Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5131 clevermous 1
/*
2
    SDL - Simple DirectMedia Layer
3
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
4
 
5
    This library is free software; you can redistribute it and/or
6
    modify it under the terms of the GNU Library General Public
7
    License as published by the Free Software Foundation; either
8
    version 2 of the License, or (at your option) any later version.
9
 
10
    This library is distributed in the hope that it will be useful,
11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13
    Library General Public License for more details.
14
 
15
    You should have received a copy of the GNU Library General Public
16
    License along with this library; if not, write to the Free
17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
 
19
    Sam Lantinga
20
    slouken@devolution.com
21
*/
22
 
23
#ifdef SAVE_RCSID
24
static char rcsid =
25
 "@(#) $Id: SDL_cursor_c.h,v 1.2 2001/04/26 16:50:18 hercules Exp $";
26
#endif
27
 
28
/* Useful variables and functions from SDL_cursor.c */
29
#include "SDL_mouse.h"
30
 
31
extern int  SDL_CursorInit(Uint32 flags);
32
extern void SDL_CursorPaletteChanged(void);
33
extern void SDL_DrawCursor(SDL_Surface *screen);
34
extern void SDL_DrawCursorNoLock(SDL_Surface *screen);
35
extern void SDL_EraseCursor(SDL_Surface *screen);
36
extern void SDL_EraseCursorNoLock(SDL_Surface *screen);
37
extern void SDL_UpdateCursor(SDL_Surface *screen);
38
extern void SDL_ResetCursor(void);
39
extern void SDL_MoveCursor(int x, int y);
40
extern void SDL_CursorQuit(void);
41
 
42
#define INLINE_MOUSELOCK
43
#ifdef INLINE_MOUSELOCK
44
/* Inline (macro) versions of the mouse lock functions */
45
#include "SDL_mutex.h"
46
 
47
extern SDL_mutex *SDL_cursorlock;
48
 
49
#define SDL_LockCursor()						\
50
	do {								\
51
		if ( SDL_cursorlock ) {					\
52
			SDL_mutexP(SDL_cursorlock);			\
53
		}							\
54
	} while ( 0 )
55
#define SDL_UnlockCursor()						\
56
	do {								\
57
		if ( SDL_cursorlock ) {					\
58
			SDL_mutexV(SDL_cursorlock);			\
59
		}							\
60
	} while ( 0 )
61
#else
62
extern void SDL_LockCursor(void);
63
extern void SDL_UnlockCursor(void);
64
#endif /* INLINE_MOUSELOCK */
65
 
66
/* Only for low-level mouse cursor drawing */
67
extern SDL_Cursor *SDL_cursor;
68
extern void SDL_MouseRect(SDL_Rect *area);
69
 
70
/* State definitions for the SDL cursor */
71
#define CURSOR_VISIBLE	0x01
72
#define CURSOR_USINGSW	0x10
73
#define SHOULD_DRAWCURSOR(X) 						\
74
			(((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) ==  	\
75
					(CURSOR_VISIBLE|CURSOR_USINGSW))
76
 
77
extern volatile int SDL_cursorstate;