Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * Version: 7.1 |
||
4 | * |
||
5 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
||
6 | * |
||
7 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
8 | * copy of this software and associated documentation files (the "Software"), |
||
9 | * to deal in the Software without restriction, including without limitation |
||
10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
11 | * and/or sell copies of the Software, and to permit persons to whom the |
||
12 | * Software is furnished to do so, subject to the following conditions: |
||
13 | * |
||
14 | * The above copyright notice and this permission notice shall be included |
||
15 | * in all copies or substantial portions of the Software. |
||
16 | * |
||
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
||
21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
||
22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
||
23 | */ |
||
24 | |||
25 | |||
26 | /** |
||
27 | * \file clear.c |
||
28 | * glClearColor, glClearIndex, glClear() functions. |
||
29 | */ |
||
30 | |||
31 | |||
32 | |||
33 | #include "glheader.h" |
||
34 | #include "clear.h" |
||
35 | #include "context.h" |
||
36 | #include "colormac.h" |
||
37 | #include "enums.h" |
||
38 | #include "macros.h" |
||
39 | #include "state.h" |
||
40 | |||
41 | |||
42 | |||
43 | #if _HAVE_FULL_GL |
||
44 | void GLAPIENTRY |
||
45 | _mesa_ClearIndex( GLfloat c ) |
||
46 | { |
||
47 | GET_CURRENT_CONTEXT(ctx); |
||
48 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
49 | |||
50 | if (ctx->Color.ClearIndex == (GLuint) c) |
||
51 | return; |
||
52 | |||
53 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
||
54 | ctx->Color.ClearIndex = (GLuint) c; |
||
55 | } |
||
56 | #endif |
||
57 | |||
58 | |||
59 | /** |
||
60 | * Specify the clear values for the color buffers. |
||
61 | * |
||
62 | * \param red red color component. |
||
63 | * \param green green color component. |
||
64 | * \param blue blue color component. |
||
65 | * \param alpha alpha component. |
||
66 | * |
||
67 | * \sa glClearColor(). |
||
68 | * |
||
69 | * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a |
||
70 | * change, flushes the vertices and notifies the driver via the |
||
71 | * dd_function_table::ClearColor callback. |
||
72 | */ |
||
73 | void GLAPIENTRY |
||
74 | _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
||
75 | { |
||
76 | GLfloat tmp[4]; |
||
77 | GET_CURRENT_CONTEXT(ctx); |
||
78 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
79 | |||
80 | tmp[0] = CLAMP(red, 0.0F, 1.0F); |
||
81 | tmp[1] = CLAMP(green, 0.0F, 1.0F); |
||
82 | tmp[2] = CLAMP(blue, 0.0F, 1.0F); |
||
83 | tmp[3] = CLAMP(alpha, 0.0F, 1.0F); |
||
84 | |||
85 | if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
||
86 | return; /* no change */ |
||
87 | |||
88 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
||
89 | COPY_4V(ctx->Color.ClearColor, tmp); |
||
90 | |||
91 | if (ctx->Driver.ClearColor) { |
||
92 | /* it's OK to call glClearColor in CI mode but it should be a NOP */ |
||
93 | (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); |
||
94 | } |
||
95 | } |
||
96 | |||
97 | |||
98 | /** |
||
99 | * GL_EXT_texture_integer |
||
100 | */ |
||
101 | void GLAPIENTRY |
||
102 | _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) |
||
103 | { |
||
104 | GLfloat tmp[4]; |
||
105 | GET_CURRENT_CONTEXT(ctx); |
||
106 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
107 | |||
108 | tmp[0] = (GLfloat) r; |
||
109 | tmp[1] = (GLfloat) g; |
||
110 | tmp[2] = (GLfloat) b; |
||
111 | tmp[3] = (GLfloat) a; |
||
112 | |||
113 | if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
||
114 | return; /* no change */ |
||
115 | |||
116 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
||
117 | |||
118 | /* XXX we should eventually have a float/int/uint union for |
||
119 | * the ctx->Color.ClearColor state. |
||
120 | */ |
||
121 | COPY_4V(ctx->Color.ClearColor, tmp); |
||
122 | |||
123 | if (ctx->Driver.ClearColor) { |
||
124 | ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
||
125 | } |
||
126 | } |
||
127 | |||
128 | |||
129 | /** |
||
130 | * GL_EXT_texture_integer |
||
131 | */ |
||
132 | void GLAPIENTRY |
||
133 | _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) |
||
134 | { |
||
135 | GLfloat tmp[4]; |
||
136 | GET_CURRENT_CONTEXT(ctx); |
||
137 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
138 | |||
139 | tmp[0] = (GLfloat) r; |
||
140 | tmp[1] = (GLfloat) g; |
||
141 | tmp[2] = (GLfloat) b; |
||
142 | tmp[3] = (GLfloat) a; |
||
143 | |||
144 | if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
||
145 | return; /* no change */ |
||
146 | |||
147 | FLUSH_VERTICES(ctx, _NEW_COLOR); |
||
148 | |||
149 | /* XXX we should eventually have a float/int/uint union for |
||
150 | * the ctx->Color.ClearColor state. |
||
151 | */ |
||
152 | COPY_4V(ctx->Color.ClearColor, tmp); |
||
153 | |||
154 | if (ctx->Driver.ClearColor) { |
||
155 | ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
||
156 | } |
||
157 | } |
||
158 | |||
159 | |||
160 | /** |
||
161 | * Clear buffers. |
||
162 | * |
||
163 | * \param mask bit-mask indicating the buffers to be cleared. |
||
164 | * |
||
165 | * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState |
||
166 | * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, |
||
167 | * etc. If the rasterization mode is set to GL_RENDER then requests the driver |
||
168 | * to clear the buffers, via the dd_function_table::Clear callback. |
||
169 | */ |
||
170 | void GLAPIENTRY |
||
171 | _mesa_Clear( GLbitfield mask ) |
||
172 | { |
||
173 | GET_CURRENT_CONTEXT(ctx); |
||
174 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
175 | |||
176 | FLUSH_CURRENT(ctx, 0); |
||
177 | |||
178 | if (MESA_VERBOSE & VERBOSE_API) |
||
179 | _mesa_debug(ctx, "glClear 0x%x\n", mask); |
||
180 | |||
181 | if (mask & ~(GL_COLOR_BUFFER_BIT | |
||
182 | GL_DEPTH_BUFFER_BIT | |
||
183 | GL_STENCIL_BUFFER_BIT | |
||
184 | GL_ACCUM_BUFFER_BIT)) { |
||
185 | /* invalid bit set */ |
||
186 | _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); |
||
187 | return; |
||
188 | } |
||
189 | |||
190 | if (ctx->NewState) { |
||
191 | _mesa_update_state( ctx ); /* update _Xmin, etc */ |
||
192 | } |
||
193 | |||
194 | if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
||
195 | _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, |
||
196 | "glClear(incomplete framebuffer)"); |
||
197 | return; |
||
198 | } |
||
199 | |||
200 | if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || |
||
201 | ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || |
||
202 | ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) |
||
203 | return; |
||
204 | |||
205 | if (ctx->RenderMode == GL_RENDER) { |
||
206 | GLbitfield bufferMask; |
||
207 | |||
208 | /* don't clear depth buffer if depth writing disabled */ |
||
209 | if (!ctx->Depth.Mask) |
||
210 | mask &= ~GL_DEPTH_BUFFER_BIT; |
||
211 | |||
212 | /* Build the bitmask to send to device driver's Clear function. |
||
213 | * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 |
||
214 | * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the |
||
215 | * BUFFER_BIT_COLORn flags. |
||
216 | */ |
||
217 | bufferMask = 0; |
||
218 | if (mask & GL_COLOR_BUFFER_BIT) { |
||
219 | GLuint i; |
||
220 | for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { |
||
221 | bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); |
||
222 | } |
||
223 | } |
||
224 | |||
225 | if ((mask & GL_DEPTH_BUFFER_BIT) |
||
226 | && ctx->DrawBuffer->Visual.haveDepthBuffer) { |
||
227 | bufferMask |= BUFFER_BIT_DEPTH; |
||
228 | } |
||
229 | |||
230 | if ((mask & GL_STENCIL_BUFFER_BIT) |
||
231 | && ctx->DrawBuffer->Visual.haveStencilBuffer) { |
||
232 | bufferMask |= BUFFER_BIT_STENCIL; |
||
233 | } |
||
234 | |||
235 | if ((mask & GL_ACCUM_BUFFER_BIT) |
||
236 | && ctx->DrawBuffer->Visual.haveAccumBuffer) { |
||
237 | bufferMask |= BUFFER_BIT_ACCUM; |
||
238 | } |
||
239 | |||
240 | ASSERT(ctx->Driver.Clear); |
||
241 | ctx->Driver.Clear(ctx, bufferMask); |
||
242 | } |
||
243 | } |
||
244 | |||
245 | |||
246 | /** Returned by make_color_buffer_mask() for errors */ |
||
247 | #define INVALID_MASK ~0x0 |
||
248 | |||
249 | |||
250 | /** |
||
251 | * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of |
||
252 | * BUFFER_BIT_x values. |
||
253 | * Return INVALID_MASK if the drawbuffer value is invalid. |
||
254 | */ |
||
255 | static GLbitfield |
||
256 | make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) |
||
257 | { |
||
258 | const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; |
||
259 | GLbitfield mask = 0x0; |
||
260 | |||
261 | switch (drawbuffer) { |
||
262 | case GL_FRONT: |
||
263 | if (att[BUFFER_FRONT_LEFT].Renderbuffer) |
||
264 | mask |= BUFFER_BIT_FRONT_LEFT; |
||
265 | if (att[BUFFER_FRONT_RIGHT].Renderbuffer) |
||
266 | mask |= BUFFER_BIT_FRONT_RIGHT; |
||
267 | break; |
||
268 | case GL_BACK: |
||
269 | if (att[BUFFER_BACK_LEFT].Renderbuffer) |
||
270 | mask |= BUFFER_BIT_BACK_LEFT; |
||
271 | if (att[BUFFER_BACK_RIGHT].Renderbuffer) |
||
272 | mask |= BUFFER_BIT_BACK_RIGHT; |
||
273 | break; |
||
274 | case GL_LEFT: |
||
275 | if (att[BUFFER_FRONT_LEFT].Renderbuffer) |
||
276 | mask |= BUFFER_BIT_FRONT_LEFT; |
||
277 | if (att[BUFFER_BACK_LEFT].Renderbuffer) |
||
278 | mask |= BUFFER_BIT_BACK_LEFT; |
||
279 | break; |
||
280 | case GL_RIGHT: |
||
281 | if (att[BUFFER_FRONT_RIGHT].Renderbuffer) |
||
282 | mask |= BUFFER_BIT_FRONT_RIGHT; |
||
283 | if (att[BUFFER_BACK_RIGHT].Renderbuffer) |
||
284 | mask |= BUFFER_BIT_BACK_RIGHT; |
||
285 | break; |
||
286 | case GL_FRONT_AND_BACK: |
||
287 | if (att[BUFFER_FRONT_LEFT].Renderbuffer) |
||
288 | mask |= BUFFER_BIT_FRONT_LEFT; |
||
289 | if (att[BUFFER_BACK_LEFT].Renderbuffer) |
||
290 | mask |= BUFFER_BIT_BACK_LEFT; |
||
291 | if (att[BUFFER_FRONT_RIGHT].Renderbuffer) |
||
292 | mask |= BUFFER_BIT_FRONT_RIGHT; |
||
293 | if (att[BUFFER_BACK_RIGHT].Renderbuffer) |
||
294 | mask |= BUFFER_BIT_BACK_RIGHT; |
||
295 | break; |
||
296 | default: |
||
297 | if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { |
||
298 | mask = INVALID_MASK; |
||
299 | } |
||
300 | else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { |
||
301 | mask |= (BUFFER_BIT_COLOR0 << drawbuffer); |
||
302 | } |
||
303 | } |
||
304 | |||
305 | return mask; |
||
306 | } |
||
307 | |||
308 | |||
309 | |||
310 | /** |
||
311 | * New in GL 3.0 |
||
312 | * Clear signed integer color buffer or stencil buffer (not depth). |
||
313 | */ |
||
314 | void GLAPIENTRY |
||
315 | _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
||
316 | { |
||
317 | GET_CURRENT_CONTEXT(ctx); |
||
318 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
319 | |||
320 | FLUSH_CURRENT(ctx, 0); |
||
321 | |||
322 | if (ctx->NewState) { |
||
323 | _mesa_update_state( ctx ); |
||
324 | } |
||
325 | |||
326 | switch (buffer) { |
||
327 | case GL_STENCIL: |
||
328 | if (drawbuffer != 0) { |
||
329 | _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", |
||
330 | drawbuffer); |
||
331 | return; |
||
332 | } |
||
333 | else { |
||
334 | /* Save current stencil clear value, set to 'value', do the |
||
335 | * stencil clear and restore the clear value. |
||
336 | * XXX in the future we may have a new ctx->Driver.ClearBuffer() |
||
337 | * hook instead. |
||
338 | */ |
||
339 | const GLuint clearSave = ctx->Stencil.Clear; |
||
340 | ctx->Stencil.Clear = *value; |
||
341 | if (ctx->Driver.ClearStencil) |
||
342 | ctx->Driver.ClearStencil(ctx, *value); |
||
343 | ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); |
||
344 | ctx->Stencil.Clear = clearSave; |
||
345 | if (ctx->Driver.ClearStencil) |
||
346 | ctx->Driver.ClearStencil(ctx, clearSave); |
||
347 | } |
||
348 | break; |
||
349 | case GL_COLOR: |
||
350 | { |
||
351 | const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); |
||
352 | if (mask == INVALID_MASK) { |
||
353 | _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", |
||
354 | drawbuffer); |
||
355 | return; |
||
356 | } |
||
357 | else if (mask) { |
||
358 | /* XXX note: we're putting the integer clear values into the |
||
359 | * floating point state var. This will not always work. We'll |
||
360 | * need a new ctx->Driver.ClearBuffer() hook.... |
||
361 | */ |
||
362 | GLclampf clearSave[4]; |
||
363 | /* save color */ |
||
364 | COPY_4V(clearSave, ctx->Color.ClearColor); |
||
365 | /* set color */ |
||
366 | COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); |
||
367 | if (ctx->Driver.ClearColor) |
||
368 | ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
||
369 | /* clear buffer(s) */ |
||
370 | ctx->Driver.Clear(ctx, mask); |
||
371 | /* restore color */ |
||
372 | COPY_4V(ctx->Color.ClearColor, clearSave); |
||
373 | if (ctx->Driver.ClearColor) |
||
374 | ctx->Driver.ClearColor(ctx, clearSave); |
||
375 | } |
||
376 | } |
||
377 | break; |
||
378 | default: |
||
379 | _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", |
||
380 | _mesa_lookup_enum_by_nr(buffer)); |
||
381 | return; |
||
382 | } |
||
383 | } |
||
384 | |||
385 | |||
386 | /** |
||
387 | * New in GL 3.0 |
||
388 | * Clear unsigned integer color buffer (not depth, not stencil). |
||
389 | */ |
||
390 | void GLAPIENTRY |
||
391 | _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
||
392 | { |
||
393 | GET_CURRENT_CONTEXT(ctx); |
||
394 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
395 | |||
396 | FLUSH_CURRENT(ctx, 0); |
||
397 | |||
398 | if (ctx->NewState) { |
||
399 | _mesa_update_state( ctx ); |
||
400 | } |
||
401 | |||
402 | switch (buffer) { |
||
403 | case GL_COLOR: |
||
404 | { |
||
405 | const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); |
||
406 | if (mask == INVALID_MASK) { |
||
407 | _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)", |
||
408 | drawbuffer); |
||
409 | return; |
||
410 | } |
||
411 | else if (mask) { |
||
412 | /* XXX note: we're putting the uint clear values into the |
||
413 | * floating point state var. This will not always work. We'll |
||
414 | * need a new ctx->Driver.ClearBuffer() hook.... |
||
415 | */ |
||
416 | GLclampf clearSave[4]; |
||
417 | /* save color */ |
||
418 | COPY_4V(clearSave, ctx->Color.ClearColor); |
||
419 | /* set color */ |
||
420 | COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); |
||
421 | if (ctx->Driver.ClearColor) |
||
422 | ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
||
423 | /* clear buffer(s) */ |
||
424 | ctx->Driver.Clear(ctx, mask); |
||
425 | /* restore color */ |
||
426 | COPY_4V(ctx->Color.ClearColor, clearSave); |
||
427 | if (ctx->Driver.ClearColor) |
||
428 | ctx->Driver.ClearColor(ctx, clearSave); |
||
429 | } |
||
430 | } |
||
431 | break; |
||
432 | default: |
||
433 | _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", |
||
434 | _mesa_lookup_enum_by_nr(buffer)); |
||
435 | return; |
||
436 | } |
||
437 | } |
||
438 | |||
439 | |||
440 | /** |
||
441 | * New in GL 3.0 |
||
442 | * Clear fixed-pt or float color buffer or depth buffer (not stencil). |
||
443 | */ |
||
444 | void GLAPIENTRY |
||
445 | _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
||
446 | { |
||
447 | GET_CURRENT_CONTEXT(ctx); |
||
448 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
449 | |||
450 | FLUSH_CURRENT(ctx, 0); |
||
451 | |||
452 | if (ctx->NewState) { |
||
453 | _mesa_update_state( ctx ); |
||
454 | } |
||
455 | |||
456 | switch (buffer) { |
||
457 | case GL_DEPTH: |
||
458 | if (drawbuffer != 0) { |
||
459 | _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", |
||
460 | drawbuffer); |
||
461 | return; |
||
462 | } |
||
463 | else { |
||
464 | /* Save current depth clear value, set to 'value', do the |
||
465 | * depth clear and restore the clear value. |
||
466 | * XXX in the future we may have a new ctx->Driver.ClearBuffer() |
||
467 | * hook instead. |
||
468 | */ |
||
469 | const GLclampd clearSave = ctx->Depth.Clear; |
||
470 | ctx->Depth.Clear = *value; |
||
471 | if (ctx->Driver.ClearDepth) |
||
472 | ctx->Driver.ClearDepth(ctx, *value); |
||
473 | ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); |
||
474 | ctx->Depth.Clear = clearSave; |
||
475 | if (ctx->Driver.ClearDepth) |
||
476 | ctx->Driver.ClearDepth(ctx, clearSave); |
||
477 | } |
||
478 | /* clear depth buffer to value */ |
||
479 | break; |
||
480 | case GL_COLOR: |
||
481 | { |
||
482 | const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); |
||
483 | if (mask == INVALID_MASK) { |
||
484 | _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", |
||
485 | drawbuffer); |
||
486 | return; |
||
487 | } |
||
488 | else if (mask) { |
||
489 | GLclampf clearSave[4]; |
||
490 | /* save color */ |
||
491 | COPY_4V(clearSave, ctx->Color.ClearColor); |
||
492 | /* set color */ |
||
493 | COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); |
||
494 | if (ctx->Driver.ClearColor) |
||
495 | ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
||
496 | /* clear buffer(s) */ |
||
497 | ctx->Driver.Clear(ctx, mask); |
||
498 | /* restore color */ |
||
499 | COPY_4V(ctx->Color.ClearColor, clearSave); |
||
500 | if (ctx->Driver.ClearColor) |
||
501 | ctx->Driver.ClearColor(ctx, clearSave); |
||
502 | } |
||
503 | } |
||
504 | break; |
||
505 | default: |
||
506 | _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", |
||
507 | _mesa_lookup_enum_by_nr(buffer)); |
||
508 | return; |
||
509 | } |
||
510 | } |
||
511 | |||
512 | |||
513 | /** |
||
514 | * New in GL 3.0 |
||
515 | * Clear depth/stencil buffer only. |
||
516 | */ |
||
517 | void GLAPIENTRY |
||
518 | _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, |
||
519 | GLfloat depth, GLint stencil) |
||
520 | { |
||
521 | GET_CURRENT_CONTEXT(ctx); |
||
522 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
523 | |||
524 | FLUSH_CURRENT(ctx, 0); |
||
525 | |||
526 | if (buffer != GL_DEPTH_STENCIL) { |
||
527 | _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", |
||
528 | _mesa_lookup_enum_by_nr(buffer)); |
||
529 | return; |
||
530 | } |
||
531 | |||
532 | if (drawbuffer != 0) { |
||
533 | _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", |
||
534 | drawbuffer); |
||
535 | return; |
||
536 | } |
||
537 | |||
538 | if (ctx->NewState) { |
||
539 | _mesa_update_state( ctx ); |
||
540 | } |
||
541 | |||
542 | { |
||
543 | /* save current clear values */ |
||
544 | const GLclampd clearDepthSave = ctx->Depth.Clear; |
||
545 | const GLuint clearStencilSave = ctx->Stencil.Clear; |
||
546 | |||
547 | /* set new clear values */ |
||
548 | ctx->Depth.Clear = depth; |
||
549 | ctx->Stencil.Clear = stencil; |
||
550 | if (ctx->Driver.ClearDepth) |
||
551 | ctx->Driver.ClearDepth(ctx, depth); |
||
552 | if (ctx->Driver.ClearStencil) |
||
553 | ctx->Driver.ClearStencil(ctx, stencil); |
||
554 | |||
555 | /* clear buffers */ |
||
556 | ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); |
||
557 | |||
558 | /* restore */ |
||
559 | ctx->Depth.Clear = clearDepthSave; |
||
560 | ctx->Stencil.Clear = clearStencilSave; |
||
561 | if (ctx->Driver.ClearDepth) |
||
562 | ctx->Driver.ClearDepth(ctx, clearDepthSave); |
||
563 | if (ctx->Driver.ClearStencil) |
||
564 | ctx->Driver.ClearStencil(ctx, clearStencilSave); |
||
565 | } |
||
566 | }><>>><>> |