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4358 Serge 1
/*
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 * Copyright © 2009 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt 
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 *
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 */
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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/* The clip VP defines the guardband region where expensive clipping is skipped
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 * and fragments are allowed to be generated and clipped out cheaply by the SF.
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 */
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static void
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gen6_upload_clip_vp(struct brw_context *brw)
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{
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   struct gl_context *ctx = &brw->ctx;
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   struct brw_clipper_viewport *vp;
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   vp = brw_state_batch(brw, AUB_TRACE_CLIP_VP_STATE,
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			sizeof(*vp), 32, &brw->clip.vp_offset);
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   /* According to the "Vertex X,Y Clamping and Quantization" section of the
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    * Strips and Fans documentation, objects must not have a screen-space
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    * extents of over 8192 pixels, or they may be mis-rasterized.  The maximum
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    * screen space coordinates of a small object may larger, but we have no
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    * way to enforce the object size other than through clipping.
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    *
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    * If you're surprised that we set clip to -gbx to +gbx and it seems like
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    * we'll end up with 16384 wide, note that for a 8192-wide render target,
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    * we'll end up with a normal (-1, 1) clip volume that just covers the
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    * drawable.
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    */
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   const float maximum_post_clamp_delta = 8192;
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   float gbx = maximum_post_clamp_delta / (float) ctx->Viewport.Width;
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   float gby = maximum_post_clamp_delta / (float) ctx->Viewport.Height;
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   vp->xmin = -gbx;
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   vp->xmax = gbx;
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   vp->ymin = -gby;
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   vp->ymax = gby;
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   brw->state.dirty.cache |= CACHE_NEW_CLIP_VP;
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}
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const struct brw_tracked_state gen6_clip_vp = {
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   .dirty = {
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      .mesa = _NEW_VIEWPORT,
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      .brw = BRW_NEW_BATCH,
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      .cache = 0,
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   },
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   .emit = gen6_upload_clip_vp,
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};
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static void
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gen6_upload_sf_vp(struct brw_context *brw)
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{
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   struct gl_context *ctx = &brw->ctx;
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   const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
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   struct brw_sf_viewport *sfv;
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   GLfloat y_scale, y_bias;
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   const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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   const GLfloat *v = ctx->Viewport._WindowMap.m;
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   sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
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			 sizeof(*sfv), 32, &brw->sf.vp_offset);
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   memset(sfv, 0, sizeof(*sfv));
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   /* _NEW_BUFFERS */
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   if (render_to_fbo) {
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      y_scale = 1.0;
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      y_bias = 0;
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   } else {
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      y_scale = -1.0;
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      y_bias = ctx->DrawBuffer->Height;
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   }
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   /* _NEW_VIEWPORT */
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   sfv->viewport.m00 = v[MAT_SX];
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   sfv->viewport.m11 = v[MAT_SY] * y_scale;
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   sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
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   sfv->viewport.m30 = v[MAT_TX];
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   sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
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   sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
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   brw->state.dirty.cache |= CACHE_NEW_SF_VP;
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}
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const struct brw_tracked_state gen6_sf_vp = {
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   .dirty = {
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      .mesa = _NEW_VIEWPORT | _NEW_BUFFERS,
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      .brw = BRW_NEW_BATCH,
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      .cache = 0,
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   },
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   .emit = gen6_upload_sf_vp,
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};
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static void upload_viewport_state_pointers(struct brw_context *brw)
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{
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   BEGIN_BATCH(4);
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   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
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	     GEN6_CC_VIEWPORT_MODIFY |
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	     GEN6_SF_VIEWPORT_MODIFY |
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	     GEN6_CLIP_VIEWPORT_MODIFY);
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   OUT_BATCH(brw->clip.vp_offset);
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   OUT_BATCH(brw->sf.vp_offset);
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   OUT_BATCH(brw->cc.vp_offset);
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   ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen6_viewport_state = {
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   .dirty = {
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      .mesa = 0,
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      .brw = (BRW_NEW_BATCH |
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	      BRW_NEW_STATE_BASE_ADDRESS),
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      .cache = (CACHE_NEW_CLIP_VP |
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		CACHE_NEW_SF_VP |
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		CACHE_NEW_CC_VP)
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   },
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   .emit = upload_viewport_state_pointers,
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};