Rev 8719 | Rev 9512 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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9237 | leency | 1 | View3ds 0.074 - tiny viewer to .3ds and .asc files with several graphics |
8014 | leency | 2 | effects implementation. |
5486 | leency | 3 | |
8014 | leency | 4 | What's new? |
9237 | leency | 5 | 1. Fixed emboss bug in grd lines displaying model. |
6 | 2. Grd line exceedes screen problem fix. |
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7 | 3. New rendering model - ray casted shadows and appropiate button to |
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8 | set 'on' this option. Note that is non real time model, especially when |
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9 | complex object is computed. I took effort to introduce accelerating |
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10 | structure - AABB (Axis Aligned Bounding Boxes).. but it is disabled |
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11 | for now - seems to work incorrect(slow). |
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8719 | leency | 12 | |
13 | |||
5486 | leency | 14 | Buttons description: |
6769 | IgorA | 15 | 1. rotary: choosing rotary axle: x, y, x+y. |
16 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
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17 | environment mapping, bump (bump mapping), tex (texture mapping), |
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18 | pos (position shading depend), dots (app draws only points - nodes of object), |
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19 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
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20 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
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8666 | dunkaist | 21 | mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect), |
22 | ptex (real Phong + texturing + transparency). |
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6769 | IgorA | 23 | 3. speed: idle, full. |
5486 | leency | 24 | 4,5. zoom in, out: no comment. |
9237 | leency | 25 | 6. ray shadow: calc ray casted shadows. |
6769 | IgorA | 26 | 7. culling: backface culling on/ off. |
27 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
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28 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
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5486 | leency | 29 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
9237 | leency | 30 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges |
8719 | leency | 31 | more deep. |
5486 | leency | 32 | 13. fire: do motion blur ( looks like fire ). |
9237 | leency | 33 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving |
8719 | leency | 34 | camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude. |
5486 | leency | 35 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
36 | 16. bumps: random, according to texture. |
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37 | 17. bumps deep -> create bumps deeper or lighter. |
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9237 | leency | 38 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical |
8719 | leency | 39 | mapping around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
5486 | leency | 40 | 19. bright + -> increase picture brightness. |
41 | 20. bright - -> decrease picture brightness. |
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42 | 21. wav effect -> do effect based sine function. |
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8719 | leency | 43 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each |
44 | vertex, Pressing and moving left mouse button (cursor must be on handler)- change |
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9237 | leency | 45 | vertex position. If left mouse button is released apply current position. You may also |
8719 | leency | 46 | decrease whole handlers count by enable culling (using appropriate button) - some |
47 | back handlers become hidden. |
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5486 | leency | 48 | |
9237 | leency | 49 | Maciej Guba IX 2021 |