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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 6.5.1 |
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4 | * |
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5 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /** |
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26 | * This file implements the glArrayElement() function. |
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27 | * It involves looking at the format/type of all the enabled vertex arrays |
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28 | * and emitting a list of pointers to functions which set the per-vertex |
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29 | * state for the element/index. |
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30 | */ |
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31 | |||
32 | |||
33 | /* Author: |
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34 | * Keith Whitwell |
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35 | */ |
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36 | |||
37 | #include "glheader.h" |
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38 | #include "api_arrayelt.h" |
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39 | #include "bufferobj.h" |
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40 | #include "context.h" |
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41 | #include "imports.h" |
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42 | #include "macros.h" |
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43 | #include "main/dispatch.h" |
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44 | |||
45 | typedef void (GLAPIENTRY *array_func)( const void * ); |
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46 | |||
47 | typedef struct { |
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48 | const struct gl_client_array *array; |
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49 | int offset; |
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50 | } AEarray; |
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51 | |||
52 | typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); |
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53 | |||
54 | typedef struct { |
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55 | const struct gl_client_array *array; |
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56 | attrib_func func; |
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57 | GLuint index; |
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58 | } AEattrib; |
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59 | |||
60 | typedef struct { |
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61 | AEarray arrays[32]; |
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62 | AEattrib attribs[VERT_ATTRIB_MAX + 1]; |
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63 | GLuint NewState; |
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64 | |||
65 | struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; |
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66 | GLuint nr_vbos; |
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67 | GLboolean mapped_vbos; |
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68 | |||
69 | } AEcontext; |
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70 | |||
71 | #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) |
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72 | |||
73 | |||
74 | /* |
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75 | * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer |
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76 | * in the range [0, 7]. Luckily these type tokens are sequentially |
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77 | * numbered in gl.h, except for GL_DOUBLE. |
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78 | */ |
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79 | #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) |
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80 | |||
81 | #define NUM_TYPES 8 |
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82 | |||
83 | |||
84 | #if FEATURE_arrayelt |
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85 | |||
86 | |||
87 | static const int ColorFuncs[2][NUM_TYPES] = { |
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88 | { |
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89 | _gloffset_Color3bv, |
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90 | _gloffset_Color3ubv, |
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91 | _gloffset_Color3sv, |
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92 | _gloffset_Color3usv, |
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93 | _gloffset_Color3iv, |
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94 | _gloffset_Color3uiv, |
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95 | _gloffset_Color3fv, |
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96 | _gloffset_Color3dv, |
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97 | }, |
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98 | { |
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99 | _gloffset_Color4bv, |
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100 | _gloffset_Color4ubv, |
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101 | _gloffset_Color4sv, |
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102 | _gloffset_Color4usv, |
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103 | _gloffset_Color4iv, |
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104 | _gloffset_Color4uiv, |
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105 | _gloffset_Color4fv, |
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106 | _gloffset_Color4dv, |
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107 | }, |
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108 | }; |
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109 | |||
110 | static const int VertexFuncs[3][NUM_TYPES] = { |
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111 | { |
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112 | -1, |
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113 | -1, |
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114 | _gloffset_Vertex2sv, |
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115 | -1, |
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116 | _gloffset_Vertex2iv, |
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117 | -1, |
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118 | _gloffset_Vertex2fv, |
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119 | _gloffset_Vertex2dv, |
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120 | }, |
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121 | { |
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122 | -1, |
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123 | -1, |
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124 | _gloffset_Vertex3sv, |
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125 | -1, |
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126 | _gloffset_Vertex3iv, |
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127 | -1, |
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128 | _gloffset_Vertex3fv, |
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129 | _gloffset_Vertex3dv, |
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130 | }, |
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131 | { |
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132 | -1, |
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133 | -1, |
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134 | _gloffset_Vertex4sv, |
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135 | -1, |
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136 | _gloffset_Vertex4iv, |
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137 | -1, |
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138 | _gloffset_Vertex4fv, |
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139 | _gloffset_Vertex4dv, |
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140 | }, |
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141 | }; |
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142 | |||
143 | static const int IndexFuncs[NUM_TYPES] = { |
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144 | -1, |
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145 | _gloffset_Indexubv, |
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146 | _gloffset_Indexsv, |
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147 | -1, |
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148 | _gloffset_Indexiv, |
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149 | -1, |
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150 | _gloffset_Indexfv, |
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151 | _gloffset_Indexdv, |
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152 | }; |
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153 | |||
154 | static const int NormalFuncs[NUM_TYPES] = { |
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155 | _gloffset_Normal3bv, |
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156 | -1, |
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157 | _gloffset_Normal3sv, |
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158 | -1, |
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159 | _gloffset_Normal3iv, |
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160 | -1, |
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161 | _gloffset_Normal3fv, |
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162 | _gloffset_Normal3dv, |
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163 | }; |
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164 | |||
165 | /* Note: _gloffset_* for these may not be a compile-time constant. */ |
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166 | static int SecondaryColorFuncs[NUM_TYPES]; |
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167 | static int FogCoordFuncs[NUM_TYPES]; |
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168 | |||
169 | |||
170 | /** |
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171 | ** GL_NV_vertex_program |
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172 | **/ |
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173 | |||
174 | /* GL_BYTE attributes */ |
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175 | |||
176 | static void |
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177 | VertexAttrib1NbvNV(GLuint index, const GLbyte *v) |
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178 | { |
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179 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
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180 | } |
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181 | |||
182 | static void |
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183 | VertexAttrib1bvNV(GLuint index, const GLbyte *v) |
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184 | { |
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185 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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186 | } |
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187 | |||
188 | static void |
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189 | VertexAttrib2NbvNV(GLuint index, const GLbyte *v) |
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190 | { |
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191 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
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192 | } |
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193 | |||
194 | static void |
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195 | VertexAttrib2bvNV(GLuint index, const GLbyte *v) |
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196 | { |
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197 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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198 | } |
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199 | |||
200 | static void |
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201 | VertexAttrib3NbvNV(GLuint index, const GLbyte *v) |
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202 | { |
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203 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
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204 | BYTE_TO_FLOAT(v[1]), |
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205 | BYTE_TO_FLOAT(v[2]))); |
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206 | } |
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207 | |||
208 | static void |
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209 | VertexAttrib3bvNV(GLuint index, const GLbyte *v) |
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210 | { |
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211 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
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212 | } |
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213 | |||
214 | static void |
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215 | VertexAttrib4NbvNV(GLuint index, const GLbyte *v) |
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216 | { |
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217 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
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218 | BYTE_TO_FLOAT(v[1]), |
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219 | BYTE_TO_FLOAT(v[2]), |
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220 | BYTE_TO_FLOAT(v[3]))); |
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221 | } |
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222 | |||
223 | static void |
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224 | VertexAttrib4bvNV(GLuint index, const GLbyte *v) |
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225 | { |
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226 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
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227 | } |
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228 | |||
229 | /* GL_UNSIGNED_BYTE attributes */ |
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230 | |||
231 | static void |
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232 | VertexAttrib1NubvNV(GLuint index, const GLubyte *v) |
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233 | { |
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234 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
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235 | } |
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236 | |||
237 | static void |
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238 | VertexAttrib1ubvNV(GLuint index, const GLubyte *v) |
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239 | { |
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240 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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241 | } |
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242 | |||
243 | static void |
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244 | VertexAttrib2NubvNV(GLuint index, const GLubyte *v) |
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245 | { |
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246 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
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247 | UBYTE_TO_FLOAT(v[1]))); |
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248 | } |
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249 | |||
250 | static void |
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251 | VertexAttrib2ubvNV(GLuint index, const GLubyte *v) |
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252 | { |
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253 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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254 | } |
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255 | |||
256 | static void |
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257 | VertexAttrib3NubvNV(GLuint index, const GLubyte *v) |
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258 | { |
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259 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
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260 | UBYTE_TO_FLOAT(v[1]), |
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261 | UBYTE_TO_FLOAT(v[2]))); |
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262 | } |
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263 | static void |
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264 | VertexAttrib3ubvNV(GLuint index, const GLubyte *v) |
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265 | { |
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266 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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267 | (GLfloat)v[1], (GLfloat)v[2])); |
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268 | } |
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269 | |||
270 | static void |
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271 | VertexAttrib4NubvNV(GLuint index, const GLubyte *v) |
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272 | { |
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273 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
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274 | UBYTE_TO_FLOAT(v[1]), |
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275 | UBYTE_TO_FLOAT(v[2]), |
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276 | UBYTE_TO_FLOAT(v[3]))); |
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277 | } |
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278 | |||
279 | static void |
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280 | VertexAttrib4ubvNV(GLuint index, const GLubyte *v) |
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281 | { |
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282 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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283 | (GLfloat)v[1], (GLfloat)v[2], |
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284 | (GLfloat)v[3])); |
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285 | } |
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286 | |||
287 | /* GL_SHORT attributes */ |
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288 | |||
289 | static void |
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290 | VertexAttrib1NsvNV(GLuint index, const GLshort *v) |
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291 | { |
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292 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
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293 | } |
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294 | |||
295 | static void |
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296 | VertexAttrib1svNV(GLuint index, const GLshort *v) |
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297 | { |
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298 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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299 | } |
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300 | |||
301 | static void |
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302 | VertexAttrib2NsvNV(GLuint index, const GLshort *v) |
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303 | { |
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304 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
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305 | SHORT_TO_FLOAT(v[1]))); |
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306 | } |
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307 | |||
308 | static void |
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309 | VertexAttrib2svNV(GLuint index, const GLshort *v) |
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310 | { |
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311 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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312 | } |
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313 | |||
314 | static void |
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315 | VertexAttrib3NsvNV(GLuint index, const GLshort *v) |
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316 | { |
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317 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
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318 | SHORT_TO_FLOAT(v[1]), |
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319 | SHORT_TO_FLOAT(v[2]))); |
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320 | } |
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321 | |||
322 | static void |
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323 | VertexAttrib3svNV(GLuint index, const GLshort *v) |
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324 | { |
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325 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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326 | (GLfloat)v[2])); |
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327 | } |
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328 | |||
329 | static void |
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330 | VertexAttrib4NsvNV(GLuint index, const GLshort *v) |
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331 | { |
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332 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
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333 | SHORT_TO_FLOAT(v[1]), |
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334 | SHORT_TO_FLOAT(v[2]), |
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335 | SHORT_TO_FLOAT(v[3]))); |
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336 | } |
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337 | |||
338 | static void |
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339 | VertexAttrib4svNV(GLuint index, const GLshort *v) |
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340 | { |
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341 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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342 | (GLfloat)v[2], (GLfloat)v[3])); |
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343 | } |
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344 | |||
345 | /* GL_UNSIGNED_SHORT attributes */ |
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346 | |||
347 | static void |
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348 | VertexAttrib1NusvNV(GLuint index, const GLushort *v) |
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349 | { |
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350 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
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351 | } |
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352 | |||
353 | static void |
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354 | VertexAttrib1usvNV(GLuint index, const GLushort *v) |
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355 | { |
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356 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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357 | } |
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358 | |||
359 | static void |
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360 | VertexAttrib2NusvNV(GLuint index, const GLushort *v) |
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361 | { |
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362 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
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363 | USHORT_TO_FLOAT(v[1]))); |
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364 | } |
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365 | |||
366 | static void |
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367 | VertexAttrib2usvNV(GLuint index, const GLushort *v) |
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368 | { |
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369 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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370 | (GLfloat)v[1])); |
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371 | } |
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372 | |||
373 | static void |
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374 | VertexAttrib3NusvNV(GLuint index, const GLushort *v) |
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375 | { |
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376 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
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377 | USHORT_TO_FLOAT(v[1]), |
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378 | USHORT_TO_FLOAT(v[2]))); |
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379 | } |
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380 | |||
381 | static void |
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382 | VertexAttrib3usvNV(GLuint index, const GLushort *v) |
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383 | { |
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384 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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385 | (GLfloat)v[2])); |
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386 | } |
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387 | |||
388 | static void |
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389 | VertexAttrib4NusvNV(GLuint index, const GLushort *v) |
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390 | { |
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391 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
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392 | USHORT_TO_FLOAT(v[1]), |
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393 | USHORT_TO_FLOAT(v[2]), |
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394 | USHORT_TO_FLOAT(v[3]))); |
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395 | } |
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396 | |||
397 | static void |
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398 | VertexAttrib4usvNV(GLuint index, const GLushort *v) |
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399 | { |
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400 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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401 | (GLfloat)v[2], (GLfloat)v[3])); |
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402 | } |
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403 | |||
404 | /* GL_INT attributes */ |
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405 | |||
406 | static void |
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407 | VertexAttrib1NivNV(GLuint index, const GLint *v) |
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408 | { |
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409 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
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410 | } |
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411 | |||
412 | static void |
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413 | VertexAttrib1ivNV(GLuint index, const GLint *v) |
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414 | { |
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415 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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416 | } |
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417 | |||
418 | static void |
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419 | VertexAttrib2NivNV(GLuint index, const GLint *v) |
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420 | { |
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421 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
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422 | INT_TO_FLOAT(v[1]))); |
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423 | } |
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424 | |||
425 | static void |
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426 | VertexAttrib2ivNV(GLuint index, const GLint *v) |
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427 | { |
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428 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
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429 | } |
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430 | |||
431 | static void |
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432 | VertexAttrib3NivNV(GLuint index, const GLint *v) |
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433 | { |
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434 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
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435 | INT_TO_FLOAT(v[1]), |
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436 | INT_TO_FLOAT(v[2]))); |
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437 | } |
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438 | |||
439 | static void |
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440 | VertexAttrib3ivNV(GLuint index, const GLint *v) |
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441 | { |
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442 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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443 | (GLfloat)v[2])); |
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444 | } |
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445 | |||
446 | static void |
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447 | VertexAttrib4NivNV(GLuint index, const GLint *v) |
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448 | { |
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449 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
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450 | INT_TO_FLOAT(v[1]), |
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451 | INT_TO_FLOAT(v[2]), |
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452 | INT_TO_FLOAT(v[3]))); |
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453 | } |
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454 | |||
455 | static void |
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456 | VertexAttrib4ivNV(GLuint index, const GLint *v) |
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457 | { |
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458 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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459 | (GLfloat)v[2], (GLfloat)v[3])); |
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460 | } |
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461 | |||
462 | /* GL_UNSIGNED_INT attributes */ |
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463 | |||
464 | static void |
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465 | VertexAttrib1NuivNV(GLuint index, const GLuint *v) |
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466 | { |
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467 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
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468 | } |
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469 | |||
470 | static void |
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471 | VertexAttrib1uivNV(GLuint index, const GLuint *v) |
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472 | { |
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473 | CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
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474 | } |
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475 | |||
476 | static void |
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477 | VertexAttrib2NuivNV(GLuint index, const GLuint *v) |
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478 | { |
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479 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
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480 | UINT_TO_FLOAT(v[1]))); |
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481 | } |
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482 | |||
483 | static void |
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484 | VertexAttrib2uivNV(GLuint index, const GLuint *v) |
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485 | { |
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486 | CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
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487 | (GLfloat)v[1])); |
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488 | } |
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489 | |||
490 | static void |
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491 | VertexAttrib3NuivNV(GLuint index, const GLuint *v) |
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492 | { |
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493 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
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494 | UINT_TO_FLOAT(v[1]), |
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495 | UINT_TO_FLOAT(v[2]))); |
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496 | } |
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497 | |||
498 | static void |
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499 | VertexAttrib3uivNV(GLuint index, const GLuint *v) |
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500 | { |
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501 | CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
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502 | (GLfloat)v[2])); |
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503 | } |
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504 | |||
505 | static void |
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506 | VertexAttrib4NuivNV(GLuint index, const GLuint *v) |
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507 | { |
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508 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
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509 | UINT_TO_FLOAT(v[1]), |
||
510 | UINT_TO_FLOAT(v[2]), |
||
511 | UINT_TO_FLOAT(v[3]))); |
||
512 | } |
||
513 | |||
514 | static void |
||
515 | VertexAttrib4uivNV(GLuint index, const GLuint *v) |
||
516 | { |
||
517 | CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
518 | (GLfloat)v[2], (GLfloat)v[3])); |
||
519 | } |
||
520 | |||
521 | /* GL_FLOAT attributes */ |
||
522 | |||
523 | static void |
||
524 | VertexAttrib1fvNV(GLuint index, const GLfloat *v) |
||
525 | { |
||
526 | CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); |
||
527 | } |
||
528 | |||
529 | static void |
||
530 | VertexAttrib2fvNV(GLuint index, const GLfloat *v) |
||
531 | { |
||
532 | CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); |
||
533 | } |
||
534 | |||
535 | static void |
||
536 | VertexAttrib3fvNV(GLuint index, const GLfloat *v) |
||
537 | { |
||
538 | CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); |
||
539 | } |
||
540 | |||
541 | static void |
||
542 | VertexAttrib4fvNV(GLuint index, const GLfloat *v) |
||
543 | { |
||
544 | CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); |
||
545 | } |
||
546 | |||
547 | /* GL_DOUBLE attributes */ |
||
548 | |||
549 | static void |
||
550 | VertexAttrib1dvNV(GLuint index, const GLdouble *v) |
||
551 | { |
||
552 | CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); |
||
553 | } |
||
554 | |||
555 | static void |
||
556 | VertexAttrib2dvNV(GLuint index, const GLdouble *v) |
||
557 | { |
||
558 | CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); |
||
559 | } |
||
560 | |||
561 | static void |
||
562 | VertexAttrib3dvNV(GLuint index, const GLdouble *v) |
||
563 | { |
||
564 | CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); |
||
565 | } |
||
566 | |||
567 | static void |
||
568 | VertexAttrib4dvNV(GLuint index, const GLdouble *v) |
||
569 | { |
||
570 | CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); |
||
571 | } |
||
572 | |||
573 | |||
574 | /* |
||
575 | * Array [size][type] of VertexAttrib functions |
||
576 | */ |
||
577 | static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { |
||
578 | { |
||
579 | /* non-normalized */ |
||
580 | { |
||
581 | /* size 1 */ |
||
582 | (attrib_func) VertexAttrib1bvNV, |
||
583 | (attrib_func) VertexAttrib1ubvNV, |
||
584 | (attrib_func) VertexAttrib1svNV, |
||
585 | (attrib_func) VertexAttrib1usvNV, |
||
586 | (attrib_func) VertexAttrib1ivNV, |
||
587 | (attrib_func) VertexAttrib1uivNV, |
||
588 | (attrib_func) VertexAttrib1fvNV, |
||
589 | (attrib_func) VertexAttrib1dvNV |
||
590 | }, |
||
591 | { |
||
592 | /* size 2 */ |
||
593 | (attrib_func) VertexAttrib2bvNV, |
||
594 | (attrib_func) VertexAttrib2ubvNV, |
||
595 | (attrib_func) VertexAttrib2svNV, |
||
596 | (attrib_func) VertexAttrib2usvNV, |
||
597 | (attrib_func) VertexAttrib2ivNV, |
||
598 | (attrib_func) VertexAttrib2uivNV, |
||
599 | (attrib_func) VertexAttrib2fvNV, |
||
600 | (attrib_func) VertexAttrib2dvNV |
||
601 | }, |
||
602 | { |
||
603 | /* size 3 */ |
||
604 | (attrib_func) VertexAttrib3bvNV, |
||
605 | (attrib_func) VertexAttrib3ubvNV, |
||
606 | (attrib_func) VertexAttrib3svNV, |
||
607 | (attrib_func) VertexAttrib3usvNV, |
||
608 | (attrib_func) VertexAttrib3ivNV, |
||
609 | (attrib_func) VertexAttrib3uivNV, |
||
610 | (attrib_func) VertexAttrib3fvNV, |
||
611 | (attrib_func) VertexAttrib3dvNV |
||
612 | }, |
||
613 | { |
||
614 | /* size 4 */ |
||
615 | (attrib_func) VertexAttrib4bvNV, |
||
616 | (attrib_func) VertexAttrib4ubvNV, |
||
617 | (attrib_func) VertexAttrib4svNV, |
||
618 | (attrib_func) VertexAttrib4usvNV, |
||
619 | (attrib_func) VertexAttrib4ivNV, |
||
620 | (attrib_func) VertexAttrib4uivNV, |
||
621 | (attrib_func) VertexAttrib4fvNV, |
||
622 | (attrib_func) VertexAttrib4dvNV |
||
623 | } |
||
624 | }, |
||
625 | { |
||
626 | /* normalized (except for float/double) */ |
||
627 | { |
||
628 | /* size 1 */ |
||
629 | (attrib_func) VertexAttrib1NbvNV, |
||
630 | (attrib_func) VertexAttrib1NubvNV, |
||
631 | (attrib_func) VertexAttrib1NsvNV, |
||
632 | (attrib_func) VertexAttrib1NusvNV, |
||
633 | (attrib_func) VertexAttrib1NivNV, |
||
634 | (attrib_func) VertexAttrib1NuivNV, |
||
635 | (attrib_func) VertexAttrib1fvNV, |
||
636 | (attrib_func) VertexAttrib1dvNV |
||
637 | }, |
||
638 | { |
||
639 | /* size 2 */ |
||
640 | (attrib_func) VertexAttrib2NbvNV, |
||
641 | (attrib_func) VertexAttrib2NubvNV, |
||
642 | (attrib_func) VertexAttrib2NsvNV, |
||
643 | (attrib_func) VertexAttrib2NusvNV, |
||
644 | (attrib_func) VertexAttrib2NivNV, |
||
645 | (attrib_func) VertexAttrib2NuivNV, |
||
646 | (attrib_func) VertexAttrib2fvNV, |
||
647 | (attrib_func) VertexAttrib2dvNV |
||
648 | }, |
||
649 | { |
||
650 | /* size 3 */ |
||
651 | (attrib_func) VertexAttrib3NbvNV, |
||
652 | (attrib_func) VertexAttrib3NubvNV, |
||
653 | (attrib_func) VertexAttrib3NsvNV, |
||
654 | (attrib_func) VertexAttrib3NusvNV, |
||
655 | (attrib_func) VertexAttrib3NivNV, |
||
656 | (attrib_func) VertexAttrib3NuivNV, |
||
657 | (attrib_func) VertexAttrib3fvNV, |
||
658 | (attrib_func) VertexAttrib3dvNV |
||
659 | }, |
||
660 | { |
||
661 | /* size 4 */ |
||
662 | (attrib_func) VertexAttrib4NbvNV, |
||
663 | (attrib_func) VertexAttrib4NubvNV, |
||
664 | (attrib_func) VertexAttrib4NsvNV, |
||
665 | (attrib_func) VertexAttrib4NusvNV, |
||
666 | (attrib_func) VertexAttrib4NivNV, |
||
667 | (attrib_func) VertexAttrib4NuivNV, |
||
668 | (attrib_func) VertexAttrib4fvNV, |
||
669 | (attrib_func) VertexAttrib4dvNV |
||
670 | } |
||
671 | } |
||
672 | }; |
||
673 | |||
674 | |||
675 | /** |
||
676 | ** GL_ARB_vertex_program |
||
677 | **/ |
||
678 | |||
679 | /* GL_BYTE attributes */ |
||
680 | |||
681 | static void |
||
682 | VertexAttrib1NbvARB(GLuint index, const GLbyte *v) |
||
683 | { |
||
684 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
||
685 | } |
||
686 | |||
687 | static void |
||
688 | VertexAttrib1bvARB(GLuint index, const GLbyte *v) |
||
689 | { |
||
690 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
691 | } |
||
692 | |||
693 | static void |
||
694 | VertexAttrib2NbvARB(GLuint index, const GLbyte *v) |
||
695 | { |
||
696 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
||
697 | } |
||
698 | |||
699 | static void |
||
700 | VertexAttrib2bvARB(GLuint index, const GLbyte *v) |
||
701 | { |
||
702 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
||
703 | } |
||
704 | |||
705 | static void |
||
706 | VertexAttrib3NbvARB(GLuint index, const GLbyte *v) |
||
707 | { |
||
708 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
||
709 | BYTE_TO_FLOAT(v[1]), |
||
710 | BYTE_TO_FLOAT(v[2]))); |
||
711 | } |
||
712 | |||
713 | static void |
||
714 | VertexAttrib3bvARB(GLuint index, const GLbyte *v) |
||
715 | { |
||
716 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
||
717 | } |
||
718 | |||
719 | static void |
||
720 | VertexAttrib4NbvARB(GLuint index, const GLbyte *v) |
||
721 | { |
||
722 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
||
723 | BYTE_TO_FLOAT(v[1]), |
||
724 | BYTE_TO_FLOAT(v[2]), |
||
725 | BYTE_TO_FLOAT(v[3]))); |
||
726 | } |
||
727 | |||
728 | static void |
||
729 | VertexAttrib4bvARB(GLuint index, const GLbyte *v) |
||
730 | { |
||
731 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
||
732 | } |
||
733 | |||
734 | /* GL_UNSIGNED_BYTE attributes */ |
||
735 | |||
736 | static void |
||
737 | VertexAttrib1NubvARB(GLuint index, const GLubyte *v) |
||
738 | { |
||
739 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
||
740 | } |
||
741 | |||
742 | static void |
||
743 | VertexAttrib1ubvARB(GLuint index, const GLubyte *v) |
||
744 | { |
||
745 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
746 | } |
||
747 | |||
748 | static void |
||
749 | VertexAttrib2NubvARB(GLuint index, const GLubyte *v) |
||
750 | { |
||
751 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
||
752 | UBYTE_TO_FLOAT(v[0]), |
||
753 | UBYTE_TO_FLOAT(v[1]))); |
||
754 | } |
||
755 | |||
756 | static void |
||
757 | VertexAttrib2ubvARB(GLuint index, const GLubyte *v) |
||
758 | { |
||
759 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
||
760 | (GLfloat)v[0], (GLfloat)v[1])); |
||
761 | } |
||
762 | |||
763 | static void |
||
764 | VertexAttrib3NubvARB(GLuint index, const GLubyte *v) |
||
765 | { |
||
766 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
||
767 | UBYTE_TO_FLOAT(v[0]), |
||
768 | UBYTE_TO_FLOAT(v[1]), |
||
769 | UBYTE_TO_FLOAT(v[2]))); |
||
770 | } |
||
771 | static void |
||
772 | VertexAttrib3ubvARB(GLuint index, const GLubyte *v) |
||
773 | { |
||
774 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
||
775 | (GLfloat)v[0], |
||
776 | (GLfloat)v[1], |
||
777 | (GLfloat)v[2])); |
||
778 | } |
||
779 | |||
780 | static void |
||
781 | VertexAttrib4NubvARB(GLuint index, const GLubyte *v) |
||
782 | { |
||
783 | CALL_VertexAttrib4fARB(GET_DISPATCH(), |
||
784 | (index, |
||
785 | UBYTE_TO_FLOAT(v[0]), |
||
786 | UBYTE_TO_FLOAT(v[1]), |
||
787 | UBYTE_TO_FLOAT(v[2]), |
||
788 | UBYTE_TO_FLOAT(v[3]))); |
||
789 | } |
||
790 | |||
791 | static void |
||
792 | VertexAttrib4ubvARB(GLuint index, const GLubyte *v) |
||
793 | { |
||
794 | CALL_VertexAttrib4fARB(GET_DISPATCH(), |
||
795 | (index, |
||
796 | (GLfloat)v[0], (GLfloat)v[1], |
||
797 | (GLfloat)v[2], (GLfloat)v[3])); |
||
798 | } |
||
799 | |||
800 | /* GL_SHORT attributes */ |
||
801 | |||
802 | static void |
||
803 | VertexAttrib1NsvARB(GLuint index, const GLshort *v) |
||
804 | { |
||
805 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
||
806 | } |
||
807 | |||
808 | static void |
||
809 | VertexAttrib1svARB(GLuint index, const GLshort *v) |
||
810 | { |
||
811 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
812 | } |
||
813 | |||
814 | static void |
||
815 | VertexAttrib2NsvARB(GLuint index, const GLshort *v) |
||
816 | { |
||
817 | CALL_VertexAttrib2fARB(GET_DISPATCH(), |
||
818 | (index, SHORT_TO_FLOAT(v[0]), |
||
819 | SHORT_TO_FLOAT(v[1]))); |
||
820 | } |
||
821 | |||
822 | static void |
||
823 | VertexAttrib2svARB(GLuint index, const GLshort *v) |
||
824 | { |
||
825 | CALL_VertexAttrib2fARB(GET_DISPATCH(), |
||
826 | (index, (GLfloat)v[0], (GLfloat)v[1])); |
||
827 | } |
||
828 | |||
829 | static void |
||
830 | VertexAttrib3NsvARB(GLuint index, const GLshort *v) |
||
831 | { |
||
832 | CALL_VertexAttrib3fARB(GET_DISPATCH(), |
||
833 | (index, |
||
834 | SHORT_TO_FLOAT(v[0]), |
||
835 | SHORT_TO_FLOAT(v[1]), |
||
836 | SHORT_TO_FLOAT(v[2]))); |
||
837 | } |
||
838 | |||
839 | static void |
||
840 | VertexAttrib3svARB(GLuint index, const GLshort *v) |
||
841 | { |
||
842 | CALL_VertexAttrib3fARB(GET_DISPATCH(), |
||
843 | (index, |
||
844 | (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
||
845 | } |
||
846 | |||
847 | static void |
||
848 | VertexAttrib4NsvARB(GLuint index, const GLshort *v) |
||
849 | { |
||
850 | CALL_VertexAttrib4fARB(GET_DISPATCH(), |
||
851 | (index, |
||
852 | SHORT_TO_FLOAT(v[0]), |
||
853 | SHORT_TO_FLOAT(v[1]), |
||
854 | SHORT_TO_FLOAT(v[2]), |
||
855 | SHORT_TO_FLOAT(v[3]))); |
||
856 | } |
||
857 | |||
858 | static void |
||
859 | VertexAttrib4svARB(GLuint index, const GLshort *v) |
||
860 | { |
||
861 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
862 | (GLfloat)v[2], (GLfloat)v[3])); |
||
863 | } |
||
864 | |||
865 | /* GL_UNSIGNED_SHORT attributes */ |
||
866 | |||
867 | static void |
||
868 | VertexAttrib1NusvARB(GLuint index, const GLushort *v) |
||
869 | { |
||
870 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
||
871 | } |
||
872 | |||
873 | static void |
||
874 | VertexAttrib1usvARB(GLuint index, const GLushort *v) |
||
875 | { |
||
876 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
877 | } |
||
878 | |||
879 | static void |
||
880 | VertexAttrib2NusvARB(GLuint index, const GLushort *v) |
||
881 | { |
||
882 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
||
883 | USHORT_TO_FLOAT(v[1]))); |
||
884 | } |
||
885 | |||
886 | static void |
||
887 | VertexAttrib2usvARB(GLuint index, const GLushort *v) |
||
888 | { |
||
889 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
890 | (GLfloat)v[1])); |
||
891 | } |
||
892 | |||
893 | static void |
||
894 | VertexAttrib3NusvARB(GLuint index, const GLushort *v) |
||
895 | { |
||
896 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
||
897 | USHORT_TO_FLOAT(v[1]), |
||
898 | USHORT_TO_FLOAT(v[2]))); |
||
899 | } |
||
900 | |||
901 | static void |
||
902 | VertexAttrib3usvARB(GLuint index, const GLushort *v) |
||
903 | { |
||
904 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
905 | (GLfloat)v[1], (GLfloat)v[2])); |
||
906 | } |
||
907 | |||
908 | static void |
||
909 | VertexAttrib4NusvARB(GLuint index, const GLushort *v) |
||
910 | { |
||
911 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
||
912 | USHORT_TO_FLOAT(v[1]), |
||
913 | USHORT_TO_FLOAT(v[2]), |
||
914 | USHORT_TO_FLOAT(v[3]))); |
||
915 | } |
||
916 | |||
917 | static void |
||
918 | VertexAttrib4usvARB(GLuint index, const GLushort *v) |
||
919 | { |
||
920 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
||
921 | } |
||
922 | |||
923 | /* GL_INT attributes */ |
||
924 | |||
925 | static void |
||
926 | VertexAttrib1NivARB(GLuint index, const GLint *v) |
||
927 | { |
||
928 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
||
929 | } |
||
930 | |||
931 | static void |
||
932 | VertexAttrib1ivARB(GLuint index, const GLint *v) |
||
933 | { |
||
934 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
935 | } |
||
936 | |||
937 | static void |
||
938 | VertexAttrib2NivARB(GLuint index, const GLint *v) |
||
939 | { |
||
940 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
||
941 | INT_TO_FLOAT(v[1]))); |
||
942 | } |
||
943 | |||
944 | static void |
||
945 | VertexAttrib2ivARB(GLuint index, const GLint *v) |
||
946 | { |
||
947 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
948 | (GLfloat)v[1])); |
||
949 | } |
||
950 | |||
951 | static void |
||
952 | VertexAttrib3NivARB(GLuint index, const GLint *v) |
||
953 | { |
||
954 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
||
955 | INT_TO_FLOAT(v[1]), |
||
956 | INT_TO_FLOAT(v[2]))); |
||
957 | } |
||
958 | |||
959 | static void |
||
960 | VertexAttrib3ivARB(GLuint index, const GLint *v) |
||
961 | { |
||
962 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
963 | (GLfloat)v[1], (GLfloat)v[2])); |
||
964 | } |
||
965 | |||
966 | static void |
||
967 | VertexAttrib4NivARB(GLuint index, const GLint *v) |
||
968 | { |
||
969 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
||
970 | INT_TO_FLOAT(v[1]), |
||
971 | INT_TO_FLOAT(v[2]), |
||
972 | INT_TO_FLOAT(v[3]))); |
||
973 | } |
||
974 | |||
975 | static void |
||
976 | VertexAttrib4ivARB(GLuint index, const GLint *v) |
||
977 | { |
||
978 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
979 | (GLfloat)v[2], (GLfloat)v[3])); |
||
980 | } |
||
981 | |||
982 | /* GL_UNSIGNED_INT attributes */ |
||
983 | |||
984 | static void |
||
985 | VertexAttrib1NuivARB(GLuint index, const GLuint *v) |
||
986 | { |
||
987 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
||
988 | } |
||
989 | |||
990 | static void |
||
991 | VertexAttrib1uivARB(GLuint index, const GLuint *v) |
||
992 | { |
||
993 | CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
||
994 | } |
||
995 | |||
996 | static void |
||
997 | VertexAttrib2NuivARB(GLuint index, const GLuint *v) |
||
998 | { |
||
999 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
1000 | UINT_TO_FLOAT(v[1]))); |
||
1001 | } |
||
1002 | |||
1003 | static void |
||
1004 | VertexAttrib2uivARB(GLuint index, const GLuint *v) |
||
1005 | { |
||
1006 | CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
1007 | (GLfloat)v[1])); |
||
1008 | } |
||
1009 | |||
1010 | static void |
||
1011 | VertexAttrib3NuivARB(GLuint index, const GLuint *v) |
||
1012 | { |
||
1013 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
1014 | UINT_TO_FLOAT(v[1]), |
||
1015 | UINT_TO_FLOAT(v[2]))); |
||
1016 | } |
||
1017 | |||
1018 | static void |
||
1019 | VertexAttrib3uivARB(GLuint index, const GLuint *v) |
||
1020 | { |
||
1021 | CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
||
1022 | (GLfloat)v[1], (GLfloat)v[2])); |
||
1023 | } |
||
1024 | |||
1025 | static void |
||
1026 | VertexAttrib4NuivARB(GLuint index, const GLuint *v) |
||
1027 | { |
||
1028 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
||
1029 | UINT_TO_FLOAT(v[1]), |
||
1030 | UINT_TO_FLOAT(v[2]), |
||
1031 | UINT_TO_FLOAT(v[3]))); |
||
1032 | } |
||
1033 | |||
1034 | static void |
||
1035 | VertexAttrib4uivARB(GLuint index, const GLuint *v) |
||
1036 | { |
||
1037 | CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
||
1038 | (GLfloat)v[2], (GLfloat)v[3])); |
||
1039 | } |
||
1040 | |||
1041 | /* GL_FLOAT attributes */ |
||
1042 | |||
1043 | static void |
||
1044 | VertexAttrib1fvARB(GLuint index, const GLfloat *v) |
||
1045 | { |
||
1046 | CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); |
||
1047 | } |
||
1048 | |||
1049 | static void |
||
1050 | VertexAttrib2fvARB(GLuint index, const GLfloat *v) |
||
1051 | { |
||
1052 | CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); |
||
1053 | } |
||
1054 | |||
1055 | static void |
||
1056 | VertexAttrib3fvARB(GLuint index, const GLfloat *v) |
||
1057 | { |
||
1058 | CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); |
||
1059 | } |
||
1060 | |||
1061 | static void |
||
1062 | VertexAttrib4fvARB(GLuint index, const GLfloat *v) |
||
1063 | { |
||
1064 | CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); |
||
1065 | } |
||
1066 | |||
1067 | /* GL_DOUBLE attributes */ |
||
1068 | |||
1069 | static void |
||
1070 | VertexAttrib1dvARB(GLuint index, const GLdouble *v) |
||
1071 | { |
||
1072 | CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); |
||
1073 | } |
||
1074 | |||
1075 | static void |
||
1076 | VertexAttrib2dvARB(GLuint index, const GLdouble *v) |
||
1077 | { |
||
1078 | CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); |
||
1079 | } |
||
1080 | |||
1081 | static void |
||
1082 | VertexAttrib3dvARB(GLuint index, const GLdouble *v) |
||
1083 | { |
||
1084 | CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); |
||
1085 | } |
||
1086 | |||
1087 | static void |
||
1088 | VertexAttrib4dvARB(GLuint index, const GLdouble *v) |
||
1089 | { |
||
1090 | CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); |
||
1091 | } |
||
1092 | |||
1093 | |||
1094 | /** |
||
1095 | * Integer-valued attributes |
||
1096 | */ |
||
1097 | static void |
||
1098 | VertexAttribI1bv(GLuint index, const GLbyte *v) |
||
1099 | { |
||
1100 | CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
||
1101 | } |
||
1102 | |||
1103 | static void |
||
1104 | VertexAttribI2bv(GLuint index, const GLbyte *v) |
||
1105 | { |
||
1106 | CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1107 | } |
||
1108 | |||
1109 | static void |
||
1110 | VertexAttribI3bv(GLuint index, const GLbyte *v) |
||
1111 | { |
||
1112 | CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1113 | } |
||
1114 | |||
1115 | static void |
||
1116 | VertexAttribI4bv(GLuint index, const GLbyte *v) |
||
1117 | { |
||
1118 | CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); |
||
1119 | } |
||
1120 | |||
1121 | |||
1122 | static void |
||
1123 | VertexAttribI1ubv(GLuint index, const GLubyte *v) |
||
1124 | { |
||
1125 | CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
||
1126 | } |
||
1127 | |||
1128 | static void |
||
1129 | VertexAttribI2ubv(GLuint index, const GLubyte *v) |
||
1130 | { |
||
1131 | CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1132 | } |
||
1133 | |||
1134 | static void |
||
1135 | VertexAttribI3ubv(GLuint index, const GLubyte *v) |
||
1136 | { |
||
1137 | CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1138 | } |
||
1139 | |||
1140 | static void |
||
1141 | VertexAttribI4ubv(GLuint index, const GLubyte *v) |
||
1142 | { |
||
1143 | CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); |
||
1144 | } |
||
1145 | |||
1146 | |||
1147 | |||
1148 | static void |
||
1149 | VertexAttribI1sv(GLuint index, const GLshort *v) |
||
1150 | { |
||
1151 | CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
||
1152 | } |
||
1153 | |||
1154 | static void |
||
1155 | VertexAttribI2sv(GLuint index, const GLshort *v) |
||
1156 | { |
||
1157 | CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1158 | } |
||
1159 | |||
1160 | static void |
||
1161 | VertexAttribI3sv(GLuint index, const GLshort *v) |
||
1162 | { |
||
1163 | CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1164 | } |
||
1165 | |||
1166 | static void |
||
1167 | VertexAttribI4sv(GLuint index, const GLshort *v) |
||
1168 | { |
||
1169 | CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); |
||
1170 | } |
||
1171 | |||
1172 | |||
1173 | static void |
||
1174 | VertexAttribI1usv(GLuint index, const GLushort *v) |
||
1175 | { |
||
1176 | CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
||
1177 | } |
||
1178 | |||
1179 | static void |
||
1180 | VertexAttribI2usv(GLuint index, const GLushort *v) |
||
1181 | { |
||
1182 | CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1183 | } |
||
1184 | |||
1185 | static void |
||
1186 | VertexAttribI3usv(GLuint index, const GLushort *v) |
||
1187 | { |
||
1188 | CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1189 | } |
||
1190 | |||
1191 | static void |
||
1192 | VertexAttribI4usv(GLuint index, const GLushort *v) |
||
1193 | { |
||
1194 | CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); |
||
1195 | } |
||
1196 | |||
1197 | |||
1198 | |||
1199 | static void |
||
1200 | VertexAttribI1iv(GLuint index, const GLint *v) |
||
1201 | { |
||
1202 | CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
||
1203 | } |
||
1204 | |||
1205 | static void |
||
1206 | VertexAttribI2iv(GLuint index, const GLint *v) |
||
1207 | { |
||
1208 | CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1209 | } |
||
1210 | |||
1211 | static void |
||
1212 | VertexAttribI3iv(GLuint index, const GLint *v) |
||
1213 | { |
||
1214 | CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1215 | } |
||
1216 | |||
1217 | static void |
||
1218 | VertexAttribI4iv(GLuint index, const GLint *v) |
||
1219 | { |
||
1220 | CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); |
||
1221 | } |
||
1222 | |||
1223 | |||
1224 | static void |
||
1225 | VertexAttribI1uiv(GLuint index, const GLuint *v) |
||
1226 | { |
||
1227 | CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
||
1228 | } |
||
1229 | |||
1230 | static void |
||
1231 | VertexAttribI2uiv(GLuint index, const GLuint *v) |
||
1232 | { |
||
1233 | CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
||
1234 | } |
||
1235 | |||
1236 | static void |
||
1237 | VertexAttribI3uiv(GLuint index, const GLuint *v) |
||
1238 | { |
||
1239 | CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
||
1240 | } |
||
1241 | |||
1242 | static void |
||
1243 | VertexAttribI4uiv(GLuint index, const GLuint *v) |
||
1244 | { |
||
1245 | CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); |
||
1246 | } |
||
1247 | |||
1248 | |||
1249 | |||
1250 | |||
1251 | /* |
||
1252 | * Array [unnormalized/normalized/integer][size][type] of VertexAttrib |
||
1253 | * functions |
||
1254 | */ |
||
1255 | static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { |
||
1256 | { |
||
1257 | /* non-normalized */ |
||
1258 | { |
||
1259 | /* size 1 */ |
||
1260 | (attrib_func) VertexAttrib1bvARB, |
||
1261 | (attrib_func) VertexAttrib1ubvARB, |
||
1262 | (attrib_func) VertexAttrib1svARB, |
||
1263 | (attrib_func) VertexAttrib1usvARB, |
||
1264 | (attrib_func) VertexAttrib1ivARB, |
||
1265 | (attrib_func) VertexAttrib1uivARB, |
||
1266 | (attrib_func) VertexAttrib1fvARB, |
||
1267 | (attrib_func) VertexAttrib1dvARB |
||
1268 | }, |
||
1269 | { |
||
1270 | /* size 2 */ |
||
1271 | (attrib_func) VertexAttrib2bvARB, |
||
1272 | (attrib_func) VertexAttrib2ubvARB, |
||
1273 | (attrib_func) VertexAttrib2svARB, |
||
1274 | (attrib_func) VertexAttrib2usvARB, |
||
1275 | (attrib_func) VertexAttrib2ivARB, |
||
1276 | (attrib_func) VertexAttrib2uivARB, |
||
1277 | (attrib_func) VertexAttrib2fvARB, |
||
1278 | (attrib_func) VertexAttrib2dvARB |
||
1279 | }, |
||
1280 | { |
||
1281 | /* size 3 */ |
||
1282 | (attrib_func) VertexAttrib3bvARB, |
||
1283 | (attrib_func) VertexAttrib3ubvARB, |
||
1284 | (attrib_func) VertexAttrib3svARB, |
||
1285 | (attrib_func) VertexAttrib3usvARB, |
||
1286 | (attrib_func) VertexAttrib3ivARB, |
||
1287 | (attrib_func) VertexAttrib3uivARB, |
||
1288 | (attrib_func) VertexAttrib3fvARB, |
||
1289 | (attrib_func) VertexAttrib3dvARB |
||
1290 | }, |
||
1291 | { |
||
1292 | /* size 4 */ |
||
1293 | (attrib_func) VertexAttrib4bvARB, |
||
1294 | (attrib_func) VertexAttrib4ubvARB, |
||
1295 | (attrib_func) VertexAttrib4svARB, |
||
1296 | (attrib_func) VertexAttrib4usvARB, |
||
1297 | (attrib_func) VertexAttrib4ivARB, |
||
1298 | (attrib_func) VertexAttrib4uivARB, |
||
1299 | (attrib_func) VertexAttrib4fvARB, |
||
1300 | (attrib_func) VertexAttrib4dvARB |
||
1301 | } |
||
1302 | }, |
||
1303 | { |
||
1304 | /* normalized (except for float/double) */ |
||
1305 | { |
||
1306 | /* size 1 */ |
||
1307 | (attrib_func) VertexAttrib1NbvARB, |
||
1308 | (attrib_func) VertexAttrib1NubvARB, |
||
1309 | (attrib_func) VertexAttrib1NsvARB, |
||
1310 | (attrib_func) VertexAttrib1NusvARB, |
||
1311 | (attrib_func) VertexAttrib1NivARB, |
||
1312 | (attrib_func) VertexAttrib1NuivARB, |
||
1313 | (attrib_func) VertexAttrib1fvARB, |
||
1314 | (attrib_func) VertexAttrib1dvARB |
||
1315 | }, |
||
1316 | { |
||
1317 | /* size 2 */ |
||
1318 | (attrib_func) VertexAttrib2NbvARB, |
||
1319 | (attrib_func) VertexAttrib2NubvARB, |
||
1320 | (attrib_func) VertexAttrib2NsvARB, |
||
1321 | (attrib_func) VertexAttrib2NusvARB, |
||
1322 | (attrib_func) VertexAttrib2NivARB, |
||
1323 | (attrib_func) VertexAttrib2NuivARB, |
||
1324 | (attrib_func) VertexAttrib2fvARB, |
||
1325 | (attrib_func) VertexAttrib2dvARB |
||
1326 | }, |
||
1327 | { |
||
1328 | /* size 3 */ |
||
1329 | (attrib_func) VertexAttrib3NbvARB, |
||
1330 | (attrib_func) VertexAttrib3NubvARB, |
||
1331 | (attrib_func) VertexAttrib3NsvARB, |
||
1332 | (attrib_func) VertexAttrib3NusvARB, |
||
1333 | (attrib_func) VertexAttrib3NivARB, |
||
1334 | (attrib_func) VertexAttrib3NuivARB, |
||
1335 | (attrib_func) VertexAttrib3fvARB, |
||
1336 | (attrib_func) VertexAttrib3dvARB |
||
1337 | }, |
||
1338 | { |
||
1339 | /* size 4 */ |
||
1340 | (attrib_func) VertexAttrib4NbvARB, |
||
1341 | (attrib_func) VertexAttrib4NubvARB, |
||
1342 | (attrib_func) VertexAttrib4NsvARB, |
||
1343 | (attrib_func) VertexAttrib4NusvARB, |
||
1344 | (attrib_func) VertexAttrib4NivARB, |
||
1345 | (attrib_func) VertexAttrib4NuivARB, |
||
1346 | (attrib_func) VertexAttrib4fvARB, |
||
1347 | (attrib_func) VertexAttrib4dvARB |
||
1348 | } |
||
1349 | }, |
||
1350 | |||
1351 | { |
||
1352 | /* integer-valued */ |
||
1353 | { |
||
1354 | /* size 1 */ |
||
1355 | (attrib_func) VertexAttribI1bv, |
||
1356 | (attrib_func) VertexAttribI1ubv, |
||
1357 | (attrib_func) VertexAttribI1sv, |
||
1358 | (attrib_func) VertexAttribI1usv, |
||
1359 | (attrib_func) VertexAttribI1iv, |
||
1360 | (attrib_func) VertexAttribI1uiv, |
||
1361 | NULL, /* GL_FLOAT */ |
||
1362 | NULL /* GL_DOUBLE */ |
||
1363 | }, |
||
1364 | { |
||
1365 | /* size 2 */ |
||
1366 | (attrib_func) VertexAttribI2bv, |
||
1367 | (attrib_func) VertexAttribI2ubv, |
||
1368 | (attrib_func) VertexAttribI2sv, |
||
1369 | (attrib_func) VertexAttribI2usv, |
||
1370 | (attrib_func) VertexAttribI2iv, |
||
1371 | (attrib_func) VertexAttribI2uiv, |
||
1372 | NULL, /* GL_FLOAT */ |
||
1373 | NULL /* GL_DOUBLE */ |
||
1374 | }, |
||
1375 | { |
||
1376 | /* size 3 */ |
||
1377 | (attrib_func) VertexAttribI3bv, |
||
1378 | (attrib_func) VertexAttribI3ubv, |
||
1379 | (attrib_func) VertexAttribI3sv, |
||
1380 | (attrib_func) VertexAttribI3usv, |
||
1381 | (attrib_func) VertexAttribI3iv, |
||
1382 | (attrib_func) VertexAttribI3uiv, |
||
1383 | NULL, /* GL_FLOAT */ |
||
1384 | NULL /* GL_DOUBLE */ |
||
1385 | }, |
||
1386 | { |
||
1387 | /* size 4 */ |
||
1388 | (attrib_func) VertexAttribI4bv, |
||
1389 | (attrib_func) VertexAttribI4ubv, |
||
1390 | (attrib_func) VertexAttribI4sv, |
||
1391 | (attrib_func) VertexAttribI4usv, |
||
1392 | (attrib_func) VertexAttribI4iv, |
||
1393 | (attrib_func) VertexAttribI4uiv, |
||
1394 | NULL, /* GL_FLOAT */ |
||
1395 | NULL /* GL_DOUBLE */ |
||
1396 | } |
||
1397 | } |
||
1398 | }; |
||
1399 | |||
1400 | /**********************************************************************/ |
||
1401 | |||
1402 | |||
1403 | GLboolean _ae_create_context( struct gl_context *ctx ) |
||
1404 | { |
||
1405 | if (ctx->aelt_context) |
||
1406 | return GL_TRUE; |
||
1407 | |||
1408 | /* These _gloffset_* values may not be compile-time constants */ |
||
1409 | SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; |
||
1410 | SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; |
||
1411 | SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; |
||
1412 | SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; |
||
1413 | SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; |
||
1414 | SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; |
||
1415 | SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; |
||
1416 | SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; |
||
1417 | |||
1418 | FogCoordFuncs[0] = -1; |
||
1419 | FogCoordFuncs[1] = -1; |
||
1420 | FogCoordFuncs[2] = -1; |
||
1421 | FogCoordFuncs[3] = -1; |
||
1422 | FogCoordFuncs[4] = -1; |
||
1423 | FogCoordFuncs[5] = -1; |
||
1424 | FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; |
||
1425 | FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; |
||
1426 | |||
1427 | ctx->aelt_context = CALLOC( sizeof(AEcontext) ); |
||
1428 | if (!ctx->aelt_context) |
||
1429 | return GL_FALSE; |
||
1430 | |||
1431 | AE_CONTEXT(ctx)->NewState = ~0; |
||
1432 | return GL_TRUE; |
||
1433 | } |
||
1434 | |||
1435 | |||
1436 | void _ae_destroy_context( struct gl_context *ctx ) |
||
1437 | { |
||
1438 | if ( AE_CONTEXT( ctx ) ) { |
||
1439 | FREE( ctx->aelt_context ); |
||
1440 | ctx->aelt_context = NULL; |
||
1441 | } |
||
1442 | } |
||
1443 | |||
1444 | static void check_vbo( AEcontext *actx, |
||
1445 | struct gl_buffer_object *vbo ) |
||
1446 | { |
||
1447 | if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { |
||
1448 | GLuint i; |
||
1449 | for (i = 0; i < actx->nr_vbos; i++) |
||
1450 | if (actx->vbo[i] == vbo) |
||
1451 | return; |
||
1452 | assert(actx->nr_vbos < VERT_ATTRIB_MAX); |
||
1453 | actx->vbo[actx->nr_vbos++] = vbo; |
||
1454 | } |
||
1455 | } |
||
1456 | |||
1457 | |||
1458 | /** |
||
1459 | * Make a list of per-vertex functions to call for each glArrayElement call. |
||
1460 | * These functions access the array data (i.e. glVertex, glColor, glNormal, |
||
1461 | * etc). |
||
1462 | * Note: this may be called during display list construction. |
||
1463 | */ |
||
1464 | static void _ae_update_state( struct gl_context *ctx ) |
||
1465 | { |
||
1466 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1467 | AEarray *aa = actx->arrays; |
||
1468 | AEattrib *at = actx->attribs; |
||
1469 | GLuint i; |
||
1470 | struct gl_array_object *arrayObj = ctx->Array.ArrayObj; |
||
1471 | |||
1472 | actx->nr_vbos = 0; |
||
1473 | |||
1474 | /* conventional vertex arrays */ |
||
1475 | if (arrayObj->Index.Enabled) { |
||
1476 | aa->array = &arrayObj->Index; |
||
1477 | aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; |
||
1478 | check_vbo(actx, aa->array->BufferObj); |
||
1479 | aa++; |
||
1480 | } |
||
1481 | if (arrayObj->EdgeFlag.Enabled) { |
||
1482 | aa->array = &arrayObj->EdgeFlag; |
||
1483 | aa->offset = _gloffset_EdgeFlagv; |
||
1484 | check_vbo(actx, aa->array->BufferObj); |
||
1485 | aa++; |
||
1486 | } |
||
1487 | if (arrayObj->Normal.Enabled) { |
||
1488 | aa->array = &arrayObj->Normal; |
||
1489 | aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; |
||
1490 | check_vbo(actx, aa->array->BufferObj); |
||
1491 | aa++; |
||
1492 | } |
||
1493 | if (arrayObj->Color.Enabled) { |
||
1494 | aa->array = &arrayObj->Color; |
||
1495 | aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
||
1496 | check_vbo(actx, aa->array->BufferObj); |
||
1497 | aa++; |
||
1498 | } |
||
1499 | if (arrayObj->SecondaryColor.Enabled) { |
||
1500 | aa->array = &arrayObj->SecondaryColor; |
||
1501 | aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; |
||
1502 | check_vbo(actx, aa->array->BufferObj); |
||
1503 | aa++; |
||
1504 | } |
||
1505 | if (arrayObj->FogCoord.Enabled) { |
||
1506 | aa->array = &arrayObj->FogCoord; |
||
1507 | aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; |
||
1508 | check_vbo(actx, aa->array->BufferObj); |
||
1509 | aa++; |
||
1510 | } |
||
1511 | for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
||
1512 | struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; |
||
1513 | if (attribArray->Enabled) { |
||
1514 | /* NOTE: we use generic glVertexAttribNV functions here. |
||
1515 | * If we ever remove GL_NV_vertex_program this will have to change. |
||
1516 | */ |
||
1517 | at->array = attribArray; |
||
1518 | ASSERT(!at->array->Normalized); |
||
1519 | at->func = AttribFuncsNV[at->array->Normalized] |
||
1520 | [at->array->Size-1] |
||
1521 | [TYPE_IDX(at->array->Type)]; |
||
1522 | at->index = VERT_ATTRIB_TEX0 + i; |
||
1523 | check_vbo(actx, at->array->BufferObj); |
||
1524 | at++; |
||
1525 | } |
||
1526 | } |
||
1527 | |||
1528 | /* generic vertex attribute arrays */ |
||
1529 | for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ |
||
1530 | struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; |
||
1531 | if (attribArray->Enabled) { |
||
1532 | at->array = attribArray; |
||
1533 | /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV |
||
1534 | * function pointer here (for float arrays) since the pointer may |
||
1535 | * change from one execution of _ae_ArrayElement() to |
||
1536 | * the next. Doing so caused UT to break. |
||
1537 | */ |
||
1538 | if (ctx->VertexProgram._Enabled |
||
1539 | && ctx->VertexProgram.Current->IsNVProgram) { |
||
1540 | at->func = AttribFuncsNV[at->array->Normalized] |
||
1541 | [at->array->Size-1] |
||
1542 | [TYPE_IDX(at->array->Type)]; |
||
1543 | } |
||
1544 | else { |
||
1545 | GLint intOrNorm; |
||
1546 | if (at->array->Integer) |
||
1547 | intOrNorm = 2; |
||
1548 | else if (at->array->Normalized) |
||
1549 | intOrNorm = 1; |
||
1550 | else |
||
1551 | intOrNorm = 0; |
||
1552 | |||
1553 | at->func = AttribFuncsARB[intOrNorm] |
||
1554 | [at->array->Size-1] |
||
1555 | [TYPE_IDX(at->array->Type)]; |
||
1556 | } |
||
1557 | at->index = i; |
||
1558 | check_vbo(actx, at->array->BufferObj); |
||
1559 | at++; |
||
1560 | } |
||
1561 | } |
||
1562 | |||
1563 | /* finally, vertex position */ |
||
1564 | if (arrayObj->VertexAttrib[0].Enabled) { |
||
1565 | /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's |
||
1566 | * issued as the last (provoking) attribute). |
||
1567 | */ |
||
1568 | aa->array = &arrayObj->VertexAttrib[0]; |
||
1569 | assert(aa->array->Size >= 2); /* XXX fix someday? */ |
||
1570 | aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
||
1571 | check_vbo(actx, aa->array->BufferObj); |
||
1572 | aa++; |
||
1573 | } |
||
1574 | else if (arrayObj->Vertex.Enabled) { |
||
1575 | aa->array = &arrayObj->Vertex; |
||
1576 | aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
||
1577 | check_vbo(actx, aa->array->BufferObj); |
||
1578 | aa++; |
||
1579 | } |
||
1580 | |||
1581 | check_vbo(actx, ctx->Array.ElementArrayBufferObj); |
||
1582 | |||
1583 | ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); |
||
1584 | ASSERT(aa - actx->arrays < 32); |
||
1585 | at->func = NULL; /* terminate the list */ |
||
1586 | aa->offset = -1; /* terminate the list */ |
||
1587 | |||
1588 | actx->NewState = 0; |
||
1589 | } |
||
1590 | |||
1591 | void _ae_map_vbos( struct gl_context *ctx ) |
||
1592 | { |
||
1593 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1594 | GLuint i; |
||
1595 | |||
1596 | if (actx->mapped_vbos) |
||
1597 | return; |
||
1598 | |||
1599 | if (actx->NewState) |
||
1600 | _ae_update_state(ctx); |
||
1601 | |||
1602 | for (i = 0; i < actx->nr_vbos; i++) |
||
1603 | ctx->Driver.MapBuffer(ctx, |
||
1604 | GL_ARRAY_BUFFER_ARB, |
||
1605 | GL_DYNAMIC_DRAW_ARB, |
||
1606 | actx->vbo[i]); |
||
1607 | |||
1608 | if (actx->nr_vbos) |
||
1609 | actx->mapped_vbos = GL_TRUE; |
||
1610 | } |
||
1611 | |||
1612 | void _ae_unmap_vbos( struct gl_context *ctx ) |
||
1613 | { |
||
1614 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1615 | GLuint i; |
||
1616 | |||
1617 | if (!actx->mapped_vbos) |
||
1618 | return; |
||
1619 | |||
1620 | assert (!actx->NewState); |
||
1621 | |||
1622 | for (i = 0; i < actx->nr_vbos; i++) |
||
1623 | ctx->Driver.UnmapBuffer(ctx, |
||
1624 | GL_ARRAY_BUFFER_ARB, |
||
1625 | actx->vbo[i]); |
||
1626 | |||
1627 | actx->mapped_vbos = GL_FALSE; |
||
1628 | } |
||
1629 | |||
1630 | |||
1631 | /** |
||
1632 | * Called via glArrayElement() and glDrawArrays(). |
||
1633 | * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions |
||
1634 | * for all enabled vertex arrays (for elt-th element). |
||
1635 | * Note: this may be called during display list construction. |
||
1636 | */ |
||
1637 | void GLAPIENTRY _ae_ArrayElement( GLint elt ) |
||
1638 | { |
||
1639 | GET_CURRENT_CONTEXT(ctx); |
||
1640 | const AEcontext *actx = AE_CONTEXT(ctx); |
||
1641 | const AEarray *aa; |
||
1642 | const AEattrib *at; |
||
1643 | const struct _glapi_table * const disp = GET_DISPATCH(); |
||
1644 | GLboolean do_map; |
||
1645 | |||
1646 | if (actx->NewState) { |
||
1647 | assert(!actx->mapped_vbos); |
||
1648 | _ae_update_state( ctx ); |
||
1649 | } |
||
1650 | |||
1651 | /* Determine if w need to map/unmap VBOs */ |
||
1652 | do_map = actx->nr_vbos && !actx->mapped_vbos; |
||
1653 | |||
1654 | if (do_map) |
||
1655 | _ae_map_vbos(ctx); |
||
1656 | |||
1657 | /* emit generic attribute elements */ |
||
1658 | for (at = actx->attribs; at->func; at++) { |
||
1659 | const GLubyte *src |
||
1660 | = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr) |
||
1661 | + elt * at->array->StrideB; |
||
1662 | at->func( at->index, src ); |
||
1663 | } |
||
1664 | |||
1665 | /* emit conventional arrays elements */ |
||
1666 | for (aa = actx->arrays; aa->offset != -1 ; aa++) { |
||
1667 | const GLubyte *src |
||
1668 | = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr) |
||
1669 | + elt * aa->array->StrideB; |
||
1670 | CALL_by_offset( disp, (array_func), aa->offset, |
||
1671 | ((const void *) src) ); |
||
1672 | } |
||
1673 | |||
1674 | if (do_map) |
||
1675 | _ae_unmap_vbos(ctx); |
||
1676 | } |
||
1677 | |||
1678 | |||
1679 | void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state ) |
||
1680 | { |
||
1681 | AEcontext *actx = AE_CONTEXT(ctx); |
||
1682 | |||
1683 | |||
1684 | /* Only interested in this subset of mesa state. Need to prune |
||
1685 | * this down as both tnl/ and the drivers can raise statechanges |
||
1686 | * for arcane reasons in the middle of seemingly atomic operations |
||
1687 | * like DrawElements, over which we'd like to keep a known set of |
||
1688 | * arrays and vbo's mapped. |
||
1689 | * |
||
1690 | * Luckily, neither the drivers nor tnl muck with the state that |
||
1691 | * concerns us here: |
||
1692 | */ |
||
1693 | new_state &= _NEW_ARRAY | _NEW_PROGRAM; |
||
1694 | if (new_state) { |
||
1695 | assert(!actx->mapped_vbos); |
||
1696 | actx->NewState |= new_state; |
||
1697 | } |
||
1698 | } |
||
1699 | |||
1700 | |||
1701 | void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, |
||
1702 | const GLvertexformat *vfmt) |
||
1703 | { |
||
1704 | SET_ArrayElement(disp, vfmt->ArrayElement); |
||
1705 | } |
||
1706 | |||
1707 | |||
1708 | #endif /* FEATURE_arrayelt */>>>=>>>>> |