Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5131 clevermous 1
/*!
2
  \file Draw_Round.c
3
  \author Mario Palomo 
4
  \author Jose M. de la Huerga Fernández
5
  \author Pepe González Mora
6
  \date 05-2002
7
 
8
  This library is free software; you can redistribute it and/or
9
  modify it under the terms of the GNU Library General Public
10
  License as published by the Free Software Foundation; either
11
  version 2 of the License, or (at your option) any later version.
12
 
13
  This library is distributed in the hope that it will be useful,
14
  but WITHOUT ANY WARRANTY; without even the implied warranty of
15
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16
  Library General Public License for more details.
17
 
18
  You should have received a copy of the GNU Library General Public
19
  License along with this library; if not, write to the Free Foundation,
20
  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21
*/
22
 
23
/*Circle arcs*/
24
#define SDL_DRAW_PUTPIXEL_CIRCLE_BPP(A, B, C) \
25
  *(##A##(##B##(Uint8*)super->pixels + (Ycenter-x)*super->pitch +        \
26
                                (Xcenter - corner)*SDL_DRAW_BPP)) = C##; \
27
  *(##A##(##B##(Uint8*)super->pixels + (Ycenter-corner)*super->pitch +   \
28
                                     (Xcenter - x)*SDL_DRAW_BPP)) = C##; \
29
  *(##A##(##B##(Uint8*)super->pixels + (Ycenter-corner)*super->pitch +   \
30
                                    (X2center + x)*SDL_DRAW_BPP)) = C##; \
31
  *(##A##(##B##(Uint8*)super->pixels + (Ycenter-x)*super->pitch +        \
32
                               (X2center + corner)*SDL_DRAW_BPP)) = C##; \
33
  *(##A##(##B##(Uint8*)super->pixels + (Y2center+corner)*super->pitch +  \
34
                                    (X2center + x)*SDL_DRAW_BPP)) = C##; \
35
  *(##A##(##B##(Uint8*)super->pixels + (Y2center+x)*super->pitch +       \
36
                               (X2center + corner)*SDL_DRAW_BPP)) = C##; \
37
  *(##A##(##B##(Uint8*)super->pixels + (Y2center+corner)*super->pitch +  \
38
                                     (Xcenter - x)*SDL_DRAW_BPP)) = C##; \
39
  *(##A##(##B##(Uint8*)super->pixels + (Y2center+x)*super->pitch +       \
40
                                (Xcenter - corner)*SDL_DRAW_BPP)) = C##;
41
 
42
 
43
#if SDL_DRAW_BPP == 1
44
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,color)
45
 
46
#elif SDL_DRAW_BPP == 2
47
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP((Uint16*),0+,color)
48
 
49
#elif SDL_DRAW_BPP == 3
50
#define SDL_DRAW_PUTPIXEL_CIRCLE \
51
  SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,1+,colorbyte1)   \
52
  if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {         \
53
    SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,colorbyte2)   \
54
    SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,2+,colorbyte0) \
55
  }else{                                         \
56
    SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,0+,colorbyte0)   \
57
    SDL_DRAW_PUTPIXEL_CIRCLE_BPP(0+,2+,colorbyte2) \
58
  }
59
 
60
#elif SDL_DRAW_BPP == 4
61
#define SDL_DRAW_PUTPIXEL_CIRCLE SDL_DRAW_PUTPIXEL_CIRCLE_BPP((Uint32*),0+,color)
62
 
63
#endif /*SDL_DRAW_BPP*/
64
 
65
 
66
/*Rectangles*/
67
#if SDL_DRAW_BPP == 1
68
#define SDL_DRAW_PUTPIXEL \
69
  memset(p0, color, dx);               \
70
  memset(p1, color, dx);               \
71
                                       \
72
  if (h<3)  return;                    \
73
  p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0; \
74
  p1 = (Uint8*)super->pixels + Ycenter*super->pitch + x0+w-1; \
75
  i=dy;                                \
76
  switch( i % 4 ) {                    \
77
    do{                                \
78
      case 0:                          \
79
        *p0 = color; p0+=super->pitch; \
80
        *p1 = color; p1+=super->pitch; \
81
      case 3:                          \
82
        *p0 = color; p0+=super->pitch; \
83
        *p1 = color; p1+=super->pitch; \
84
      case 2:                          \
85
        *p0 = color; p0+=super->pitch; \
86
        *p1 = color; p1+=super->pitch; \
87
      case 1:                          \
88
        *p0 = color; p0+=super->pitch; \
89
        *p1 = color; p1+=super->pitch; \
90
    }while( (i-=4) > 0 );              \
91
  }
92
 
93
#elif SDL_DRAW_BPP == 2
94
#define SDL_DRAW_PUTPIXEL \
95
  i=dx;                                         \
96
  switch( i % 4 ) {                             \
97
    do{                                         \
98
      case 0:                                   \
99
        *(Uint16*)p0 = color; p0+=2;            \
100
        *(Uint16*)p1 = color; p1+=2;            \
101
      case 3:                                   \
102
        *(Uint16*)p0 = color; p0+=2;            \
103
        *(Uint16*)p1 = color; p1+=2;            \
104
      case 2:                                   \
105
        *(Uint16*)p0 = color; p0+=2;            \
106
        *(Uint16*)p1 = color; p1+=2;            \
107
      case 1:                                   \
108
        *(Uint16*)p0 = color; p0+=2;            \
109
        *(Uint16*)p1 = color; p1+=2;            \
110
    }while( (i-=4) > 0 );                       \
111
  }                                             \
112
  if (h<3)  return;                             \
113
  p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*2;       \
114
  p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*2; \
115
  i=dy;                                         \
116
  switch( i % 4 ) {                             \
117
    do{                                         \
118
      case 0:                                   \
119
        *(Uint16*)p0 = color; p0+=super->pitch; \
120
        *(Uint16*)p1 = color; p1+=super->pitch; \
121
      case 3:                                   \
122
        *(Uint16*)p0 = color; p0+=super->pitch; \
123
        *(Uint16*)p1 = color; p1+=super->pitch; \
124
      case 2:                                   \
125
        *(Uint16*)p0 = color; p0+=super->pitch; \
126
        *(Uint16*)p1 = color; p1+=super->pitch; \
127
      case 1:                                   \
128
        *(Uint16*)p0 = color; p0+=super->pitch; \
129
        *(Uint16*)p1 = color; p1+=super->pitch; \
130
    }while( (i-=4) > 0 );                       \
131
  }
132
 
133
 
134
#elif SDL_DRAW_BPP == 3
135
#define SDL_DRAW_PUTPIXEL_BPP_3_AUX \
136
    if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
137
      p0[0] = colorbyte2;                  \
138
      p0[1] = colorbyte1;                  \
139
      p0[2] = colorbyte0;                  \
140
      p1[0] = colorbyte2;                  \
141
      p1[1] = colorbyte1;                  \
142
      p1[2] = colorbyte0;                  \
143
    } else {                               \
144
      p0[0] = colorbyte0;                  \
145
      p0[1] = colorbyte1;                  \
146
      p0[2] = colorbyte2;                  \
147
      p1[0] = colorbyte0;                  \
148
      p1[1] = colorbyte1;                  \
149
      p1[2] = colorbyte2;                  \
150
    }
151
 
152
#define SDL_DRAW_PUTPIXEL \
153
  i=dx;                                     \
154
  switch( i % 4 ) {                         \
155
    do{                                     \
156
      case 0:                               \
157
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
158
        p0+=3; p1+=3;                       \
159
      case 3:                               \
160
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
161
        p0+=3; p1+=3;                       \
162
      case 2:                               \
163
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
164
        p0+=3; p1+=3;                       \
165
      case 1:                               \
166
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
167
        p0+=3; p1+=3;                       \
168
    }while( (i-=4) > 0 );                   \
169
  }                                         \
170
  if (h<3)  return;                         \
171
  p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*3;       \
172
  p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*3; \
173
  i=dy;                                     \
174
  switch( i % 4 ) {                         \
175
    do{                                     \
176
      case 0:                               \
177
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
178
        p0+=super->pitch; p1+=super->pitch; \
179
      case 3:                               \
180
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
181
        p0+=super->pitch; p1+=super->pitch; \
182
      case 2:                               \
183
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
184
        p0+=super->pitch; p1+=super->pitch; \
185
      case 1:                               \
186
        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
187
        p0+=super->pitch; p1+=super->pitch; \
188
    }while( (i-=4) > 0 );                   \
189
  }
190
 
191
 
192
#elif SDL_DRAW_BPP == 4
193
#ifdef __linux__
194
#define SDL_DRAW_WMEMSET_START \
195
if (sizeof(wchar_t) == sizeof(Uint32)) {        \
196
  wmemset((wchar_t*)p0, color, dx);             \
197
  wmemset((wchar_t*)p1, color, dx);             \
198
} else {
199
#define SDL_DRAW_WMEMSET_END }
200
#else
201
#define SDL_DRAW_WMEMSET_START
202
#define SDL_DRAW_WMEMSET_END
203
#endif
204
 
205
#define SDL_DRAW_PUTPIXEL \
206
SDL_DRAW_WMEMSET_START                          \
207
  i=dx;                                         \
208
  switch( i % 4 ) {                             \
209
    do{                                         \
210
      case 0:                                   \
211
        *(Uint32*)p0 = color; p0+=4;            \
212
        *(Uint32*)p1 = color; p1+=4;            \
213
      case 3:                                   \
214
        *(Uint32*)p0 = color; p0+=4;            \
215
        *(Uint32*)p1 = color; p1+=4;            \
216
      case 2:                                   \
217
        *(Uint32*)p0 = color; p0+=4;            \
218
        *(Uint32*)p1 = color; p1+=4;            \
219
      case 1:                                   \
220
        *(Uint32*)p0 = color; p0+=4;            \
221
        *(Uint32*)p1 = color; p1+=4;            \
222
    }while( (i-=4) > 0 );                       \
223
  }                                             \
224
SDL_DRAW_WMEMSET_END                            \
225
  if (h<3)  return;                             \
226
  p0 = (Uint8*)super->pixels + Ycenter*super->pitch + x0*4;       \
227
  p1 = (Uint8*)super->pixels + Ycenter*super->pitch + (x0+w-1)*4; \
228
  i=dy;                                         \
229
  switch( i % 4 ) {                             \
230
    do{                                         \
231
      case 0:                                   \
232
        *(Uint32*)p0 = color; p0+=super->pitch; \
233
        *(Uint32*)p1 = color; p1+=super->pitch; \
234
      case 3:                                   \
235
        *(Uint32*)p0 = color; p0+=super->pitch; \
236
        *(Uint32*)p1 = color; p1+=super->pitch; \
237
      case 2:                                   \
238
        *(Uint32*)p0 = color; p0+=super->pitch; \
239
        *(Uint32*)p1 = color; p1+=super->pitch; \
240
      case 1:                                   \
241
        *(Uint32*)p0 = color; p0+=super->pitch; \
242
        *(Uint32*)p1 = color; p1+=super->pitch; \
243
    }while( (i-=4) > 0 );                       \
244
  }
245
 
246
#endif /*SDL_DRAW_BPP*/
247
 
248
 
249
 
250
void SDL_DRAWFUNCTION(SDL_Surface *super,
251
                      Sint16 x0,Sint16 y0, Uint16 w,Uint16 h,
252
                      Uint16 corner, Uint32 color)
253
{
254
#if SDL_DRAW_BPP == 3
255
  Uint8 colorbyte0 = (Uint8) (color & 0xff);
256
  Uint8 colorbyte1 = (Uint8) ((color >> 8)  & 0xff);
257
  Uint8 colorbyte2 = (Uint8) ((color >> 16) & 0xff);
258
#endif
259
 
260
  register Uint8 *p0;
261
  register Uint8 *p1;
262
  register Sint16 i;
263
  Sint16 dx, dy;
264
 
265
  Sint16 Xcenter, Ycenter, X2center, Y2center;
266
 
267
  Sint16 x = 0;
268
  Sint16 rightInc = 6;
269
  Sint16 d, diagonalInc;
270
 
271
  if (w==0 || h==0)  return;
272
 
273
  /*TODO: We can do better :-)*/
274
  if (corner!=0) {
275
    d = w
276
    --corner;
277
    if (corner!=0 && corner+2 >= d ) {
278
      if (corner+2 == d)  --corner;
279
      else corner = 0;
280
    }
281
  }
282
 
283
  d = 3 - (corner<<1);
284
  diagonalInc = 10 - (corner<<2);
285
 
286
  /*Rectangles*/
287
  dx = w - (corner<<1);
288
  Xcenter = x0+corner;
289
  dy = h - (corner<<1);
290
  Ycenter = y0+corner;
291
 
292
  /*Centers*/
293
  X2center=Xcenter+dx-1;
294
  Y2center=Ycenter+dy-1;
295
 
296
  p0 = (Uint8*)super->pixels +    y0    * super->pitch + Xcenter*SDL_DRAW_BPP;
297
  p1 = (Uint8*)super->pixels + (y0+h-1) * super->pitch + Xcenter*SDL_DRAW_BPP;
298
 
299
  SDL_DRAW_PUTPIXEL
300
 
301
  while (x < corner) {
302
 
303
    SDL_DRAW_PUTPIXEL_CIRCLE
304
 
305
    if (d >= 0) {
306
      d += diagonalInc;
307
      diagonalInc += 8;
308
      --corner;
309
    } else {
310
      d += rightInc;
311
      diagonalInc += 4;
312
    }
313
    rightInc += 4;
314
    ++x;
315
  }/*while*/
316
 
317
}/*Draw_Round*/
318
 
319
 
320
#undef SDL_DRAW_PUTPIXEL
321
#undef SDL_DRAW_PUTPIXEL_CIRCLE
322
#undef SDL_DRAW_PUTPIXEL_CIRCLE_BPP
323
 
324
#undef SDL_DRAW_WMEMSET_START
325
#undef SDL_DRAW_WMEMSET_END
326