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4349 Serge 1
/***************************************************************************/
2
/*                                                                         */
3
/*  ftbbox.c                                                               */
4
/*                                                                         */
5
/*    FreeType bbox computation (body).                                    */
6
/*                                                                         */
7
/*  Copyright 1996-2002, 2004, 2006, 2010, 2013 by                         */
8
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
9
/*                                                                         */
10
/*  This file is part of the FreeType project, and may only be used        */
11
/*  modified and distributed under the terms of the FreeType project       */
12
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
13
/*  this file you indicate that you have read the license and              */
14
/*  understand and accept it fully.                                        */
15
/*                                                                         */
16
/***************************************************************************/
17
 
18
 
19
  /*************************************************************************/
20
  /*                                                                       */
21
  /* This component has a _single_ role: to compute exact outline bounding */
22
  /* boxes.                                                                */
23
  /*                                                                       */
24
  /*************************************************************************/
25
 
26
 
27
#include 
28
#include FT_INTERNAL_DEBUG_H
29
 
30
#include FT_BBOX_H
31
#include FT_IMAGE_H
32
#include FT_OUTLINE_H
33
#include FT_INTERNAL_CALC_H
34
#include FT_INTERNAL_OBJECTS_H
35
 
36
 
37
  typedef struct  TBBox_Rec_
38
  {
39
    FT_Vector  last;
40
    FT_BBox    bbox;
41
 
42
  } TBBox_Rec;
43
 
44
 
45
  /*************************************************************************/
46
  /*                                                                       */
47
  /*                                                             */
48
  /*    BBox_Move_To                                                       */
49
  /*                                                                       */
50
  /*                                                          */
51
  /*    This function is used as a `move_to' and `line_to' emitter during  */
52
  /*    FT_Outline_Decompose().  It simply records the destination point   */
53
  /*    in `user->last'; no further computations are necessary since we    */
54
  /*    use the cbox as the starting bbox which must be refined.           */
55
  /*                                                                       */
56
  /*                                                                */
57
  /*    to   :: A pointer to the destination vector.                       */
58
  /*                                                                       */
59
  /*                                                                */
60
  /*    user :: A pointer to the current walk context.                     */
61
  /*                                                                       */
62
  /*                                                               */
63
  /*    Always 0.  Needed for the interface only.                          */
64
  /*                                                                       */
65
  static int
66
  BBox_Move_To( FT_Vector*  to,
67
                TBBox_Rec*  user )
68
  {
69
    user->last = *to;
70
 
71
    return 0;
72
  }
73
 
74
 
75
#define CHECK_X( p, bbox )  \
76
          ( p->x < bbox.xMin || p->x > bbox.xMax )
77
 
78
#define CHECK_Y( p, bbox )  \
79
          ( p->y < bbox.yMin || p->y > bbox.yMax )
80
 
81
 
82
  /*************************************************************************/
83
  /*                                                                       */
84
  /*                                                             */
85
  /*    BBox_Conic_Check                                                   */
86
  /*                                                                       */
87
  /*                                                          */
88
  /*    Finds the extrema of a 1-dimensional conic Bezier curve and update */
89
  /*    a bounding range.  This version uses direct computation, as it     */
90
  /*    doesn't need square roots.                                         */
91
  /*                                                                       */
92
  /*                                                                */
93
  /*    y1  :: The start coordinate.                                       */
94
  /*                                                                       */
95
  /*    y2  :: The coordinate of the control point.                        */
96
  /*                                                                       */
97
  /*    y3  :: The end coordinate.                                         */
98
  /*                                                                       */
99
  /*                                                                */
100
  /*    min :: The address of the current minimum.                         */
101
  /*                                                                       */
102
  /*    max :: The address of the current maximum.                         */
103
  /*                                                                       */
104
  static void
105
  BBox_Conic_Check( FT_Pos   y1,
106
                    FT_Pos   y2,
107
                    FT_Pos   y3,
108
                    FT_Pos*  min,
109
                    FT_Pos*  max )
110
  {
111
    if ( y1 <= y3 && y2 == y1 )     /* flat arc */
112
      goto Suite;
113
 
114
    if ( y1 < y3 )
115
    {
116
      if ( y2 >= y1 && y2 <= y3 )   /* ascending arc */
117
        goto Suite;
118
    }
119
    else
120
    {
121
      if ( y2 >= y3 && y2 <= y1 )   /* descending arc */
122
      {
123
        y2 = y1;
124
        y1 = y3;
125
        y3 = y2;
126
        goto Suite;
127
      }
128
    }
129
 
130
    y1 = y3 = y1 - FT_MulDiv( y2 - y1, y2 - y1, y1 - 2*y2 + y3 );
131
 
132
  Suite:
133
    if ( y1 < *min ) *min = y1;
134
    if ( y3 > *max ) *max = y3;
135
  }
136
 
137
 
138
  /*************************************************************************/
139
  /*                                                                       */
140
  /*                                                             */
141
  /*    BBox_Conic_To                                                      */
142
  /*                                                                       */
143
  /*                                                          */
144
  /*    This function is used as a `conic_to' emitter during               */
145
  /*    FT_Outline_Decompose().  It checks a conic Bezier curve with the   */
146
  /*    current bounding box, and computes its extrema if necessary to     */
147
  /*    update it.                                                         */
148
  /*                                                                       */
149
  /*                                                                */
150
  /*    control :: A pointer to a control point.                           */
151
  /*                                                                       */
152
  /*    to      :: A pointer to the destination vector.                    */
153
  /*                                                                       */
154
  /*                                                                */
155
  /*    user    :: The address of the current walk context.                */
156
  /*                                                                       */
157
  /*                                                               */
158
  /*    Always 0.  Needed for the interface only.                          */
159
  /*                                                                       */
160
  /*                                                                 */
161
  /*    In the case of a non-monotonous arc, we compute directly the       */
162
  /*    extremum coordinates, as it is sufficiently fast.                  */
163
  /*                                                                       */
164
  static int
165
  BBox_Conic_To( FT_Vector*  control,
166
                 FT_Vector*  to,
167
                 TBBox_Rec*  user )
168
  {
169
    /* we don't need to check `to' since it is always an `on' point, thus */
170
    /* within the bbox                                                    */
171
 
172
    if ( CHECK_X( control, user->bbox ) )
173
      BBox_Conic_Check( user->last.x,
174
                        control->x,
175
                        to->x,
176
                        &user->bbox.xMin,
177
                        &user->bbox.xMax );
178
 
179
    if ( CHECK_Y( control, user->bbox ) )
180
      BBox_Conic_Check( user->last.y,
181
                        control->y,
182
                        to->y,
183
                        &user->bbox.yMin,
184
                        &user->bbox.yMax );
185
 
186
    user->last = *to;
187
 
188
    return 0;
189
  }
190
 
191
 
192
  /*************************************************************************/
193
  /*                                                                       */
194
  /*                                                             */
195
  /*    BBox_Cubic_Check                                                   */
196
  /*                                                                       */
197
  /*                                                          */
198
  /*    Finds the extrema of a 1-dimensional cubic Bezier curve and        */
199
  /*    updates a bounding range.  This version uses splitting because we  */
200
  /*    don't want to use square roots and extra accuracy.                 */
201
  /*                                                                       */
202
  /*                                                                */
203
  /*    p1  :: The start coordinate.                                       */
204
  /*                                                                       */
205
  /*    p2  :: The coordinate of the first control point.                  */
206
  /*                                                                       */
207
  /*    p3  :: The coordinate of the second control point.                 */
208
  /*                                                                       */
209
  /*    p4  :: The end coordinate.                                         */
210
  /*                                                                       */
211
  /*                                                                */
212
  /*    min :: The address of the current minimum.                         */
213
  /*                                                                       */
214
  /*    max :: The address of the current maximum.                         */
215
  /*                                                                       */
216
 
217
#if 0
218
 
219
  static void
220
  BBox_Cubic_Check( FT_Pos   p1,
221
                    FT_Pos   p2,
222
                    FT_Pos   p3,
223
                    FT_Pos   p4,
224
                    FT_Pos*  min,
225
                    FT_Pos*  max )
226
  {
227
    FT_Pos  q1, q2, q3, q4;
228
 
229
 
230
    q1 = p1;
231
    q2 = p2;
232
    q3 = p3;
233
    q4 = p4;
234
 
235
    /* for a conic segment to possibly reach new maximum     */
236
    /* one of its off-points must be above the current value */
237
    while ( q2 > *max || q3 > *max )
238
    {
239
      /* determine which half contains the maximum and split */
240
      if ( q1 + q2 > q3 + q4 ) /* first half */
241
      {
242
        q4 = q4 + q3;
243
        q3 = q3 + q2;
244
        q2 = q2 + q1;
245
        q4 = q4 + q3;
246
        q3 = q3 + q2;
247
        q4 = ( q4 + q3 ) / 8;
248
        q3 = q3 / 4;
249
        q2 = q2 / 2;
250
      }
251
      else                     /* second half */
252
      {
253
        q1 = q1 + q2;
254
        q2 = q2 + q3;
255
        q3 = q3 + q4;
256
        q1 = q1 + q2;
257
        q2 = q2 + q3;
258
        q1 = ( q1 + q2 ) / 8;
259
        q2 = q2 / 4;
260
        q3 = q3 / 2;
261
      }
262
 
263
      /* check if either end reached the maximum */
264
      if ( q1 == q2 && q1 >= q3 )
265
      {
266
        *max = q1;
267
        break;
268
      }
269
      if ( q3 == q4 && q2 <= q4 )
270
      {
271
        *max = q4;
272
        break;
273
      }
274
    }
275
 
276
    q1 = p1;
277
    q2 = p2;
278
    q3 = p3;
279
    q4 = p4;
280
 
281
    /* for a conic segment to possibly reach new minimum     */
282
    /* one of its off-points must be below the current value */
283
    while ( q2 < *min || q3 < *min )
284
    {
285
      /* determine which half contains the minimum and split */
286
      if ( q1 + q2 < q3 + q4 ) /* first half */
287
      {
288
        q4 = q4 + q3;
289
        q3 = q3 + q2;
290
        q2 = q2 + q1;
291
        q4 = q4 + q3;
292
        q3 = q3 + q2;
293
        q4 = ( q4 + q3 ) / 8;
294
        q3 = q3 / 4;
295
        q2 = q2 / 2;
296
      }
297
      else                     /* second half */
298
      {
299
        q1 = q1 + q2;
300
        q2 = q2 + q3;
301
        q3 = q3 + q4;
302
        q1 = q1 + q2;
303
        q2 = q2 + q3;
304
        q1 = ( q1 + q2 ) / 8;
305
        q2 = q2 / 4;
306
        q3 = q3 / 2;
307
      }
308
 
309
      /* check if either end reached the minimum */
310
      if ( q1 == q2 && q1 <= q3 )
311
      {
312
        *min = q1;
313
        break;
314
      }
315
      if ( q3 == q4 && q2 >= q4 )
316
      {
317
        *min = q4;
318
        break;
319
      }
320
    }
321
  }
322
 
323
#else
324
 
325
  static void
326
  test_cubic_extrema( FT_Pos    y1,
327
                      FT_Pos    y2,
328
                      FT_Pos    y3,
329
                      FT_Pos    y4,
330
                      FT_Fixed  u,
331
                      FT_Pos*   min,
332
                      FT_Pos*   max )
333
  {
334
 /* FT_Pos    a = y4 - 3*y3 + 3*y2 - y1; */
335
    FT_Pos    b = y3 - 2*y2 + y1;
336
    FT_Pos    c = y2 - y1;
337
    FT_Pos    d = y1;
338
    FT_Pos    y;
339
    FT_Fixed  uu;
340
 
341
    FT_UNUSED ( y4 );
342
 
343
 
344
    /* The polynomial is                      */
345
    /*                                        */
346
    /*    P(x) = a*x^3 + 3b*x^2 + 3c*x + d  , */
347
    /*                                        */
348
    /*   dP/dx = 3a*x^2 + 6b*x + 3c         . */
349
    /*                                        */
350
    /* However, we also have                  */
351
    /*                                        */
352
    /*   dP/dx(u) = 0                       , */
353
    /*                                        */
354
    /* which implies by subtraction that      */
355
    /*                                        */
356
    /*   P(u) = b*u^2 + 2c*u + d            . */
357
 
358
    if ( u > 0 && u < 0x10000L )
359
    {
360
      uu = FT_MulFix( u, u );
361
      y  = d + FT_MulFix( c, 2*u ) + FT_MulFix( b, uu );
362
 
363
      if ( y < *min ) *min = y;
364
      if ( y > *max ) *max = y;
365
    }
366
  }
367
 
368
 
369
  static void
370
  BBox_Cubic_Check( FT_Pos   y1,
371
                    FT_Pos   y2,
372
                    FT_Pos   y3,
373
                    FT_Pos   y4,
374
                    FT_Pos*  min,
375
                    FT_Pos*  max )
376
  {
377
    /* always compare first and last points */
378
    if      ( y1 < *min )  *min = y1;
379
    else if ( y1 > *max )  *max = y1;
380
 
381
    if      ( y4 < *min )  *min = y4;
382
    else if ( y4 > *max )  *max = y4;
383
 
384
    /* now, try to see if there are split points here */
385
    if ( y1 <= y4 )
386
    {
387
      /* flat or ascending arc test */
388
      if ( y1 <= y2 && y2 <= y4 && y1 <= y3 && y3 <= y4 )
389
        return;
390
    }
391
    else /* y1 > y4 */
392
    {
393
      /* descending arc test */
394
      if ( y1 >= y2 && y2 >= y4 && y1 >= y3 && y3 >= y4 )
395
        return;
396
    }
397
 
398
    /* There are some split points.  Find them.                        */
399
    /* We already made sure that a, b, and c below cannot be all zero. */
400
    {
401
      FT_Pos    a = y4 - 3*y3 + 3*y2 - y1;
402
      FT_Pos    b = y3 - 2*y2 + y1;
403
      FT_Pos    c = y2 - y1;
404
      FT_Pos    d;
405
      FT_Fixed  t;
406
      FT_Int    shift;
407
 
408
 
409
      /* We need to solve `ax^2+2bx+c' here, without floating points!      */
410
      /* The trick is to normalize to a different representation in order  */
411
      /* to use our 16.16 fixed-point routines.                            */
412
      /*                                                                   */
413
      /* We compute FT_MulFix(b,b) and FT_MulFix(a,c) after normalization. */
414
      /* These values must fit into a single 16.16 value.                  */
415
      /*                                                                   */
416
      /* We normalize a, b, and c to `8.16' fixed-point values to ensure   */
417
      /* that their product is held in a `16.16' value including the sign. */
418
      /* Necessarily, we need to shift `a', `b', and `c' so that the most  */
419
      /* significant bit of their absolute values is at position 22.       */
420
      /*                                                                   */
421
      /* This also means that we are using 23 bits of precision to compute */
422
      /* the zeros, independently of the range of the original polynomial  */
423
      /* coefficients.                                                     */
424
      /*                                                                   */
425
      /* This algorithm should ensure reasonably accurate values for the   */
426
      /* zeros.  Note that they are only expressed with 16 bits when       */
427
      /* computing the extrema (the zeros need to be in 0..1 exclusive     */
428
      /* to be considered part of the arc).                                */
429
 
430
      shift = FT_MSB( FT_ABS( a ) | FT_ABS( b ) | FT_ABS( c ) );
431
 
432
      if ( shift > 22 )
433
      {
434
        shift -= 22;
435
 
436
        /* this loses some bits of precision, but we use 23 of them */
437
        /* for the computation anyway                               */
438
        a >>= shift;
439
        b >>= shift;
440
        c >>= shift;
441
      }
442
      else
443
      {
444
        shift = 22 - shift;
445
 
446
        a <<= shift;
447
        b <<= shift;
448
        c <<= shift;
449
      }
450
 
451
      /* handle a == 0 */
452
      if ( a == 0 )
453
      {
454
        if ( b != 0 )
455
        {
456
          t = - FT_DivFix( c, b ) / 2;
457
          test_cubic_extrema( y1, y2, y3, y4, t, min, max );
458
        }
459
      }
460
      else
461
      {
462
        /* solve the equation now */
463
        d = FT_MulFix( b, b ) - FT_MulFix( a, c );
464
        if ( d < 0 )
465
          return;
466
 
467
        if ( d == 0 )
468
        {
469
          /* there is a single split point at -b/a */
470
          t = - FT_DivFix( b, a );
471
          test_cubic_extrema( y1, y2, y3, y4, t, min, max );
472
        }
473
        else
474
        {
475
          /* there are two solutions; we need to filter them */
476
          d = FT_SqrtFixed( (FT_Int32)d );
477
          t = - FT_DivFix( b - d, a );
478
          test_cubic_extrema( y1, y2, y3, y4, t, min, max );
479
 
480
          t = - FT_DivFix( b + d, a );
481
          test_cubic_extrema( y1, y2, y3, y4, t, min, max );
482
        }
483
      }
484
    }
485
  }
486
 
487
#endif
488
 
489
 
490
  /*************************************************************************/
491
  /*                                                                       */
492
  /*                                                             */
493
  /*    BBox_Cubic_To                                                      */
494
  /*                                                                       */
495
  /*                                                          */
496
  /*    This function is used as a `cubic_to' emitter during               */
497
  /*    FT_Outline_Decompose().  It checks a cubic Bezier curve with the   */
498
  /*    current bounding box, and computes its extrema if necessary to     */
499
  /*    update it.                                                         */
500
  /*                                                                       */
501
  /*                                                                */
502
  /*    control1 :: A pointer to the first control point.                  */
503
  /*                                                                       */
504
  /*    control2 :: A pointer to the second control point.                 */
505
  /*                                                                       */
506
  /*    to       :: A pointer to the destination vector.                   */
507
  /*                                                                       */
508
  /*                                                                */
509
  /*    user     :: The address of the current walk context.               */
510
  /*                                                                       */
511
  /*                                                               */
512
  /*    Always 0.  Needed for the interface only.                          */
513
  /*                                                                       */
514
  /*                                                                 */
515
  /*    In the case of a non-monotonous arc, we don't compute directly     */
516
  /*    extremum coordinates, we subdivide instead.                        */
517
  /*                                                                       */
518
  static int
519
  BBox_Cubic_To( FT_Vector*  control1,
520
                 FT_Vector*  control2,
521
                 FT_Vector*  to,
522
                 TBBox_Rec*  user )
523
  {
524
    /* we don't need to check `to' since it is always an `on' point, thus */
525
    /* within the bbox                                                    */
526
 
527
    if ( CHECK_X( control1, user->bbox ) ||
528
         CHECK_X( control2, user->bbox ) )
529
      BBox_Cubic_Check( user->last.x,
530
                        control1->x,
531
                        control2->x,
532
                        to->x,
533
                        &user->bbox.xMin,
534
                        &user->bbox.xMax );
535
 
536
    if ( CHECK_Y( control1, user->bbox ) ||
537
         CHECK_Y( control2, user->bbox ) )
538
      BBox_Cubic_Check( user->last.y,
539
                        control1->y,
540
                        control2->y,
541
                        to->y,
542
                        &user->bbox.yMin,
543
                        &user->bbox.yMax );
544
 
545
    user->last = *to;
546
 
547
    return 0;
548
  }
549
 
550
FT_DEFINE_OUTLINE_FUNCS(bbox_interface,
551
    (FT_Outline_MoveTo_Func) BBox_Move_To,
552
    (FT_Outline_LineTo_Func) BBox_Move_To,
553
    (FT_Outline_ConicTo_Func)BBox_Conic_To,
554
    (FT_Outline_CubicTo_Func)BBox_Cubic_To,
555
    0, 0
556
  )
557
 
558
  /* documentation is in ftbbox.h */
559
 
560
  FT_EXPORT_DEF( FT_Error )
561
  FT_Outline_Get_BBox( FT_Outline*  outline,
562
                       FT_BBox     *abbox )
563
  {
564
    FT_BBox     cbox;
565
    FT_BBox     bbox;
566
    FT_Vector*  vec;
567
    FT_UShort   n;
568
 
569
 
570
    if ( !abbox )
571
      return FT_THROW( Invalid_Argument );
572
 
573
    if ( !outline )
574
      return FT_THROW( Invalid_Outline );
575
 
576
    /* if outline is empty, return (0,0,0,0) */
577
    if ( outline->n_points == 0 || outline->n_contours <= 0 )
578
    {
579
      abbox->xMin = abbox->xMax = 0;
580
      abbox->yMin = abbox->yMax = 0;
581
      return 0;
582
    }
583
 
584
    /* We compute the control box as well as the bounding box of  */
585
    /* all `on' points in the outline.  Then, if the two boxes    */
586
    /* coincide, we exit immediately.                             */
587
 
588
    vec = outline->points;
589
    bbox.xMin = bbox.xMax = cbox.xMin = cbox.xMax = vec->x;
590
    bbox.yMin = bbox.yMax = cbox.yMin = cbox.yMax = vec->y;
591
    vec++;
592
 
593
    for ( n = 1; n < outline->n_points; n++ )
594
    {
595
      FT_Pos  x = vec->x;
596
      FT_Pos  y = vec->y;
597
 
598
 
599
      /* update control box */
600
      if ( x < cbox.xMin ) cbox.xMin = x;
601
      if ( x > cbox.xMax ) cbox.xMax = x;
602
 
603
      if ( y < cbox.yMin ) cbox.yMin = y;
604
      if ( y > cbox.yMax ) cbox.yMax = y;
605
 
606
      if ( FT_CURVE_TAG( outline->tags[n] ) == FT_CURVE_TAG_ON )
607
      {
608
        /* update bbox for `on' points only */
609
        if ( x < bbox.xMin ) bbox.xMin = x;
610
        if ( x > bbox.xMax ) bbox.xMax = x;
611
 
612
        if ( y < bbox.yMin ) bbox.yMin = y;
613
        if ( y > bbox.yMax ) bbox.yMax = y;
614
      }
615
 
616
      vec++;
617
    }
618
 
619
    /* test two boxes for equality */
620
    if ( cbox.xMin < bbox.xMin || cbox.xMax > bbox.xMax ||
621
         cbox.yMin < bbox.yMin || cbox.yMax > bbox.yMax )
622
    {
623
      /* the two boxes are different, now walk over the outline to */
624
      /* get the Bezier arc extrema.                               */
625
 
626
      FT_Error   error;
627
      TBBox_Rec  user;
628
 
629
#ifdef FT_CONFIG_OPTION_PIC
630
      FT_Outline_Funcs bbox_interface;
631
      Init_Class_bbox_interface(&bbox_interface);
632
#endif
633
 
634
      user.bbox = bbox;
635
 
636
      error = FT_Outline_Decompose( outline, &bbox_interface, &user );
637
      if ( error )
638
        return error;
639
 
640
      *abbox = user.bbox;
641
    }
642
    else
643
      *abbox = bbox;
644
 
645
    return FT_Err_Ok;
646
  }
647
 
648
 
649
/* END */