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>Audio Examples |
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NAME="GENERATOR" |
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
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REL="HOME" |
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TITLE="SDL Library Documentation" |
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HREF="index.html"> |
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REL="UP" |
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TITLE="Examples" |
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HREF="guideexamples.html"> |
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REL="PREVIOUS" |
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TITLE="Event Examples" |
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HREF="guideeventexamples.html"> |
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REL="NEXT" |
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TITLE="CDROM Examples" |
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HREF="guidecdromexamples.html"> |
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CLASS="SECT1" |
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BGCOLOR="#FFF8DC" |
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TEXT="#000000" |
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LINK="#0000ee" |
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VLINK="#551a8b" |
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ALINK="#ff0000" |
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> |
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CLASS="NAVHEADER" |
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WIDTH="100%" |
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BORDER="0" |
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CELLSPACING="0" |
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COLSPAN="3" |
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ALIGN="center" |
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>SDL Library Documentation |
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WIDTH="10%" |
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ALIGN="left" |
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VALIGN="bottom" |
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> |
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HREF="guideeventexamples.html" |
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>Prev |
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WIDTH="80%" |
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ALIGN="center" |
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VALIGN="bottom" |
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>Chapter 4. Examples |
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> |
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WIDTH="10%" |
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ALIGN="right" |
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VALIGN="bottom" |
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HREF="guidecdromexamples.html" |
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>Next |
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WIDTH="100%"> |
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CLASS="SECT1" |
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NAME="GUIDEAUDIOEXAMPLES" |
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>Audio Examples |
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CLASS="SECT2" |
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NAME="AEN382" |
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>Opening the audio device |
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CLASS="PROGRAMLISTING" |
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> SDL_AudioSpec wanted; |
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extern void fill_audio(void *udata, Uint8 *stream, int len); |
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/* Set the audio format */ |
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wanted.freq = 22050; |
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wanted.format = AUDIO_S16; |
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wanted.channels = 2; /* 1 = mono, 2 = stereo */ |
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wanted.samples = 1024; /* Good low-latency value for callback */ |
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wanted.callback = fill_audio; |
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wanted.userdata = NULL; |
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/* Open the audio device, forcing the desired format */ |
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if ( SDL_OpenAudio(&wanted, NULL) < 0 ) { |
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fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); |
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return(-1); |
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} |
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return(0); |
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CLASS="SECT2" |
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NAME="AEN386" |
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>Playing audio |
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CLASS="PROGRAMLISTING" |
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> static Uint8 *audio_chunk; |
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static Uint32 audio_len; |
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static Uint8 *audio_pos; |
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/* The audio function callback takes the following parameters: |
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stream: A pointer to the audio buffer to be filled |
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len: The length (in bytes) of the audio buffer |
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*/ |
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void fill_audio(void *udata, Uint8 *stream, int len) |
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{ |
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/* Only play if we have data left */ |
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if ( audio_len == 0 ) |
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return; |
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/* Mix as much data as possible */ |
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len = ( len > audio_len ? audio_len : len ); |
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SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME) |
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audio_pos += len; |
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audio_len -= len; |
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} |
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/* Load the audio data ... */ |
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;;;;; |
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audio_pos = audio_chunk; |
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/* Let the callback function play the audio chunk */ |
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SDL_PauseAudio(0); |
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/* Do some processing */ |
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;;;;; |
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/* Wait for sound to complete */ |
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while ( audio_len > 0 ) { |
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SDL_Delay(100); /* Sleep 1/10 second */ |
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} |
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SDL_CloseAudio(); |
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CLASS="NAVFOOTER" |
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ALIGN="LEFT" |
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WIDTH="100%"> |
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