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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.3
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 *
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file colormac.h
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 * Color-related macros
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 */
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#ifndef COLORMAC_H
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#define COLORMAC_H
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#include "config.h"
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#include "macros.h"
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#include "mtypes.h"
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/** \def BYTE_TO_CHAN
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 * Convert from GLbyte to GLchan */
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/** \def UBYTE_TO_CHAN
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 * Convert from GLubyte to GLchan */
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/** \def SHORT_TO_CHAN
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 * Convert from GLshort to GLchan */
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/** \def USHORT_TO_CHAN
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 * Convert from GLushort to GLchan */
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/** \def INT_TO_CHAN
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 * Convert from GLint to GLchan */
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/** \def UINT_TO_CHAN
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 * Convert from GLuint to GLchan */
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/** \def CHAN_TO_UBYTE
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 * Convert from GLchan to GLubyte */
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/** \def CHAN_TO_FLOAT
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 * Convert from GLchan to GLfloat */
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/** \def CLAMPED_FLOAT_TO_CHAN
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 * Convert from GLclampf to GLchan */
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/** \def UNCLAMPED_FLOAT_TO_CHAN
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 * Convert from GLfloat to GLchan */
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/** \def COPY_CHAN4
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 * Copy a GLchan[4] array */
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#if CHAN_BITS == 8
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#define BYTE_TO_CHAN(b)   ((b) < 0 ? 0 : (GLchan) (b))
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#define UBYTE_TO_CHAN(b)  (b)
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#define SHORT_TO_CHAN(s)  ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
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#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
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#define INT_TO_CHAN(i)    ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
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#define UINT_TO_CHAN(i)   ((GLchan) ((i) >> 24))
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#define CHAN_TO_UBYTE(c)  (c)
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#define CHAN_TO_FLOAT(c)  UBYTE_TO_FLOAT(c)
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#define CLAMPED_FLOAT_TO_CHAN(c, f)    CLAMPED_FLOAT_TO_UBYTE(c, f)
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#define UNCLAMPED_FLOAT_TO_CHAN(c, f)  UNCLAMPED_FLOAT_TO_UBYTE(c, f)
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#define COPY_CHAN4(DST, SRC)  COPY_4UBV(DST, SRC)
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#elif CHAN_BITS == 16
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#define BYTE_TO_CHAN(b)   ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
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#define UBYTE_TO_CHAN(b)  ((((GLchan) (b)) << 8) | ((GLchan) (b)))
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#define SHORT_TO_CHAN(s)  ((s) < 0 ? 0 : (GLchan) (s))
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#define USHORT_TO_CHAN(s) (s)
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#define INT_TO_CHAN(i)    ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
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#define UINT_TO_CHAN(i)   ((GLchan) ((i) >> 16))
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#define CHAN_TO_UBYTE(c)  ((c) >> 8)
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#define CHAN_TO_FLOAT(c)  ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
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#define CLAMPED_FLOAT_TO_CHAN(c, f)    CLAMPED_FLOAT_TO_USHORT(c, f)
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#define UNCLAMPED_FLOAT_TO_CHAN(c, f)  UNCLAMPED_FLOAT_TO_USHORT(c, f)
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#define COPY_CHAN4(DST, SRC)  COPY_4V(DST, SRC)
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#elif CHAN_BITS == 32
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/* XXX floating-point color channels not fully thought-out */
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#define BYTE_TO_CHAN(b)   ((GLfloat) ((b) * (1.0F / 127.0F)))
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#define UBYTE_TO_CHAN(b)  ((GLfloat) ((b) * (1.0F / 255.0F)))
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#define SHORT_TO_CHAN(s)  ((GLfloat) ((s) * (1.0F / 32767.0F)))
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#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
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#define INT_TO_CHAN(i)    ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
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#define UINT_TO_CHAN(i)   ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
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#define CHAN_TO_UBYTE(c)  FLOAT_TO_UBYTE(c)
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#define CHAN_TO_FLOAT(c)  (c)
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#define CLAMPED_FLOAT_TO_CHAN(c, f)  c = (f)
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#define UNCLAMPED_FLOAT_TO_CHAN(c, f)      c = (f)
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#define COPY_CHAN4(DST, SRC)  COPY_4V(DST, SRC)
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#else
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#error unexpected CHAN_BITS size
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#endif
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/**
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 * Convert 3 channels at once.
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 *
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 * \param dst pointer to destination GLchan[3] array.
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 * \param f pointer to source GLfloat[3] array.
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 *
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 * \sa #UNCLAMPED_FLOAT_TO_CHAN.
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 */
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#define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f)	\
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do {						\
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   UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]);	\
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   UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]);	\
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   UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]);	\
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} while (0)
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/**
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 * Convert 4 channels at once.
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 *
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 * \param dst pointer to destination GLchan[4] array.
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 * \param f pointer to source GLfloat[4] array.
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 *
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 * \sa #UNCLAMPED_FLOAT_TO_CHAN.
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 */
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#define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f)	\
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do {						\
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   UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]);	\
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   UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]);	\
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   UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]);	\
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   UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]);	\
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} while (0)
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/**
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 * \name Generic color packing macros.  All inputs should be GLubytes.
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 *
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 * \todo We may move these into texstore.h at some point.
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 */
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/*@{*/
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#define PACK_COLOR_8888( X, Y, Z, W ) \
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   (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W))
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#define PACK_COLOR_8888_REV( X, Y, Z, W ) \
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   (((W) << 24) | ((Z) << 16) | ((Y) << 8) | (X))
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#define PACK_COLOR_888( X, Y, Z ) \
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   (((X) << 16) | ((Y) << 8) | (Z))
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#define PACK_COLOR_565( X, Y, Z )                                  \
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   ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3))
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#define PACK_COLOR_565_REV( X, Y, Z ) \
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   (((X) & 0xf8) | ((Y) & 0xe0) >> 5 | (((Y) & 0x1c) << 11) | (((Z) & 0xf8) << 5))
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#define PACK_COLOR_5551( R, G, B, A )					\
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   ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) |	\
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    ((A) ? 1 : 0))
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#define PACK_COLOR_1555( A, B, G, R )					\
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   ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) |	\
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    ((A) ? 0x8000 : 0))
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#define PACK_COLOR_1555_REV( A, B, G, R )					\
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   ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) |	\
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    ((A) ? 0x80 : 0))
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#define PACK_COLOR_4444( R, G, B, A )					\
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   ((((R) & 0xf0) << 8) | (((G) & 0xf0) << 4) | ((B) & 0xf0) | ((A) >> 4))
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#define PACK_COLOR_4444_REV( R, G, B, A )				\
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   ((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4))
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#define PACK_COLOR_88( L, A )						\
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   (((L) << 8) | (A))
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#define PACK_COLOR_88_REV( L, A )					\
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   (((A) << 8) | (L))
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#define PACK_COLOR_1616( L, A )						\
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   (((L) << 16) | (A))
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#define PACK_COLOR_1616_REV( L, A )					\
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   (((A) << 16) | (L))
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#define PACK_COLOR_332( R, G, B )					\
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   (((R) & 0xe0) | (((G) & 0xe0) >> 3) | (((B) & 0xc0) >> 6))
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#define PACK_COLOR_233( B, G, R )					\
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   (((B) & 0xc0) | (((G) & 0xe0) >> 2) | (((R) & 0xe0) >> 5))
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/*@}*/
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#endif /* COLORMAC_H */