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4358 Serge 1
/*
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 * Copyright (C) 2009 Francisco Jerez.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
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 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 */
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#ifndef __NV20_DRIVER_H__
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#define __NV20_DRIVER_H__
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enum {
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	NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
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	NUM_NV20_STATE
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};
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#define NV20_TEXTURE_UNITS 4
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/* nv20_context.c */
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extern const struct nouveau_driver nv20_driver;
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/* nv20_render.c */
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void
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nv20_vbo_init(struct gl_context *ctx);
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void
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nv20_vbo_destroy(struct gl_context *ctx);
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void
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nv20_swtnl_init(struct gl_context *ctx);
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void
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nv20_swtnl_destroy(struct gl_context *ctx);
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/* nv20_state_fb.c */
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void
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nv20_emit_framebuffer(struct gl_context *ctx, int emit);
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void
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nv20_emit_viewport(struct gl_context *ctx, int emit);
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/* nv20_state_polygon.c */
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void
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nv20_emit_point_mode(struct gl_context *ctx, int emit);
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/* nv20_state_raster.c */
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void
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nv20_emit_logic_opcode(struct gl_context *ctx, int emit);
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/* nv20_state_frag.c */
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void
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nv20_emit_tex_env(struct gl_context *ctx, int emit);
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void
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nv20_emit_frag(struct gl_context *ctx, int emit);
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/* nv20_state_tex.c */
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void
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nv20_emit_tex_gen(struct gl_context *ctx, int emit);
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void
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nv20_emit_tex_mat(struct gl_context *ctx, int emit);
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void
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nv20_emit_tex_obj(struct gl_context *ctx, int emit);
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void
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nv20_emit_tex_shader(struct gl_context *ctx, int emit);
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/* nv20_state_tnl.c */
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void
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nv20_emit_clip_plane(struct gl_context *ctx, int emit);
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void
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nv20_emit_color_material(struct gl_context *ctx, int emit);
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void
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nv20_emit_fog(struct gl_context *ctx, int emit);
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void
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nv20_emit_light_model(struct gl_context *ctx, int emit);
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void
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nv20_emit_light_source(struct gl_context *ctx, int emit);
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void
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nv20_emit_material_ambient(struct gl_context *ctx, int emit);
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void
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nv20_emit_material_diffuse(struct gl_context *ctx, int emit);
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void
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nv20_emit_material_specular(struct gl_context *ctx, int emit);
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void
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nv20_emit_material_shininess(struct gl_context *ctx, int emit);
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void
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nv20_emit_modelview(struct gl_context *ctx, int emit);
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void
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nv20_emit_projection(struct gl_context *ctx, int emit);
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#endif