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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  6.5
4
 *
5
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7
 *
8
 * Permission is hereby granted, free of charge, to any person obtaining a
9
 * copy of this software and associated documentation files (the "Software"),
10
 * to deal in the Software without restriction, including without limitation
11
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12
 * and/or sell copies of the Software, and to permit persons to whom the
13
 * Software is furnished to do so, subject to the following conditions:
14
 *
15
 * The above copyright notice and this permission notice shall be included
16
 * in all copies or substantial portions of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 */
25
 
26
#include "mtypes.h"
27
#include "attrib.h"
28
#include "colormac.h"
29
#include "enums.h"
30
#include "formats.h"
31
#include "hash.h"
32
#include "imports.h"
33
#include "debug.h"
34
#include "get.h"
35
#include "pixelstore.h"
36
#include "readpix.h"
37
#include "texobj.h"
38
 
39
 
40
/**
41
 * Primitive names
42
 */
43
const char *_mesa_prim_name[GL_POLYGON+4] = {
44
   "GL_POINTS",
45
   "GL_LINES",
46
   "GL_LINE_LOOP",
47
   "GL_LINE_STRIP",
48
   "GL_TRIANGLES",
49
   "GL_TRIANGLE_STRIP",
50
   "GL_TRIANGLE_FAN",
51
   "GL_QUADS",
52
   "GL_QUAD_STRIP",
53
   "GL_POLYGON",
54
   "outside begin/end",
55
   "inside unknown primitive",
56
   "unknown state"
57
};
58
 
59
 
60
static const char *
61
tex_target_name(GLenum tgt)
62
{
63
   static const struct {
64
      GLenum target;
65
      const char *name;
66
   } tex_targets[] = {
67
      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
68
      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
69
      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
70
      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
71
      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
72
      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
73
      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
74
   };
75
   GLuint i;
76
   for (i = 0; i < Elements(tex_targets); i++) {
77
      if (tex_targets[i].target == tgt)
78
         return tex_targets[i].name;
79
   }
80
   return "UNKNOWN TEX TARGET";
81
}
82
 
83
 
84
void
85
_mesa_print_state( const char *msg, GLuint state )
86
{
87
   _mesa_debug(NULL,
88
	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
89
	   msg,
90
	   state,
91
	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
92
	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
93
	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
94
	   (state & _NEW_ACCUM)           ? "ctx->Accum, " : "",
95
	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
96
	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
97
	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
98
	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
99
	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
100
	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
101
	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
102
	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
103
	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
104
	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
105
	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
106
	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
107
	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
108
	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
109
	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
110
	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
111
	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "",
112
	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
113
	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
114
	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
115
}
116
 
117
 
118
 
119
void
120
_mesa_print_tri_caps( const char *name, GLuint flags )
121
{
122
   _mesa_debug(NULL,
123
	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
124
	   name,
125
	   flags,
126
	   (flags & DD_FLATSHADE)           ? "flat-shade, " : "",
127
	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "",
128
	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
129
	   (flags & DD_TRI_TWOSTENCIL)      ? "tri-twostencil, " : "",
130
	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
131
	   (flags & DD_TRI_STIPPLE)         ? "tri-stipple, " : "",
132
	   (flags & DD_TRI_OFFSET)          ? "tri-offset, " : "",
133
	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : "",
134
	   (flags & DD_LINE_SMOOTH)         ? "line-smooth, " : "",
135
	   (flags & DD_LINE_STIPPLE)        ? "line-stipple, " : "",
136
	   (flags & DD_POINT_SMOOTH)        ? "point-smooth, " : "",
137
	   (flags & DD_POINT_ATTEN)         ? "point-atten, " : "",
138
	   (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
139
      );
140
}
141
 
142
 
143
/**
144
 * Print information about this Mesa version and build options.
145
 */
146
void _mesa_print_info( void )
147
{
148
   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
149
	   (char *) _mesa_GetString(GL_VERSION));
150
   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
151
	   (char *) _mesa_GetString(GL_RENDERER));
152
   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
153
	   (char *) _mesa_GetString(GL_VENDOR));
154
   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
155
	   (char *) _mesa_GetString(GL_EXTENSIONS));
156
#if defined(THREADS)
157
   _mesa_debug(NULL, "Mesa thread-safe: YES\n");
158
#else
159
   _mesa_debug(NULL, "Mesa thread-safe: NO\n");
160
#endif
161
#if defined(USE_X86_ASM)
162
   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
163
#else
164
   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
165
#endif
166
#if defined(USE_SPARC_ASM)
167
   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
168
#else
169
   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
170
#endif
171
}
172
 
173
 
174
/**
175
 * Set the debugging flags.
176
 *
177
 * \param debug debug string
178
 *
179
 * If compiled with debugging support then search for keywords in \p debug and
180
 * enables the verbose debug output of the respective feature.
181
 */
182
static void add_debug_flags( const char *debug )
183
{
184
#ifdef DEBUG
185
   struct debug_option {
186
      const char *name;
187
      GLbitfield flag;
188
   };
189
   static const struct debug_option debug_opt[] = {
190
      { "varray",    VERBOSE_VARRAY },
191
      { "tex",       VERBOSE_TEXTURE },
192
      { "mat",       VERBOSE_MATERIAL },
193
      { "pipe",      VERBOSE_PIPELINE },
194
      { "driver",    VERBOSE_DRIVER },
195
      { "state",     VERBOSE_STATE },
196
      { "api",       VERBOSE_API },
197
      { "list",      VERBOSE_DISPLAY_LIST },
198
      { "lighting",  VERBOSE_LIGHTING },
199
      { "disassem",  VERBOSE_DISASSEM },
200
      { "draw",      VERBOSE_DRAW },
201
      { "swap",      VERBOSE_SWAPBUFFERS }
202
   };
203
   GLuint i;
204
 
205
   MESA_VERBOSE = 0x0;
206
   for (i = 0; i < Elements(debug_opt); i++) {
207
      if (strstr(debug, debug_opt[i].name))
208
         MESA_VERBOSE |= debug_opt[i].flag;
209
   }
210
 
211
   /* Debug flag:
212
    */
213
   if (strstr(debug, "flush"))
214
      MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
215
 
216
#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
217
   if (strstr(debug, "fpexceptions")) {
218
      /* raise FP exceptions */
219
      fpu_control_t mask;
220
      _FPU_GETCW(mask);
221
      mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
222
                | _FPU_MASK_OM | _FPU_MASK_UM);
223
      _FPU_SETCW(mask);
224
   }
225
#endif
226
 
227
#else
228
   (void) debug;
229
#endif
230
}
231
 
232
 
233
void
234
_mesa_init_debug( struct gl_context *ctx )
235
{
236
   char *c;
237
 
238
   /* Dither disable */
239
   ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
240
   if (ctx->NoDither) {
241
      if (_mesa_getenv("MESA_DEBUG")) {
242
         _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
243
      }
244
      ctx->Color.DitherFlag = GL_FALSE;
245
   }
246
 
247
   c = _mesa_getenv("MESA_DEBUG");
248
   if (c)
249
      add_debug_flags(c);
250
 
251
   c = _mesa_getenv("MESA_VERBOSE");
252
   if (c)
253
      add_debug_flags(c);
254
}
255
 
256
 
257
/*
258
 * Write ppm file
259
 */
260
static void
261
write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
262
          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
263
{
264
   FILE *f = fopen( filename, "w" );
265
   if (f) {
266
      int x, y;
267
      const GLubyte *ptr = buffer;
268
      fprintf(f,"P6\n");
269
      fprintf(f,"# ppm-file created by osdemo.c\n");
270
      fprintf(f,"%i %i\n", width,height);
271
      fprintf(f,"255\n");
272
      fclose(f);
273
      f = fopen( filename, "ab" );  /* reopen in binary append mode */
274
      for (y=0; y < height; y++) {
275
         for (x = 0; x < width; x++) {
276
            int yy = invert ? (height - 1 - y) : y;
277
            int i = (yy * width + x) * comps;
278
            fputc(ptr[i+rcomp], f); /* write red */
279
            fputc(ptr[i+gcomp], f); /* write green */
280
            fputc(ptr[i+bcomp], f); /* write blue */
281
         }
282
      }
283
      fclose(f);
284
   }
285
}
286
 
287
 
288
/**
289
 * Write a texture image to a ppm file.
290
 * \param face  cube face in [0,5]
291
 * \param level  mipmap level
292
 */
293
static void
294
write_texture_image(struct gl_texture_object *texObj,
295
                    GLuint face, GLuint level)
296
{
297
   struct gl_texture_image *img = texObj->Image[face][level];
298
   if (img) {
299
      GET_CURRENT_CONTEXT(ctx);
300
      struct gl_pixelstore_attrib store;
301
      GLubyte *buffer;
302
      char s[100];
303
 
304
      buffer = (GLubyte *) malloc(img->Width * img->Height
305
                                        * img->Depth * 4);
306
 
307
      store = ctx->Pack; /* save */
308
      ctx->Pack = ctx->DefaultPacking;
309
 
310
      ctx->Driver.GetTexImage(ctx, texObj->Target, level,
311
                              GL_RGBA, GL_UNSIGNED_BYTE,
312
                              buffer, texObj, img);
313
 
314
      /* make filename */
315
      _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
316
 
317
      printf("  Writing image level %u to %s\n", level, s);
318
      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
319
 
320
      ctx->Pack = store; /* restore */
321
 
322
      free(buffer);
323
   }
324
}
325
 
326
 
327
/**
328
 * Write renderbuffer image to a ppm file.
329
 */
330
static void
331
write_renderbuffer_image(const struct gl_renderbuffer *rb)
332
{
333
   GET_CURRENT_CONTEXT(ctx);
334
   GLubyte *buffer;
335
   char s[100];
336
   GLenum format, type;
337
 
338
   if (rb->_BaseFormat == GL_RGB ||
339
       rb->_BaseFormat == GL_RGBA) {
340
      format = GL_RGBA;
341
      type = GL_UNSIGNED_BYTE;
342
   }
343
   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
344
      format = GL_DEPTH_STENCIL;
345
      type = GL_UNSIGNED_INT_24_8;
346
   }
347
   else {
348
      return;
349
   }
350
 
351
   buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
352
 
353
   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
354
                          format, type, &ctx->DefaultPacking, buffer);
355
 
356
   /* make filename */
357
   _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
358
 
359
   printf("  Writing renderbuffer image to %s\n", s);
360
   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
361
 
362
   free(buffer);
363
}
364
 
365
 
366
/** How many texture images (mipmap levels, faces) to write to files */
367
#define WRITE_NONE 0
368
#define WRITE_ONE  1
369
#define WRITE_ALL  2
370
 
371
static GLuint WriteImages;
372
 
373
 
374
static void
375
dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
376
{
377
   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
378
   GLboolean written = GL_FALSE;
379
   GLuint i, j;
380
 
381
   printf("Texture %u\n", texObj->Name);
382
   printf("  Target %s\n", tex_target_name(texObj->Target));
383
   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
384
      for (j = 0; j < numFaces; j++) {
385
         struct gl_texture_image *texImg = texObj->Image[j][i];
386
         if (texImg) {
387
            printf("  Face %u level %u: %d x %d x %d, format %s at %p\n",
388
		   j, i,
389
		   texImg->Width, texImg->Height, texImg->Depth,
390
		   _mesa_get_format_name(texImg->TexFormat),
391
		   texImg->Data);
392
            if (writeImages == WRITE_ALL ||
393
                (writeImages == WRITE_ONE && !written)) {
394
               write_texture_image(texObj, j, i);
395
               written = GL_TRUE;
396
            }
397
         }
398
      }
399
   }
400
}
401
 
402
 
403
/**
404
 * Dump a single texture.
405
 */
406
void
407
_mesa_dump_texture(GLuint texture, GLuint writeImages)
408
{
409
   GET_CURRENT_CONTEXT(ctx);
410
   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
411
   if (texObj) {
412
      dump_texture(texObj, writeImages);
413
   }
414
}
415
 
416
 
417
static void
418
dump_texture_cb(GLuint id, void *data, void *userData)
419
{
420
   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
421
   (void) userData;
422
   dump_texture(texObj, WriteImages);
423
}
424
 
425
 
426
/**
427
 * Print basic info about all texture objext to stdout.
428
 * If dumpImages is true, write PPM of level[0] image to a file.
429
 */
430
void
431
_mesa_dump_textures(GLuint writeImages)
432
{
433
   GET_CURRENT_CONTEXT(ctx);
434
   WriteImages = writeImages;
435
   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
436
}
437
 
438
 
439
static void
440
dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
441
{
442
   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
443
	  rb->Name, rb->Width, rb->Height,
444
	  _mesa_lookup_enum_by_nr(rb->InternalFormat));
445
   if (writeImage) {
446
      write_renderbuffer_image(rb);
447
   }
448
}
449
 
450
 
451
static void
452
dump_renderbuffer_cb(GLuint id, void *data, void *userData)
453
{
454
   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
455
   (void) userData;
456
   dump_renderbuffer(rb, WriteImages);
457
}
458
 
459
 
460
/**
461
 * Print basic info about all renderbuffers to stdout.
462
 * If dumpImages is true, write PPM of level[0] image to a file.
463
 */
464
void
465
_mesa_dump_renderbuffers(GLboolean writeImages)
466
{
467
   GET_CURRENT_CONTEXT(ctx);
468
   WriteImages = writeImages;
469
   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
470
}
471
 
472
 
473
 
474
void
475
_mesa_dump_color_buffer(const char *filename)
476
{
477
   GET_CURRENT_CONTEXT(ctx);
478
   const GLuint w = ctx->DrawBuffer->Width;
479
   const GLuint h = ctx->DrawBuffer->Height;
480
   GLubyte *buf;
481
 
482
   buf = (GLubyte *) malloc(w * h * 4);
483
 
484
   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
485
   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
486
   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
487
 
488
   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
489
 
490
   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
491
	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
492
	  ctx->ReadBuffer->ColorReadBuffer,
493
	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
494
	  ctx->DrawBuffer->ColorDrawBuffer[0]);
495
   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
496
   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
497
 
498
   _mesa_PopClientAttrib();
499
 
500
   free(buf);
501
}
502
 
503
 
504
void
505
_mesa_dump_depth_buffer(const char *filename)
506
{
507
   GET_CURRENT_CONTEXT(ctx);
508
   const GLuint w = ctx->DrawBuffer->Width;
509
   const GLuint h = ctx->DrawBuffer->Height;
510
   GLuint *buf;
511
   GLubyte *buf2;
512
   GLuint i;
513
 
514
   buf = (GLuint *) malloc(w * h * 4);  /* 4 bpp */
515
   buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
516
 
517
   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
518
   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
519
   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
520
 
521
   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
522
 
523
   /* spread 24 bits of Z across R, G, B */
524
   for (i = 0; i < w * h; i++) {
525
      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
526
      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
527
      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
528
   }
529
 
530
   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
531
   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
532
 
533
   _mesa_PopClientAttrib();
534
 
535
   free(buf);
536
   free(buf2);
537
}
538
 
539
 
540
void
541
_mesa_dump_stencil_buffer(const char *filename)
542
{
543
   GET_CURRENT_CONTEXT(ctx);
544
   const GLuint w = ctx->DrawBuffer->Width;
545
   const GLuint h = ctx->DrawBuffer->Height;
546
   GLubyte *buf;
547
   GLubyte *buf2;
548
   GLuint i;
549
 
550
   buf = (GLubyte *) malloc(w * h);  /* 1 bpp */
551
   buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
552
 
553
   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
554
   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
555
   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
556
 
557
   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
558
 
559
   for (i = 0; i < w * h; i++) {
560
      buf2[i*3+0] = buf[i];
561
      buf2[i*3+1] = (buf[i] & 127) * 2;
562
      buf2[i*3+2] = (buf[i] - 128) * 2;
563
   }
564
 
565
   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
566
   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
567
 
568
   _mesa_PopClientAttrib();
569
 
570
   free(buf);
571
   free(buf2);
572
}
573
 
574
 
575
/**
576
 * Quick and dirty function to "print" a texture to stdout.
577
 */
578
void
579
_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
580
{
581
#if CHAN_TYPE != GL_UNSIGNED_BYTE
582
   _mesa_problem(NULL, "PrintTexture not supported");
583
#else
584
   GLuint i, j, c;
585
   const GLubyte *data = (const GLubyte *) img->Data;
586
 
587
   if (!data) {
588
      printf("No texture data\n");
589
      return;
590
   }
591
 
592
   /* XXX add more formats or make into a new format utility function */
593
   switch (img->TexFormat) {
594
      case MESA_FORMAT_A8:
595
      case MESA_FORMAT_L8:
596
      case MESA_FORMAT_I8:
597
      case MESA_FORMAT_CI8:
598
         c = 1;
599
         break;
600
      case MESA_FORMAT_AL88:
601
      case MESA_FORMAT_AL88_REV:
602
         c = 2;
603
         break;
604
      case MESA_FORMAT_RGB888:
605
      case MESA_FORMAT_BGR888:
606
         c = 3;
607
         break;
608
      case MESA_FORMAT_RGBA8888:
609
      case MESA_FORMAT_ARGB8888:
610
         c = 4;
611
         break;
612
      default:
613
         _mesa_problem(NULL, "error in PrintTexture\n");
614
         return;
615
   }
616
 
617
   for (i = 0; i < img->Height; i++) {
618
      for (j = 0; j < img->Width; j++) {
619
         if (c==1)
620
            printf("%02x  ", data[0]);
621
         else if (c==2)
622
            printf("%02x%02x  ", data[0], data[1]);
623
         else if (c==3)
624
            printf("%02x%02x%02x  ", data[0], data[1], data[2]);
625
         else if (c==4)
626
            printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
627
         data += (img->RowStride - img->Width) * c;
628
      }
629
      /* XXX use img->ImageStride here */
630
      printf("\n");
631
   }
632
#endif
633
}