Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * Version: 7.5 |
||
4 | * |
||
5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
||
6 | * Copyright (C) 2008 VMware, Inc. All Rights Reserved. |
||
7 | * |
||
8 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
9 | * copy of this software and associated documentation files (the "Software"), |
||
10 | * to deal in the Software without restriction, including without limitation |
||
11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
12 | * and/or sell copies of the Software, and to permit persons to whom the |
||
13 | * Software is furnished to do so, subject to the following conditions: |
||
14 | * |
||
15 | * The above copyright notice and this permission notice shall be included |
||
16 | * in all copies or substantial portions of the Software. |
||
17 | * |
||
18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
21 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
22 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
23 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
24 | */ |
||
25 | |||
26 | /** |
||
27 | * \file config.h |
||
28 | * Tunable configuration parameters. |
||
29 | */ |
||
30 | |||
31 | #ifndef MESA_CONFIG_H_INCLUDED |
||
32 | #define MESA_CONFIG_H_INCLUDED |
||
33 | |||
34 | |||
35 | /** |
||
36 | * \name OpenGL implementation limits |
||
37 | */ |
||
38 | /*@{*/ |
||
39 | |||
40 | /** Maximum modelview matrix stack depth */ |
||
41 | #define MAX_MODELVIEW_STACK_DEPTH 32 |
||
42 | |||
43 | /** Maximum projection matrix stack depth */ |
||
44 | #define MAX_PROJECTION_STACK_DEPTH 32 |
||
45 | |||
46 | /** Maximum texture matrix stack depth */ |
||
47 | #define MAX_TEXTURE_STACK_DEPTH 10 |
||
48 | |||
49 | /** Maximum color matrix stack depth */ |
||
50 | #define MAX_COLOR_STACK_DEPTH 4 |
||
51 | |||
52 | /** Maximum attribute stack depth */ |
||
53 | #define MAX_ATTRIB_STACK_DEPTH 16 |
||
54 | |||
55 | /** Maximum client attribute stack depth */ |
||
56 | #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 |
||
57 | |||
58 | /** Maximum recursion depth of display list calls */ |
||
59 | #define MAX_LIST_NESTING 64 |
||
60 | |||
61 | /** Maximum number of lights */ |
||
62 | #define MAX_LIGHTS 8 |
||
63 | |||
64 | /** Maximum user-defined clipping planes */ |
||
65 | #define MAX_CLIP_PLANES 6 |
||
66 | |||
67 | /** Maximum pixel map lookup table size */ |
||
68 | #define MAX_PIXEL_MAP_TABLE 256 |
||
69 | |||
70 | /** Maximum number of auxillary color buffers */ |
||
71 | #define MAX_AUX_BUFFERS 1 |
||
72 | |||
73 | /** Maximum order (degree) of curves */ |
||
74 | #ifdef AMIGA |
||
75 | # define MAX_EVAL_ORDER 12 |
||
76 | #else |
||
77 | # define MAX_EVAL_ORDER 30 |
||
78 | #endif |
||
79 | |||
80 | /** Maximum Name stack depth */ |
||
81 | #define MAX_NAME_STACK_DEPTH 64 |
||
82 | |||
83 | /** Minimum point size */ |
||
84 | #define MIN_POINT_SIZE 1.0 |
||
85 | /** Maximum point size */ |
||
86 | #define MAX_POINT_SIZE 60.0 |
||
87 | /** Point size granularity */ |
||
88 | #define POINT_SIZE_GRANULARITY 0.1 |
||
89 | |||
90 | /** Minimum line width */ |
||
91 | #define MIN_LINE_WIDTH 1.0 |
||
92 | /** Maximum line width */ |
||
93 | #define MAX_LINE_WIDTH 10.0 |
||
94 | /** Line width granularity */ |
||
95 | #define LINE_WIDTH_GRANULARITY 0.1 |
||
96 | |||
97 | /** Max texture palette / color table size */ |
||
98 | #define MAX_COLOR_TABLE_SIZE 256 |
||
99 | |||
100 | /** Max memory to allow for a single texture image (in megabytes) */ |
||
101 | #define MAX_TEXTURE_MBYTES 1024 |
||
102 | |||
103 | /** Number of 1D/2D texture mipmap levels */ |
||
104 | #define MAX_TEXTURE_LEVELS 15 |
||
105 | |||
106 | /** Number of 3D texture mipmap levels */ |
||
107 | #define MAX_3D_TEXTURE_LEVELS 15 |
||
108 | |||
109 | /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ |
||
110 | #define MAX_CUBE_TEXTURE_LEVELS 15 |
||
111 | |||
112 | /** Maximum rectangular texture size - GL_NV_texture_rectangle */ |
||
113 | #define MAX_TEXTURE_RECT_SIZE 16384 |
||
114 | |||
115 | /** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ |
||
116 | #define MAX_ARRAY_TEXTURE_LAYERS 64 |
||
117 | |||
118 | /** |
||
119 | * Max number of texture coordinate units. This mainly just applies to |
||
120 | * the fixed-function vertex code. This will be difficult to raise above |
||
121 | * eight because of various vertex attribute bitvectors. |
||
122 | */ |
||
123 | #define MAX_TEXTURE_COORD_UNITS 8 |
||
124 | |||
125 | /** |
||
126 | * Max number of texture image units. Also determines number of texture |
||
127 | * samplers in shaders. |
||
128 | */ |
||
129 | #define MAX_TEXTURE_IMAGE_UNITS 16 |
||
130 | |||
131 | /** |
||
132 | * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |
||
133 | * This value is only used for dimensioning arrays. |
||
134 | * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the |
||
135 | * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be |
||
136 | * used almost everywhere else. |
||
137 | */ |
||
138 | #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) |
||
139 | |||
140 | |||
141 | /** |
||
142 | * Maximum viewport/image width. Must accomodate all texture sizes too. |
||
143 | */ |
||
144 | |||
145 | #ifndef MAX_WIDTH |
||
146 | # define MAX_WIDTH 16384 |
||
147 | #endif |
||
148 | /** Maximum viewport/image height */ |
||
149 | #ifndef MAX_HEIGHT |
||
150 | # define MAX_HEIGHT 16384 |
||
151 | #endif |
||
152 | |||
153 | /* XXX: hack to prevent stack overflow on windows until all temporary arrays |
||
154 | * [MAX_WIDTH] are allocated from the heap */ |
||
155 | #ifdef WIN32 |
||
156 | #undef MAX_TEXTURE_LEVELS |
||
157 | #undef MAX_3D_TEXTURE_LEVELS |
||
158 | #undef MAX_CUBE_TEXTURE_LEVELS |
||
159 | #undef MAX_TEXTURE_RECT_SIZE |
||
160 | #undef MAX_WIDTH |
||
161 | #undef MAX_HEIGHT |
||
162 | #define MAX_TEXTURE_LEVELS 13 |
||
163 | #define MAX_3D_TEXTURE_LEVELS 9 |
||
164 | #define MAX_CUBE_TEXTURE_LEVELS 13 |
||
165 | #define MAX_TEXTURE_RECT_SIZE 4096 |
||
166 | #define MAX_WIDTH 4096 |
||
167 | #define MAX_HEIGHT 4096 |
||
168 | #endif |
||
169 | |||
170 | /** Maxmimum size for CVA. May be overridden by the drivers. */ |
||
171 | #define MAX_ARRAY_LOCK_SIZE 3000 |
||
172 | |||
173 | /** Subpixel precision for antialiasing, window coordinate snapping */ |
||
174 | #define SUB_PIXEL_BITS 4 |
||
175 | |||
176 | /** Size of histogram tables */ |
||
177 | #define HISTOGRAM_TABLE_SIZE 256 |
||
178 | |||
179 | /** Max convolution filter width */ |
||
180 | #define MAX_CONVOLUTION_WIDTH 9 |
||
181 | /** Max convolution filter height */ |
||
182 | #define MAX_CONVOLUTION_HEIGHT 9 |
||
183 | |||
184 | /** For GL_ARB_texture_compression */ |
||
185 | #define MAX_COMPRESSED_TEXTURE_FORMATS 25 |
||
186 | |||
187 | /** For GL_EXT_texture_filter_anisotropic */ |
||
188 | #define MAX_TEXTURE_MAX_ANISOTROPY 16.0 |
||
189 | |||
190 | /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ |
||
191 | #define MAX_TEXTURE_LOD_BIAS 14.0 |
||
192 | |||
193 | /** For any program target/extension */ |
||
194 | /*@{*/ |
||
195 | #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) |
||
196 | |||
197 | /** |
||
198 | * Per-program constants (power of two) |
||
199 | * |
||
200 | * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader |
||
201 | * and GLSL shader names for the same thing. They should \b always have the |
||
202 | * same value. Each refers to the number of vec4 values supplied as |
||
203 | * per-program parameters. |
||
204 | */ |
||
205 | /*@{*/ |
||
206 | #define MAX_PROGRAM_LOCAL_PARAMS 1024 |
||
207 | #define MAX_UNIFORMS 1024 |
||
208 | /*@}*/ |
||
209 | |||
210 | /** |
||
211 | * Per-context constants (power of two) |
||
212 | * |
||
213 | * \note |
||
214 | * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS |
||
215 | * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make |
||
216 | * incorrect assumptions. |
||
217 | */ |
||
218 | #define MAX_PROGRAM_ENV_PARAMS 256 |
||
219 | |||
220 | #define MAX_PROGRAM_MATRICES 8 |
||
221 | #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 |
||
222 | #define MAX_PROGRAM_CALL_DEPTH 8 |
||
223 | #define MAX_PROGRAM_TEMPS 256 |
||
224 | #define MAX_PROGRAM_ADDRESS_REGS 2 |
||
225 | #define MAX_VARYING 16 /**< number of float[4] vectors */ |
||
226 | #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS |
||
227 | #define MAX_PROGRAM_INPUTS 32 |
||
228 | #define MAX_PROGRAM_OUTPUTS 64 |
||
229 | /*@}*/ |
||
230 | |||
231 | /** For GL_ARB_vertex_program */ |
||
232 | /*@{*/ |
||
233 | #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 |
||
234 | #define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS |
||
235 | /*@}*/ |
||
236 | |||
237 | /** For GL_ARB_fragment_program */ |
||
238 | /*@{*/ |
||
239 | #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 |
||
240 | /*@}*/ |
||
241 | |||
242 | /** For GL_NV_vertex_program */ |
||
243 | /*@{*/ |
||
244 | #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 |
||
245 | #define MAX_NV_VERTEX_PROGRAM_TEMPS 12 |
||
246 | #define MAX_NV_VERTEX_PROGRAM_PARAMS 96 |
||
247 | #define MAX_NV_VERTEX_PROGRAM_INPUTS 16 |
||
248 | #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 |
||
249 | /*@}*/ |
||
250 | |||
251 | /** For GL_NV_fragment_program */ |
||
252 | /*@{*/ |
||
253 | #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ |
||
254 | #define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 |
||
255 | #define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 |
||
256 | #define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 |
||
257 | #define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 |
||
258 | #define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 |
||
259 | /*@}*/ |
||
260 | |||
261 | |||
262 | /** For GL_ARB_vertex_shader */ |
||
263 | /*@{*/ |
||
264 | #define MAX_VERTEX_GENERIC_ATTRIBS 16 |
||
265 | #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS |
||
266 | #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ |
||
267 | MAX_TEXTURE_IMAGE_UNITS) |
||
268 | /*@}*/ |
||
269 | |||
270 | |||
271 | /** For GL_ARB_draw_buffers */ |
||
272 | /*@{*/ |
||
273 | #define MAX_DRAW_BUFFERS 8 |
||
274 | /*@}*/ |
||
275 | |||
276 | |||
277 | /** For GL_EXT_framebuffer_object */ |
||
278 | /*@{*/ |
||
279 | #define MAX_COLOR_ATTACHMENTS 8 |
||
280 | /*@}*/ |
||
281 | |||
282 | /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ |
||
283 | #define SUPPORTED_ATI_BUMP_UNITS 0xff |
||
284 | |||
285 | /** For GL_EXT_transform_feedback */ |
||
286 | #define MAX_FEEDBACK_ATTRIBS 32 |
||
287 | |||
288 | /** For GL_ARB_geometry_shader4 */ |
||
289 | /*@{*/ |
||
290 | #define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8 |
||
291 | #define MAX_GEOMETRY_VARYING_COMPONENTS 32 |
||
292 | #define MAX_VERTEX_VARYING_COMPONENTS 32 |
||
293 | #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 |
||
294 | #define MAX_GEOMETRY_OUTPUT_VERTICES 256 |
||
295 | #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 |
||
296 | /*@}*/ |
||
297 | |||
298 | |||
299 | /** |
||
300 | * \name Mesa-specific parameters |
||
301 | */ |
||
302 | /*@{*/ |
||
303 | |||
304 | |||
305 | /** |
||
306 | * If non-zero use GLdouble for walking triangle edges, for better accuracy. |
||
307 | */ |
||
308 | #define TRIANGLE_WALK_DOUBLE 0 |
||
309 | |||
310 | |||
311 | /** |
||
312 | * Bits per depth buffer value (max is 32). |
||
313 | */ |
||
314 | #ifndef DEFAULT_SOFTWARE_DEPTH_BITS |
||
315 | #define DEFAULT_SOFTWARE_DEPTH_BITS 16 |
||
316 | #endif |
||
317 | /** Depth buffer data type */ |
||
318 | #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 |
||
319 | #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort |
||
320 | #else |
||
321 | #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint |
||
322 | #endif |
||
323 | |||
324 | |||
325 | /** |
||
326 | * Bits per stencil value: 8 |
||
327 | */ |
||
328 | #define STENCIL_BITS 8 |
||
329 | |||
330 | |||
331 | /** |
||
332 | * Bits per color channel: 8, 16 or 32 |
||
333 | */ |
||
334 | #ifndef CHAN_BITS |
||
335 | #define CHAN_BITS 8 |
||
336 | #endif |
||
337 | |||
338 | |||
339 | /* |
||
340 | * Color channel component order |
||
341 | * |
||
342 | * \note Changes will almost certainly cause problems at this time. |
||
343 | */ |
||
344 | #define RCOMP 0 |
||
345 | #define GCOMP 1 |
||
346 | #define BCOMP 2 |
||
347 | #define ACOMP 3 |
||
348 | |||
349 | |||
350 | /** |
||
351 | * Maximum number of temporary vertices required for clipping. |
||
352 | * |
||
353 | * Used in array_cache and tnl modules. |
||
354 | */ |
||
355 | #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) |
||
356 | |||
357 | |||
358 | #endif /* MESA_CONFIG_H_INCLUDED */=>> |