.BoundsMax = (GLfloat) zmax; |
||
150 | } |
||
151 | |||
152 | |||
153 | /**********************************************************************/ |
||
154 | /***** Initialization *****/ |
||
155 | /**********************************************************************/ |
||
156 | |||
157 | |||
158 | /** |
||
159 | * Initialize the depth buffer attribute group in the given context. |
||
160 | */ |
||
161 | void |
||
162 | _mesa_init_depth(struct gl_context *ctx) |
||
163 | { |
||
164 | ctx->Depth.Test = GL_FALSE; |
||
165 | ctx->Depth.Clear = 1.0; |
||
166 | ctx->Depth.Func = GL_LESS; |
||
167 | ctx->Depth.Mask = GL_TRUE; |
||
168 | }> |