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8209 maxcodehac 1
/*
2
    SDL - Simple DirectMedia Layer
3
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
4
 
5
    This library is free software; you can redistribute it and/or
6
    modify it under the terms of the GNU Library General Public
7
    License as published by the Free Software Foundation; either
8
    version 2 of the License, or (at your option) any later version.
9
 
10
    This library is distributed in the hope that it will be useful,
11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13
    Library General Public License for more details.
14
 
15
    You should have received a copy of the GNU Library General Public
16
    License along with this library; if not, write to the Free
17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
 
19
    Sam Lantinga
20
    slouken@devolution.com
21
*/
22
 
23
#ifdef SAVE_RCSID
24
static char rcsid =
25
 "@(#) $Id: SDL_video.h,v 1.3 2001/06/07 14:28:11 hercules Exp $";
26
#endif
27
 
28
/* Header file for access to the SDL raw framebuffer window */
29
 
30
#ifndef _SDL_video_h
31
#define _SDL_video_h
32
 
33
#include 
34
 
35
#include "SDL_types.h"
36
#include "SDL_mutex.h"
37
#include "SDL_rwops.h"
38
 
39
#include "begin_code.h"
40
/* Set up for C function definitions, even when using C++ */
41
#ifdef __cplusplus
42
extern "C" {
43
#endif
44
 
45
/* Transparency definitions: These define alpha as the opacity of a surface */
46
#define SDL_ALPHA_OPAQUE 255
47
#define SDL_ALPHA_TRANSPARENT 0
48
 
49
/* Useful data types */
50
typedef struct {
51
	Sint16 x, y;
52
	Uint16 w, h;
53
} SDL_Rect;
54
 
55
typedef struct {
56
	Uint8 r;
57
	Uint8 g;
58
	Uint8 b;
59
	Uint8 unused;
60
} SDL_Color;
61
 
62
typedef struct {
63
	int       ncolors;
64
	SDL_Color *colors;
65
} SDL_Palette;
66
 
67
/* Everything in the pixel format structure is read-only */
68
typedef struct SDL_PixelFormat {
69
	SDL_Palette *palette;
70
	Uint8  BitsPerPixel;
71
	Uint8  BytesPerPixel;
72
	Uint8  Rloss;
73
	Uint8  Gloss;
74
	Uint8  Bloss;
75
	Uint8  Aloss;
76
	Uint8  Rshift;
77
	Uint8  Gshift;
78
	Uint8  Bshift;
79
	Uint8  Ashift;
80
	Uint32 Rmask;
81
	Uint32 Gmask;
82
	Uint32 Bmask;
83
	Uint32 Amask;
84
 
85
	/* RGB color key information */
86
	Uint32 colorkey;
87
	/* Alpha value information (per-surface alpha) */
88
	Uint8  alpha;
89
} SDL_PixelFormat;
90
 
91
/* typedef for private surface blitting functions */
92
struct SDL_Surface;
93
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
94
			struct SDL_Surface *dst, SDL_Rect *dstrect);
95
 
96
/* This structure should be treated as read-only, except for 'pixels',
97
   which, if not NULL, contains the raw pixel data for the surface.
98
*/
99
typedef struct SDL_Surface {
100
	Uint32 flags;				/* Read-only */
101
	SDL_PixelFormat *format;		/* Read-only */
102
	int w, h;				/* Read-only */
103
	Uint16 pitch;				/* Read-only */
104
	void *pixels;				/* Read-write */
105
	int offset;				/* Private */
106
 
107
	/* Hardware-specific surface info */
108
	struct private_hwdata *hwdata;
109
 
110
	/* clipping information */
111
	SDL_Rect clip_rect;			/* Read-only */
112
	Uint32 unused1;				/* for binary compatibility */
113
 
114
	/* Allow recursive locks */
115
	Uint32 locked;				/* Private */
116
 
117
	/* info for fast blit mapping to other surfaces */
118
	struct SDL_BlitMap *map;		/* Private */
119
 
120
	/* format version, bumped at every change to invalidate blit maps */
121
	unsigned int format_version;		/* Private */
122
 
123
	/* Reference count -- used when freeing surface */
124
	int refcount;				/* Read-mostly */
125
} SDL_Surface;
126
 
127
/* These are the currently supported flags for the SDL_surface */
128
/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
129
#define SDL_SWSURFACE	0x00000000	/* Surface is in system memory */
130
#define SDL_HWSURFACE	0x00000001	/* Surface is in video memory */
131
#define SDL_ASYNCBLIT	0x00000004	/* Use asynchronous blits if possible */
132
/* Available for SDL_SetVideoMode() */
133
#define SDL_ANYFORMAT	0x10000000	/* Allow any video depth/pixel-format */
134
#define SDL_HWPALETTE	0x20000000	/* Surface has exclusive palette */
135
#define SDL_DOUBLEBUF	0x40000000	/* Set up double-buffered video mode */
136
#define SDL_FULLSCREEN	0x80000000	/* Surface is a full screen display */
137
#define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
138
#define SDL_OPENGLBLIT	0x0000000A	/* Create an OpenGL rendering context and use it for blitting */
139
#define SDL_RESIZABLE	0x00000010	/* This video mode may be resized */
140
#define SDL_NOFRAME	0x00000020	/* No window caption or edge frame */
141
/* Used internally (read-only) */
142
#define SDL_HWACCEL	0x00000100	/* Blit uses hardware acceleration */
143
#define SDL_SRCCOLORKEY	0x00001000	/* Blit uses a source color key */
144
#define SDL_RLEACCELOK	0x00002000	/* Private flag */
145
#define SDL_RLEACCEL	0x00004000	/* Surface is RLE encoded */
146
#define SDL_SRCALPHA	0x00010000	/* Blit uses source alpha blending */
147
#define SDL_PREALLOC	0x01000000	/* Surface uses preallocated memory */
148
 
149
/* Evaluates to true if the surface needs to be locked before access */
150
#define SDL_MUSTLOCK(surface)	\
151
  (surface->offset ||		\
152
  ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
153
 
154
 
155
/* Useful for determining the video hardware capabilities */
156
typedef struct {
157
	Uint32 hw_available :1;	/* Flag: Can you create hardware surfaces? */
158
	Uint32 wm_available :1;	/* Flag: Can you talk to a window manager? */
159
	Uint32 UnusedBits1  :6;
160
	Uint32 UnusedBits2  :1;
161
	Uint32 blit_hw      :1;	/* Flag: Accelerated blits HW --> HW */
162
	Uint32 blit_hw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
163
	Uint32 blit_hw_A    :1;	/* Flag: Accelerated blits with Alpha */
164
	Uint32 blit_sw      :1;	/* Flag: Accelerated blits SW --> HW */
165
	Uint32 blit_sw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
166
	Uint32 blit_sw_A    :1;	/* Flag: Accelerated blits with Alpha */
167
	Uint32 blit_fill    :1;	/* Flag: Accelerated color fill */
168
	Uint32 UnusedBits3  :16;
169
	Uint32 video_mem;	/* The total amount of video memory (in K) */
170
	SDL_PixelFormat *vfmt;	/* Value: The format of the video surface */
9561 turbocat 171
	Uint32 current_h; /* Current screen width */
172
	Uint32 current_w; /* Current screen height */
8209 maxcodehac 173
} SDL_VideoInfo;
174
 
175
 
176
/* The most common video overlay formats.
177
   For an explanation of these pixel formats, see:
178
	http://www.webartz.com/fourcc/indexyuv.htm
179
 
180
   For information on the relationship between color spaces, see:
181
   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
182
 */
183
#define SDL_YV12_OVERLAY  0x32315659	/* Planar mode: Y + V + U  (3 planes) */
184
#define SDL_IYUV_OVERLAY  0x56555949	/* Planar mode: Y + U + V  (3 planes) */
185
#define SDL_YUY2_OVERLAY  0x32595559	/* Packed mode: Y0+U0+Y1+V0 (1 plane) */
186
#define SDL_UYVY_OVERLAY  0x59565955	/* Packed mode: U0+Y0+V0+Y1 (1 plane) */
187
#define SDL_YVYU_OVERLAY  0x55595659	/* Packed mode: Y0+V0+Y1+U0 (1 plane) */
188
 
189
/* The YUV hardware video overlay */
190
typedef struct SDL_Overlay {
191
	Uint32 format;				/* Read-only */
192
	int w, h;				/* Read-only */
193
	int planes;				/* Read-only */
194
	Uint16 *pitches;			/* Read-only */
195
	Uint8 **pixels;				/* Read-write */
196
 
197
	/* Hardware-specific surface info */
198
	struct private_yuvhwfuncs *hwfuncs;
199
	struct private_yuvhwdata *hwdata;
200
 
201
	/* Special flags */
202
	Uint32 hw_overlay :1;	/* Flag: This overlay hardware accelerated? */
203
	Uint32 UnusedBits :31;
204
} SDL_Overlay;
205
 
206
 
207
/* Public enumeration for setting the OpenGL window attributes. */
208
typedef enum {
209
    SDL_GL_RED_SIZE,
210
    SDL_GL_GREEN_SIZE,
211
    SDL_GL_BLUE_SIZE,
212
    SDL_GL_ALPHA_SIZE,
213
    SDL_GL_BUFFER_SIZE,
214
    SDL_GL_DOUBLEBUFFER,
215
    SDL_GL_DEPTH_SIZE,
216
    SDL_GL_STENCIL_SIZE,
217
    SDL_GL_ACCUM_RED_SIZE,
218
    SDL_GL_ACCUM_GREEN_SIZE,
219
    SDL_GL_ACCUM_BLUE_SIZE,
220
    SDL_GL_ACCUM_ALPHA_SIZE
221
} SDL_GLattr;
222
 
223
/* flags for SDL_SetPalette() */
224
#define SDL_LOGPAL 0x01
225
#define SDL_PHYSPAL 0x02
226
 
227
/* Function prototypes */
228
 
229
/* These functions are used internally, and should not be used unless you
230
 * have a specific need to specify the video driver you want to use.
231
 * You should normally use SDL_Init() or SDL_InitSubSystem().
232
 *
233
 * SDL_VideoInit() initializes the video subsystem -- sets up a connection
234
 * to the window manager, etc, and determines the current video mode and
235
 * pixel format, but does not initialize a window or graphics mode.
236
 * Note that event handling is activated by this routine.
237
 *
238
 * If you use both sound and video in your application, you need to call
239
 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
240
 * you won't be able to set full-screen display modes.
241
 */
242
extern DECLSPEC int SDL_VideoInit(const char *driver_name, Uint32 flags);
243
extern DECLSPEC void SDL_VideoQuit(void);
244
 
245
/* This function fills the given character buffer with the name of the
246
 * video driver, and returns a pointer to it if the video driver has
247
 * been initialized.  It returns NULL if no driver has been initialized.
248
 */
249
extern DECLSPEC char *SDL_VideoDriverName(char *namebuf, int maxlen);
250
 
251
/*
252
 * This function returns a pointer to the current display surface.
253
 * If SDL is doing format conversion on the display surface, this
254
 * function returns the publicly visible surface, not the real video
255
 * surface.
256
 */
257
extern DECLSPEC SDL_Surface * SDL_GetVideoSurface(void);
258
 
259
/*
260
 * This function returns a read-only pointer to information about the
261
 * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
262
 * member of the returned structure will contain the pixel format of the
263
 * "best" video mode.
264
 */
265
extern DECLSPEC const SDL_VideoInfo * SDL_GetVideoInfo(void);
266
 
267
/*
268
 * Check to see if a particular video mode is supported.
269
 * It returns 0 if the requested mode is not supported under any bit depth,
270
 * or returns the bits-per-pixel of the closest available mode with the
271
 * given width and height.  If this bits-per-pixel is different from the
272
 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
273
 * but will emulate the requested bits-per-pixel with a shadow surface.
274
 *
275
 * The arguments to SDL_VideoModeOK() are the same ones you would pass to
276
 * SDL_SetVideoMode()
277
 */
278
extern DECLSPEC int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
279
 
280
/*
281
 * Return a pointer to an array of available screen dimensions for the
282
 * given format and video flags, sorted largest to smallest.  Returns
283
 * NULL if there are no dimensions available for a particular format,
284
 * or (SDL_Rect **)-1 if any dimension is okay for the given format.
285
 *
286
 * If 'format' is NULL, the mode list will be for the format given
287
 * by SDL_GetVideoInfo()->vfmt
288
 */
289
extern DECLSPEC SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
290
 
291
/*
292
 * Set up a video mode with the specified width, height and bits-per-pixel.
293
 *
294
 * If 'bpp' is 0, it is treated as the current display bits per pixel.
295
 *
296
 * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
297
 * requested bits-per-pixel, but will return whatever video pixel format is
298
 * available.  The default is to emulate the requested pixel format if it
299
 * is not natively available.
300
 *
301
 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
302
 * video memory, if possible, and you may have to call SDL_LockSurface()
303
 * in order to access the raw framebuffer.  Otherwise, the video surface
304
 * will be created in system memory.
305
 *
306
 * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
307
 * updates asynchronously, but you must always lock before accessing pixels.
308
 * SDL will wait for updates to complete before returning from the lock.
309
 *
310
 * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
311
 * that the colors set by SDL_SetColors() will be the colors you get.
312
 * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
313
 * of the colors exactly the way they are requested, and you should look
314
 * at the video surface structure to determine the actual palette.
315
 * If SDL cannot guarantee that the colors you request can be set,
316
 * i.e. if the colormap is shared, then the video surface may be created
317
 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
318
 *
319
 * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
320
 * a fullscreen video mode.  The default is to create a windowed mode
321
 * if the current graphics system has a window manager.
322
 * If the SDL library is able to set a fullscreen video mode, this flag
323
 * will be set in the surface that is returned.
324
 *
325
 * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
326
 * two surfaces in video memory and swap between them when you call
327
 * SDL_Flip().  This is usually slower than the normal single-buffering
328
 * scheme, but prevents "tearing" artifacts caused by modifying video
329
 * memory while the monitor is refreshing.  It should only be used by
330
 * applications that redraw the entire screen on every update.
331
 *
332
 * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
333
 * window manager, if any, to resize the window at runtime.  When this
334
 * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
335
 * and you must respond to the event by re-calling SDL_SetVideoMode()
336
 * with the requested size (or another size that suits the application).
337
 *
338
 * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
339
 * without any title bar or frame decoration.  Fullscreen video modes have
340
 * this flag set automatically.
341
 *
342
 * This function returns the video framebuffer surface, or NULL if it fails.
343
 *
344
 * If you rely on functionality provided by certain video flags, check the
345
 * flags of the returned surface to make sure that functionality is available.
346
 * SDL will fall back to reduced functionality if the exact flags you wanted
347
 * are not available.
348
 */
349
extern DECLSPEC SDL_Surface *SDL_SetVideoMode
350
			(int width, int height, int bpp, Uint32 flags);
351
 
352
/*
353
 * Makes sure the given list of rectangles is updated on the given screen.
354
 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
355
 * screen.
356
 * These functions should not be called while 'screen' is locked.
357
 */
358
extern DECLSPEC void SDL_UpdateRects
359
		(SDL_Surface *screen, int numrects, SDL_Rect *rects);
360
extern DECLSPEC void SDL_UpdateRect
361
		(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
362
 
363
/*
364
 * On hardware that supports double-buffering, this function sets up a flip
365
 * and returns.  The hardware will wait for vertical retrace, and then swap
366
 * video buffers before the next video surface blit or lock will return.
367
 * On hardware that doesn not support double-buffering, this is equivalent
368
 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
369
 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
370
 * setting the video mode for this function to perform hardware flipping.
371
 * This function returns 0 if successful, or -1 if there was an error.
372
 */
373
extern DECLSPEC int SDL_Flip(SDL_Surface *screen);
374
 
375
/*
376
 * Set the gamma correction for each of the color channels.
377
 * The gamma values range (approximately) between 0.1 and 10.0
378
 *
379
 * If this function isn't supported directly by the hardware, it will
380
 * be emulated using gamma ramps, if available.  If successful, this
381
 * function returns 0, otherwise it returns -1.
382
 */
383
extern DECLSPEC int SDL_SetGamma(float red, float green, float blue);
384
 
385
/*
386
 * Set the gamma translation table for the red, green, and blue channels
387
 * of the video hardware.  Each table is an array of 256 16-bit quantities,
388
 * representing a mapping between the input and output for that channel.
389
 * The input is the index into the array, and the output is the 16-bit
390
 * gamma value at that index, scaled to the output color precision.
391
 *
392
 * You may pass NULL for any of the channels to leave it unchanged.
393
 * If the call succeeds, it will return 0.  If the display driver or
394
 * hardware does not support gamma translation, or otherwise fails,
395
 * this function will return -1.
396
 */
397
extern DECLSPEC int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
398
 
399
/*
400
 * Retrieve the current values of the gamma translation tables.
401
 *
402
 * You must pass in valid pointers to arrays of 256 16-bit quantities.
403
 * Any of the pointers may be NULL to ignore that channel.
404
 * If the call succeeds, it will return 0.  If the display driver or
405
 * hardware does not support gamma translation, or otherwise fails,
406
 * this function will return -1.
407
 */
408
extern DECLSPEC int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
409
 
410
/*
411
 * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
412
 * is not a palettized surface, this function does nothing, returning 0.
413
 * If all of the colors were set as passed to SDL_SetColors(), it will
414
 * return 1.  If not all the color entries were set exactly as given,
415
 * it will return 0, and you should look at the surface palette to
416
 * determine the actual color palette.
417
 *
418
 * When 'surface' is the surface associated with the current display, the
419
 * display colormap will be updated with the requested colors.  If
420
 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
421
 * will always return 1, and the palette is guaranteed to be set the way
422
 * you desire, even if the window colormap has to be warped or run under
423
 * emulation.
424
 */
425
extern DECLSPEC int SDL_SetColors(SDL_Surface *surface,
426
			SDL_Color *colors, int firstcolor, int ncolors);
427
 
428
/*
429
 * Sets a portion of the colormap for a given 8-bit surface.
430
 * 'flags' is one or both of:
431
 * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
432
 *                to/from the surface,
433
 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
434
 *                the screen
435
 * Only screens have physical palettes. Separate change of physical/logical
436
 * palettes is only possible if the screen has SDL_HWPALETTE set.
437
 *
438
 * The return value is 1 if all colours could be set as requested, and 0
439
 * otherwise.
440
 *
441
 * SDL_SetColors() is equivalent to calling this function with
442
 *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
443
 */
444
extern DECLSPEC int SDL_SetPalette(SDL_Surface *surface, int flags,
445
				   SDL_Color *colors, int firstcolor,
446
				   int ncolors);
447
 
448
/*
449
 * Maps an RGB triple to an opaque pixel value for a given pixel format
450
 */
451
extern DECLSPEC Uint32 SDL_MapRGB
452
			(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
453
 
454
/*
455
 * Maps an RGBA quadruple to a pixel value for a given pixel format
456
 */
457
extern DECLSPEC Uint32 SDL_MapRGBA(SDL_PixelFormat *format,
458
				   Uint8 r, Uint8 g, Uint8 b, Uint8 a);
459
 
460
/*
461
 * Maps a pixel value into the RGB components for a given pixel format
462
 */
463
extern DECLSPEC void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
464
				Uint8 *r, Uint8 *g, Uint8 *b);
465
 
466
/*
467
 * Maps a pixel value into the RGBA components for a given pixel format
468
 */
469
extern DECLSPEC void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
470
				 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
471
 
472
/*
473
 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
474
 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
475
 * If the depth is greater than 8 bits, the pixel format is set using the
476
 * flags '[RGB]mask'.
477
 * If the function runs out of memory, it will return NULL.
478
 *
479
 * The 'flags' tell what kind of surface to create.
480
 * SDL_SWSURFACE means that the surface should be created in system memory.
481
 * SDL_HWSURFACE means that the surface should be created in video memory,
482
 * with the same format as the display surface.  This is useful for surfaces
483
 * that will not change much, to take advantage of hardware acceleration
484
 * when being blitted to the display surface.
485
 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
486
 * this surface, but you must always lock it before accessing the pixels.
487
 * SDL will wait for current blits to finish before returning from the lock.
488
 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
489
 * If the hardware supports acceleration of colorkey blits between
490
 * two surfaces in video memory, SDL will try to place the surface in
491
 * video memory. If this isn't possible or if there is no hardware
492
 * acceleration available, the surface will be placed in system memory.
493
 * SDL_SRCALPHA means that the surface will be used for alpha blits and
494
 * if the hardware supports hardware acceleration of alpha blits between
495
 * two surfaces in video memory, to place the surface in video memory
496
 * if possible, otherwise it will be placed in system memory.
497
 * If the surface is created in video memory, blits will be _much_ faster,
498
 * but the surface format must be identical to the video surface format,
499
 * and the only way to access the pixels member of the surface is to use
500
 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
501
 * If the requested surface actually resides in video memory, SDL_HWSURFACE
502
 * will be set in the flags member of the returned surface.  If for some
503
 * reason the surface could not be placed in video memory, it will not have
504
 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
505
 */
506
#define SDL_AllocSurface    SDL_CreateRGBSurface
507
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurface
508
			(Uint32 flags, int width, int height, int depth,
509
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
510
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
511
			int width, int height, int depth, int pitch,
512
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
513
extern DECLSPEC void SDL_FreeSurface(SDL_Surface *surface);
514
 
515
/*
516
 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
517
 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
518
 * to and read from 'surface->pixels', using the pixel format stored in
519
 * 'surface->format'.  Once you are done accessing the surface, you should
520
 * use SDL_UnlockSurface() to release it.
521
 *
522
 * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
523
 * to 0, then you can read and write to the surface at any time, and the
524
 * pixel format of the surface will not change.  In particular, if the
525
 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
526
 * will not need to lock the display surface before accessing it.
527
 *
528
 * No operating system or library calls should be made between lock/unlock
529
 * pairs, as critical system locks may be held during this time.
530
 *
531
 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
532
 */
533
extern DECLSPEC int SDL_LockSurface(SDL_Surface *surface);
534
extern DECLSPEC void SDL_UnlockSurface(SDL_Surface *surface);
535
 
536
/*
537
 * Load a surface from a seekable SDL data source (memory or file.)
538
 * If 'freesrc' is non-zero, the source will be closed after being read.
539
 * Returns the new surface, or NULL if there was an error.
540
 * The new surface should be freed with SDL_FreeSurface().
541
 */
542
extern DECLSPEC SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
543
 
544
/* Convenience macro -- load a surface from a file */
545
#define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
546
 
547
/*
548
 * Save a surface to a seekable SDL data source (memory or file.)
549
 * If 'freedst' is non-zero, the source will be closed after being written.
550
 * Returns 0 if successful or -1 if there was an error.
551
 */
552
extern DECLSPEC int SDL_SaveBMP_RW
553
		(SDL_Surface *surface, SDL_RWops *dst, int freedst);
554
 
555
/* Convenience macro -- save a surface to a file */
556
#define SDL_SaveBMP(surface, file) \
557
		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
558
 
559
/*
560
 * Sets the color key (transparent pixel) in a blittable surface.
561
 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
562
 * 'key' will be the transparent pixel in the source image of a blit.
563
 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
564
 * and removes RLE acceleration if absent.
565
 * If 'flag' is 0, this function clears any current color key.
566
 * This function returns 0, or -1 if there was an error.
567
 */
568
extern DECLSPEC int SDL_SetColorKey
569
			(SDL_Surface *surface, Uint32 flag, Uint32 key);
570
 
571
/*
572
 * This function sets the alpha value for the entire surface, as opposed to
573
 * using the alpha component of each pixel. This value measures the range
574
 * of transparency of the surface, 0 being completely transparent to 255
575
 * being completely opaque. An 'alpha' value of 255 causes blits to be
576
 * opaque, the source pixels copied to the destination (the default). Note
577
 * that per-surface alpha can be combined with colorkey transparency.
578
 *
579
 * If 'flag' is 0, alpha blending is disabled for the surface.
580
 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
581
 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
582
 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
583
 */
584
extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
585
 
586
/*
587
 * Sets the clipping rectangle for the destination surface in a blit.
588
 *
589
 * If the clip rectangle is NULL, clipping will be disabled.
590
 * If the clip rectangle doesn't intersect the surface, the function will
591
 * return SDL_FALSE and blits will be completely clipped.  Otherwise the
592
 * function returns SDL_TRUE and blits to the surface will be clipped to
593
 * the intersection of the surface area and the clipping rectangle.
594
 *
595
 * Note that blits are automatically clipped to the edges of the source
596
 * and destination surfaces.
597
 */
598
extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect);
599
 
600
/*
601
 * Gets the clipping rectangle for the destination surface in a blit.
602
 * 'rect' must be a pointer to a valid rectangle which will be filled
603
 * with the correct values.
604
 */
605
extern DECLSPEC void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
606
 
607
/*
608
 * Creates a new surface of the specified format, and then copies and maps
609
 * the given surface to it so the blit of the converted surface will be as
610
 * fast as possible.  If this function fails, it returns NULL.
611
 *
612
 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
613
 * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
614
 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
615
 * surface.
616
 *
617
 * This function is used internally by SDL_DisplayFormat().
618
 */
619
extern DECLSPEC SDL_Surface *SDL_ConvertSurface
620
			(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
621
 
622
/*
623
 * This performs a fast blit from the source surface to the destination
624
 * surface.  It assumes that the source and destination rectangles are
625
 * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
626
 * surface (src or dst) is copied.  The final blit rectangles are saved
627
 * in 'srcrect' and 'dstrect' after all clipping is performed.
628
 * If the blit is successful, it returns 0, otherwise it returns -1.
629
 *
630
 * The blit function should not be called on a locked surface.
631
 *
632
 * The blit semantics for surfaces with and without alpha and colorkey
633
 * are defined as follows:
634
 *
635
 * RGBA->RGB:
636
 *     SDL_SRCALPHA set:
637
 * 	alpha-blend (using alpha-channel).
638
 * 	SDL_SRCCOLORKEY ignored.
639
 *     SDL_SRCALPHA not set:
640
 * 	copy RGB.
641
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
642
 * 	RGB values of the source colour key, ignoring alpha in the
643
 * 	comparison.
644
 *
645
 * RGB->RGBA:
646
 *     SDL_SRCALPHA set:
647
 * 	alpha-blend (using the source per-surface alpha value);
648
 * 	set destination alpha to opaque.
649
 *     SDL_SRCALPHA not set:
650
 * 	copy RGB, set destination alpha to opaque.
651
 *     both:
652
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
653
 * 	source colour key.
654
 *
655
 * RGBA->RGBA:
656
 *     SDL_SRCALPHA set:
657
 * 	alpha-blend (using the source alpha channel) the RGB values;
658
 * 	leave destination alpha untouched. [Note: is this correct?]
659
 * 	SDL_SRCCOLORKEY ignored.
660
 *     SDL_SRCALPHA not set:
661
 * 	copy all of RGBA to the destination.
662
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
663
 * 	RGB values of the source colour key, ignoring alpha in the
664
 * 	comparison.
665
 *
666
 * RGB->RGB:
667
 *     SDL_SRCALPHA set:
668
 * 	alpha-blend (using the source per-surface alpha value).
669
 *     SDL_SRCALPHA not set:
670
 * 	copy RGB.
671
 *     both:
672
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
673
 * 	source colour key.
674
 *
675
 * If either of the surfaces were in video memory, and the blit returns -2,
676
 * the video memory was lost, so it should be reloaded with artwork and
677
 * re-blitted:
678
	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
679
		while ( SDL_LockSurface(image) < 0 )
680
			Sleep(10);
681
		-- Write image pixels to image->pixels --
682
		SDL_UnlockSurface(image);
683
	}
684
 * This happens under DirectX 5.0 when the system switches away from your
685
 * fullscreen application.  The lock will also fail until you have access
686
 * to the video memory again.
687
 */
688
/* You should call SDL_BlitSurface() unless you know exactly how SDL
689
   blitting works internally and how to use the other blit functions.
690
*/
691
#define SDL_BlitSurface SDL_UpperBlit
692
 
693
/* This is the public blit function, SDL_BlitSurface(), and it performs
694
   rectangle validation and clipping before passing it to SDL_LowerBlit()
695
*/
696
extern DECLSPEC int SDL_UpperBlit
697
			(SDL_Surface *src, SDL_Rect *srcrect,
698
			 SDL_Surface *dst, SDL_Rect *dstrect);
699
/* This is a semi-private blit function and it performs low-level surface
700
   blitting only.
701
*/
702
extern DECLSPEC int SDL_LowerBlit
703
			(SDL_Surface *src, SDL_Rect *srcrect,
704
			 SDL_Surface *dst, SDL_Rect *dstrect);
705
 
706
/*
707
 * This function performs a fast fill of the given rectangle with 'color'
708
 * The given rectangle is clipped to the destination surface clip area
709
 * and the final fill rectangle is saved in the passed in pointer.
710
 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
711
 * The color should be a pixel of the format used by the surface, and
712
 * can be generated by the SDL_MapRGB() function.
713
 * This function returns 0 on success, or -1 on error.
714
 */
715
extern DECLSPEC int SDL_FillRect
716
		(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
717
 
718
/*
719
 * This function takes a surface and copies it to a new surface of the
720
 * pixel format and colors of the video framebuffer, suitable for fast
721
 * blitting onto the display surface.  It calls SDL_ConvertSurface()
722
 *
723
 * If you want to take advantage of hardware colorkey or alpha blit
724
 * acceleration, you should set the colorkey and alpha value before
725
 * calling this function.
726
 *
727
 * If the conversion fails or runs out of memory, it returns NULL
728
 */
729
extern DECLSPEC SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface);
730
 
731
/*
732
 * This function takes a surface and copies it to a new surface of the
733
 * pixel format and colors of the video framebuffer (if possible),
734
 * suitable for fast alpha blitting onto the display surface.
735
 * The new surface will always have an alpha channel.
736
 *
737
 * If you want to take advantage of hardware colorkey or alpha blit
738
 * acceleration, you should set the colorkey and alpha value before
739
 * calling this function.
740
 *
741
 * If the conversion fails or runs out of memory, it returns NULL
742
 */
743
extern DECLSPEC SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface);
744
 
745
 
746
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
747
/* YUV video surface overlay functions                                       */
748
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
749
 
750
/* This function creates a video output overlay
751
   Calling the returned surface an overlay is something of a misnomer because
752
   the contents of the display surface underneath the area where the overlay
753
   is shown is undefined - it may be overwritten with the converted YUV data.
754
*/
755
extern DECLSPEC SDL_Overlay *SDL_CreateYUVOverlay(int width, int height,
756
				Uint32 format, SDL_Surface *display);
757
 
758
/* Lock an overlay for direct access, and unlock it when you are done */
759
extern DECLSPEC int SDL_LockYUVOverlay(SDL_Overlay *overlay);
760
extern DECLSPEC void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
761
 
762
/* Blit a video overlay to the display surface.
763
   The contents of the video surface underneath the blit destination are
764
   not defined.
765
   The width and height of the destination rectangle may be different from
766
   that of the overlay, but currently only 2x scaling is supported.
767
*/
768
extern DECLSPEC int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
769
 
770
/* Free a video overlay */
771
extern DECLSPEC void SDL_FreeYUVOverlay(SDL_Overlay *overlay);
772
 
773
 
774
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
775
/* OpenGL support functions.                                                 */
776
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
777
 
778
/*
779
 * Dynamically load a GL driver, if SDL is built with dynamic GL.
780
 *
781
 * SDL links normally with the OpenGL library on your system by default,
782
 * but you can compile it to dynamically load the GL driver at runtime.
783
 * If you do this, you need to retrieve all of the GL functions used in
784
 * your program from the dynamic library using SDL_GL_GetProcAddress().
785
 *
786
 * This is disabled in default builds of SDL.
787
 */
788
extern DECLSPEC int SDL_GL_LoadLibrary(const char *path);
789
 
790
/*
791
 * Get the address of a GL function (for extension functions)
792
 */
793
extern DECLSPEC void *SDL_GL_GetProcAddress(const char* proc);
794
 
795
/*
796
 * Set an attribute of the OpenGL subsystem before intialization.
797
 */
798
extern DECLSPEC int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
799
 
800
/*
801
 * Get an attribute of the OpenGL subsystem from the windowing
802
 * interface, such as glX. This is of course different from getting
803
 * the values from SDL's internal OpenGL subsystem, which only
804
 * stores the values you request before initialization.
805
 *
806
 * Developers should track the values they pass into SDL_GL_SetAttribute
807
 * themselves if they want to retrieve these values.
808
 */
809
extern DECLSPEC int SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
810
 
811
/*
812
 * Swap the OpenGL buffers, if double-buffering is supported.
813
 */
814
extern DECLSPEC void SDL_GL_SwapBuffers(void);
815
 
816
/*
817
 * Internal functions that should not be called unless you have read
818
 * and understood the source code for these functions.
819
 */
820
extern DECLSPEC void SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
821
extern DECLSPEC void SDL_GL_Lock(void);
822
extern DECLSPEC void SDL_GL_Unlock(void);
823
 
824
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
825
/* These functions allow interaction with the window manager, if any.        */
826
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
827
 
828
/*
829
 * Sets/Gets the title and icon text of the display window
830
 */
831
extern DECLSPEC void SDL_WM_SetCaption(const char *title, const char *icon);
832
extern DECLSPEC void SDL_WM_GetCaption(char **title, char **icon);
833
 
834
/*
835
 * Sets the icon for the display window.
836
 * This function must be called before the first call to SDL_SetVideoMode().
837
 * It takes an icon surface, and a mask in MSB format.
838
 * If 'mask' is NULL, the entire icon surface will be used as the icon.
839
 */
840
extern DECLSPEC void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
841
 
842
/*
843
 * This function iconifies the window, and returns 1 if it succeeded.
844
 * If the function succeeds, it generates an SDL_APPACTIVE loss event.
845
 * This function is a noop and returns 0 in non-windowed environments.
846
 */
847
extern DECLSPEC int SDL_WM_IconifyWindow(void);
848
 
849
/*
850
 * Toggle fullscreen mode without changing the contents of the screen.
851
 * If the display surface does not require locking before accessing
852
 * the pixel information, then the memory pointers will not change.
853
 *
854
 * If this function was able to toggle fullscreen mode (change from
855
 * running in a window to fullscreen, or vice-versa), it will return 1.
856
 * If it is not implemented, or fails, it returns 0.
857
 *
858
 * The next call to SDL_SetVideoMode() will set the mode fullscreen
859
 * attribute based on the flags parameter - if SDL_FULLSCREEN is not
860
 * set, then the display will be windowed by default where supported.
861
 *
862
 * This is currently only implemented in the X11 video driver.
863
 */
864
extern DECLSPEC int SDL_WM_ToggleFullScreen(SDL_Surface *surface);
865
 
866
/*
867
 * This function allows you to set and query the input grab state of
868
 * the application.  It returns the new input grab state.
869
 */
870
typedef enum {
871
	SDL_GRAB_QUERY = -1,
872
	SDL_GRAB_OFF = 0,
873
	SDL_GRAB_ON = 1,
874
	SDL_GRAB_FULLSCREEN	/* Used internally */
875
} SDL_GrabMode;
876
/*
877
 * Grabbing means that the mouse is confined to the application window,
878
 * and nearly all keyboard input is passed directly to the application,
879
 * and not interpreted by a window manager, if any.
880
 */
881
extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);
882
 
883
/* Not in public API at the moment - do not use! */
884
extern DECLSPEC int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
885
                                    SDL_Surface *dst, SDL_Rect *dstrect);
886
 
887
/* Ends C function definitions when using C++ */
888
#ifdef __cplusplus
889
}
890
#endif
891
#include "close_code.h"
892
 
893
#endif /* _SDL_video_h */