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5131 clevermous 1
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>Introduction
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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CLASS="NAVHEADER"
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ALIGN="LEFT"
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WIDTH="100%">
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CLASS="PREFACE"
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NAME="AEN8"
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>Introduction
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>This library is designed to make it easy to write games that run on Linux,
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Win32 and BeOS using the various native high-performance media interfaces,
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(for video, audio, etc) and presenting a single source-code level API to
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your application.  This is a fairly low level API, but using this, completely
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portable applications can be written with a great deal of flexibility.
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>The library is loaded as a dynamically linked library on its native
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platform, and is currently compiled natively for Linux, compiled for
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Win32 using a Linux hosted GCC
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HREF="http://www.libsdl.org/Xmingw32/"
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TARGET="_top"
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>cross-compilation
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environment, and compiled using the EGCS C++ compiler under BeOS.
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>An introduction to SDL can be found online at:
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HREF="http://www.libsdl.org/intro/toc.html"
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TARGET="_top"
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>http://www.libsdl.org/intro/
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>There are code examples on each of the main library pages, and there are
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fully fleshed example C++ classes and programs in the examples archive,
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available on the
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HREF="http://www.libsdl.org/download.html"
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TARGET="_top"
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>SDL download page
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>.
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>For an introduction to basic multi-media programming concepts, you might try
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some of the following links:
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HREF="http://www.ziron.com/links/"
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TARGET="_top"
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>Game Programming Links
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HREF="http://developer.dungeon-crawl.com/"
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TARGET="_top"
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>Game Developer Search Engine
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>Enjoy!
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>    Sam Lantinga
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CLASS="EMAIL"
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><
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HREF="mailto:slouken@libsdl.org"
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HREF="mailto:slouken@libsdl.org"
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TARGET="_top"
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>slouken@libsdl.org
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>>
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Table of Contents

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  • Full Table of Contents
  • 104
  • The SDL Guide
  • 105
  • The SDL Reference
  • 106
      107
    • Initialization
    • 108
    • Video
    • 109
    • Window Manager
    • 110
    • Event Handling
    • 111
    • Joystick
    • 112
    • Audio
    • 113
    • CDROM
    • 114
    • Threads
    • 115
    • Timers
    • 116
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      >