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/**********************************************************
2
 * Copyright 1998-2015 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
/*
27
 * svga3d_devcaps.h --
28
 *
29
 *       SVGA 3d caps definitions
30
 */
31
 
32
#ifndef _SVGA3D_DEVCAPS_H_
33
#define _SVGA3D_DEVCAPS_H_
34
 
35
#define INCLUDE_ALLOW_MODULE
36
#define INCLUDE_ALLOW_USERLEVEL
37
#define INCLUDE_ALLOW_VMCORE
38
 
39
#include "includeCheck.h"
40
 
41
/*
42
 * 3D Hardware Version
43
 *
44
 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
45
 *   register.   Is set by the host and read by the guest.  This lets
46
 *   us make new guest drivers which are backwards-compatible with old
47
 *   SVGA hardware revisions.  It does not let us support old guest
48
 *   drivers.  Good enough for now.
49
 *
50
 */
51
 
52
#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
53
#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
54
#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
55
 
56
typedef enum {
57
   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
58
   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
59
   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
60
   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
61
   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
62
   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
63
   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
64
   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
65
} SVGA3dHardwareVersion;
66
 
67
/*
68
 * DevCap indexes.
69
 */
70
 
71
typedef enum {
72
   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
73
   SVGA3D_DEVCAP_3D                                = 0,
74
   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
75
 
76
   /*
77
    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
78
    * fixed-function texture units available. Each of these units
79
    * work in both FFP and Shader modes, and they support texture
80
    * transforms and texture coordinates. The host may have additional
81
    * texture image units that are only usable with shaders.
82
    */
83
   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
84
   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
85
   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
86
   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
87
   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
88
   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
89
   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
90
   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
91
   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
92
   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
93
   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
94
   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
95
   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
96
   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
97
   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
98
   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
99
   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
100
   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
101
   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
102
   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
103
   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
104
   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
105
   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
106
   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
107
   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
108
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
109
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
110
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
111
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
112
   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
113
   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
114
   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
115
   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
116
   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
117
   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
118
   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
119
   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
120
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
121
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
122
   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
123
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
124
   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
125
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
126
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
127
   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
128
   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
129
   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
130
   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
131
   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
132
   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
133
   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
134
   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
135
   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
136
   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
137
   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
138
   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
139
   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
140
   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
141
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
142
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
143
 
144
   /*
145
    * There is a hole in our devcap definitions for
146
    * historical reasons.
147
    *
148
    * Define a constant just for completeness.
149
    */
150
   SVGA3D_DEVCAP_MISSING62                         = 62,
151
 
152
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
153
 
154
   /*
155
    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
156
    * render targets.  This does not include the depth or stencil targets.
157
    */
158
   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
159
 
160
   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
161
   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
162
   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
163
   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
164
   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
165
   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
166
   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
167
   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
168
   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
169
   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
170
   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
171
   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
172
 
173
   /*
174
    * This is the maximum number of SVGA context IDs that the guest
175
    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
176
    */
177
   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
178
 
179
   /*
180
    * This is the maximum number of SVGA surface IDs that the guest
181
    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
182
    */
183
   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
184
 
185
   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
186
   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
187
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
188
 
189
   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
190
   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
191
 
192
   /*
193
    * Deprecated.
194
    */
195
   SVGA3D_DEVCAP_DEAD1                             = 84,
196
 
197
   /*
198
    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
199
    * ored together, one for every type of video decoding supported.
200
    */
201
   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
202
 
203
   /*
204
    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
205
    * ored together, one for every type of video processing supported.
206
    */
207
   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
208
 
209
   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
210
   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
211
   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
212
   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
213
 
214
   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
215
 
216
   /*
217
    * Does the host support the SVGA logic ops commands?
218
    */
219
   SVGA3D_DEVCAP_LOGICOPS                          = 92,
220
 
221
   /*
222
    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
223
    */
224
   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
225
 
226
   /*
227
    * Deprecated.
228
    */
229
   SVGA3D_DEVCAP_DEAD2                             = 94,
230
 
231
   /*
232
    * Does the device support the DX commands?
233
    */
234
   SVGA3D_DEVCAP_DX                                = 95,
235
 
236
   /*
237
    * What is the maximum size of a texture array?
238
    *
239
    * (Even if this cap is zero, cubemaps are still allowed.)
240
    */
241
   SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
242
 
243
   /*
244
    * What is the maximum number of vertex buffers that can
245
    * be used in the DXContext inputAssembly?
246
    */
247
   SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
248
 
249
   /*
250
    * What is the maximum number of constant buffers
251
    * that can be expected to work correctly with a
252
    * DX context?
253
    */
254
   SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
255
 
256
   /*
257
    * Does the device support provoking vertex control?
258
    * If zero, the first vertex will always be the provoking vertex.
259
    */
260
   SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
261
 
262
   SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
263
   SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
264
   SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
265
   SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
266
   SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
267
   SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
268
   SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
269
   SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
270
   SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
271
   SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
272
   SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
273
   SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
274
   SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
275
   SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
276
   SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
277
   SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
278
   SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
279
   SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
280
   SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
281
   SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
282
   SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
283
   SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
284
   SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8                  = 122,
285
   SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
286
   SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
287
   SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
288
   SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
289
   SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
290
   SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
291
   SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
292
   SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
293
   SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
294
   SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
295
   SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
296
   SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
297
   SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
298
   SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
299
   SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
300
   SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
301
   SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
302
   SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
303
   SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
304
   SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
305
   SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
306
   SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
307
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
308
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
309
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
310
   SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
311
   SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
312
   SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
313
   SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
314
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
315
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
316
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
317
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
318
   SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
319
   SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
320
   SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
321
   SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
322
   SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
323
   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
324
   SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
325
   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
326
   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
327
   SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
328
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
329
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
330
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
331
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
332
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
333
   SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
334
   SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
335
   SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
336
   SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
337
   SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
338
   SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
339
   SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
340
   SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
341
   SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
342
   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
343
   SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
344
   SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
345
   SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
346
   SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
347
   SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
348
   SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
349
   SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
350
   SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
351
   SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
352
   SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
353
   SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
354
   SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
355
   SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
356
   SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
357
   SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
358
   SVGA3D_DEVCAP_DXFMT_P8                          = 196,
359
   SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
360
   SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
361
   SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
362
   SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
363
   SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
364
   SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
365
   SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
366
   SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
367
   SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
368
   SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
369
   SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
370
   SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
371
   SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
372
   SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
373
   SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
374
   SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
375
   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
376
   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
377
   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
378
   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
379
   SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
380
   SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
381
   SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
382
   SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
383
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
384
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
385
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
386
   SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
387
   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
388
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
389
   SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
390
   SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
391
   SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
392
   SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
393
   SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
394
   SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
395
   SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
396
   SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
397
   SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
398
   SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
399
   SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
400
   SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
401
   SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
402
   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
403
   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
404
   SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
405
   SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
406
 
407
   SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
408
} SVGA3dDevCapIndex;
409
 
410
/*
411
 * Bit definitions for DXFMT devcaps
412
 *
413
 *
414
 * SUPPORTED: Can the format be defined?
415
 * SHADER_SAMPLE: Can the format be sampled from a shader?
416
 * COLOR_RENDERTARGET: Can the format be a color render target?
417
 * DEPTH_RENDERTARGET: Can the format be a depth render target?
418
 * BLENDABLE: Is the format blendable?
419
 * MIPS: Does the format support mip levels?
420
 * ARRAY: Does the format support texture arrays?
421
 * VOLUME: Does the format support having volume?
422
 * MULTISAMPLE_2: Does the format support 2x multisample?
423
 * MULTISAMPLE_4: Does the format support 4x multisample?
424
 * MULTISAMPLE_8: Does the format support 8x multisample?
425
 */
426
#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
427
#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
428
#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
429
#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
430
#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
431
#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
432
#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
433
#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
434
#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
435
#define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
436
#define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
437
#define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
438
#define SVGADX_DXFMT_MAX                      (1 << 12)
439
 
440
/*
441
 * Convenience mask for any multisample capability.
442
 *
443
 * The multisample bits imply both load and render capability.
444
 */
445
#define SVGA3D_DXFMT_MULTISAMPLE ( \
446
           SVGADX_DXFMT_MULTISAMPLE_2 | \
447
           SVGADX_DXFMT_MULTISAMPLE_4 | \
448
           SVGADX_DXFMT_MULTISAMPLE_8 )
449
 
450
typedef union {
451
   Bool   b;
452
   uint32 u;
453
   int32  i;
454
   float  f;
455
} SVGA3dDevCapResult;
456
 
457
#endif /* _SVGA3D_DEVCAPS_H_ */