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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library ATI Fragment Shader |
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3 | * |
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4 | * Copyright (C) 2004 David Airlie All Rights Reserved. |
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5 | * |
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6 | */ |
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7 | |||
8 | #ifndef ATIFRAGSHADER_H |
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9 | #define ATIFRAGSHADER_H |
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10 | |||
11 | #include "compiler.h" |
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12 | #include "glheader.h" |
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13 | #include "mfeatures.h" |
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14 | |||
15 | struct _glapi_table; |
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16 | struct gl_context; |
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17 | |||
18 | #define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 |
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19 | #define MAX_NUM_PASSES_ATI 2 |
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20 | #define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 |
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21 | |||
22 | struct ati_fs_opcode_st |
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23 | { |
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24 | GLenum opcode; |
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25 | GLint num_src_args; |
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26 | }; |
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27 | |||
28 | extern struct ati_fs_opcode_st ati_fs_opcodes[]; |
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29 | |||
30 | struct atifragshader_src_register |
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31 | { |
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32 | GLuint Index; |
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33 | GLuint argRep; |
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34 | GLuint argMod; |
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35 | }; |
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36 | |||
37 | struct atifragshader_dst_register |
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38 | { |
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39 | GLuint Index; |
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40 | GLuint dstMod; |
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41 | GLuint dstMask; |
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42 | }; |
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43 | |||
44 | #define ATI_FRAGMENT_SHADER_COLOR_OP 0 |
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45 | #define ATI_FRAGMENT_SHADER_ALPHA_OP 1 |
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46 | #define ATI_FRAGMENT_SHADER_PASS_OP 2 |
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47 | #define ATI_FRAGMENT_SHADER_SAMPLE_OP 3 |
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48 | |||
49 | /* two opcodes - one for color/one for alpha */ |
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50 | /* up to three source registers for most ops */ |
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51 | struct atifs_instruction |
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52 | { |
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53 | GLenum Opcode[2]; |
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54 | GLuint ArgCount[2]; |
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55 | struct atifragshader_src_register SrcReg[2][3]; |
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56 | struct atifragshader_dst_register DstReg[2]; |
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57 | }; |
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58 | |||
59 | /* different from arithmetic shader instruction */ |
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60 | struct atifs_setupinst |
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61 | { |
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62 | GLenum Opcode; |
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63 | GLuint src; |
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64 | GLenum swizzle; |
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65 | }; |
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66 | |||
67 | |||
68 | #if FEATURE_ATI_fragment_shader |
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69 | |||
70 | extern void |
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71 | _mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp); |
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72 | |||
73 | extern struct ati_fragment_shader * |
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74 | _mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id); |
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75 | |||
76 | extern void |
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77 | _mesa_delete_ati_fragment_shader(struct gl_context *ctx, |
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78 | struct ati_fragment_shader *s); |
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79 | |||
80 | |||
81 | extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range); |
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82 | |||
83 | extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id); |
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84 | |||
85 | extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id); |
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86 | |||
87 | extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void); |
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88 | |||
89 | extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void); |
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90 | |||
91 | extern void GLAPIENTRY |
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92 | _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); |
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93 | |||
94 | extern void GLAPIENTRY |
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95 | _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); |
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96 | |||
97 | extern void GLAPIENTRY |
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98 | _mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, |
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99 | GLuint dstMod, GLuint arg1, GLuint arg1Rep, |
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100 | GLuint arg1Mod); |
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101 | |||
102 | extern void GLAPIENTRY |
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103 | _mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, |
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104 | GLuint dstMod, GLuint arg1, GLuint arg1Rep, |
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105 | GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, |
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106 | GLuint arg2Mod); |
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107 | |||
108 | extern void GLAPIENTRY |
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109 | _mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, |
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110 | GLuint dstMod, GLuint arg1, GLuint arg1Rep, |
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111 | GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, |
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112 | GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, |
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113 | GLuint arg3Mod); |
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114 | |||
115 | extern void GLAPIENTRY |
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116 | _mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, |
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117 | GLuint arg1Rep, GLuint arg1Mod); |
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118 | |||
119 | extern void GLAPIENTRY |
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120 | _mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, |
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121 | GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, |
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122 | GLuint arg2Rep, GLuint arg2Mod); |
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123 | |||
124 | extern void GLAPIENTRY |
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125 | _mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, |
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126 | GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, |
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127 | GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, |
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128 | GLuint arg3Rep, GLuint arg3Mod); |
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129 | |||
130 | extern void GLAPIENTRY |
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131 | _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value); |
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132 | |||
133 | #else /* FEATURE_ATI_fragment_shader */ |
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134 | |||
135 | static INLINE void |
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136 | _mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) |
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137 | { |
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138 | } |
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139 | |||
140 | static INLINE struct ati_fragment_shader * |
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141 | _mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id) |
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142 | { |
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143 | return NULL; |
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144 | } |
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145 | |||
146 | static INLINE void |
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147 | _mesa_delete_ati_fragment_shader(struct gl_context *ctx, |
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148 | struct ati_fragment_shader *s) |
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149 | { |
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150 | } |
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151 | |||
152 | #endif /* FEATURE_ATI_fragment_shader */ |
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153 | |||
154 | #endif /* ATIFRAGSHADER_H */ |